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    Searched refs:fMatrix (Results 1 - 22 of 22) sorted by null

  /external/skia/src/animator/
SkDrawMatrix.cpp 64 fMatrix.reset();
89 copy->fMatrix = fMatrix;
107 if (fMatrix.isIdentity()) {
112 result = fMatrix[SkMatrix::kMScaleX];
115 result = fMatrix.getScaleY();
118 result = fMatrix.getSkewX();
121 result = fMatrix.getSkewY();
124 result = fMatrix.getTranslateX();
127 result = fMatrix.getTranslateY()
    [all...]
SkDrawMatrix.h 54 fMatrix.preRotate(degrees, center.fX, center.fY);
58 fMatrix.preConcat(src);
62 fMatrix.preScale(scaleX, scaleY, center.fX, center.fY);
66 fMatrix.preSkew(skewX, skewY, center.fX, center.fY);
70 fMatrix.preTranslate(x, y);
75 SkMatrix fMatrix;
SkMatrixParts.cpp 24 SkMatrixPart::SkMatrixPart() : fMatrix(NULL) {
28 fMatrix->dirty();
32 return fMatrix;
39 fMatrix = (SkDrawMatrix*) parent;
60 fMatrix->rotate(degrees, center);
82 fMatrix->scale(x, y, center);
104 fMatrix->skew(x, y, center);
124 fMatrix->translate(x, y);
161 fMatrix->set(result);
190 fMatrix->set(temp)
    [all...]
SkMatrixParts.h 43 SkDrawMatrix* fMatrix;
  /external/skia/src/effects/
Sk2DPathEffect.cpp 39 Sk2DPathEffect::Sk2DPathEffect(const SkMatrix& mat) : fMatrix(mat)
85 buffer.writeMul4(&fMatrix, sizeof(fMatrix));
90 buffer.read(&fMatrix, sizeof(fMatrix));
91 fMatrix.invert(&fInverse);
SkLayerRasterizer.cpp 137 draw.fMatrix = &drawMatrix;
  /external/skia/include/core/
SkPerspIter.h 48 const SkMatrix& fMatrix;
SkDraw.h 87 const SkMatrix* fMatrix; // required
  /external/skia/src/views/
SkImageView.cpp 12 fMatrix = NULL;
23 if (fMatrix)
24 sk_free(fMatrix);
67 if (fMatrix)
69 SkASSERT(!fMatrix->isIdentity());
71 *matrix = *fMatrix;
88 if (fMatrix == NULL)
89 fMatrix = (SkMatrix*)sk_malloc_throw(sizeof(SkMatrix));
90 *fMatrix = *matrix;
95 if (fMatrix)
    [all...]
  /external/skia/include/effects/
Sk2DPathEffect.h 56 const SkMatrix& getMatrix() const { return fMatrix; }
62 SkMatrix fMatrix, fInverse;
  /external/skia/bench/
FPSBench.cpp 71 fMatrix.reset();
73 fMatrix.setScale(SkIntToScalar(3)/2, SkIntToScalar(3)/2);
80 canvas->drawBitmapMatrix(fBitmap, fMatrix);
85 SkMatrix fMatrix;
  /external/skia/include/views/
SkImageView.h 58 SkMatrix* fMatrix; // null or copy of caller's matrix ,,,,,
  /external/skia/include/utils/
SkLayer.h 42 const SkMatrix& getMatrix() const { return fMatrix; }
126 SkMatrix fMatrix;
SkCamera.h 168 SkMatrix3D fMatrix;
  /external/skia/src/core/
SkCanvas.cpp 74 const SkMatrix* fMatrix;
106 fMatrix = &totalMatrix;
112 fMatrix = &fMatrixStorage;
126 fDevice->setMatrixClip(*fMatrix, fClip);
157 SkMatrix* fMatrix; // points to either fMatrixStorage or prev MCRec
173 fMatrixStorage = *prev->fMatrix;
174 fMatrix = &fMatrixStorage;
176 fMatrix = prev->fMatrix;
193 fMatrix = &fMatrixStorage
    [all...]
SkDraw.cpp 310 SkAutoBlitterChoose blitter(*fBitmap, *fMatrix, paint);
555 if (!bounder_points(fBounder, mode, count, pts, paint, *fMatrix)) {
574 if (rec.init(mode, paint, fMatrix, fClip)) {
575 SkAutoBlitterChoose blitter(*fBitmap, *fMatrix, paint);
578 const SkMatrix* matrix = fMatrix;
669 paint.getRasterizer() || !fMatrix->rectStaysRect() ||
679 const SkMatrix& matrix = *fMatrix;
739 paint.getMaskFilter()->filterMask(&dstM, srcM, *fMatrix, NULL)) {
747 SkAutoBlitterChoose blitter(*fBitmap, *fMatrix, paint);
813 const SkMatrix* matrix = fMatrix;
    [all...]
SkScalerContext.cpp 447 draw.fMatrix = &matrix;
SkMatrix.cpp     [all...]
  /external/skia/src/gl/
SkGLDevice.h 68 const SkMatrix& matrix() const { return fMatrix; }
74 SkMatrix fMatrix;
SkGLDevice.cpp 87 fMatrix = matrix;
226 if (draw.fMatrix->invert(&inverse)) {
536 // if (!shader->setContext(this->accessBitmap(), paint, *draw.fMatrix)) {
537 if (!shader->setContext(*draw.fBitmap, paint, *draw.fMatrix)) {
779 if (draw.fMatrix->getType() & SkMatrix::kPerspective_Mask) {
795 if (draw.fMatrix->getType() & SkMatrix::kPerspective_Mask) {
  /external/skia/src/utils/
SkLayer.cpp 20 fMatrix.reset();
37 fMatrix = src.fMatrix;
71 fMatrix = matrix;
SkCamera.cpp 373 fInitialRec.fMatrix.reset();
391 rec->fMatrix = fRec->fMatrix;
405 fRec->fMatrix.preTranslate(x, y, z);
410 fRec->fMatrix.preRotateX(deg);
415 fRec->fMatrix.preRotateY(deg);
420 fRec->fMatrix.preRotateZ(deg);
426 patch.transform(fRec->fMatrix);
435 patch.transform(fRec->fMatrix);

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