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    Searched defs:fMatrix (Results 1 - 12 of 12) sorted by null

  /external/skia/include/effects/
Sk2DPathEffect.h 56 const SkMatrix& getMatrix() const { return fMatrix; }
62 SkMatrix fMatrix, fInverse;
  /external/skia/include/core/
SkPerspIter.h 48 const SkMatrix& fMatrix;
SkDraw.h 87 const SkMatrix* fMatrix; // required
  /external/skia/src/animator/
SkDrawMatrix.h 54 fMatrix.preRotate(degrees, center.fX, center.fY);
58 fMatrix.preConcat(src);
62 fMatrix.preScale(scaleX, scaleY, center.fX, center.fY);
66 fMatrix.preSkew(skewX, skewY, center.fX, center.fY);
70 fMatrix.preTranslate(x, y);
75 SkMatrix fMatrix;
SkMatrixParts.h 43 SkDrawMatrix* fMatrix;
  /external/skia/include/views/
SkImageView.h 58 SkMatrix* fMatrix; // null or copy of caller's matrix ,,,,,
  /external/skia/bench/
FPSBench.cpp 71 fMatrix.reset();
73 fMatrix.setScale(SkIntToScalar(3)/2, SkIntToScalar(3)/2);
80 canvas->drawBitmapMatrix(fBitmap, fMatrix);
85 SkMatrix fMatrix;
  /external/skia/include/utils/
SkLayer.h 42 const SkMatrix& getMatrix() const { return fMatrix; }
126 SkMatrix fMatrix;
SkCamera.h 168 SkMatrix3D fMatrix;
  /external/skia/src/gl/
SkGLDevice.h 68 const SkMatrix& matrix() const { return fMatrix; }
74 SkMatrix fMatrix;
  /external/skia/src/core/
SkCanvas.cpp 74 const SkMatrix* fMatrix;
106 fMatrix = &totalMatrix;
112 fMatrix = &fMatrixStorage;
126 fDevice->setMatrixClip(*fMatrix, fClip);
157 SkMatrix* fMatrix; // points to either fMatrixStorage or prev MCRec
173 fMatrixStorage = *prev->fMatrix;
174 fMatrix = &fMatrixStorage;
176 fMatrix = prev->fMatrix;
193 fMatrix = &fMatrixStorage
    [all...]
SkDraw.cpp 310 SkAutoBlitterChoose blitter(*fBitmap, *fMatrix, paint);
555 if (!bounder_points(fBounder, mode, count, pts, paint, *fMatrix)) {
574 if (rec.init(mode, paint, fMatrix, fClip)) {
575 SkAutoBlitterChoose blitter(*fBitmap, *fMatrix, paint);
578 const SkMatrix* matrix = fMatrix;
669 paint.getRasterizer() || !fMatrix->rectStaysRect() ||
679 const SkMatrix& matrix = *fMatrix;
739 paint.getMaskFilter()->filterMask(&dstM, srcM, *fMatrix, NULL)) {
747 SkAutoBlitterChoose blitter(*fBitmap, *fMatrix, paint);
813 const SkMatrix* matrix = fMatrix;
    [all...]

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