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      1 /* libs/graphics/animator/SkDrawShader.cpp
      2 **
      3 ** Copyright 2006, The Android Open Source Project
      4 **
      5 ** Licensed under the Apache License, Version 2.0 (the "License");
      6 ** you may not use this file except in compliance with the License.
      7 ** You may obtain a copy of the License at
      8 **
      9 **     http://www.apache.org/licenses/LICENSE-2.0
     10 **
     11 ** Unless required by applicable law or agreed to in writing, software
     12 ** distributed under the License is distributed on an "AS IS" BASIS,
     13 ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     14 ** See the License for the specific language governing permissions and
     15 ** limitations under the License.
     16 */
     17 
     18 #include "SkDrawShader.h"
     19 #include "SkDrawBitmap.h"
     20 #include "SkDrawMatrix.h"
     21 #include "SkDrawPaint.h"
     22 #include "SkTemplates.h"
     23 
     24 #if SK_USE_CONDENSED_INFO == 0
     25 
     26 const SkMemberInfo SkDrawShader::fInfo[] = {
     27     SK_MEMBER(matrix, Matrix),
     28     SK_MEMBER(tileMode, TileMode)
     29 };
     30 
     31 #endif
     32 
     33 DEFINE_GET_MEMBER(SkDrawShader);
     34 
     35 SkDrawShader::SkDrawShader() : matrix(NULL),
     36     tileMode(SkShader::kClamp_TileMode) {
     37 }
     38 
     39 bool SkDrawShader::add() {
     40     if (fPaint->shader != (SkDrawShader*) -1)
     41         return true;
     42     fPaint->shader = this;
     43     fPaint->fOwnsShader = true;
     44     return false;
     45 }
     46 
     47 void SkDrawShader::addPostlude(SkShader* shader) {
     48     if (matrix)
     49         shader->setLocalMatrix(matrix->getMatrix());
     50 }
     51 
     52 #if SK_USE_CONDENSED_INFO == 0
     53 
     54 const SkMemberInfo SkDrawBitmapShader::fInfo[] = {
     55     SK_MEMBER_INHERITED,
     56     SK_MEMBER(filterBitmap, Boolean),
     57     SK_MEMBER(image, BaseBitmap)
     58 };
     59 
     60 #endif
     61 
     62 DEFINE_GET_MEMBER(SkDrawBitmapShader);
     63 
     64 SkDrawBitmapShader::SkDrawBitmapShader() : filterBitmap(-1), image(NULL) {}
     65 
     66 bool SkDrawBitmapShader::add() {
     67     if (fPaint->shader != (SkDrawShader*) -1)
     68         return true;
     69     fPaint->shader = this;
     70     fPaint->fOwnsShader = true;
     71     return false;
     72 }
     73 
     74 SkShader* SkDrawBitmapShader::getShader() {
     75     if (image == NULL)
     76         return NULL;
     77 
     78     // note: bitmap shader now supports independent tile modes for X and Y
     79     // we pass the same to both, but later we should extend this flexibility
     80     // to the xml (e.g. tileModeX="repeat" tileModeY="clmap")
     81     //
     82     // oops, bitmapshader no longer takes filterBitmap, but deduces it at
     83     // draw-time from the paint
     84     SkShader* shader  = SkShader::CreateBitmapShader(image->fBitmap,
     85                                                     (SkShader::TileMode) tileMode,
     86                                                     (SkShader::TileMode) tileMode);
     87     SkAutoTDelete<SkShader> autoDel(shader);
     88     addPostlude(shader);
     89     (void)autoDel.detach();
     90     return shader;
     91 }
     92