/frameworks/base/opengl/tools/glgen/stubs/gles11/ |
glGetShaderInfoLog.java | 17 // C function void glGetShaderInfoLog( GLuint shader, GLsizei maxLength, GLsizei * length, 21 int shader
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glShaderSource.java | 17 // C function void glShaderSource ( GLuint shader, GLsizei count, const GLchar ** string, const GLint* length ) 20 int shader,
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glShaderSource.cpp | 2 /* void glShaderSource ( GLuint shader, GLsizei count, const GLchar ** string, const GLint * length ) */ 6 (JNIEnv *_env, jobject _this, jint shader, jstring string) { 15 glShaderSource(shader, 1, strings, 0);
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glGetProgramInfoLog.cpp | 3 /* void glGetProgramInfoLog ( GLuint shader, GLsizei maxLength, GLsizei* length, GLchar* infoLog ) */ 6 android_glGetProgramInfoLog (JNIEnv *_env, jobject _this, jint shader) { 10 glGetProgramiv(shader, GL_INFO_LOG_LENGTH, &infoLen); 17 glGetProgramInfoLog(shader, infoLen, NULL, buf);
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glGetShaderInfoLog.cpp | 3 /* void glGetShaderInfoLog ( GLuint shader, GLsizei maxLength, GLsizei* length, GLchar* infoLog ) */ 6 android_glGetShaderInfoLog (JNIEnv *_env, jobject _this, jint shader) { 10 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen); 17 glGetShaderInfoLog(shader, infoLen, NULL, buf);
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/external/skia/src/animator/ |
SkDrawShader.cpp | 40 if (fPaint->shader != (SkDrawShader*) -1) 42 fPaint->shader = this; 47 void SkDrawShader::addPostlude(SkShader* shader) { 49 shader->setLocalMatrix(matrix->getMatrix()); 67 if (fPaint->shader != (SkDrawShader*) -1) 69 fPaint->shader = this; 78 // note: bitmap shader now supports independent tile modes for X and Y 84 SkShader* shader = SkShader::CreateBitmapShader(image->fBitmap, 87 SkAutoTDelete<SkShader> autoDel(shader); 88 addPostlude(shader); [all...] |
SkDrawGradient.cpp | 194 SkShader* shader = SkGradientShader::CreateLinear((SkPoint*)points.begin(), 196 SkAutoTDelete<SkShader> autoDel(shader); 197 addPostlude(shader); 199 return shader; 229 SkShader* shader = SkGradientShader::CreateRadial(center, 231 SkAutoTDelete<SkShader> autoDel(shader); 232 addPostlude(shader); 234 return shader;
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SkPaintParts.h | 59 DECLARE_DRAW_MEMBER_INFO(Shader); 64 void addPostlude(SkShader* shader);
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SkDrawPaint.cpp | 56 SK_MEMBER(shader, Shader), 79 shader((SkDrawShader*) -1), strikeThru(-1), stroke(-1), 96 delete shader; 216 if (fOwnsShader && maker.resolveID(shader, original->shader) == false) 247 if (shader == NULL) 249 else if (shader != (SkDrawShader*) -1) 250 paint->setShader(shader->getShader())->safeUnref();
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/cts/tests/tests/graphics/src/android/graphics/cts/ |
ShaderTest.java | 22 import android.graphics.Shader; 29 @TestTargetClass(android.graphics.Shader.class) 33 method = "Shader", 37 new Shader(); 58 Shader shader = new BitmapShader(bitmap, Shader.TileMode.REPEAT, Shader.TileMode.REPEAT); local 61 shader.setLocalMatrix(m); 62 assertFalse(shader.getLocalMatrix(m)) [all...] |
ComposeShaderTest.java | 31 import android.graphics.Shader; 34 import android.graphics.Shader.TileMode; 48 args = {Shader.class, Shader.class, PorterDuff.Mode.class} 52 Color.GREEN, Color.BLUE, Shader.TileMode.CLAMP); 54 Color.GREEN, Color.RED, Shader.TileMode.CLAMP); 55 ComposeShader shader = new ComposeShader(blueGradient, redGradient, PorterDuff.Mode.SCREEN); local 60 paint.setShader(shader); 85 args = {Shader.class, Shader.class, Xfermode.class 98 ComposeShader shader = new ComposeShader(blueShader, redShader, xferMode); local [all...] |
