/external/skia/src/core/ |
SkBlitter_Sprite.cpp | 83 SkSpriteBlitter* blitter; local 87 blitter = SkSpriteBlitter::ChooseD16(source, paint, storage, storageSize); 90 blitter = SkSpriteBlitter::ChooseD32(source, paint, storage, storageSize); 93 blitter = NULL; 97 if (blitter) 98 blitter->setup(device, left, top, paint); 99 return blitter;
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SkSpriteBlitter_ARGB32.cpp | 286 SkSpriteBlitter* blitter = NULL; local 294 SK_PLACEMENT_NEW_ARGS(blitter, Sprite_D32_S4444_XferFilter, 297 SK_PLACEMENT_NEW_ARGS(blitter, Sprite_D32_S4444_Opaque, 300 SK_PLACEMENT_NEW_ARGS(blitter, Sprite_D32_S4444, 308 SK_PLACEMENT_NEW_ARGS(blitter, Sprite_D32_S32A_XferFilter, 313 SK_PLACEMENT_NEW_ARGS(blitter, Sprite_D32_S32, 320 return blitter;
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SkSpriteBlitter_RGB16.cpp | 332 SkSpriteBlitter* blitter = NULL; local 337 SK_PLACEMENT_NEW_ARGS(blitter, Sprite_D16_S32_BlitRowProc, 342 SK_PLACEMENT_NEW_ARGS(blitter, Sprite_D16_S4444_Opaque, 345 SK_PLACEMENT_NEW_ARGS(blitter, Sprite_D16_S4444_Blend, 351 SK_PLACEMENT_NEW_ARGS(blitter, Sprite_D16_S16_Opaque, 354 SK_PLACEMENT_NEW_ARGS(blitter, Sprite_D16_S16_Blend, 365 SK_PLACEMENT_NEW_ARGS(blitter, Sprite_D16_SIndex8_Opaque, 368 SK_PLACEMENT_NEW_ARGS(blitter, Sprite_D16_SIndex8_Blend, 373 SK_PLACEMENT_NEW_ARGS(blitter, Sprite_D16_SIndex8A_Opaque, 376 SK_PLACEMENT_NEW_ARGS(blitter, Sprite_D16_SIndex8A_Blend [all...] |
SkBlitter_4444.cpp | 495 SkBlitter* blitter; local 498 SK_PLACEMENT_NEW_ARGS(blitter, SkARGB4444_Shader_Blitter, storage, storageSize, (device, paint)); 500 SK_PLACEMENT_NEW_ARGS(blitter, SkARGB4444_Blitter, storage, storageSize, (device, paint)); 502 return blitter;
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SkBlitter.cpp | 68 static inline void bits_to_runs(SkBlitter* blitter, int x, int y, const uint8_t bits[], 94 blitter->blitH(pos, y, x - pos); 105 blitter->blitH(pos, y, x - pos); 488 SkBlitter* blitter = fBlitter; local 492 blitter->blitMask(mask, r); 505 SkBlitter* SkBlitterClipper::apply(SkBlitter* blitter, const SkRegion* clip, const SkIRect* ir) 512 blitter = &fNullBlitter; 517 fRectBlitter.init(blitter, clipR); 518 blitter = &fRectBlitter; 523 fRgnBlitter.init(blitter, clip) 862 SkBlitter* blitter = NULL; local [all...] |
SkBlitter_RGB16.cpp | 31 // if we don't have neon, then our black blitter is worth the extra code 1031 SkBlitter* blitter; local [all...] |
SkDraw.cpp | 292 a blitter. Esp. true for xfermodes, which require a colorshader to be 309 // normal case: use a blitter 310 SkAutoBlitterChoose blitter(*fBitmap, *fMatrix, paint); 311 SkScan::FillIRect(devRect, fClip, blitter.get()); 330 Proc chooseProc(SkBlitter* blitter); 334 int count, SkBlitter* blitter) { 342 blitter->blitH(x, y, 1); 349 SkBlitter* blitter) { 353 const SkBitmap* bitmap = blitter->justAnOpaqueColor(&value); 370 int count, SkBlitter* blitter) { 706 SkBlitter* blitter = blitterStorage.get(); local 1074 SkBlitter* blitter = SkBlitter::ChooseSprite(*fBitmap, paint, bitmap, local 1139 SkBlitter* blitter = SkBlitter::ChooseSprite(*fBitmap, paint, bitmap, local [all...] |
/external/libvpx/vp8/decoder/x86/ |
onyxdxv.c | 95 vp8blit_func blitter; member in struct:t_ximage_codec 568 tab->blitter(ptr_scrn, 2 * this_pitch, (YUV_BUFFER_CONFIG *)(&tab->frame_buffer)); 574 tab->blitter(ptr_scrn, 2 * this_pitch, (YUV_BUFFER_CONFIG *)(&tab->frame_buffer)); 580 tab->blitter(ptr_scrn, this_pitch, (YUV_BUFFER_CONFIG *)(&tab->frame_buffer)); 1028 this_algorithm_base->blitter = (vp8blit_func)vpx_get_blitter(bd_tag);
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