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      1 /* libs/graphics/sgl/SkDraw.cpp
      2 **
      3 ** Copyright 2006, The Android Open Source Project
      4 **
      5 ** Licensed under the Apache License, Version 2.0 (the "License");
      6 ** you may not use this file except in compliance with the License.
      7 ** You may obtain a copy of the License at
      8 **
      9 **     http://www.apache.org/licenses/LICENSE-2.0
     10 **
     11 ** Unless required by applicable law or agreed to in writing, software
     12 ** distributed under the License is distributed on an "AS IS" BASIS,
     13 ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     14 ** See the License for the specific language governing permissions and
     15 ** limitations under the License.
     16 */
     17 
     18 #include "SkDraw.h"
     19 #include "SkBlitter.h"
     20 #include "SkBounder.h"
     21 #include "SkCanvas.h"
     22 #include "SkColorPriv.h"
     23 #include "SkDevice.h"
     24 #include "SkMaskFilter.h"
     25 #include "SkPaint.h"
     26 #include "SkPathEffect.h"
     27 #include "SkRasterizer.h"
     28 #include "SkScan.h"
     29 #include "SkShader.h"
     30 #include "SkStroke.h"
     31 #include "SkTemplatesPriv.h"
     32 #include "SkUtils.h"
     33 
     34 #include "SkAutoKern.h"
     35 #include "SkBitmapProcShader.h"
     36 #include "SkDrawProcs.h"
     37 
     38 //#define TRACE_BITMAP_DRAWS
     39 
     40 class SkAutoRestoreBounder : SkNoncopyable {
     41 public:
     42     // note: initializing fBounder is done only to fix a warning
     43     SkAutoRestoreBounder() : fDraw(NULL), fBounder(NULL) {}
     44     ~SkAutoRestoreBounder() {
     45         if (fDraw) {
     46             fDraw->fBounder = fBounder;
     47         }
     48     }
     49 
     50     void clearBounder(const SkDraw* draw) {
     51         fDraw = const_cast<SkDraw*>(draw);
     52         fBounder = draw->fBounder;
     53         fDraw->fBounder = NULL;
     54     }
     55 
     56 private:
     57     SkDraw*     fDraw;
     58     SkBounder*  fBounder;
     59 };
     60 
     61 static SkPoint* rect_points(SkRect& r, int index) {
     62     SkASSERT((unsigned)index < 2);
     63     return &((SkPoint*)(void*)&r)[index];
     64 }
     65 
     66 /** Helper for allocating small blitters on the stack.
     67 */
     68 
     69 #define kBlitterStorageLongCount    (sizeof(SkBitmapProcShader) >> 2)
     70 
     71 class SkAutoBlitterChoose {
     72 public:
     73     SkAutoBlitterChoose(const SkBitmap& device, const SkMatrix& matrix,
     74                         const SkPaint& paint) {
     75         fBlitter = SkBlitter::Choose(device, matrix, paint,
     76                                      fStorage, sizeof(fStorage));
     77     }
     78     ~SkAutoBlitterChoose();
     79 
     80     SkBlitter*  operator->() { return fBlitter; }
     81     SkBlitter*  get() const { return fBlitter; }
     82 
     83 private:
     84     SkBlitter*  fBlitter;
     85     uint32_t    fStorage[kBlitterStorageLongCount];
     86 };
     87 
     88 SkAutoBlitterChoose::~SkAutoBlitterChoose() {
     89     if ((void*)fBlitter == (void*)fStorage) {
     90         fBlitter->~SkBlitter();
     91     } else {
     92         SkDELETE(fBlitter);
     93     }
     94 }
     95 
     96 class SkAutoBitmapShaderInstall {
     97 public:
     98     SkAutoBitmapShaderInstall(const SkBitmap& src, const SkPaint* paint)
     99             : fPaint((SkPaint*)paint) {
    100         fPrevShader = paint->getShader();
    101         fPrevShader->safeRef();
    102         fPaint->setShader(SkShader::CreateBitmapShader( src,
    103                            SkShader::kClamp_TileMode, SkShader::kClamp_TileMode,
    104                            fStorage, sizeof(fStorage)));
    105     }
    106     ~SkAutoBitmapShaderInstall() {
    107         SkShader* shader = fPaint->getShader();
    108 
    109         fPaint->setShader(fPrevShader);
    110         fPrevShader->safeUnref();
    111 
    112         if ((void*)shader == (void*)fStorage) {
    113             shader->~SkShader();
    114         } else {
    115             SkDELETE(shader);
    116         }
    117     }
    118 private:
    119     SkPaint*    fPaint;
    120     SkShader*   fPrevShader;
    121     uint32_t    fStorage[kBlitterStorageLongCount];
    122 };
    123 
    124 class SkAutoPaintStyleRestore {
    125 public:
    126     SkAutoPaintStyleRestore(const SkPaint& paint, SkPaint::Style style)
    127             : fPaint((SkPaint&)paint) {
    128         fStyle = paint.getStyle();  // record the old
    129         fPaint.setStyle(style);     // change it to the specified style
    130     }
    131     ~SkAutoPaintStyleRestore() {
    132         fPaint.setStyle(fStyle);    // restore the old
    133     }
    134 private:
    135     SkPaint&        fPaint;
    136     SkPaint::Style  fStyle;
    137 
    138     // illegal
    139     SkAutoPaintStyleRestore(const SkAutoPaintStyleRestore&);
    140     SkAutoPaintStyleRestore& operator=(const SkAutoPaintStyleRestore&);
    141 };
    142 
    143 ///////////////////////////////////////////////////////////////////////////////
    144 
    145 SkDraw::SkDraw(const SkDraw& src) {
    146     memcpy(this, &src, sizeof(*this));
    147 }
    148 
    149 ///////////////////////////////////////////////////////////////////////////////
    150 
    151 typedef void (*BitmapXferProc)(void* pixels, size_t bytes, uint32_t data);
    152 
    153 static void D_Clear_BitmapXferProc(void* pixels, size_t bytes, uint32_t) {
    154     sk_bzero(pixels, bytes);
    155 }
    156 
    157 static void D_Dst_BitmapXferProc(void*, size_t, uint32_t data) {}
    158 
    159 static void D32_Src_BitmapXferProc(void* pixels, size_t bytes, uint32_t data) {
    160     sk_memset32((uint32_t*)pixels, data, bytes >> 2);
    161 }
    162 
    163 static void D16_Src_BitmapXferProc(void* pixels, size_t bytes, uint32_t data) {
    164     sk_memset16((uint16_t*)pixels, data, bytes >> 1);
    165 }
    166 
    167 static void DA8_Src_BitmapXferProc(void* pixels, size_t bytes, uint32_t data) {
    168     memset(pixels, data, bytes);
    169 }
    170 
    171 static BitmapXferProc ChooseBitmapXferProc(const SkBitmap& bitmap,
    172                                            const SkPaint& paint,
    173                                            uint32_t* data) {
    174     // todo: we can apply colorfilter up front if no shader, so we wouldn't
    175     // need to abort this fastpath
    176     if (paint.getShader() || paint.getColorFilter()) {
    177         return NULL;
    178     }
    179 
    180     SkXfermode::Mode mode;
    181     if (!SkXfermode::IsMode(paint.getXfermode(), &mode)) {
    182         return NULL;
    183     }
    184 
    185     SkColor color = paint.getColor();
    186 
    187     // collaps modes based on color...
    188     if (SkXfermode::kSrcOver_Mode == mode) {
    189         unsigned alpha = SkColorGetA(color);
    190         if (0 == alpha) {
    191             mode = SkXfermode::kDst_Mode;
    192         } else if (0xFF == alpha) {
    193             mode = SkXfermode::kSrc_Mode;
    194         }
    195     }
    196 
    197     switch (mode) {
    198         case SkXfermode::kClear_Mode:
    199 //            SkDebugf("--- D_Clear_BitmapXferProc\n");
    200             return D_Clear_BitmapXferProc;  // ignore data
    201         case SkXfermode::kDst_Mode:
    202 //            SkDebugf("--- D_Dst_BitmapXferProc\n");
    203             return D_Dst_BitmapXferProc;    // ignore data
    204         case SkXfermode::kSrc_Mode: {
    205             /*
    206                 should I worry about dithering for the lower depths?
    207             */
    208             SkPMColor pmc = SkPreMultiplyColor(color);
    209             switch (bitmap.config()) {
    210                 case SkBitmap::kARGB_8888_Config:
    211                     if (data) {
    212                         *data = pmc;
    213                     }
    214 //                    SkDebugf("--- D32_Src_BitmapXferProc\n");
    215                     return D32_Src_BitmapXferProc;
    216                 case SkBitmap::kARGB_4444_Config:
    217                     if (data) {
    218                         *data = SkPixel32ToPixel4444(pmc);
    219                     }
    220 //                    SkDebugf("--- D16_Src_BitmapXferProc\n");
    221                     return D16_Src_BitmapXferProc;
    222                 case SkBitmap::kRGB_565_Config:
    223                     if (data) {
    224                         *data = SkPixel32ToPixel16(pmc);
    225                     }
    226 //                    SkDebugf("--- D16_Src_BitmapXferProc\n");
    227                     return D16_Src_BitmapXferProc;
    228                 case SkBitmap::kA8_Config:
    229                     if (data) {
    230                         *data = SkGetPackedA32(pmc);
    231                     }
    232 //                    SkDebugf("--- DA8_Src_BitmapXferProc\n");
    233                     return DA8_Src_BitmapXferProc;
    234                 default:
    235                     break;
    236             }
    237             break;
    238         }
    239         default:
    240             break;
    241     }
    242     return NULL;
    243 }
    244 
    245 static void CallBitmapXferProc(const SkBitmap& bitmap, const SkIRect& rect,
    246                                BitmapXferProc proc, uint32_t procData) {
    247     int shiftPerPixel;
    248     switch (bitmap.config()) {
    249         case SkBitmap::kARGB_8888_Config:
    250             shiftPerPixel = 2;
    251             break;
    252         case SkBitmap::kARGB_4444_Config:
    253         case SkBitmap::kRGB_565_Config:
    254             shiftPerPixel = 1;
    255             break;
    256         case SkBitmap::kA8_Config:
    257             shiftPerPixel = 0;
    258             break;
    259         default:
    260             SkASSERT(!"Can't use xferproc on this config");
    261             return;
    262     }
    263 
    264     uint8_t* pixels = (uint8_t*)bitmap.getPixels();
    265     SkASSERT(pixels);
    266     const size_t rowBytes = bitmap.rowBytes();
    267     const int widthBytes = rect.width() << shiftPerPixel;
    268 
    269     // skip down to the first scanline and X position
    270     pixels += rect.fTop * rowBytes + (rect.fLeft << shiftPerPixel);
    271     for (int scans = rect.height() - 1; scans >= 0; --scans) {
    272         proc(pixels, widthBytes, procData);
    273         pixels += rowBytes;
    274     }
    275 }
    276 
    277 void SkDraw::drawPaint(const SkPaint& paint) const {
    278     SkDEBUGCODE(this->validate();)
    279 
    280     if (fClip->isEmpty()) {
    281         return;
    282     }
    283 
    284     SkIRect    devRect;
    285     devRect.set(0, 0, fBitmap->width(), fBitmap->height());
    286     if (fBounder && !fBounder->doIRect(devRect)) {
    287         return;
    288     }
    289 
    290     /*  If we don't have a shader (i.e. we're just a solid color) we may
    291         be faster to operate directly on the device bitmap, rather than invoking
    292         a blitter. Esp. true for xfermodes, which require a colorshader to be
    293         present, which is just redundant work. Since we're drawing everywhere
    294         in the clip, we don't have to worry about antialiasing.