SweepGradientTest.java | 28 import android.graphics.Shader; 64 Shader shader = new SweepGradient(CENTER, CENTER, colors[0], colors[1]); local 65 mPaint.setShader(shader); 78 Shader shader = new SweepGradient(CENTER, CENTER, colors, positions); local 79 mPaint.setShader(shader); 94 Shader shader = new SweepGradient(CENTER, CENTER, colors, positions); local 95 mPaint.setShader(shader); [all...] |
/development/ndk/platforms/android-5/samples/hello-gl2/jni/ |
gl_code.cpp | 58 GLuint shader = glCreateShader(shaderType); local 59 if (shader) { 60 glShaderSource(shader, 1, &pSource, NULL); 61 glCompileShader(shader); 63 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); 66 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen); 70 glGetShaderInfoLog(shader, infoLen, NULL, buf); 71 LOGE("Could not compile shader %d:\n%s\n", 75 glDeleteShader(shader); 76 shader = 0 [all...] |
/frameworks/base/opengl/tests/gl2_jni/jni/ |
gl_code.cpp | 38 GLuint shader = glCreateShader(shaderType); local 39 if (shader) { 40 glShaderSource(shader, 1, &pSource, NULL); 41 glCompileShader(shader); 43 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); 46 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen); 50 glGetShaderInfoLog(shader, infoLen, NULL, buf); 51 LOGE("Could not compile shader %d:\n%s\n", 55 glDeleteShader(shader); 56 shader = 0 [all...] |
/frameworks/base/opengl/tests/gldual/jni/ |
gl_code.cpp | 38 GLuint shader = glCreateShader(shaderType); local 39 if (shader) { 40 glShaderSource(shader, 1, &pSource, NULL); 41 glCompileShader(shader); 43 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); 46 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen); 50 glGetShaderInfoLog(shader, infoLen, NULL, buf); 51 LOGE("Could not compile shader %d:\n%s\n", 55 glDeleteShader(shader); 56 shader = 0 [all...] |
/frameworks/base/opengl/tests/gl2_java/src/com/android/gl2java/ |
GL2JavaView.java | 96 int shader = GLES20.glCreateShader(shaderType); local 97 if (shader != 0) { 98 GLES20.glShaderSource(shader, source); 99 GLES20.glCompileShader(shader); 101 GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compiled, 0); 103 Log.e(TAG, "Could not compile shader " + shaderType + ":"); 104 Log.e(TAG, GLES20.glGetShaderInfoLog(shader)); 105 GLES20.glDeleteShader(shader); 106 shader = 0; 109 return shader; [all...] |
/frameworks/base/core/jni/android/graphics/ |
Shader.cpp | 44 static void Shader_destructor(JNIEnv* env, jobject, SkShader* shader) 46 shader->safeUnref(); 49 static bool Shader_getLocalMatrix(JNIEnv* env, jobject, const SkShader* shader, SkMatrix* matrix) 51 return shader ? shader->getLocalMatrix(matrix) : false; 54 static void Shader_setLocalMatrix(JNIEnv* env, jobject, SkShader* shader, const SkMatrix* matrix) 56 if (shader) { 58 shader->resetLocalMatrix(); 61 shader->setLocalMatrix(*matrix); 102 SkShader* shader = SkGradientShader::CreateLinear(pts local 152 SkShader* shader = SkGradientShader::CreateRadial(center, local 201 SkShader* shader = SkGradientShader::CreateSweep(SkFloatToScalar(x), local [all...] |
/external/skia/src/effects/ |
SkColorFilters.cpp | 51 virtual void filterSpan(const SkPMColor shader[], int count, 56 virtual void filterSpan16(const uint16_t shader[], int count, 88 virtual void filterSpan(const SkPMColor shader[], int count, 90 SkBlitRow::Color32(result, shader, count, fPMColor); 93 virtual void filterSpan16(const uint16_t shader[], int count, 127 virtual void filterSpan(const SkPMColor shader[], int count, 133 result[i] = proc(color, shader[i]); 137 virtual void filterSpan16(const uint16_t shader[], int count, 145 result[i] = proc16(color, shader[i]); 250 virtual void filterSpan(const SkPMColor shader[], int count [all...] |
