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  /frameworks/base/opengl/tools/glgen/stubs/gles11/
glGetShaderInfoLog.java 17 // C function void glGetShaderInfoLog( GLuint shader, GLsizei maxLength, GLsizei * length,
21 int shader
glShaderSource.java 17 // C function void glShaderSource ( GLuint shader, GLsizei count, const GLchar ** string, const GLint* length )
20 int shader,
glShaderSource.cpp 2 /* void glShaderSource ( GLuint shader, GLsizei count, const GLchar ** string, const GLint * length ) */
6 (JNIEnv *_env, jobject _this, jint shader, jstring string) {
15 glShaderSource(shader, 1, strings, 0);
glGetProgramInfoLog.cpp 3 /* void glGetProgramInfoLog ( GLuint shader, GLsizei maxLength, GLsizei* length, GLchar* infoLog ) */
6 android_glGetProgramInfoLog (JNIEnv *_env, jobject _this, jint shader) {
10 glGetProgramiv(shader, GL_INFO_LOG_LENGTH, &infoLen);
17 glGetProgramInfoLog(shader, infoLen, NULL, buf);
glGetShaderInfoLog.cpp 3 /* void glGetShaderInfoLog ( GLuint shader, GLsizei maxLength, GLsizei* length, GLchar* infoLog ) */
6 android_glGetShaderInfoLog (JNIEnv *_env, jobject _this, jint shader) {
10 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen);
17 glGetShaderInfoLog(shader, infoLen, NULL, buf);
  /external/skia/src/animator/
SkDrawShader.cpp 40 if (fPaint->shader != (SkDrawShader*) -1)
42 fPaint->shader = this;
47 void SkDrawShader::addPostlude(SkShader* shader) {
49 shader->setLocalMatrix(matrix->getMatrix());
67 if (fPaint->shader != (SkDrawShader*) -1)
69 fPaint->shader = this;
78 // note: bitmap shader now supports independent tile modes for X and Y
84 SkShader* shader = SkShader::CreateBitmapShader(image->fBitmap,
87 SkAutoTDelete<SkShader> autoDel(shader);
88 addPostlude(shader);
    [all...]
SkDrawGradient.cpp 194 SkShader* shader = SkGradientShader::CreateLinear((SkPoint*)points.begin(),
196 SkAutoTDelete<SkShader> autoDel(shader);
197 addPostlude(shader);
199 return shader;
229 SkShader* shader = SkGradientShader::CreateRadial(center,
231 SkAutoTDelete<SkShader> autoDel(shader);
232 addPostlude(shader);
234 return shader;
SkPaintParts.h 59 DECLARE_DRAW_MEMBER_INFO(Shader);
64 void addPostlude(SkShader* shader);
SkDrawPaint.cpp 56 SK_MEMBER(shader, Shader),
79 shader((SkDrawShader*) -1), strikeThru(-1), stroke(-1),
96 delete shader;
216 if (fOwnsShader && maker.resolveID(shader, original->shader) == false)
247 if (shader == NULL)
249 else if (shader != (SkDrawShader*) -1)
250 paint->setShader(shader->getShader())->safeUnref();
  /cts/tests/tests/graphics/src/android/graphics/cts/
ShaderTest.java 22 import android.graphics.Shader;
29 @TestTargetClass(android.graphics.Shader.class)
33 method = "Shader",
37 new Shader();
58 Shader shader = new BitmapShader(bitmap, Shader.TileMode.REPEAT, Shader.TileMode.REPEAT); local
61 shader.setLocalMatrix(m);
62 assertFalse(shader.getLocalMatrix(m))
    [all...]
ComposeShaderTest.java 31 import android.graphics.Shader;
34 import android.graphics.Shader.TileMode;
48 args = {Shader.class, Shader.class, PorterDuff.Mode.class}
52 Color.GREEN, Color.BLUE, Shader.TileMode.CLAMP);
54 Color.GREEN, Color.RED, Shader.TileMode.CLAMP);
55 ComposeShader shader = new ComposeShader(blueGradient, redGradient, PorterDuff.Mode.SCREEN); local
60 paint.setShader(shader);
85 args = {Shader.class, Shader.class, Xfermode.class
98 ComposeShader shader = new ComposeShader(blueShader, redShader, xferMode); local
    [all...]