    295     */
    296     uint32_t procData = 0;  // to avoid the warning
    297     BitmapXferProc proc = ChooseBitmapXferProc(*fBitmap, paint, &procData);
    298     if (proc) {
    299         if (D_Dst_BitmapXferProc == proc) { // nothing to do
    300             return;
    301         }
    302 
    303         SkRegion::Iterator iter(*fClip);
    304         while (!iter.done()) {
    305             CallBitmapXferProc(*fBitmap, iter.rect(), proc, procData);
    306             iter.next();
    307         }
    308     } else {
    309         // normal case: use a blitter
    310         SkAutoBlitterChoose blitter(*fBitmap, *fMatrix, paint);
    311         SkScan::FillIRect(devRect, fClip, blitter.get());
    312     }
    313 }
    314 
    315 ///////////////////////////////////////////////////////////////////////////////
    316 
    317 struct PtProcRec {
    318     SkCanvas::PointMode fMode;
    319     const SkPaint*  fPaint;
    320     const SkRegion* fClip;
    321 
    322     // computed values
    323     SkFixed fRadius;
    324 
    325     typedef void (*Proc)(const PtProcRec&, const SkPoint devPts[], int count,
    326                          SkBlitter*);
    327 
    328     bool init(SkCanvas::PointMode, const SkPaint&, const SkMatrix* matrix,
    329               const SkRegion* clip);
    330     Proc chooseProc(SkBlitter* blitter);
    331 };
    332 
    333 static void bw_pt_rect_hair_proc(const PtProcRec& rec, const SkPoint devPts[],
    334                                  int count, SkBlitter* blitter) {
    335     SkASSERT(rec.fClip->isRect());
    336     const SkIRect& r = rec.fClip->getBounds();
    337 
    338     for (int i = 0; i < count; i++) {
    339         int x = SkScalarFloor(devPts[i].fX);
    340         int y = SkScalarFloor(devPts[i].fY);
    341         if (r.contains(x, y)) {
    342             blitter->blitH(x, y, 1);
    343         }
    344     }
    345 }
    346 
    347 static void bw_pt_rect_16_hair_proc(const PtProcRec& rec,
    348                                     const SkPoint devPts[], int count,
    349                                     SkBlitter* blitter) {
    350     SkASSERT(rec.fClip->isRect());
    351     const SkIRect& r = rec.fClip->getBounds();
    352     uint32_t value;
    353     const SkBitmap* bitmap = blitter->justAnOpaqueColor(&value);
    354     SkASSERT(bitmap);
    355 
    356     uint16_t* addr = bitmap->getAddr16(0, 0);
    357     int rb = bitmap->rowBytes();
    358 
    359     for (int i = 0; i < count; i++) {
    360         int x = SkScalarFloor(devPts[i].fX);
    361         int y = SkScalarFloor(devPts[i].fY);
    362         if (r.contains(x, y)) {
    363 //            *bitmap->getAddr16(x, y) = SkToU16(value);
    364             ((uint16_t*)((char*)addr + y * rb))[x] = SkToU16(value);
    365         }
    366     }
    367 }
    368 
    369 static void bw_pt_hair_proc(const PtProcRec& rec, const SkPoint devPts[],
    370                             int count, SkBlitter* blitter) {
    371     for (int i = 0; i < count; i++) {
    372         int x = SkScalarFloor(devPts[i].fX);
    373         int y = SkScalarFloor(devPts[i].fY);
    374         if (rec.fClip->contains(x, y)) {
    375             blitter->blitH(x, y, 1);
    376         }
    377     }
    378 }
    379 
    380 static void bw_line_hair_proc(const PtProcRec& rec, const SkPoint devPts[],
    381                               int count, SkBlitter* blitter) {
    382     for (int i = 0; i < count; i += 2) {
    383         SkScan::HairLine(devPts[i], devPts[i+1], rec.fClip, blitter);
    384     }
    385 }
    386 
    387 static void bw_poly_hair_proc(const PtProcRec& rec, const SkPoint devPts[],
    388                               int count, SkBlitter* blitter) {
    389     for (int i = 0; i < count - 1; i++) {
    390         SkScan::HairLine(devPts[i], devPts[i+1], rec.fClip, blitter);
    391     }
    392 }
    393 
    394 // aa versions
    395 
    396 static void aa_line_hair_proc(const PtProcRec& rec, const SkPoint devPts[],
    397                               int count, SkBlitter* blitter) {
    398     for (int i = 0; i < count; i += 2) {
    399         SkScan::AntiHairLine(devPts[i], devPts[i+1], rec.fClip, blitter);
    400     }
    401 }
    402 
    403 static void aa_poly_hair_proc(const PtProcRec& rec, const SkPoint devPts[],
    404                               int count, SkBlitter* blitter) {
    405     for (int i = 0; i < count - 1; i++) {
    406         SkScan::AntiHairLine(devPts[i], devPts[i+1], rec.fClip, blitter);
    407     }
    408 }
    409 
    410 // square procs (strokeWidth > 0 but matrix is square-scale (sx == sy)
    411 
    412 static void bw_square_proc(const PtProcRec& rec, const SkPoint devPts[],
    413                            int count, SkBlitter* blitter) {
    414     const SkFixed radius = rec.fRadius;
    415     for (int i = 0; i < count; i++) {
    416         SkFixed x = SkScalarToFixed(devPts[i].fX);
    417         SkFixed y = SkScalarToFixed(devPts[i].fY);
    418 
    419         SkXRect r;
    420         r.fLeft = x - radius;
    421         r.fTop = y - radius;
    422         r.fRight = x + radius;
    423         r.fBottom = y + radius;
    424 
    425         SkScan::FillXRect(r, rec.fClip, blitter);
    426     }
    427 }
    428 
    429 static void aa_square_proc(const PtProcRec& rec, const SkPoint devPts[],
    430                            int count, SkBlitter* blitter) {
    431     const SkFixed radius = rec.fRadius;
    432     for (int i = 0; i < count; i++) {
    433         SkFixed x = SkScalarToFixed(devPts[i].fX);
    434         SkFixed y = SkScalarToFixed(devPts[i].fY);
    435 
    436         SkXRect r;
    437         r.fLeft = x - radius;
    438         r.fTop = y - radius;
    439         r.fRight = x + radius;
    440         r.fBottom = y + radius;
    441 
    442         SkScan::AntiFillXRect(r, rec.fClip, blitter);
    443     }
    444 }
    445 
    446 // If this guy returns true, then chooseProc() must return a valid proc
    447 bool PtProcRec::init(SkCanvas::PointMode mode, const SkPaint& paint,
    448                      const SkMatrix* matrix, const SkRegion* clip) {
    449     if (paint.getPathEffect()) {
    450         return false;
    451     }
    452     SkScalar width = paint.getStrokeWidth();
    453     if (0 == width) {
    454         fMode = mode;
    455         fPaint = &paint;
    456         fClip = clip;
    457         fRadius = SK_Fixed1 >> 1;
    458         return true;
    459     }
    460     if (paint.getStrokeCap() != SkPaint::kRound_Cap &&
    461             matrix->rectStaysRect() && SkCanvas::kPoints_PointMode == mode) {
    462         SkScalar sx = matrix->get(SkMatrix::kMScaleX);
    463         SkScalar sy = matrix->get(SkMatrix::kMScaleY);
    464         if (SkScalarNearlyZero(sx - sy)) {
    465             if (sx < 0) {
    466                 sx = -sx;
    467             }
    468 
    469             fMode = mode;
    470             fPaint = &paint;
    471             fClip = clip;
    472             fRadius = SkScalarToFixed(SkScalarMul(width, sx)) >> 1;
    473             return true;
    474         }
    475     }
    476     return false;
    477 }
    478 
    479 PtProcRec::Proc PtProcRec::chooseProc(SkBlitter* blitter) {
    480     Proc proc = NULL;
    481 
    482     // for our arrays
    483     SkASSERT(0 == SkCanvas::kPoints_PointMode);
    484     SkASSERT(1 == SkCanvas::kLines_PointMode);
    485     SkASSERT(2 == SkCanvas::kPolygon_PointMode);
    486     SkASSERT((unsigned)fMode <= (unsigned)SkCanvas::kPolygon_PointMode);
    487 
    488     // first check for hairlines
    489     if (0 == fPaint->getStrokeWidth()) {
    490         if (fPaint->isAntiAlias()) {
    491             static const Proc gAAProcs[] = {
    492                 aa_square_proc, aa_line_hair_proc, aa_poly_hair_proc
    493             };
    494             proc = gAAProcs[fMode];
    495         } else {
    496             if (SkCanvas::kPoints_PointMode == fMode && fClip->isRect()) {
    497                 uint32_t value;
    498                 const SkBitmap* bm = blitter->justAnOpaqueColor(&value);
    499                 if (bm && bm->config() == SkBitmap::kRGB_565_Config) {
    500                     proc = bw_pt_rect_16_hair_proc;
    501                 } else {
    502                     proc = bw_pt_rect_hair_proc;
    503                 }
    504             } else {
    505                 static Proc gBWProcs[] = {
    506                     bw_pt_hair_proc, bw_line_hair_proc, bw_poly_hair_proc
    507                 };
    508                 proc = gBWProcs[fMode];
    509             }
    510         }
    511     } else if (fPaint->getStrokeCap() != SkPaint::kRound_Cap) {
    512         SkASSERT(SkCanvas::kPoints_PointMode == fMode);
    513         if (fPaint->isAntiAlias()) {
    514             proc = aa_square_proc;
    515         } else {
    516             proc = bw_square_proc;
    517         }
    518     }
    519     return proc;
    520 }
    521 
    522 static bool bounder_points(SkBounder* bounder, SkCanvas::PointMode mode,
    523                            size_t count, const SkPoint pts[],
    524                            const SkPaint& paint, const SkMatrix& matrix) {
    525     SkIRect ibounds;
    526     SkRect bounds;
    527     SkScalar inset = paint.getStrokeWidth();
    528 
    529     bounds.set(pts, count);
    530     bounds.inset(-inset, -inset);
    531     matrix.mapRect(&bounds);
    532 
    533     bounds.roundOut(&ibounds);
    534     return bounder->doIRect(ibounds);
    535 }
    536 
    537 // each of these costs 8-bytes of stack space, so don't make it too large
    538 // must be even for lines/polygon to work
    539 #define MAX_DEV_PTS     32
    540 
    541 void SkDraw::drawPoints(SkCanvas::PointMode mode, size_t count,
    542                         const SkPoint pts[], const SkPaint& paint) const {
    543     // if we're in lines mode, force count to be even
    544     if (SkCanvas::kLines_PointMode == mode) {
    545         count &= ~(size_t)1;
    546     }
    547 
    548     if ((long)count <= 0) {
    549         return;
    550     }
    551 
    552     SkAutoRestoreBounder arb;
    553 
    554     if (fBounder) {
    555         if (!bounder_points(fBounder, mode, count, pts, paint, *fMatrix)) {
    556             return;
    557         }
    558         // clear the bounder for the rest of this function, so we don't call it
    559         // again later if we happen to call ourselves for drawRect, drawPath,
    560         // etc.
    561         arb.clearBounder(this);
    562     }
    563 
    564     SkASSERT(pts != NULL);
    565     SkDEBUGCODE(this->validate();)
    566 
    567      // nothing to draw
    568     if (fClip->isEmpty() ||
    569         (paint.getAlpha() == 0 && paint.getXfermode() == NULL)) {
    570         return;
    571     }
    572 
    573     PtProcRec rec;
    574     if (rec.init(mode, paint, fMatrix, fClip)) {
    575         SkAutoBlitterChoose blitter(*fBitmap, *fMatrix, paint);
    576 
    577         SkPoint             devPts[MAX_DEV_PTS];
    578         const SkMatrix*     matrix = fMatrix;
    579         SkBlitter*          bltr = blitter.get();
    580         PtProcRec::Proc     proc = rec.chooseProc(bltr);
    581         // we have to back up subsequent passes if we're in polygon mode
    582         const size_t backup = (SkCanvas::kPolygon_PointMode == mode);
    583 
    584         do {
    585             size_t n = count;
    586             if (n > MAX_DEV_PTS) {
    587                 n = MAX_DEV_PTS;
    588             }
    589             matrix->mapPoints(devPts, pts, n);
    590             proc(rec, devPts, n, bltr);
    591             pts += n - backup;
    592             SkASSERT(count >= n);
    593             count -= n;
    594             if (count > 0) {
    595                 count += backup;
    596             }
    597         } while (count != 0);
    598     } else {
    599         switch (mode) {
    600             case SkCanvas::kPoints_PointMode: {
    601                 // temporarily mark the paint as filling.
