1 /* libs/graphics/animator/SkDrawShader.cpp 2 ** 3 ** Copyright 2006, The Android Open Source Project 4 ** 5 ** Licensed under the Apache License, Version 2.0 (the "License"); 6 ** you may not use this file except in compliance with the License. 7 ** You may obtain a copy of the License at 8 ** 9 ** http://www.apache.org/licenses/LICENSE-2.0 10 ** 11 ** Unless required by applicable law or agreed to in writing, software 12 ** distributed under the License is distributed on an "AS IS" BASIS, 13 ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 14 ** See the License for the specific language governing permissions and 15 ** limitations under the License. 16 */ 17 18 #include "SkDrawShader.h" 19 #include "SkDrawBitmap.h" 20 #include "SkDrawMatrix.h" 21 #include "SkDrawPaint.h" 22 #include "SkTemplates.h" 23 24 #if SK_USE_CONDENSED_INFO == 0 25 26 const SkMemberInfo SkDrawShader::fInfo[] = { 27 SK_MEMBER(matrix, Matrix), 28 SK_MEMBER(tileMode, TileMode) 29 }; 30 31 #endif 32 33 DEFINE_GET_MEMBER(SkDrawShader); 34 35 SkDrawShader::SkDrawShader() : matrix(NULL), 36 tileMode(SkShader::kClamp_TileMode) { 37 } 38 39 bool SkDrawShader::add() { 40 if (fPaint->shader != (SkDrawShader*) -1) 41 return true; 42 fPaint->shader = this; 43 fPaint->fOwnsShader = true; 44 return false; 45 } 46 47 void SkDrawShader::addPostlude(SkShader* shader) { 48 if (matrix) 49 shader->setLocalMatrix(matrix->getMatrix()); 50 } 51 52 #if SK_USE_CONDENSED_INFO == 0 53 54 const SkMemberInfo SkDrawBitmapShader::fInfo[] = { 55 SK_MEMBER_INHERITED, 56 SK_MEMBER(filterBitmap, Boolean), 57 SK_MEMBER(image, BaseBitmap) 58 }; 59 60 #endif 61 62 DEFINE_GET_MEMBER(SkDrawBitmapShader); 63 64 SkDrawBitmapShader::SkDrawBitmapShader() : filterBitmap(-1), image(NULL) {} 65 66 bool SkDrawBitmapShader::add() { 67 if (fPaint->shader != (SkDrawShader*) -1) 68 return true; 69 fPaint->shader = this; 70 fPaint->fOwnsShader = true; 71 return false; 72 } 73 74 SkShader* SkDrawBitmapShader::getShader() { 75 if (image == NULL) 76 return NULL; 77 78 // note: bitmap shader now supports independent tile modes for X and Y 79 // we pass the same to both, but later we should extend this flexibility 80 // to the xml (e.g. tileModeX="repeat" tileModeY="clmap") 81 // 82 // oops, bitmapshader no longer takes filterBitmap, but deduces it at 83 // draw-time from the paint 84 SkShader* shader = SkShader::CreateBitmapShader(image->fBitmap, 85 (SkShader::TileMode) tileMode, 86 (SkShader::TileMode) tileMode); 87 SkAutoTDelete<SkShader> autoDel(shader); 88 addPostlude(shader); 89 (void)autoDel.detach(); 90 return shader; 91 } 92