SweepGradientTest.java 28 import android.graphics.Shader;
64 Shader shader = new SweepGradient(CENTER, CENTER, colors[0], colors[1]); local
65 mPaint.setShader(shader);
78 Shader shader = new SweepGradient(CENTER, CENTER, colors, positions); local
79 mPaint.setShader(shader);
94 Shader shader = new SweepGradient(CENTER, CENTER, colors, positions); local
95 mPaint.setShader(shader);
    [all...]
  /development/ndk/platforms/android-5/samples/hello-gl2/jni/
gl_code.cpp 58 GLuint shader = glCreateShader(shaderType); local
59 if (shader) {
60 glShaderSource(shader, 1, &pSource, NULL);
61 glCompileShader(shader);
63 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled);
66 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen);
70 glGetShaderInfoLog(shader, infoLen, NULL, buf);
71 LOGE("Could not compile shader %d:\n%s\n",
75 glDeleteShader(shader);
76 shader = 0
    [all...]
  /frameworks/base/opengl/tests/gl2_jni/jni/
gl_code.cpp 38 GLuint shader = glCreateShader(shaderType); local
39 if (shader) {
40 glShaderSource(shader, 1, &pSource, NULL);
41 glCompileShader(shader);
43 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled);
46 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen);
50 glGetShaderInfoLog(shader, infoLen, NULL, buf);
51 LOGE("Could not compile shader %d:\n%s\n",
55 glDeleteShader(shader);
56 shader = 0
    [all...]
  /frameworks/base/opengl/tests/gldual/jni/
gl_code.cpp 38 GLuint shader = glCreateShader(shaderType); local
39 if (shader) {
40 glShaderSource(shader, 1, &pSource, NULL);
41 glCompileShader(shader);
43 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled);
46 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen);
50 glGetShaderInfoLog(shader, infoLen, NULL, buf);
51 LOGE("Could not compile shader %d:\n%s\n",
55 glDeleteShader(shader);
56 shader = 0
    [all...]
  /frameworks/base/opengl/tests/gl2_java/src/com/android/gl2java/
GL2JavaView.java 96 int shader = GLES20.glCreateShader(shaderType); local
97 if (shader != 0) {
98 GLES20.glShaderSource(shader, source);
99 GLES20.glCompileShader(shader);
101 GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compiled, 0);
103 Log.e(TAG, "Could not compile shader " + shaderType + ":");
104 Log.e(TAG, GLES20.glGetShaderInfoLog(shader));
105 GLES20.glDeleteShader(shader);
106 shader = 0;
109 return shader;
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  /frameworks/base/core/jni/android/graphics/
Shader.cpp 44 static void Shader_destructor(JNIEnv* env, jobject, SkShader* shader)
46 shader->safeUnref();
49 static bool Shader_getLocalMatrix(JNIEnv* env, jobject, const SkShader* shader, SkMatrix* matrix)
51 return shader ? shader->getLocalMatrix(matrix) : false;
54 static void Shader_setLocalMatrix(JNIEnv* env, jobject, SkShader* shader, const SkMatrix* matrix)
56 if (shader) {
58 shader->resetLocalMatrix();
61 shader->setLocalMatrix(*matrix);
102 SkShader* shader = SkGradientShader::CreateLinear(pts local
152 SkShader* shader = SkGradientShader::CreateRadial(center, local
201 SkShader* shader = SkGradientShader::CreateSweep(SkFloatToScalar(x), local
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  /external/skia/src/effects/
SkColorFilters.cpp 51 virtual void filterSpan(const SkPMColor shader[], int count,
56 virtual void filterSpan16(const uint16_t shader[], int count,
88 virtual void filterSpan(const SkPMColor shader[], int count,
90 SkBlitRow::Color32(result, shader, count, fPMColor);
93 virtual void filterSpan16(const uint16_t shader[], int count,
127 virtual void filterSpan(const SkPMColor shader[], int count,
133 result[i] = proc(color, shader[i]);
137 virtual void filterSpan16(const uint16_t shader[], int count,
145 result[i] = proc16(color, shader[i]);
250 virtual void filterSpan(const SkPMColor shader[], int count
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  /development/samples/ApiDemos/src/com/example/android/apis/graphics/
GLES20TriangleRenderer.java 158 int shader = GLES20.glCreateShader(shaderType); local
159 if (shader != 0) {
160 GLES20.glShaderSource(shader, source);
161 GLES20.glCompileShader(shader);
163 GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compiled, 0);
165 Log.e(TAG, "Could not compile shader " + shaderType + ":");
166 Log.e(TAG, GLES20.glGetShaderInfoLog(shader));
167 GLES20.glDeleteShader(shader);
168 shader = 0;
171 return shader;
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  /external/skia/include/core/
SkColorFilter.h 26 /** Called with a scanline of colors, as if there was a shader installed.