    602                 SkAutoPaintStyleRestore restore(paint, SkPaint::kFill_Style);
    603 
    604                 SkScalar width = paint.getStrokeWidth();
    605                 SkScalar radius = SkScalarHalf(width);
    606 
    607                 if (paint.getStrokeCap() == SkPaint::kRound_Cap) {
    608                     SkPath      path;
    609                     SkMatrix    preMatrix;
    610 
    611                     path.addCircle(0, 0, radius);
    612                     for (size_t i = 0; i < count; i++) {
    613                         preMatrix.setTranslate(pts[i].fX, pts[i].fY);
    614                         // pass true for the last point, since we can modify
    615                         // then path then
    616                         this->drawPath(path, paint, &preMatrix, (count-1) == i);
    617                     }
    618                 } else {
    619                     SkRect  r;
    620 
    621                     for (size_t i = 0; i < count; i++) {
    622                         r.fLeft = pts[i].fX - radius;
    623                         r.fTop = pts[i].fY - radius;
    624                         r.fRight = r.fLeft + width;
    625                         r.fBottom = r.fTop + width;
    626                         this->drawRect(r, paint);
    627                     }
    628                 }
    629                 break;
    630             }
    631             case SkCanvas::kLines_PointMode:
    632             case SkCanvas::kPolygon_PointMode: {
    633                 count -= 1;
    634                 SkPath path;
    635                 SkPaint p(paint);
    636                 p.setStyle(SkPaint::kStroke_Style);
    637                 size_t inc = (SkCanvas::kLines_PointMode == mode) ? 2 : 1;
    638                 for (size_t i = 0; i < count; i += inc) {
    639                     path.moveTo(pts[i]);
    640                     path.lineTo(pts[i+1]);
    641                     this->drawPath(path, p, NULL, true);
    642                     path.rewind();
    643                 }
    644                 break;
    645             }
    646         }
    647     }
    648 }
    649 
    650 static inline SkPoint* as_lefttop(SkRect* r) {
    651     return (SkPoint*)(void*)r;
    652 }
    653 
    654 static inline SkPoint* as_rightbottom(SkRect* r) {
    655     return ((SkPoint*)(void*)r) + 1;
    656 }
    657 
    658 void SkDraw::drawRect(const SkRect& rect, const SkPaint& paint) const {
    659     SkDEBUGCODE(this->validate();)
    660 
    661     // nothing to draw
    662     if (fClip->isEmpty() ||
    663         (paint.getAlpha() == 0 && paint.getXfermode() == NULL)) {
    664         return;
    665     }
    666 
    667     // complex enough to draw as a path
    668     if (paint.getPathEffect() || paint.getMaskFilter() ||
    669             paint.getRasterizer() || !fMatrix->rectStaysRect() ||
    670             (paint.getStyle() != SkPaint::kFill_Style &&
    671              SkScalarHalf(paint.getStrokeWidth()) > 0)) {
    672         SkPath  tmp;
    673         tmp.addRect(rect);
    674         tmp.setFillType(SkPath::kWinding_FillType);
    675         this->drawPath(tmp, paint, NULL, true);
    676         return;
    677     }
    678 
    679     const SkMatrix& matrix = *fMatrix;
    680     SkRect          devRect;
    681 
    682     // transform rect into devRect
    683     {
    684         matrix.mapXY(rect.fLeft, rect.fTop, rect_points(devRect, 0));
    685         matrix.mapXY(rect.fRight, rect.fBottom, rect_points(devRect, 1));
    686         devRect.sort();
    687     }
    688 
    689     if (fBounder && !fBounder->doRect(devRect, paint)) {
    690         return;
    691     }
    692 
    693     // look for the quick exit, before we build a blitter
    694     {
    695         SkIRect ir;
    696         devRect.roundOut(&ir);
    697         if (paint.getStyle() != SkPaint::kFill_Style) {
    698             // extra space for hairlines
    699             ir.inset(-1, -1);
    700         }
    701         if (fClip->quickReject(ir))
    702             return;
    703     }
    704 
    705     SkAutoBlitterChoose blitterStorage(*fBitmap, matrix, paint);
    706     SkBlitter*          blitter = blitterStorage.get();
    707     const SkRegion*     clip = fClip;
    708 
    709     // we want to "fill" if we are kFill or kStrokeAndFill, since in the latter
    710     // case we are also hairline (if we've gotten to here), which devolves to
    711     // effectively just kFill
    712     if (paint.getStyle() != SkPaint::kStroke_Style) {
    713         if (paint.isAntiAlias()) {
    714             SkScan::AntiFillRect(devRect, clip, blitter);
    715         } else {
    716             SkScan::FillRect(devRect, clip, blitter);
    717         }
    718     } else {
    719         if (paint.isAntiAlias()) {
    720             SkScan::AntiHairRect(devRect, clip, blitter);
    721         } else {
    722             SkScan::HairRect(devRect, clip, blitter);
    723         }
    724     }
    725 }
    726 
    727 void SkDraw::drawDevMask(const SkMask& srcM, const SkPaint& paint) const {
    728     if (srcM.fBounds.isEmpty()) {
    729         return;
    730     }
    731 
    732     SkMask          dstM;
    733     const SkMask*   mask = &srcM;
    734 
    735     dstM.fImage = NULL;
    736     SkAutoMaskImage ami(&dstM, false);
    737 
    738     if (paint.getMaskFilter() &&
    739             paint.getMaskFilter()->filterMask(&dstM, srcM, *fMatrix, NULL)) {
    740         mask = &dstM;
    741     }
    742 
    743     if (fBounder && !fBounder->doIRect(mask->fBounds)) {
    744         return;
    745     }
    746 
    747     SkAutoBlitterChoose blitter(*fBitmap, *fMatrix, paint);
    748 
    749     blitter->blitMaskRegion(*mask, *fClip);
    750 }
    751 
    752 class SkAutoPaintRestoreColorStrokeWidth {
    753 public:
    754     SkAutoPaintRestoreColorStrokeWidth(const SkPaint& paint) {
    755         fPaint = (SkPaint*)&paint;
    756         fColor = paint.getColor();
    757         fWidth = paint.getStrokeWidth();
    758     }
    759     ~SkAutoPaintRestoreColorStrokeWidth() {
    760         fPaint->setColor(fColor);
    761         fPaint->setStrokeWidth(fWidth);
    762     }
    763 
    764 private:
    765     SkPaint*    fPaint;
    766     SkColor     fColor;
    767     SkScalar    fWidth;
    768 };
    769 
    770 static SkScalar fast_len(const SkVector& vec) {
    771     SkScalar x = SkScalarAbs(vec.fX);
    772     SkScalar y = SkScalarAbs(vec.fY);
    773     if (x < y) {
    774         SkTSwap(x, y);
    775     }
    776     return x + SkScalarHalf(y);
    777 }
    778 
    779 // our idea is to return true if there is no appreciable skew or non-square scale
    780 // for that we'll transform (0,1) and (1,0), and check that the resulting dot-prod
    781 // is nearly one
    782 static bool map_radius(const SkMatrix& matrix, SkScalar* value) {
    783     if (matrix.getType() & SkMatrix::kPerspective_Mask) {
    784         return false;
    785     }
    786     SkVector src[2], dst[2];
    787     src[0].set(*value, 0);
    788     src[1].set(0, *value);
    789     matrix.mapVectors(dst, src, 2);
    790     SkScalar len0 = fast_len(dst[0]);
    791     SkScalar len1 = fast_len(dst[1]);
    792     if (len0 < SK_Scalar1 && len1 < SK_Scalar1) {
    793         *value = SkScalarAve(len0, len1);
    794         return true;
    795     }
    796     return false;
    797 }
    798 
    799 void SkDraw::drawPath(const SkPath& origSrcPath, const SkPaint& paint,
    800                       const SkMatrix* prePathMatrix, bool pathIsMutable) const {
    801     SkDEBUGCODE(this->validate();)
    802 
    803     // nothing to draw
    804     if (fClip->isEmpty() ||
    805         (paint.getAlpha() == 0 && paint.getXfermode() == NULL)) {
    806         return;
    807     }
    808 
    809     SkPath*         pathPtr = (SkPath*)&origSrcPath;
    810     bool            doFill = true;
    811     SkPath          tmpPath;
    812     SkMatrix        tmpMatrix;
    813     const SkMatrix* matrix = fMatrix;
    814 
    815     if (prePathMatrix) {
    816         if (paint.getPathEffect() || paint.getStyle() != SkPaint::kFill_Style ||
    817                 paint.getRasterizer()) {
    818             SkPath* result = pathPtr;
    819 
    820             if (!pathIsMutable) {
    821                 result = &tmpPath;
    822                 pathIsMutable = true;
    823             }
    824             pathPtr->transform(*prePathMatrix, result);
    825             pathPtr = result;
    826         } else {
    827             if (!tmpMatrix.setConcat(*matrix, *prePathMatrix)) {
    828                 // overflow
    829                 return;
    830             }
    831             matrix = &tmpMatrix;
    832         }
    833     }
    834     // at this point we're done with prePathMatrix
    835     SkDEBUGCODE(prePathMatrix = (const SkMatrix*)0x50FF8001;)
    836 
    837     /*
    838         If the device thickness < 1.0, then make it a hairline, and
    839         modulate alpha if the thickness is even smaller (e.g. thickness == 0.5
    840         should modulate the alpha by 1/2)
    841     */
    842 
    843     SkAutoPaintRestoreColorStrokeWidth aprc(paint);
    844 
    845     // can we approximate a thin (but not hairline) stroke with an alpha-modulated
    846     // hairline? Only if the matrix scales evenly in X and Y, and the device-width is
    847     // less than a pixel
    848     if (paint.getStyle() == SkPaint::kStroke_Style && paint.getXfermode() == NULL) {
    849         SkScalar width = paint.getStrokeWidth();
    850         if (width > 0 && map_radius(*matrix, &width)) {
    851             int scale = (int)SkScalarMul(width, 256);
    852             int alpha = paint.getAlpha() * scale >> 8;
    853 
    854             // pretend to be a hairline, with a modulated alpha
    855             ((SkPaint*)&paint)->setAlpha(alpha);
    856             ((SkPaint*)&paint)->setStrokeWidth(0);
    857         }
    858     }
    859 
    860     if (paint.getPathEffect() || paint.getStyle() != SkPaint::kFill_Style) {
    861         doFill = paint.getFillPath(*pathPtr, &tmpPath);
    862         pathPtr = &tmpPath;
    863     }
    864 
    865     if (paint.getRasterizer()) {
    866         SkMask  mask;
    867         if (paint.getRasterizer()->rasterize(*pathPtr, *matrix,
    868                             &fClip->getBounds(), paint.getMaskFilter(), &mask,
    869                             SkMask::kComputeBoundsAndRenderImage_CreateMode)) {
    870             this->drawDevMask(mask, paint);
    871             SkMask::FreeImage(mask.fImage);
    872         }
    873         return;
    874     }
    875 
    876     // avoid possibly allocating a new path in transform if we can
    877     SkPath* devPathPtr = pathIsMutable ? pathPtr : &tmpPath;
    878 
    879     // transform the path into device space
    880     pathPtr->transform(*matrix, devPathPtr);
    881 
    882     SkAutoBlitterChoose blitter(*fBitmap, *fMatrix, paint);
    883 
    884     // how does filterPath() know to fill or hairline the path??? <mrr>
    885     if (paint.getMaskFilter() &&
    886             paint.getMaskFilter()->filterPath(*devPathPtr, *fMatrix, *fClip,
    887                                               fBounder, blitter.get())) {
    888         return; // filterPath() called the blitter, so we're done
    889     }
    890 
    891     if (fBounder && !fBounder->doPath(*devPathPtr, paint, doFill)) {
    892         return;
    893     }
    894 
    895     if (doFill) {
    896         if (paint.isAntiAlias()) {
    897             SkScan::AntiFillPath(*devPathPtr, *fClip, blitter.get());
    898         } else {
    899             SkScan::FillPath(*devPathPtr, *fClip, blitter.get());
    900         }
    901     } else {    // hairline
    902         if (paint.isAntiAlias()) {
    903             SkScan::AntiHairPath(*devPathPtr, fClip, blitter.get());
    904         } else {
    905             SkScan::HairPath(*devPathPtr, fClip, blitter.get());
    906         }
    907     }
    908 }
    909 
    910 /** For the purposes of drawing bitmaps, if a matrix is "almost" translate
    911     go ahead and treat it as if it were, so that subsequent code can go fast.
