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Searched
defs:fMatrix
(Results
1 - 12
of
12
) sorted by null
/external/skia/include/effects/
Sk2DPathEffect.h
56
const SkMatrix& getMatrix() const { return
fMatrix
; }
62
SkMatrix
fMatrix
, fInverse;
/external/skia/include/core/
SkPerspIter.h
48
const SkMatrix&
fMatrix
;
SkDraw.h
87
const SkMatrix*
fMatrix
; // required
/external/skia/src/animator/
SkDrawMatrix.h
54
fMatrix
.preRotate(degrees, center.fX, center.fY);
58
fMatrix
.preConcat(src);
62
fMatrix
.preScale(scaleX, scaleY, center.fX, center.fY);
66
fMatrix
.preSkew(skewX, skewY, center.fX, center.fY);
70
fMatrix
.preTranslate(x, y);
75
SkMatrix
fMatrix
;
SkMatrixParts.h
43
SkDrawMatrix*
fMatrix
;
/external/skia/include/views/
SkImageView.h
58
SkMatrix*
fMatrix
; // null or copy of caller's matrix ,,,,,
/external/skia/bench/
FPSBench.cpp
71
fMatrix
.reset();
73
fMatrix
.setScale(SkIntToScalar(3)/2, SkIntToScalar(3)/2);
80
canvas->drawBitmapMatrix(fBitmap,
fMatrix
);
85
SkMatrix
fMatrix
;
/external/skia/include/utils/
SkLayer.h
42
const SkMatrix& getMatrix() const { return
fMatrix
; }
126
SkMatrix
fMatrix
;
SkCamera.h
168
SkMatrix3D
fMatrix
;
/external/skia/src/gl/
SkGLDevice.h
68
const SkMatrix& matrix() const { return
fMatrix
; }
74
SkMatrix
fMatrix
;
/external/skia/src/core/
SkCanvas.cpp
74
const SkMatrix*
fMatrix
;
106
fMatrix
= &totalMatrix;
112
fMatrix
= &fMatrixStorage;
126
fDevice->setMatrixClip(*
fMatrix
, fClip);
157
SkMatrix*
fMatrix
; // points to either fMatrixStorage or prev MCRec
173
fMatrixStorage = *prev->
fMatrix
;
174
fMatrix
= &fMatrixStorage;
176
fMatrix
= prev->
fMatrix
;
193
fMatrix
= &fMatrixStorage
[
all
...]
SkDraw.cpp
310
SkAutoBlitterChoose blitter(*fBitmap, *
fMatrix
, paint);
555
if (!bounder_points(fBounder, mode, count, pts, paint, *
fMatrix
)) {
574
if (rec.init(mode, paint,
fMatrix
, fClip)) {
575
SkAutoBlitterChoose blitter(*fBitmap, *
fMatrix
, paint);
578
const SkMatrix* matrix =
fMatrix
;
669
paint.getRasterizer() || !
fMatrix
->rectStaysRect() ||
679
const SkMatrix& matrix = *
fMatrix
;
739
paint.getMaskFilter()->filterMask(&dstM, srcM, *
fMatrix
, NULL)) {
747
SkAutoBlitterChoose blitter(*fBitmap, *
fMatrix
, paint);
813
const SkMatrix* matrix =
fMatrix
;
[
all
...]
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