28 Note: shader and result may be the same buffer.
29 @param src array of colors, possibly generated by a shader
35 /** Called with a scanline of colors, as if there was a shader installed.
37 Note: shader and result may be the same buffer.
38 @param src array of colors, possibly generated by a shader
42 virtual void filterSpan16(const uint16_t shader[], int count,
99 SkFilterShader(SkShader* shader, SkColorFilter* filter);
  /frameworks/base/opengl/tests/gl2_basic/
gl2_basic.cpp 77 GLuint shader = glCreateShader(shaderType); local
78 if (shader) {
79 glShaderSource(shader, 1, &pSource, NULL);
80 glCompileShader(shader);
82 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled);
85 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen);
89 glGetShaderInfoLog(shader, infoLen, NULL, buf);
90 fprintf(stderr, "Could not compile shader %d:\n%s\n",
94 glDeleteShader(shader);
95 shader = 0
    [all...]
  /external/skia/src/core/
SkColorFilter.cpp 32 SkFilterShader::SkFilterShader(SkShader* shader, SkColorFilter* filter)
34 fShader = shader; shader->ref();
75 // if the filter doesn't support 16bit, clear the matching bit in the shader
79 // if the filter might change alpha, clear the opaque flag in the shader
SkBlitter.cpp 681 Sk3DBlitter(SkBlitter* proxy, Sk3DShader* shader, void (*killProc)(void*))
682 : fProxy(proxy), f3DShader(shader), fKillProc(killProc)
684 shader->ref();
749 SkShader* setShader(SkShader* shader) {
750 return fPaint->setShader(shader);
799 SkShader* shader = paint.getShader(); local
800 if (NULL == shader ||
801 (shader->getFlags() & SkShader::kOpaqueAlpha_Flag)) {
873 SkShader* shader = paint.getShader(); local
878 shader3D = SkNEW_ARGS(Sk3DShader, (shader));
    [all...]
  /external/skia/src/views/
SkParsePaint.cpp 9 if ((node = dom.getFirstChild(node, "shader")) == NULL)
99 SkShader* shader = inflate_shader(dom, node); local
100 if (shader)
101 paint->setShader(shader)->unref();
  /external/webkit/WebCore/platform/graphics/mac/
GraphicsContext3DMac.cpp 246 void GraphicsContext3D::attachShader(WebGLProgram* program, WebGLShader* shader)
249 ASSERT(shader);
251 ::glAttachShader((GLuint) program->object(), (GLuint) shader->object());
377 void GraphicsContext3D::compileShader(WebGLShader* shader)
379 ASSERT(shader);
381 ::glCompileShader((GLuint) shader->object());
420 void GraphicsContext3D::detachShader(WebGLProgram* program, WebGLShader* shader)
423 ASSERT(shader);
425 ::glDetachShader((GLuint) program->object(), (GLuint) shader->object());
625 bool GraphicsContext3D::isShader(WebGLShader* shader)
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