    912  */
    913 static bool just_translate(const SkMatrix& matrix, const SkBitmap& bitmap) {
    914     SkMatrix::TypeMask mask = matrix.getType();
    915 
    916     if (mask & (SkMatrix::kAffine_Mask | SkMatrix::kPerspective_Mask)) {
    917         return false;
    918     }
    919     if (mask & SkMatrix::kScale_Mask) {
    920         SkScalar sx = matrix[SkMatrix::kMScaleX];
    921         SkScalar sy = matrix[SkMatrix::kMScaleY];
    922         int w = bitmap.width();
    923         int h = bitmap.height();
    924         int sw = SkScalarRound(SkScalarMul(sx, SkIntToScalar(w)));
    925         int sh = SkScalarRound(SkScalarMul(sy, SkIntToScalar(h)));
    926         return sw == w && sh == h;
    927     }
    928     // if we got here, we're either kTranslate_Mask or identity
    929     return true;
    930 }
    931 
    932 void SkDraw::drawBitmapAsMask(const SkBitmap& bitmap,
    933                               const SkPaint& paint) const {
    934     SkASSERT(bitmap.getConfig() == SkBitmap::kA8_Config);
    935 
    936     if (just_translate(*fMatrix, bitmap)) {
    937         int ix = SkScalarRound(fMatrix->getTranslateX());
    938         int iy = SkScalarRound(fMatrix->getTranslateY());
    939 
    940         SkMask  mask;
    941         mask.fBounds.set(ix, iy, ix + bitmap.width(), iy + bitmap.height());
    942         mask.fFormat = SkMask::kA8_Format;
    943         mask.fRowBytes = bitmap.rowBytes();
    944         mask.fImage = bitmap.getAddr8(0, 0);
    945 
    946         this->drawDevMask(mask, paint);
    947     } else {    // need to xform the bitmap first
    948         SkRect  r;
    949         SkMask  mask;
    950 
    951         r.set(0, 0,
    952               SkIntToScalar(bitmap.width()), SkIntToScalar(bitmap.height()));
    953         fMatrix->mapRect(&r);
    954         r.round(&mask.fBounds);
    955 
    956         // set the mask's bounds to the transformed bitmap-bounds,
    957         // clipped to the actual device
    958         {
    959             SkIRect    devBounds;
    960             devBounds.set(0, 0, fBitmap->width(), fBitmap->height());
    961             // need intersect(l, t, r, b) on irect
    962             if (!mask.fBounds.intersect(devBounds)) {
    963                 return;
    964             }
    965         }
    966 
    967         mask.fFormat = SkMask::kA8_Format;
    968         mask.fRowBytes = SkAlign4(mask.fBounds.width());
    969         size_t size = mask.computeImageSize();
    970         if (0 == size) {
    971             // the mask is too big to allocated, draw nothing
    972             return;
    973         }
    974 
    975         // allocate (and clear) our temp buffer to hold the transformed bitmap
    976         SkAutoMalloc    storage(size);
    977         mask.fImage = (uint8_t*)storage.get();
    978         memset(mask.fImage, 0, size);
    979 
    980         // now draw our bitmap(src) into mask(dst), transformed by the matrix
    981         {
    982             SkBitmap    device;
    983             device.setConfig(SkBitmap::kA8_Config, mask.fBounds.width(),
    984                              mask.fBounds.height(), mask.fRowBytes);
    985             device.setPixels(mask.fImage);
    986 
    987             SkCanvas c(device);
    988             // need the unclipped top/left for the translate
    989             c.translate(-SkIntToScalar(mask.fBounds.fLeft),
    990                         -SkIntToScalar(mask.fBounds.fTop));
    991             c.concat(*fMatrix);
    992 
    993             // We can't call drawBitmap, or we'll infinitely recurse. Instead
    994             // we manually build a shader and draw that into our new mask
    995             SkPaint tmpPaint;
    996             tmpPaint.setFlags(paint.getFlags());
    997             SkAutoBitmapShaderInstall   install(bitmap, &tmpPaint);
    998             SkRect rr;
    999             rr.set(0, 0, SkIntToScalar(bitmap.width()),
   1000                    SkIntToScalar(bitmap.height()));
   1001             c.drawRect(rr, tmpPaint);
   1002         }
   1003         this->drawDevMask(mask, paint);
   1004     }
   1005 }
   1006 
   1007 static bool clipped_out(const SkMatrix& m, const SkRegion& c,
   1008                         const SkRect& srcR) {
   1009     SkRect  dstR;
   1010     SkIRect devIR;
   1011 
   1012     m.mapRect(&dstR, srcR);
   1013     dstR.roundOut(&devIR);
   1014     return c.quickReject(devIR);
   1015 }
   1016 
   1017 static bool clipped_out(const SkMatrix& matrix, const SkRegion& clip,
   1018                         int width, int height) {
   1019     SkRect  r;
   1020     r.set(0, 0, SkIntToScalar(width), SkIntToScalar(height));
   1021     return clipped_out(matrix, clip, r);
   1022 }
   1023 
   1024 void SkDraw::drawBitmap(const SkBitmap& bitmap, const SkMatrix& prematrix,
   1025                         const SkPaint& paint) const {
   1026     SkDEBUGCODE(this->validate();)
   1027 
   1028     // nothing to draw
   1029     if (fClip->isEmpty() ||
   1030             bitmap.width() == 0 || bitmap.height() == 0 ||
   1031             bitmap.getConfig() == SkBitmap::kNo_Config ||
   1032             (paint.getAlpha() == 0 && paint.getXfermode() == NULL)) {
   1033         return;
   1034     }
   1035 
   1036     // run away on too-big bitmaps for now (exceed 16.16)
   1037     if (bitmap.width() > 32767 || bitmap.height() > 32767) {
   1038         return;
   1039     }
   1040 
   1041     SkAutoPaintStyleRestore restore(paint, SkPaint::kFill_Style);
   1042 
   1043     SkMatrix matrix;
   1044     if (!matrix.setConcat(*fMatrix, prematrix)) {
   1045         return;
   1046     }
   1047 
   1048     if (clipped_out(matrix, *fClip, bitmap.width(), bitmap.height())) {
   1049         return;
   1050     }
   1051 
   1052     if (fBounder && just_translate(matrix, bitmap)) {
   1053         SkIRect ir;
   1054         int32_t ix = SkScalarRound(matrix.getTranslateX());
   1055         int32_t iy = SkScalarRound(matrix.getTranslateY());
   1056         ir.set(ix, iy, ix + bitmap.width(), iy + bitmap.height());
   1057         if (!fBounder->doIRect(ir)) {
   1058             return;
   1059         }
   1060     }
   1061 
   1062     // only lock the pixels if we passed the clip and bounder tests
   1063     SkAutoLockPixels alp(bitmap);
   1064     // after the lock, check if we are valid
   1065     if (!bitmap.readyToDraw()) {
   1066         return;
   1067     }
   1068 
   1069     if (bitmap.getConfig() != SkBitmap::kA8_Config &&
   1070             just_translate(matrix, bitmap)) {
   1071         int         ix = SkScalarRound(matrix.getTranslateX());
   1072         int         iy = SkScalarRound(matrix.getTranslateY());
   1073         uint32_t    storage[kBlitterStorageLongCount];
   1074         SkBlitter*  blitter = SkBlitter::ChooseSprite(*fBitmap, paint, bitmap,
   1075                                             ix, iy, storage, sizeof(storage));
   1076         if (blitter) {
   1077             SkAutoTPlacementDelete<SkBlitter>   ad(blitter, storage);
   1078 
   1079             SkIRect    ir;
   1080             ir.set(ix, iy, ix + bitmap.width(), iy + bitmap.height());
   1081 
   1082             SkRegion::Cliperator iter(*fClip, ir);
   1083             const SkIRect&       cr = iter.rect();
   1084 
   1085             for (; !iter.done(); iter.next()) {
   1086                 SkASSERT(!cr.isEmpty());
   1087                 blitter->blitRect(cr.fLeft, cr.fTop, cr.width(), cr.height());
   1088             }
   1089             return;
   1090         }
   1091 #if 0
   1092         SkDebugf("---- MISSING sprite case: config=%d [%d %d], device=%d, xfer=%p, alpha=0x%X colorFilter=%p\n",
   1093                 bitmap.config(), bitmap.width(), bitmap.height(), fBitmap->config(),
   1094                 paint.getXfermode(), paint.getAlpha(), paint.getColorFilter());
   1095 #endif
   1096     }
   1097 
   1098     // now make a temp draw on the stack, and use it
   1099     //
   1100     SkDraw draw(*this);
   1101     draw.fMatrix = &matrix;
   1102 
   1103     if (bitmap.getConfig() == SkBitmap::kA8_Config) {
   1104         draw.drawBitmapAsMask(bitmap, paint);
   1105     } else {
   1106         SkAutoBitmapShaderInstall   install(bitmap, &paint);
   1107 
   1108         SkRect  r;
   1109         r.set(0, 0, SkIntToScalar(bitmap.width()),
   1110               SkIntToScalar(bitmap.height()));
   1111         // is this ok if paint has a rasterizer?
   1112         draw.drawRect(r, paint);
   1113     }
   1114 }
   1115 
   1116 void SkDraw::drawSprite(const SkBitmap& bitmap, int x, int y,
   1117                         const SkPaint& paint) const {
   1118     SkDEBUGCODE(this->validate();)
   1119 
   1120     // nothing to draw
   1121     if (fClip->isEmpty() ||
   1122             bitmap.width() == 0 || bitmap.height() == 0 ||
   1123             bitmap.getConfig() == SkBitmap::kNo_Config ||
   1124             (paint.getAlpha() == 0 && paint.getXfermode() == NULL)) {
   1125         return;
   1126     }
   1127 
   1128     SkIRect    bounds;
   1129     bounds.set(x, y, x + bitmap.width(), y + bitmap.height());
   1130 
   1131     if (fClip->quickReject(bounds)) {
   1132         return; // nothing to draw
   1133     }
   1134 
   1135     SkAutoPaintStyleRestore restore(paint, SkPaint::kFill_Style);
   1136 
   1137     if (NULL == paint.getColorFilter()) {
   1138         uint32_t    storage[kBlitterStorageLongCount];
   1139         SkBlitter*  blitter = SkBlitter::ChooseSprite(*fBitmap, paint, bitmap,
   1140                                                 x, y, storage, sizeof(storage));
   1141 
   1142         if (blitter) {
   1143             SkAutoTPlacementDelete<SkBlitter> ad(blitter, storage);
   1144 
   1145             if (fBounder && !fBounder->doIRect(bounds)) {
   1146                 return;
   1147             }
   1148 
   1149             SkRegion::Cliperator iter(*fClip, bounds);
   1150             const SkIRect&       cr = iter.rect();
   1151 
   1152             for (; !iter.done(); iter.next()) {
   1153                 SkASSERT(!cr.isEmpty());
   1154                 blitter->blitRect(cr.fLeft, cr.fTop, cr.width(), cr.height());
   1155             }
   1156             return;
   1157         }
   1158     }
   1159 
   1160     SkAutoBitmapShaderInstall   install(bitmap, &paint);
   1161 
   1162     SkMatrix        matrix;
   1163     SkRect          r;
   1164 
   1165     // get a scalar version of our rect
   1166     r.set(bounds);
   1167 
   1168     // tell the shader our offset
   1169     matrix.setTranslate(r.fLeft, r.fTop);
   1170     paint.getShader()->setLocalMatrix(matrix);
   1171 
   1172     SkDraw draw(*this);
   1173     matrix.reset();
   1174     draw.fMatrix = &matrix;
   1175     // call ourself with a rect
   1176     // is this OK if paint has a rasterizer?
   1177     draw.drawRect(r, paint);
   1178 }
   1179 
   1180 ///////////////////////////////////////////////////////////////////////////////
   1181 
   1182 #include "SkScalerContext.h"
   1183 #include "SkGlyphCache.h"
   1184 #include "SkUtils.h"
   1185 
   1186 static void measure_text(SkGlyphCache* cache, SkDrawCacheProc glyphCacheProc,
   1187                 const char text[], size_t byteLength, SkVector* stopVector) {
   1188     SkFixed     x = 0, y = 0;
   1189     const char* stop = text + byteLength;
   1190 
   1191     SkAutoKern  autokern;
   1192 
   1193     while (text < stop) {
   1194         // don't need x, y here, since all subpixel variants will have the
   1195         // same advance
   1196         const SkGlyph& glyph = glyphCacheProc(cache, &text, 0, 0);
   1197 
   1198         x += autokern.adjust(glyph) + glyph.fAdvanceX;
   1199         y += glyph.fAdvanceY;
   1200     }
   1201     stopVector->set(SkFixedToScalar(x), SkFixedToScalar(y));
   1202 
   1203     SkASSERT(text == stop);
   1204 }
   1205 
   1206 void SkDraw::drawText_asPaths(const char text[], size_t byteLength,
   1207                               SkScalar x, SkScalar y,
   1208                               const SkPaint& paint) const {
   1209     SkDEBUGCODE(this->validate();)
   1210 
   1211     SkTextToPathIter iter(text, byteLength, paint, true, true);
   1212 
   1213     SkMatrix    matrix;
   1214     matrix.setScale(iter.getPathScale(), iter.getPathScale());
   1215     matrix.postTranslate(x, y);
   1216 
   1217     const SkPath* iterPath;
   1218     SkScalar xpos, prevXPos = 0;
   1219 
   1220     while ((iterPath = iter.next(&xpos)) != NULL) {
   1221         matrix.postTranslate(xpos - prevXPos, 0);
   1222         this->drawPath(*iterPath, iter.getPaint(), &matrix, false);
   1223         prevXPos = xpos;
   1224     }
   1225 }
   1226 
   1227 #define kStdStrikeThru_Offset       (-SK_Scalar1 * 6 / 21)
   1228 #define kStdUnderline_Offset        (SK_Scalar1 / 9)
   1229 #define kStdUnderline_Thickness     (SK_Scalar1 / 18)
   1230 
   1231 static void draw_paint_rect(const SkDraw* draw, const SkPaint& paint,
   1232                             const SkRect& r, SkScalar textSize) {
   1233     if (paint.getStyle() == SkPaint::kFill_Style) {
   1234         draw->drawRect(r, paint);
   1235     } else {
   1236         SkPaint p(paint);
   1237         p.setStrokeWidth(SkScalarMul(textSize, paint.getStrokeWidth()));
   1238         draw->drawRect(r, p);
   1239     }
   1240 }
   1241 
   1242 static void handle_aftertext(const SkDraw* draw, const SkPaint& paint,
   1243                              SkScalar width, const SkPoint& start) {
   1244     uint32_t flags = paint.getFlags();
   1245 
   1246     if (flags & (SkPaint::kUnderlineText_Flag |
   1247                  SkPaint::kStrikeThruText_Flag)) {
   1248         SkScalar textSize = paint.getTextSize();
   1249         SkScalar height = SkScalarMul(textSize, kStdUnderline_Thickness);
   1250         SkRect   r;
   1251 
   1252         r.fLeft = start.fX;
   1253         r.fRight = start.fX + width;
   1254 
   1255         if (flags & SkPaint::kUnderlineText_Flag) {
   1256             SkScalar offset = SkScalarMulAdd(textSize, kStdUnderline_Offset,
   1257                                              start.fY);