/development/samples/ApiDemos/src/com/example/android/apis/graphics/ |
GLES20TriangleRenderer.java | 158 int shader = GLES20.glCreateShader(shaderType); local 159 if (shader != 0) { 160 GLES20.glShaderSource(shader, source); 161 GLES20.glCompileShader(shader); 163 GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compiled, 0); 165 Log.e(TAG, "Could not compile shader " + shaderType + ":"); 166 Log.e(TAG, GLES20.glGetShaderInfoLog(shader)); 167 GLES20.glDeleteShader(shader); 168 shader = 0; 171 return shader; [all...] |
/external/skia/include/core/ |
SkColorFilter.h | 26 /** Called with a scanline of colors, as if there was a shader installed. 28 Note: shader and result may be the same buffer. 29 @param src array of colors, possibly generated by a shader 35 /** Called with a scanline of colors, as if there was a shader installed. 37 Note: shader and result may be the same buffer. 38 @param src array of colors, possibly generated by a shader 42 virtual void filterSpan16(const uint16_t shader[], int count, 99 SkFilterShader(SkShader* shader, SkColorFilter* filter);
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/frameworks/base/opengl/tests/gl2_basic/ |
gl2_basic.cpp | 77 GLuint shader = glCreateShader(shaderType); local 78 if (shader) { 79 glShaderSource(shader, 1, &pSource, NULL); 80 glCompileShader(shader); 82 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); 85 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen); 89 glGetShaderInfoLog(shader, infoLen, NULL, buf); 90 fprintf(stderr, "Could not compile shader %d:\n%s\n", 94 glDeleteShader(shader); 95 shader = 0 [all...] |
/external/skia/src/core/ |
SkColorFilter.cpp | 32 SkFilterShader::SkFilterShader(SkShader* shader, SkColorFilter* filter) 34 fShader = shader; shader->ref(); 75 // if the filter doesn't support 16bit, clear the matching bit in the shader 79 // if the filter might change alpha, clear the opaque flag in the shader
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SkBlitter.cpp | 681 Sk3DBlitter(SkBlitter* proxy, Sk3DShader* shader, void (*killProc)(void*)) 682 : fProxy(proxy), f3DShader(shader), fKillProc(killProc) 684 shader->ref(); 749 SkShader* setShader(SkShader* shader) { 750 return fPaint->setShader(shader); 799 SkShader* shader = paint.getShader(); local 800 if (NULL == shader || 801 (shader->getFlags() & SkShader::kOpaqueAlpha_Flag)) { 873 SkShader* shader = paint.getShader(); local 878 shader3D = SkNEW_ARGS(Sk3DShader, (shader)); [all...] |
/external/skia/src/views/ |
SkParsePaint.cpp | 9 if ((node = dom.getFirstChild(node, "shader")) == NULL) 99 SkShader* shader = inflate_shader(dom, node); local 100 if (shader) 101 paint->setShader(shader)->unref();
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/external/webkit/WebCore/platform/graphics/mac/ |
GraphicsContext3DMac.cpp | 246 void GraphicsContext3D::attachShader(WebGLProgram* program, WebGLShader* shader) 249 ASSERT(shader); 251 ::glAttachShader((GLuint) program->object(), (GLuint) shader->object()); 377 void GraphicsContext3D::compileShader(WebGLShader* shader) 379 ASSERT(shader); 381 ::glCompileShader((GLuint) shader->object()); 420 void GraphicsContext3D::detachShader(WebGLProgram* program, WebGLShader* shader) 423 ASSERT(shader); 425 ::glDetachShader((GLuint) program->object(), (GLuint) shader->object()); 625 bool GraphicsContext3D::isShader(WebGLShader* shader) [all...] |