/external/skia/src/animator/ |
SkDrawMatrix.cpp | 64 fMatrix.reset(); 89 copy->fMatrix = fMatrix; 107 if (fMatrix.isIdentity()) { 112 result = fMatrix[SkMatrix::kMScaleX]; 115 result = fMatrix.getScaleY(); 118 result = fMatrix.getSkewX(); 121 result = fMatrix.getSkewY(); 124 result = fMatrix.getTranslateX(); 127 result = fMatrix.getTranslateY() [all...] |
SkDrawMatrix.h | 54 fMatrix.preRotate(degrees, center.fX, center.fY); 58 fMatrix.preConcat(src); 62 fMatrix.preScale(scaleX, scaleY, center.fX, center.fY); 66 fMatrix.preSkew(skewX, skewY, center.fX, center.fY); 70 fMatrix.preTranslate(x, y); 75 SkMatrix fMatrix;
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SkMatrixParts.cpp | 24 SkMatrixPart::SkMatrixPart() : fMatrix(NULL) { 28 fMatrix->dirty(); 32 return fMatrix; 39 fMatrix = (SkDrawMatrix*) parent; 60 fMatrix->rotate(degrees, center); 82 fMatrix->scale(x, y, center); 104 fMatrix->skew(x, y, center); 124 fMatrix->translate(x, y); 161 fMatrix->set(result); 190 fMatrix->set(temp) [all...] |
SkMatrixParts.h | 43 SkDrawMatrix* fMatrix;
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/external/skia/src/effects/ |
Sk2DPathEffect.cpp | 39 Sk2DPathEffect::Sk2DPathEffect(const SkMatrix& mat) : fMatrix(mat) 85 buffer.writeMul4(&fMatrix, sizeof(fMatrix)); 90 buffer.read(&fMatrix, sizeof(fMatrix)); 91 fMatrix.invert(&fInverse);
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SkLayerRasterizer.cpp | 137 draw.fMatrix = &drawMatrix;
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/external/skia/include/core/ |
SkPerspIter.h | 48 const SkMatrix& fMatrix;
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SkDraw.h | 87 const SkMatrix* fMatrix; // required
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/external/skia/src/views/ |
SkImageView.cpp | 12 fMatrix = NULL; 23 if (fMatrix) 24 sk_free(fMatrix); 67 if (fMatrix) 69 SkASSERT(!fMatrix->isIdentity()); 71 *matrix = *fMatrix; 88 if (fMatrix == NULL) 89 fMatrix = (SkMatrix*)sk_malloc_throw(sizeof(SkMatrix)); 90 *fMatrix = *matrix; 95 if (fMatrix) [all...] |
/external/skia/include/effects/ |
Sk2DPathEffect.h | 56 const SkMatrix& getMatrix() const { return fMatrix; } 62 SkMatrix fMatrix, fInverse;
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/external/skia/bench/ |
FPSBench.cpp | 71 fMatrix.reset(); 73 fMatrix.setScale(SkIntToScalar(3)/2, SkIntToScalar(3)/2); 80 canvas->drawBitmapMatrix(fBitmap, fMatrix); 85 SkMatrix fMatrix;
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/external/skia/include/views/ |
SkImageView.h | 58 SkMatrix* fMatrix; // null or copy of caller's matrix ,,,,,
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/external/skia/include/utils/ |
SkLayer.h | 42 const SkMatrix& getMatrix() const { return fMatrix; } 126 SkMatrix fMatrix;
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SkCamera.h | 168 SkMatrix3D fMatrix;
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/external/skia/src/core/ |
SkCanvas.cpp | 74 const SkMatrix* fMatrix; 106 fMatrix = &totalMatrix; 112 fMatrix = &fMatrixStorage; 126 fDevice->setMatrixClip(*fMatrix, fClip); 157 SkMatrix* fMatrix; // points to either fMatrixStorage or prev MCRec 173 fMatrixStorage = *prev->fMatrix; 174 fMatrix = &fMatrixStorage; 176 fMatrix = prev->fMatrix; 193 fMatrix = &fMatrixStorage [all...] |
SkDraw.cpp | 310 SkAutoBlitterChoose blitter(*fBitmap, *fMatrix, paint); 555 if (!bounder_points(fBounder, mode, count, pts, paint, *fMatrix)) { 574 if (rec.init(mode, paint, fMatrix, fClip)) { 575 SkAutoBlitterChoose blitter(*fBitmap, *fMatrix, paint); 578 const SkMatrix* matrix = fMatrix; 669 paint.getRasterizer() || !fMatrix->rectStaysRect() || 679 const SkMatrix& matrix = *fMatrix; 739 paint.getMaskFilter()->filterMask(&dstM, srcM, *fMatrix, NULL)) { 747 SkAutoBlitterChoose blitter(*fBitmap, *fMatrix, paint); 813 const SkMatrix* matrix = fMatrix; [all...] |
SkScalerContext.cpp | 447 draw.fMatrix = &matrix;
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SkMatrix.cpp | [all...] |
/external/skia/src/gl/ |
SkGLDevice.h | 68 const SkMatrix& matrix() const { return fMatrix; } 74 SkMatrix fMatrix;
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SkGLDevice.cpp | 87 fMatrix = matrix; 226 if (draw.fMatrix->invert(&inverse)) { 536 // if (!shader->setContext(this->accessBitmap(), paint, *draw.fMatrix)) { 537 if (!shader->setContext(*draw.fBitmap, paint, *draw.fMatrix)) { 779 if (draw.fMatrix->getType() & SkMatrix::kPerspective_Mask) { 795 if (draw.fMatrix->getType() & SkMatrix::kPerspective_Mask) {
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/external/skia/src/utils/ |
SkLayer.cpp | 20 fMatrix.reset(); 37 fMatrix = src.fMatrix; 71 fMatrix = matrix;
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SkCamera.cpp | 373 fInitialRec.fMatrix.reset(); 391 rec->fMatrix = fRec->fMatrix; 405 fRec->fMatrix.preTranslate(x, y, z); 410 fRec->fMatrix.preRotateX(deg); 415 fRec->fMatrix.preRotateY(deg); 420 fRec->fMatrix.preRotateZ(deg); 426 patch.transform(fRec->fMatrix); 435 patch.transform(fRec->fMatrix);
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