   1258             r.fTop = offset;
   1259             r.fBottom = offset + height;
   1260             draw_paint_rect(draw, paint, r, textSize);
   1261         }
   1262         if (flags & SkPaint::kStrikeThruText_Flag) {
   1263             SkScalar offset = SkScalarMulAdd(textSize, kStdStrikeThru_Offset,
   1264                                              start.fY);
   1265             r.fTop = offset;
   1266             r.fBottom = offset + height;
   1267             draw_paint_rect(draw, paint, r, textSize);
   1268         }
   1269     }
   1270 }
   1271 
   1272 // disable warning : local variable used without having been initialized
   1273 #if defined _WIN32 && _MSC_VER >= 1300
   1274 #pragma warning ( push )
   1275 #pragma warning ( disable : 4701 )
   1276 #endif
   1277 
   1278 //////////////////////////////////////////////////////////////////////////////
   1279 
   1280 static void D1G_NoBounder_RectClip(const SkDraw1Glyph& state,
   1281 								   const SkGlyph& glyph, int left, int top) {
   1282     SkASSERT(glyph.fWidth > 0 && glyph.fHeight > 0);
   1283 	SkASSERT(state.fClip->isRect());
   1284 	SkASSERT(NULL == state.fBounder);
   1285 	SkASSERT(state.fClipBounds == state.fClip->getBounds());
   1286 
   1287     left += glyph.fLeft;
   1288     top  += glyph.fTop;
   1289 
   1290     int right   = left + glyph.fWidth;
   1291     int bottom  = top + glyph.fHeight;
   1292 
   1293 	SkMask		mask;
   1294 	SkIRect		storage;
   1295 	SkIRect*	bounds = &mask.fBounds;
   1296 
   1297 	mask.fBounds.set(left, top, right, bottom);
   1298 
   1299 	// this extra test is worth it, assuming that most of the time it succeeds
   1300 	// since we can avoid writing to storage
   1301 	if (!state.fClipBounds.containsNoEmptyCheck(left, top, right, bottom)) {
   1302 		if (!storage.intersectNoEmptyCheck(mask.fBounds, state.fClipBounds))
   1303 			return;
   1304 		bounds = &storage;
   1305 	}
   1306 
   1307 	uint8_t* aa = (uint8_t*)glyph.fImage;
   1308 	if (NULL == aa) {
   1309 		aa = (uint8_t*)state.fCache->findImage(glyph);
   1310 		if (NULL == aa) {
   1311 			return; // can't rasterize glyph
   1312         }
   1313 	}
   1314 
   1315 	mask.fRowBytes = glyph.rowBytes();
   1316 	mask.fFormat = static_cast<SkMask::Format>(glyph.fMaskFormat);
   1317 	mask.fImage = aa;
   1318 	state.fBlitter->blitMask(mask, *bounds);
   1319 }
   1320 
   1321 static void D1G_NoBounder_RgnClip(const SkDraw1Glyph& state,
   1322 								  const SkGlyph& glyph, int left, int top) {
   1323     SkASSERT(glyph.fWidth > 0 && glyph.fHeight > 0);
   1324 	SkASSERT(!state.fClip->isRect());
   1325 	SkASSERT(NULL == state.fBounder);
   1326 
   1327     SkMask  mask;
   1328 
   1329     left += glyph.fLeft;
   1330     top  += glyph.fTop;
   1331 
   1332     mask.fBounds.set(left, top, left + glyph.fWidth, top + glyph.fHeight);
   1333 	SkRegion::Cliperator clipper(*state.fClip, mask.fBounds);
   1334 
   1335 	if (!clipper.done()) {
   1336 		const SkIRect&  cr = clipper.rect();
   1337 		const uint8_t*  aa = (const uint8_t*)glyph.fImage;
   1338 		if (NULL == aa) {
   1339 			aa = (uint8_t*)state.fCache->findImage(glyph);
   1340 			if (NULL == aa) {
   1341 				return;
   1342             }
   1343 		}
   1344 
   1345 		mask.fRowBytes = glyph.rowBytes();
   1346 		mask.fFormat = static_cast<SkMask::Format>(glyph.fMaskFormat);
   1347 		mask.fImage = (uint8_t*)aa;
   1348 		do {
   1349 			state.fBlitter->blitMask(mask, cr);
   1350 			clipper.next();
   1351 		} while (!clipper.done());
   1352 	}
   1353 }
   1354 
   1355 static void D1G_Bounder(const SkDraw1Glyph& state,
   1356 						const SkGlyph& glyph, int left, int top) {
   1357     SkASSERT(glyph.fWidth > 0 && glyph.fHeight > 0);
   1358 
   1359     SkMask  mask;
   1360 
   1361     left += glyph.fLeft;
   1362     top  += glyph.fTop;
   1363 
   1364     mask.fBounds.set(left, top, left + glyph.fWidth, top + glyph.fHeight);
   1365     SkRegion::Cliperator clipper(*state.fClip, mask.fBounds);
   1366 
   1367 	if (!clipper.done()) {
   1368 		const SkIRect&  cr = clipper.rect();
   1369 		const uint8_t*  aa = (const uint8_t*)glyph.fImage;
   1370 		if (NULL == aa) {
   1371 			aa = (uint8_t*)state.fCache->findImage(glyph);
   1372 			if (NULL == aa) {
   1373 				return;
   1374             }
   1375 		}
   1376 
   1377         // we need to pass the origin, which we approximate with our
   1378         // (unadjusted) left,top coordinates (the caller called fixedfloor)
   1379 		if (state.fBounder->doIRectGlyph(cr,
   1380                                          left - glyph.fLeft,
   1381                                          top - glyph.fTop, glyph)) {
   1382 			mask.fRowBytes = glyph.rowBytes();
   1383 			mask.fFormat = static_cast<SkMask::Format>(glyph.fMaskFormat);
   1384 			mask.fImage = (uint8_t*)aa;
   1385 			do {
   1386 				state.fBlitter->blitMask(mask, cr);
   1387 				clipper.next();
   1388 			} while (!clipper.done());
   1389 		}
   1390 	}
   1391 }
   1392 
   1393 SkDraw1Glyph::Proc SkDraw1Glyph::init(const SkDraw* draw, SkBlitter* blitter,
   1394                                       SkGlyphCache* cache) {
   1395     fDraw = draw;
   1396 	fBounder = draw->fBounder;
   1397 	fClip = draw->fClip;
   1398     fClipBounds = fClip->getBounds();
   1399 	fBlitter = blitter;
   1400 	fCache = cache;
   1401 
   1402     if (draw->fProcs && draw->fProcs->fD1GProc) {
   1403         return draw->fProcs->fD1GProc;
   1404     }
   1405 
   1406     if (NULL == fBounder) {
   1407         if (fClip->isRect()) {
   1408             return D1G_NoBounder_RectClip;
   1409         } else {
   1410             return D1G_NoBounder_RgnClip;
   1411         }
   1412     } else {
   1413         return D1G_Bounder;
   1414     }
   1415 }
   1416 
   1417 enum RoundBaseline {
   1418     kDont_Round_Baseline,
   1419     kRound_X_Baseline,
   1420     kRound_Y_Baseline
   1421 };
   1422 
   1423 static RoundBaseline computeRoundBaseline(const SkMatrix& mat) {
   1424     if (mat[1] == 0 && mat[3] == 0) {
   1425         // we're 0 or 180 degrees, round the y coordinate of the baseline
   1426         return kRound_Y_Baseline;
   1427     } else if (mat[0] == 0 && mat[4] == 0) {
   1428         // we're 90 or 270 degrees, round the x coordinate of the baseline
   1429         return kRound_X_Baseline;
   1430     } else {
   1431         return kDont_Round_Baseline;
   1432     }
   1433 }
   1434 
   1435 ///////////////////////////////////////////////////////////////////////////////
   1436 
   1437 void SkDraw::drawText(const char text[], size_t byteLength,
   1438                       SkScalar x, SkScalar y, const SkPaint& paint) const {
   1439     SkASSERT(byteLength == 0 || text != NULL);
   1440 
   1441     SkDEBUGCODE(this->validate();)
   1442 
   1443     // nothing to draw
   1444     if (text == NULL || byteLength == 0 ||
   1445         fClip->isEmpty() ||
   1446         (paint.getAlpha() == 0 && paint.getXfermode() == NULL)) {
   1447         return;
   1448     }
   1449 
   1450     SkScalar    underlineWidth = 0;
   1451     SkPoint     underlineStart;
   1452 
   1453     underlineStart.set(0, 0);    // to avoid warning
   1454     if (paint.getFlags() & (SkPaint::kUnderlineText_Flag |
   1455                             SkPaint::kStrikeThruText_Flag)) {
   1456         underlineWidth = paint.measureText(text, byteLength);
   1457 
   1458         SkScalar offsetX = 0;
   1459         if (paint.getTextAlign() == SkPaint::kCenter_Align) {
   1460             offsetX = SkScalarHalf(underlineWidth);
   1461         } else if (paint.getTextAlign() == SkPaint::kRight_Align) {
   1462             offsetX = underlineWidth;
   1463         }
   1464         underlineStart.set(x - offsetX, y);
   1465     }
   1466 
   1467     if (/*paint.isLinearText() ||*/
   1468         (fMatrix->getType() & SkMatrix::kPerspective_Mask)) {
   1469         this->drawText_asPaths(text, byteLength, x, y, paint);
   1470         handle_aftertext(this, paint, underlineWidth, underlineStart);
   1471         return;
   1472     }
   1473 
   1474     SkDrawCacheProc glyphCacheProc = paint.getDrawCacheProc();
   1475 
   1476     SkAutoGlyphCache    autoCache(paint, fMatrix);
   1477     SkGlyphCache*       cache = autoCache.getCache();
   1478     SkAutoBlitterChoose blitter(*fBitmap, *fMatrix, paint);
   1479 
   1480     // transform our starting point
   1481     {
   1482         SkPoint loc;
   1483         fMatrix->mapXY(x, y, &loc);
   1484         x = loc.fX;
   1485         y = loc.fY;
   1486     }
   1487 
   1488     // need to measure first
   1489     if (paint.getTextAlign() != SkPaint::kLeft_Align) {
   1490         SkVector    stop;
   1491 
   1492         measure_text(cache, glyphCacheProc, text, byteLength, &stop);
   1493 
   1494         SkScalar    stopX = stop.fX;
   1495         SkScalar    stopY = stop.fY;
   1496 
   1497         if (paint.getTextAlign() == SkPaint::kCenter_Align) {
   1498             stopX = SkScalarHalf(stopX);
   1499             stopY = SkScalarHalf(stopY);
   1500         }
   1501         x -= stopX;
   1502         y -= stopY;
   1503     }
   1504 
   1505     SkFixed fx = SkScalarToFixed(x);
   1506     SkFixed fy = SkScalarToFixed(y);
   1507     const char* stop = text + byteLength;
   1508 
   1509     if (paint.isSubpixelText()) {
   1510         RoundBaseline roundBaseline = computeRoundBaseline(*fMatrix);
   1511         if (kRound_Y_Baseline == roundBaseline) {
   1512             fy = (fy + 0x8000) & ~0xFFFF;
   1513         } else if (kRound_X_Baseline == roundBaseline) {
   1514             fx = (fx + 0x8000) & ~0xFFFF;
   1515         }
   1516     } else {
   1517         // apply the bias here, so we don't have to add 1/2 in the loop
   1518         fx += SK_Fixed1/2;
   1519         fy += SK_Fixed1/2;
   1520     }
   1521 
   1522     SkAutoKern          autokern;
   1523 	SkDraw1Glyph        d1g;
   1524 	SkDraw1Glyph::Proc  proc = d1g.init(this, blitter.get(), cache);
   1525 
   1526     while (text < stop) {
   1527         const SkGlyph& glyph  = glyphCacheProc(cache, &text, fx, fy);
   1528 
   1529         fx += autokern.adjust(glyph);
   1530 
   1531         if (glyph.fWidth) {
   1532 			proc(d1g, glyph, SkFixedFloor(fx), SkFixedFloor(fy));
   1533         }
   1534         fx += glyph.fAdvanceX;
   1535         fy += glyph.fAdvanceY;
   1536     }
   1537 
   1538     if (underlineWidth) {
   1539         autoCache.release();    // release this now to free up the RAM
   1540         handle_aftertext(this, paint, underlineWidth, underlineStart);
   1541     }
   1542 }
   1543 
   1544 // last parameter is interpreted as SkFixed [x, y]
   1545 // return the fixed position, which may be rounded or not by the caller
   1546 //   e.g. subpixel doesn't round
   1547 typedef void (*AlignProc)(const SkPoint&, const SkGlyph&, SkIPoint*);
   1548 
   1549 static void leftAlignProc(const SkPoint& loc, const SkGlyph& glyph,
   1550                           SkIPoint* dst) {
   1551     dst->set(SkScalarToFixed(loc.fX), SkScalarToFixed(loc.fY));
   1552 }
   1553 
   1554 static void centerAlignProc(const SkPoint& loc, const SkGlyph& glyph,
   1555                             SkIPoint* dst) {
   1556     dst->set(SkScalarToFixed(loc.fX) - (glyph.fAdvanceX >> 1),
   1557              SkScalarToFixed(loc.fY) - (glyph.fAdvanceY >> 1));
   1558 }
   1559 
   1560 static void rightAlignProc(const SkPoint& loc, const SkGlyph& glyph,
   1561                            SkIPoint* dst) {
   1562     dst->set(SkScalarToFixed(loc.fX) - glyph.fAdvanceX,
   1563              SkScalarToFixed(loc.fY) - glyph.fAdvanceY);
   1564 }
   1565 
   1566 static AlignProc pick_align_proc(SkPaint::Align align) {
   1567     static const AlignProc gProcs[] = {
   1568         leftAlignProc, centerAlignProc, rightAlignProc
   1569     };
   1570 
   1571     SkASSERT((unsigned)align < SK_ARRAY_COUNT(gProcs));
   1572 
   1573     return gProcs[align];
   1574 }
   1575 
   1576 class TextMapState {
   1577 public:
   1578     mutable SkPoint fLoc;
   1579 
   1580     TextMapState(const SkMatrix& matrix, SkScalar y)
   1581         : fMatrix(matrix), fProc(matrix.getMapXYProc()), fY(y) {}
   1582 
   1583     typedef void (*Proc)(const TextMapState&, const SkScalar pos[]);
   1584 
   1585     Proc pickProc(int scalarsPerPosition);
   1586 
   1587 private:
   1588     const SkMatrix&     fMatrix;
   1589     SkMatrix::MapXYProc fProc;
   1590     SkScalar            fY; // ignored by MapXYProc
   1591     // these are only used by Only... procs
   1592     SkScalar            fScaleX, fTransX, fTransformedY;
   1593 
   1594     static void MapXProc(const TextMapState& state, const SkScalar pos[]) {
   1595         state.fProc(state.fMatrix, *pos, state.fY, &state.fLoc);
   1596     }
   1597 
   1598     static void MapXYProc(const TextMapState& state, const SkScalar pos[]) {
   1599         state.fProc(state.fMatrix, pos[0], pos[1], &state.fLoc);
   1600     }
   1601 
   1602     static void MapOnlyScaleXProc(const TextMapState& state,
   1603                                   const SkScalar pos[]) {
   1604         state.fLoc.set(SkScalarMul(state.fScaleX, *pos) + state.fTransX,
   1605                        state.fTransformedY);
   1606     }
   1607 
   1608     static void MapOnlyTransXProc(const TextMapState& state,
   1609                                   const SkScalar pos[]) {
   1610         state.fLoc.set(*pos + state.fTransX, state.fTransformedY);
   1611     }
   1612 };
   1613 
   1614 TextMapState::Proc TextMapState::pickProc(int scalarsPerPosition) {
   1615     SkASSERT(1 == scalarsPerPosition || 2 == scalarsPerPosition);
   1616 
   1617     if (1 == scalarsPerPosition) {
   1618         unsigned mtype = fMatrix.getType();
   1619         if (mtype & (SkMatrix::kAffine_Mask | SkMatrix::kPerspective_Mask)) {
   1620             return MapXProc;
   1621         } else {
   1622             fScaleX = fMatrix.getScaleX();
   1623             fTransX = fMatrix.getTranslateX();
   1624             fTransformedY = SkScalarMul(fY, fMatrix.getScaleY()) +
   1625                             fMatrix.getTranslateY();
   1626             return (mtype & SkMatrix::kScale_Mask) ?
   1627                         MapOnlyScaleXProc : MapOnlyTransXProc;
   1628         }
   1629     } else {
   1630         return MapXYProc;
   1631     }
   1632 }
   1633 
   1634 //////////////////////////////////////////////////////////////////////////////
   1635 
   1636 void SkDraw::drawPosText(const char text[], size_t byteLength,
   1637                          const SkScalar pos[], SkScalar constY,
   1638                          int scalarsPerPosition, const SkPaint& paint) const {
   1639     SkASSERT(byteLength == 0 || text != NULL);
   1640     SkASSERT(1 == scalarsPerPosition || 2 == scalarsPerPosition);
   1641 
   1642     SkDEBUGCODE(this->validate();)
   1643 
   1644     // nothing to draw
   1645     if (text == NULL || byteLength == 0 ||
   1646         fClip->isEmpty() ||
   1647         (paint.getAlpha() == 0 && paint.getXfermode() == NULL)) {
   1648         return;
   1649     }
   1650 
   1651     if (/*paint.isLinearText() ||*/
   1652         (fMatrix->getType() & SkMatrix::kPerspective_Mask)) {
   1653         // TODO !!!!
   1654 //      this->drawText_asPaths(text, byteLength, x, y, paint);
   1655         return;
   1656     }
   1657 
   1658     SkDrawCacheProc     glyphCacheProc = paint.getDrawCacheProc();
   1659     SkAutoGlyphCache    autoCache(paint, fMatrix);
   1660     SkGlyphCache*       cache = autoCache.getCache();
   1661     SkAutoBlitterChoose blitter(*fBitmap, *fMatrix, paint);
   1662 
   1663     const char*        stop = text + byteLength;
   1664     AlignProc          alignProc = pick_align_proc(paint.getTextAlign());
   1665 	SkDraw1Glyph	   d1g;
   1666 	SkDraw1Glyph::Proc  proc = d1g.init(this, blitter.get(), cache);
   1667     TextMapState       tms(*fMatrix, constY);
   1668     TextMapState::Proc tmsProc = tms.pickProc(scalarsPerPosition);
   1669 
   1670     if (paint.isSubpixelText()) {
   1671         // maybe we should skip the rounding if linearText is set
   1672         RoundBaseline roundBaseline = computeRoundBaseline(*fMatrix);
   1673 
   1674         if (SkPaint::kLeft_Align == paint.getTextAlign()) {
   1675             while (text < stop) {
   1676                 tmsProc(tms, pos);
   1677 
   1678                 SkFixed fx = SkScalarToFixed(tms.fLoc.fX);
   1679                 SkFixed fy = SkScalarToFixed(tms.fLoc.fY);
   1680 
   1681                 if (kRound_Y_Baseline == roundBaseline) {
   1682                     fy = (fy + 0x8000) & ~0xFFFF;
   1683                 } else if (kRound_X_Baseline == roundBaseline) {
   1684                     fx = (fx + 0x8000) & ~0xFFFF;
   1685                 }
   1686 
   1687                 const SkGlyph& glyph = glyphCacheProc(cache, &text, fx, fy);
   1688 
   1689                 if (glyph.fWidth) {
   1690                     proc(d1g, glyph, SkFixedFloor(fx), SkFixedFloor(fy));
   1691                 }
   1692                 pos += scalarsPerPosition;
   1693             }
   1694         } else {
   1695             while (text < stop) {
   1696                 const SkGlyph* glyph = &glyphCacheProc(cache, &text, 0, 0);
   1697 
   1698                 if (glyph->fWidth) {
   1699                     SkDEBUGCODE(SkFixed prevAdvX = glyph->fAdvanceX;)
   1700                     SkDEBUGCODE(SkFixed prevAdvY = glyph->fAdvanceY;)
   1701 
   1702                     SkFixed fx, fy;
   1703                     tmsProc(tms, pos);
   1704 
   1705                     {
   1706                         SkIPoint fixedLoc;
   1707                         alignProc(tms.fLoc, *glyph, &fixedLoc);
   1708                         fx = fixedLoc.fX;
   1709                         fy = fixedLoc.fY;
   1710 
   1711                         if (kRound_Y_Baseline == roundBaseline) {
   1712                             fy = (fy + 0x8000) & ~0xFFFF;
   1713                         } else if (kRound_X_Baseline == roundBaseline) {
   1714                             fx = (fx + 0x8000) & ~0xFFFF;
   1715                         }
   1716                     }
   1717 
   1718                     // have to call again, now that we've been "aligned"
   1719                     glyph = &glyphCacheProc(cache, &text, fx, fy);
   1720                     // the assumption is that the advance hasn't changed
   1721                     SkASSERT(prevAdvX == glyph->fAdvanceX);
   1722                     SkASSERT(prevAdvY == glyph->fAdvanceY);
   1723 
   1724                     proc(d1g, *glyph, SkFixedFloor(fx), SkFixedFloor(fy));
   1725                 }
   1726                 pos += scalarsPerPosition;
   1727             }
   1728         }
   1729     } else {    // not subpixel
   1730         while (text < stop) {
   1731             // the last 2 parameters are ignored
   1732             const SkGlyph& glyph = glyphCacheProc(cache, &text, 0, 0);
   1733 
   1734             if (glyph.fWidth) {
   1735                 tmsProc(tms, pos);
   1736 
   1737                 SkIPoint fixedLoc;
   1738                 alignProc(tms.fLoc, glyph, &fixedLoc);
   1739 
   1740                 proc(d1g, glyph,
   1741                      SkFixedRound(fixedLoc.fX), SkFixedRound(fixedLoc.fY));
   1742             }
   1743             pos += scalarsPerPosition;
   1744         }
   1745     }
   1746 }
   1747 
   1748 #if defined _WIN32 && _MSC_VER >= 1300
   1749 #pragma warning ( pop )
   1750 #endif
   1751 
   1752 ///////////////////////////////////////////////////////////////////////////////
   1753 
   1754 #include "SkPathMeasure.h"
   1755 
   1756 static void morphpoints(SkPoint dst[], const SkPoint src[], int count,
   1757                         SkPathMeasure& meas, const SkMatrix& matrix) {
   1758     SkMatrix::MapXYProc proc = matrix.getMapXYProc();
   1759 
   1760     for (int i = 0; i < count; i++) {
   1761         SkPoint pos;
   1762         SkVector tangent;
   1763 
   1764         proc(matrix, src[i].fX, src[i].fY, &pos);
   1765         SkScalar sx = pos.fX;
   1766         SkScalar sy = pos.fY;
   1767 
   1768         meas.getPosTan(sx, &pos, &tangent);
   1769 
   1770         /*  This is the old way (that explains our approach but is way too slow
   1771             SkMatrix    matrix;
   1772             SkPoint     pt;
   1773 
   1774             pt.set(sx, sy);
   1775             matrix.setSinCos(tangent.fY, tangent.fX);
   1776             matrix.preTranslate(-sx, 0);
   1777             matrix.postTranslate(pos.fX, pos.fY);
   1778             matrix.mapPoints(&dst[i], &pt, 1);
   1779         */
   1780         dst[i].set(pos.fX - SkScalarMul(tangent.fY, sy),
   1781                    pos.fY + SkScalarMul(tangent.fX, sy));
   1782     }
   1783 }
   1784 
   1785 /*  TODO
   1786 
   1787     Need differentially more subdivisions when the follow-path is curvy. Not sure how to
   1788     determine that, but we need it. I guess a cheap answer is let the caller tell us,
   1789     but that seems like a cop-out. Another answer is to get Rob Johnson to figure it out.
   1790 */
   1791 static void morphpath(SkPath* dst, const SkPath& src, SkPathMeasure& meas,
   1792                       const SkMatrix& matrix) {
   1793     SkPath::Iter    iter(src, false);
   1794     SkPoint         srcP[4], dstP[3];
   1795     SkPath::Verb    verb;
   1796 
   1797     while ((verb = iter.next(srcP)) != SkPath::kDone_Verb) {
   1798         switch (verb) {
   1799             case SkPath::kMove_Verb:
   1800                 morphpoints(dstP, srcP, 1, meas, matrix);
   1801                 dst->moveTo(dstP[0]);
   1802                 break;
   1803             case SkPath::kLine_Verb:
   1804                 // turn lines into quads to look bendy
   1805                 srcP[0].fX = SkScalarAve(srcP[0].fX, srcP[1].fX);
   1806                 srcP[0].fY = SkScalarAve(srcP[0].fY, srcP[1].fY);
   1807                 morphpoints(dstP, srcP, 2, meas, matrix);
   1808                 dst->quadTo(dstP[0], dstP[1]);
   1809                 break;
   1810             case SkPath::kQuad_Verb:
   1811                 morphpoints(dstP, &srcP[1], 2, meas, matrix);
   1812                 dst->quadTo(dstP[0], dstP[1]);
   1813                 break;
   1814             case SkPath::kCubic_Verb:
   1815                 morphpoints(dstP, &srcP[1], 3, meas, matrix);
   1816                 dst->cubicTo(dstP[0], dstP[1], dstP[2]);
   1817                 break;
   1818             case SkPath::kClose_Verb:
   1819                 dst->close();
   1820                 break;
   1821             default:
   1822                 SkASSERT(!"unknown verb");
   1823                 break;
   1824         }
   1825     }
   1826 }
   1827 
   1828 void SkDraw::drawTextOnPath(const char text[], size_t byteLength,
   1829                             const SkPath& follow, const SkMatrix* matrix,
   1830                             const SkPaint& paint) const {
   1831     SkASSERT(byteLength == 0 || text != NULL);
   1832 
   1833     // nothing to draw
   1834     if (text == NULL || byteLength == 0 ||
   1835         fClip->isEmpty() ||
   1836         (paint.getAlpha() == 0 && paint.getXfermode() == NULL)) {
   1837         return;
   1838     }
   1839 
   1840     SkTextToPathIter    iter(text, byteLength, paint, true, true);
   1841     SkPathMeasure       meas(follow, false);
   1842     SkScalar            hOffset = 0;
   1843 
   1844     // need to measure first
   1845     if (paint.getTextAlign() != SkPaint::kLeft_Align) {
   1846         SkScalar pathLen = meas.getLength();
   1847         if (paint.getTextAlign() == SkPaint::kCenter_Align) {
   1848             pathLen = SkScalarHalf(pathLen);
   1849         }
   1850         hOffset += pathLen;
   1851     }
   1852 
   1853     const SkPath*   iterPath;
   1854     SkScalar        xpos;
   1855     SkMatrix        scaledMatrix;
   1856     SkScalar        scale = iter.getPathScale();
   1857 
   1858     scaledMatrix.setScale(scale, scale);
   1859 
   1860     while ((iterPath = iter.next(&xpos)) != NULL) {
   1861         SkPath      tmp;
   1862         SkMatrix    m(scaledMatrix);
   1863 
   1864         m.postTranslate(xpos + hOffset, 0);
   1865         if (matrix) {
   1866             m.postConcat(*matrix);
   1867         }
   1868         morphpath(&tmp, *iterPath, meas, m);
   1869         this->drawPath(tmp, iter.getPaint());
   1870     }
   1871 }
   1872 
   1873 void SkDraw::drawPosTextOnPath(const char text[], size_t byteLength,
   1874                                const SkPoint pos[], const SkPaint& paint,
   1875                                const SkPath& path, const SkMatrix* matrix) const {
   1876     // nothing to draw
   1877     if (text == NULL || byteLength == 0 || fClip->isEmpty() ||
   1878         (paint.getAlpha() == 0 && paint.getXfermode() == NULL)) {
   1879         return;
   1880     }
   1881 
   1882     SkMatrix scaledMatrix;
   1883     SkPathMeasure meas(path, false);
   1884 
   1885     SkMeasureCacheProc glyphCacheProc = paint.getMeasureCacheProc(
   1886             SkPaint::kForward_TextBufferDirection, true);
   1887 
   1888     // Copied (modified) from SkTextToPathIter constructor to setup paint
   1889     SkPaint tempPaint(paint);
   1890 
   1891     tempPaint.setLinearText(true);
   1892     tempPaint.setMaskFilter(NULL); // don't want this affecting our path-cache lookup
   1893 
   1894     if (tempPaint.getPathEffect() == NULL && !(tempPaint.getStrokeWidth() > 0
   1895             && tempPaint.getStyle() != SkPaint::kFill_Style)) {
   1896         tempPaint.setStyle(SkPaint::kFill_Style);
   1897         tempPaint.setPathEffect(NULL);
   1898     }
   1899     // End copied from SkTextToPathIter constructor
   1900 
   1901     // detach cache
   1902     SkGlyphCache* cache = tempPaint.detachCache(NULL);
   1903 
   1904     // Must set scale, even if 1
   1905     SkScalar scale = SK_Scalar1;
   1906     scaledMatrix.setScale(scale, scale);
   1907 
   1908     // Loop over all glyph ids
   1909     for (const char* stop = text + byteLength; text < stop; pos++) {
   1910 
   1911         const SkGlyph& glyph = glyphCacheProc(cache, &text);
   1912         SkPath tmp;
   1913 
   1914         const SkPath* glyphPath = cache->findPath(glyph);
   1915         if (glyphPath == NULL) {
   1916             continue;
   1917         }
   1918 
   1919         SkMatrix m(scaledMatrix);
   1920         m.postTranslate(pos->fX, 0);
   1921 
   1922         if (matrix) {
   1923             m.postConcat(*matrix);
   1924         }
   1925 
   1926         morphpath(&tmp, *glyphPath, meas, m);
   1927         this->drawPath(tmp, tempPaint);
   1928 
   1929     }
   1930 
   1931     // re-attach cache
   1932     SkGlyphCache::AttachCache(cache);
   1933 }
   1934 
   1935 ///////////////////////////////////////////////////////////////////////////////
   1936 
   1937 struct VertState {
   1938     int f0, f1, f2;
   1939 
   1940     VertState(int vCount, const uint16_t indices[], int indexCount)
   1941             : fIndices(indices) {
   1942         fCurrIndex = 0;
   1943         if (indices) {
   1944             fCount = indexCount;
   1945         } else {
   1946             fCount = vCount;
   1947         }
   1948     }
   1949 
   1950     typedef bool (*Proc)(VertState*);
   1951     Proc chooseProc(SkCanvas::VertexMode mode);
   1952 
   1953 private:
   1954     int             fCount;
   1955     int             fCurrIndex;
   1956     const uint16_t* fIndices;
   1957 
   1958     static bool Triangles(VertState*);
   1959     static bool TrianglesX(VertState*);
   1960     static bool TriangleStrip(VertState*);
   1961     static bool TriangleStripX(VertState*);
   1962     static bool TriangleFan(VertState*);
   1963     static bool TriangleFanX(VertState*);
   1964 };
   1965 
   1966 bool VertState::Triangles(VertState* state) {
   1967     int index = state->fCurrIndex;
   1968     if (index + 3 > state->fCount) {
   1969         return false;
   1970     }
   1971     state->f0 = index + 0;
   1972     state->f1 = index + 1;
   1973     state->f2 = index + 2;
   1974     state->fCurrIndex = index + 3;
   1975     return true;
   1976 }
   1977 
   1978 bool VertState::TrianglesX(VertState* state) {
   1979     const uint16_t* indices = state->fIndices;
   1980     int index = state->fCurrIndex;
   1981     if (index + 3 > state->fCount) {
   1982         return false;
   1983     }
   1984     state->f0 = indices[index + 0];
   1985     state->f1 = indices[index + 1];
   1986     state->f2 = indices[index + 2];
   1987     state->fCurrIndex = index + 3;
   1988     return true;
   1989 }
   1990 
   1991 bool VertState::TriangleStrip(VertState* state) {
   1992     int index = state->fCurrIndex;
   1993     if (index + 3 > state->fCount) {
   1994         return false;
   1995     }
   1996     state->f2 = index + 2;
   1997     if (index & 1) {
   1998         state->f0 = index + 1;
   1999         state->f1 = index + 0;
   2000     } else {
   2001         state->f0 = index + 0;
   2002         state->f1 = index + 1;
   2003     }
   2004     state->fCurrIndex = index + 1;
   2005     return true;
   2006 }
   2007 
   2008 bool VertState::TriangleStripX(VertState* state) {
   2009     const uint16_t* indices = state->fIndices;
   2010     int index = state->fCurrIndex;
   2011     if (index + 3 > state->fCount) {
   2012         return false;
   2013     }
   2014     state->f2 = indices[index + 2];
   2015     if (index & 1) {
   2016         state->f0 = indices[index + 1];
   2017         state->f1 = indices[index + 0];
   2018     } else {
   2019         state->f0 = indices[index + 0];
   2020         state->f1 = indices[index + 1];
   2021     }
   2022     state->fCurrIndex = index + 1;
   2023     return true;
   2024 }
   2025 
   2026 bool VertState::TriangleFan(VertState* state) {
   2027     int index = state->fCurrIndex;
   2028     if (index + 3 > state->fCount) {
   2029         return false;
   2030     }
   2031     state->f0 = 0;
   2032     state->f1 = index + 1;
   2033     state->f2 = index + 2;
   2034     state->fCurrIndex = index + 1;
   2035     return true;
   2036 }
   2037 
   2038 bool VertState::TriangleFanX(VertState* state) {
   2039     const uint16_t* indices = state->fIndices;
   2040     int index = state->fCurrIndex;
   2041     if (index + 3 > state->fCount) {
   2042         return false;
   2043     }
   2044     state->f0 = indices[0];
   2045     state->f1 = indices[index + 1];
   2046     state->f2 = indices[index + 2];
   2047     state->fCurrIndex = index + 1;
   2048     return true;
   2049 }
   2050 
   2051 VertState::Proc VertState::chooseProc(SkCanvas::VertexMode mode) {
   2052     switch (mode) {
   2053         case SkCanvas::kTriangles_VertexMode:
   2054             return fIndices ? TrianglesX : Triangles;
   2055         case SkCanvas::kTriangleStrip_VertexMode:
   2056             return fIndices ? TriangleStripX : TriangleStrip;
   2057         case SkCanvas::kTriangleFan_VertexMode:
   2058             return fIndices ? TriangleFanX : TriangleFan;
   2059         default:
   2060             return NULL;
   2061     }
   2062 }
   2063 
   2064 typedef void (*HairProc)(const SkPoint&, const SkPoint&, const SkRegion*,
   2065                          SkBlitter*);
   2066 
   2067 static HairProc ChooseHairProc(bool doAntiAlias) {
   2068     return doAntiAlias ? SkScan::AntiHairLine : SkScan::HairLine;
   2069 }
   2070 
   2071 static bool texture_to_matrix(const VertState& state, const SkPoint verts[],
   2072                               const SkPoint texs[], SkMatrix* matrix) {
   2073     SkPoint src[3], dst[3];
   2074 
   2075     src[0] = texs[state.f0];
   2076     src[1] = texs[state.f1];
   2077     src[2] = texs[state.f2];
   2078     dst[0] = verts[state.f0];
   2079     dst[1] = verts[state.f1];
   2080     dst[2] = verts[state.f2];
   2081     return matrix->setPolyToPoly(src, dst, 3);
   2082 }
   2083 
   2084 class SkTriColorShader : public SkShader {
   2085 public:
   2086     SkTriColorShader() {}
   2087 
   2088     bool setup(const SkPoint pts[], const SkColor colors[], int, int, int);
   2089 
   2090     virtual void shadeSpan(int x, int y, SkPMColor dstC[], int count);
   2091 
   2092 protected:
   2093     SkTriColorShader(SkFlattenableReadBuffer& buffer) : SkShader(buffer) {}
   2094 
   2095     virtual Factory getFactory() { return CreateProc; }
   2096 
   2097 private:
   2098     SkMatrix    fDstToUnit;
   2099     SkPMColor   fColors[3];
   2100 
   2101     static SkFlattenable* CreateProc(SkFlattenableReadBuffer& buffer) {
   2102         return SkNEW_ARGS(SkTriColorShader, (buffer));
   2103     }
   2104     typedef SkShader INHERITED;
   2105 };
   2106 
   2107 bool SkTriColorShader::setup(const SkPoint pts[], const SkColor colors[],
   2108                              int index0, int index1, int index2) {
   2109 
   2110     fColors[0] = SkPreMultiplyColor(colors[index0]);
   2111     fColors[1] = SkPreMultiplyColor(colors[index1]);
   2112     fColors[2] = SkPreMultiplyColor(colors[index2]);
   2113 
   2114     SkMatrix m, im;
   2115     m.reset();
   2116     m.set(0, pts[index1].fX - pts[index0].fX);
   2117     m.set(1, pts[index2].fX - pts[index0].fX);
   2118     m.set(2, pts[index0].fX);
   2119     m.set(3, pts[index1].fY - pts[index0].fY);
   2120     m.set(4, pts[index2].fY - pts[index0].fY);
   2121     m.set(5, pts[index0].fY);
   2122     if (!m.invert(&im)) {
   2123         return false;
   2124     }
   2125     return fDstToUnit.setConcat(im, this->getTotalInverse());
   2126 }
   2127 
   2128 #include "SkColorPriv.h"
   2129 #include "SkComposeShader.h"
   2130 
   2131 static int ScalarTo256(SkScalar v) {
   2132     int scale = SkScalarToFixed(v) >> 8;
   2133     if (scale < 0) {
   2134         scale = 0;
   2135     }
   2136     if (scale > 255) {
   2137         scale = 255;
   2138     }
   2139     return SkAlpha255To256(scale);
   2140 }
   2141 
   2142 void SkTriColorShader::shadeSpan(int x, int y, SkPMColor dstC[], int count) {
   2143     SkPoint src;
   2144 
   2145     for (int i = 0; i < count; i++) {
   2146         fDstToUnit.mapXY(SkIntToScalar(x), SkIntToScalar(y), &src);
   2147         x += 1;
   2148 
   2149         int scale1 = ScalarTo256(src.fX);
   2150         int scale2 = ScalarTo256(src.fY);
   2151         int scale0 = 256 - scale1 - scale2;
   2152         if (scale0 < 0) {
   2153             if (scale1 > scale2) {
   2154                 scale2 = 256 - scale1;
   2155             } else {
   2156                 scale1 = 256 - scale2;
   2157             }
   2158             scale0 = 0;
   2159         }
   2160 
   2161         dstC[i] = SkAlphaMulQ(fColors[0], scale0) +
   2162         SkAlphaMulQ(fColors[1], scale1) +
   2163         SkAlphaMulQ(fColors[2], scale2);
   2164     }
   2165 }
   2166 
   2167 void SkDraw::drawVertices(SkCanvas::VertexMode vmode, int count,
   2168                           const SkPoint vertices[], const SkPoint textures[],
   2169                           const SkColor colors[], SkXfermode* xmode,
   2170                           const uint16_t indices[], int indexCount,
   2171                           const SkPaint& paint) const {
   2172     SkASSERT(0 == count || NULL != vertices);
   2173 
   2174     // abort early if there is nothing to draw
   2175     if (count < 3 || (indices && indexCount < 3) || fClip->isEmpty() ||
   2176             (paint.getAlpha() == 0 && paint.getXfermode() == NULL)) {
   2177         return;
   2178     }
   2179 
   2180     // transform out vertices into device coordinates
   2181     SkAutoSTMalloc<16, SkPoint> storage(count);
   2182     SkPoint* devVerts = storage.get();
   2183     fMatrix->mapPoints(devVerts, vertices, count);
   2184 
   2185     if (fBounder) {
   2186         SkRect bounds;
   2187         bounds.set(devVerts, count);
   2188         if (!fBounder->doRect(bounds, paint)) {
   2189             return;
   2190         }
   2191     }
   2192 
   2193     /*
   2194         We can draw the vertices in 1 of 4 ways:
   2195 
   2196         - solid color (no shader/texture[], no colors[])
   2197         - just colors (no shader/texture[], has colors[])
   2198         - just texture (has shader/texture[], no colors[])
   2199         - colors * texture (has shader/texture[], has colors[])
   2200 
   2201         Thus for texture drawing, we need both texture[] and a shader.
   2202     */
   2203 
   2204     SkTriColorShader triShader; // must be above declaration of p
   2205     SkPaint p(paint);
   2206 
   2207     SkShader* shader = p.getShader();
   2208     if (NULL == shader) {
   2209         // if we have no shader, we ignore the texture coordinates
   2210         textures = NULL;
   2211     } else if (NULL == textures) {
   2212         // if we don't have texture coordinates, ignore the shader
   2213         p.setShader(NULL);
   2214         shader = NULL;
   2215     }
   2216 
   2217     // setup the custom shader (if needed)
   2218     if (NULL != colors) {
   2219         if (NULL == textures) {
   2220             // just colors (no texture)
   2221             p.setShader(&triShader);
   2222         } else {
   2223             // colors * texture
   2224             SkASSERT(shader);
   2225             bool releaseMode = false;
   2226             if (NULL == xmode) {
   2227                 xmode = SkXfermode::Create(SkXfermode::kMultiply_Mode);
   2228                 releaseMode = true;
   2229             }
   2230             SkShader* compose = SkNEW_ARGS(SkComposeShader,
   2231                                            (&triShader, shader, xmode));
   2232             p.setShader(compose)->unref();
   2233             if (releaseMode) {
   2234                 xmode->unref();
   2235             }
   2236         }
   2237     }
   2238 
   2239     SkAutoBlitterChoose blitter(*fBitmap, *fMatrix, p);
   2240     // setup our state and function pointer for iterating triangles
   2241     VertState       state(count, indices, indexCount);
   2242     VertState::Proc vertProc = state.chooseProc(vmode);
   2243 
   2244     if (NULL != textures || NULL != colors) {
   2245         SkMatrix  localM, tempM;
   2246         bool      hasLocalM = shader && shader->getLocalMatrix(&localM);
   2247 
   2248         if (NULL != colors) {
   2249             if (!triShader.setContext(*fBitmap, p, *fMatrix)) {
   2250                 colors = NULL;
   2251             }
   2252         }
   2253 
   2254         while (vertProc(&state)) {
   2255             if (NULL != textures) {
   2256                 if (texture_to_matrix(state, vertices, textures, &tempM)) {
   2257                     if (hasLocalM) {
   2258                         tempM.postConcat(localM);
   2259                     }
   2260                     shader->setLocalMatrix(tempM);
   2261                     // need to recal setContext since we changed the local matrix
   2262                     if (!shader->setContext(*fBitmap, p, *fMatrix)) {
   2263                         continue;
   2264                     }
   2265                 }
   2266             }
   2267             if (NULL != colors) {
   2268                 if (!triShader.setup(vertices, colors,
   2269                                      state.f0, state.f1, state.f2)) {
   2270                     continue;
   2271                 }
   2272             }
   2273             SkScan::FillTriangle(devVerts[state.f0], devVerts[state.f1],
   2274                                  devVerts[state.f2], fClip, blitter.get());
   2275         }
   2276         // now restore the shader's original local matrix
   2277         if (NULL != shader) {
   2278             if (hasLocalM) {
   2279                 shader->setLocalMatrix(localM);
   2280             } else {
   2281                 shader->resetLocalMatrix();
   2282             }
   2283         }
   2284     } else {
   2285         // no colors[] and no texture
   2286         HairProc hairProc = ChooseHairProc(paint.isAntiAlias());
   2287         while (vertProc(&state)) {
   2288             hairProc(devVerts[state.f0], devVerts[state.f1], fClip, blitter.get());
   2289             hairProc(devVerts[state.f1], devVerts[state.f2], fClip, blitter.get());
   2290             hairProc(devVerts[state.f2], devVerts[state.f0], fClip, blitter.get());
   2291         }
   2292     }
   2293 }
   2294 
   2295 ////////////////////////////////////////////////////////////////////////////////////////
   2296 ////////////////////////////////////////////////////////////////////////////////////////
   2297 
   2298 #ifdef SK_DEBUG
   2299 
   2300 void SkDraw::validate() const {
   2301     SkASSERT(fBitmap != NULL);
   2302     SkASSERT(fMatrix != NULL);
   2303     SkASSERT(fClip != NULL);
   2304 
   2305     const SkIRect&  cr = fClip->getBounds();
   2306     SkIRect         br;
   2307 
   2308     br.set(0, 0, fBitmap->width(), fBitmap->height());
   2309     SkASSERT(cr.isEmpty() || br.contains(cr));
   2310 }
   2311 
   2312 #endif
   2313 
   2314 //////////////////////////////////////////////////////////////////////////////////////////
   2315 
   2316 bool SkBounder::doIRect(const SkIRect& r) {
   2317     SkIRect    rr;
   2318     return rr.intersect(fClip->getBounds(), r) && this->onIRect(rr);
   2319 }
   2320 
   2321 // TODO: change the prototype to take fixed, and update the callers
   2322 bool SkBounder::doIRectGlyph(const SkIRect& r, int x, int y,
   2323                              const SkGlyph& glyph) {
   2324     SkIRect    rr;
   2325     if (!rr.intersect(fClip->getBounds(), r)) {
   2326         return false;
   2327     }
   2328     GlyphRec rec;
   2329     rec.fLSB.set(SkIntToFixed(x), SkIntToFixed(y));
   2330     rec.fRSB.set(rec.fLSB.fX + glyph.fAdvanceX,
   2331                  rec.fLSB.fY + glyph.fAdvanceY);
   2332     rec.fGlyphID = glyph.getGlyphID();
   2333     rec.fFlags = 0;
   2334     return this->onIRectGlyph(rr, rec);
   2335 }
   2336 
   2337 bool SkBounder::doHairline(const SkPoint& pt0, const SkPoint& pt1,
   2338                            const SkPaint& paint) {
   2339     SkIRect     r;
   2340     SkScalar    v0, v1;
   2341 
   2342     v0 = pt0.fX;
   2343     v1 = pt1.fX;
   2344     if (v0 > v1) {
   2345         SkTSwap<SkScalar>(v0, v1);
   2346     }
   2347     r.fLeft     = SkScalarFloor(v0);
   2348     r.fRight    = SkScalarCeil(v1);
   2349 
   2350     v0 = pt0.fY;
   2351     v1 = pt1.fY;
   2352     if (v0 > v1) {
   2353         SkTSwap<SkScalar>(v0, v1);
   2354     }
   2355     r.fTop      = SkScalarFloor(v0);
   2356     r.fBottom   = SkScalarCeil(v1);
   2357 
   2358     if (paint.isAntiAlias()) {
   2359         r.inset(-1, -1);
   2360     }
   2361     return this->doIRect(r);
   2362 }
   2363 
   2364 bool SkBounder::doRect(const SkRect& rect, const SkPaint& paint) {
   2365     SkIRect    r;
   2366 
   2367     if (paint.getStyle() == SkPaint::kFill_Style) {
   2368         rect.round(&r);
   2369     } else {
   2370         int rad = -1;
   2371         rect.roundOut(&r);
   2372         if (paint.isAntiAlias()) {
   2373             rad = -2;
   2374         }
   2375         r.inset(rad, rad);
   2376     }
   2377     return this->doIRect(r);
   2378 }
   2379 
   2380 bool SkBounder::doPath(const SkPath& path, const SkPaint& paint, bool doFill) {
   2381     SkIRect       r;
   2382     const SkRect& bounds = path.getBounds();
   2383 
   2384     if (doFill) {
   2385         bounds.round(&r);
   2386     } else {    // hairline
   2387         bounds.roundOut(&r);
   2388     }
   2389 
   2390     if (paint.isAntiAlias()) {
   2391         r.inset(-1, -1);
   2392     }
   2393     return this->doIRect(r);
   2394 }
   2395 
   2396 void SkBounder::commit() {
   2397     // override in subclass
   2398 }
   2399 
   2400 ////////////////////////////////////////////////////////////////////////////////////////////////
   2401 
   2402 #include "SkPath.h"
   2403 #include "SkDraw.h"
   2404 #include "SkRegion.h"
   2405 #include "SkBlitter.h"
   2406 
   2407 static bool compute_bounds(const SkPath& devPath, const SkIRect* clipBounds,
   2408                            SkMaskFilter* filter, const SkMatrix* filterMatrix,
   2409                            SkIRect* bounds) {
   2410     if (devPath.isEmpty()) {
   2411         return false;
   2412     }
   2413 
   2414     SkIPoint   margin;
   2415     margin.set(0, 0);
   2416 
   2417     //  init our bounds from the path
   2418     {
   2419         SkRect pathBounds = devPath.getBounds();
   2420         pathBounds.inset(-SK_ScalarHalf, -SK_ScalarHalf);
   2421         pathBounds.roundOut(bounds);
   2422     }
   2423 
   2424     if (filter) {
   2425         SkASSERT(filterMatrix);
   2426 
   2427         SkMask  srcM, dstM;
   2428 
   2429         srcM.fBounds = *bounds;
   2430         srcM.fFormat = SkMask::kA8_Format;
   2431         srcM.fImage = NULL;
   2432         if (!filter->filterMask(&dstM, srcM, *filterMatrix, &margin)) {
   2433             return false;
   2434         }
   2435         *bounds = dstM.fBounds;
   2436     }
   2437 
   2438     if (clipBounds && !SkIRect::Intersects(*clipBounds, *bounds)) {
   2439         return false;
   2440     }
   2441 
   2442     // (possibly) trim the srcM bounds to reflect the clip
   2443     // (plus whatever slop the filter needs)
   2444     if (clipBounds && !clipBounds->contains(*bounds)) {
   2445         SkIRect tmp = *bounds;
   2446         (void)tmp.intersect(*clipBounds);
   2447         // Ugh. Guard against gigantic margins from wacky filters. Without this
   2448         // check we can request arbitrary amounts of slop beyond our visible
   2449         // clip, and bring down the renderer (at least on finite RAM machines
   2450         // like handsets, etc.). Need to balance this invented value between
   2451         // quality of large filters like blurs, and the corresponding memory
   2452         // requests.
   2453         static const int MAX_MARGIN = 128;
   2454         tmp.inset(-SkMin32(margin.fX, MAX_MARGIN),
   2455                   -SkMin32(margin.fY, MAX_MARGIN));
   2456         (void)bounds->intersect(tmp);
   2457     }
   2458 
   2459     return true;
   2460 }
   2461 
   2462 static void draw_into_mask(const SkMask& mask, const SkPath& devPath) {
   2463     SkBitmap    bm;
   2464     SkDraw      draw;
   2465     SkRegion    clipRgn;
   2466     SkMatrix    matrix;
   2467     SkPaint     paint;
   2468 
   2469     bm.setConfig(SkBitmap::kA8_Config, mask.fBounds.width(), mask.fBounds.height(), mask.fRowBytes);
   2470     bm.setPixels(mask.fImage);
   2471 
   2472     clipRgn.setRect(0, 0, mask.fBounds.width(), mask.fBounds.height());
   2473     matrix.setTranslate(-SkIntToScalar(mask.fBounds.fLeft),
   2474                         -SkIntToScalar(mask.fBounds.fTop));
   2475 
   2476     draw.fBitmap    = &bm;
   2477     draw.fClip      = &clipRgn;
   2478     draw.fMatrix    = &matrix;
   2479     draw.fBounder   = NULL;
   2480     paint.setAntiAlias(true);
   2481     draw.drawPath(devPath, paint);
   2482 }
   2483 
   2484 bool SkDraw::DrawToMask(const SkPath& devPath, const SkIRect* clipBounds,
   2485                         SkMaskFilter* filter, const SkMatrix* filterMatrix,
   2486                         SkMask* mask, SkMask::CreateMode mode) {
   2487     if (SkMask::kJustRenderImage_CreateMode != mode) {
   2488         if (!compute_bounds(devPath, clipBounds, filter, filterMatrix, &mask->fBounds))
   2489             return false;
   2490     }
   2491 
   2492     if (SkMask::kComputeBoundsAndRenderImage_CreateMode == mode) {
   2493         mask->fFormat = SkMask::kA8_Format;
   2494         mask->fRowBytes = mask->fBounds.width();
   2495         size_t size = mask->computeImageSize();
   2496         if (0 == size) {
   2497             // we're too big to allocate the mask, abort
   2498             return false;
   2499         }
   2500         mask->fImage = SkMask::AllocImage(size);
   2501         memset(mask->fImage, 0, mask->computeImageSize());
   2502     }
   2503 
   2504     if (SkMask::kJustComputeBounds_CreateMode != mode) {
   2505         draw_into_mask(*mask, devPath);
   2506     }
   2507 
   2508     return true;
   2509 }
   2510