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      1 /*
      2  * Copyright (C) 2007 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 #ifndef ANDROID_LAYER_BASE_H
     18 #define ANDROID_LAYER_BASE_H
     19 
     20 #include <stdint.h>
     21 #include <sys/types.h>
     22 
     23 #include <EGL/egl.h>
     24 #include <EGL/eglext.h>
     25 #include <GLES/gl.h>
     26 
     27 #include <utils/RefBase.h>
     28 
     29 #include <ui/Region.h>
     30 #include <ui/Overlay.h>
     31 
     32 #include <surfaceflinger/ISurfaceComposerClient.h>
     33 #include <private/surfaceflinger/SharedBufferStack.h>
     34 #include <private/surfaceflinger/LayerState.h>
     35 
     36 #include <pixelflinger/pixelflinger.h>
     37 
     38 #include "Transform.h"
     39 
     40 namespace android {
     41 
     42 // ---------------------------------------------------------------------------
     43 
     44 class DisplayHardware;
     45 class Client;
     46 class GraphicBuffer;
     47 class GraphicPlane;
     48 class LayerBaseClient;
     49 class SurfaceFlinger;
     50 class Texture;
     51 
     52 // ---------------------------------------------------------------------------
     53 
     54 class LayerBase : public RefBase
     55 {
     56     static int32_t sSequence;
     57 
     58 public:
     59             LayerBase(SurfaceFlinger* flinger, DisplayID display);
     60 
     61     DisplayID           dpy;
     62     mutable bool        contentDirty;
     63             Region      visibleRegionScreen;
     64             Region      transparentRegionScreen;
     65             Region      coveredRegionScreen;
     66             int32_t     sequence;
     67 
     68             struct State {
     69                 uint32_t        w;
     70                 uint32_t        h;
     71                 uint32_t        requested_w;
     72                 uint32_t        requested_h;
     73                 uint32_t        z;
     74                 uint8_t         alpha;
     75                 uint8_t         flags;
     76                 uint8_t         reserved[2];
     77                 int32_t         sequence;   // changes when visible regions can change
     78                 uint32_t        tint;
     79                 Transform       transform;
     80                 Region          transparentRegion;
     81             };
     82 
     83             void setName(const String8& name);
     84             String8 getName() const;
     85 
     86             // modify current state
     87             bool setPosition(int32_t x, int32_t y);
     88             bool setLayer(uint32_t z);
     89             bool setSize(uint32_t w, uint32_t h);
     90             bool setAlpha(uint8_t alpha);
     91             bool setMatrix(const layer_state_t::matrix22_t& matrix);
     92             bool setTransparentRegionHint(const Region& opaque);
     93             bool setFlags(uint8_t flags, uint8_t mask);
     94 
     95             void commitTransaction();
     96             bool requestTransaction();
     97             void forceVisibilityTransaction();
     98 
     99             uint32_t getTransactionFlags(uint32_t flags);
    100             uint32_t setTransactionFlags(uint32_t flags);
    101 
    102             Rect visibleBounds() const;
    103             void drawRegion(const Region& reg) const;
    104 
    105             void invalidate();
    106 
    107     virtual sp<LayerBaseClient> getLayerBaseClient() const { return 0; }
    108 
    109     virtual const char* getTypeId() const { return "LayerBase"; }
    110 
    111     /**
    112      * draw - performs some global clipping optimizations
    113      * and calls onDraw().
    114      * Typically this method is not overridden, instead implement onDraw()
    115      * to perform the actual drawing.
    116      */
    117     virtual void draw(const Region& clip) const;
    118     virtual void drawForSreenShot() const;
    119 
    120     /**
    121      * onDraw - draws the surface.
    122      */
    123     virtual void onDraw(const Region& clip) const = 0;
    124 
    125     /**
    126      * initStates - called just after construction
    127      */
    128     virtual void initStates(uint32_t w, uint32_t h, uint32_t flags);
    129 
    130     /**
    131      * doTransaction - process the transaction. This is a good place to figure
    132      * out which attributes of the surface have changed.
    133      */
    134     virtual uint32_t doTransaction(uint32_t transactionFlags);
    135 
    136     /**
    137      * setVisibleRegion - called to set the new visible region. This gives
    138      * a chance to update the new visible region or record the fact it changed.
    139      */
    140     virtual void setVisibleRegion(const Region& visibleRegion);
    141 
    142     /**
    143      * setCoveredRegion - called when the covered region changes. The covered
    144      * region corresponds to any area of the surface that is covered
    145      * (transparently or not) by another surface.
    146      */
    147     virtual void setCoveredRegion(const Region& coveredRegion);
    148 
    149     /**
    150      * validateVisibility - cache a bunch of things
    151      */
    152     virtual void validateVisibility(const Transform& globalTransform);
    153 
    154     /**
    155      * lockPageFlip - called each time the screen is redrawn and returns whether
    156      * the visible regions need to be recomputed (this is a fairly heavy
    157      * operation, so this should be set only if needed). Typically this is used
    158      * to figure out if the content or size of a surface has changed.
    159      */
    160     virtual void lockPageFlip(bool& recomputeVisibleRegions);
    161 
    162     /**
    163      * unlockPageFlip - called each time the screen is redrawn. updates the
    164      * final dirty region wrt the planeTransform.
    165      * At this point, all visible regions, surface position and size, etc... are
    166      * correct.
    167      */
    168     virtual void unlockPageFlip(const Transform& planeTransform, Region& outDirtyRegion);
    169 
    170     /**
    171      * finishPageFlip - called after all surfaces have drawn.
    172      */
    173     virtual void finishPageFlip();
    174 
    175     /**
    176      * needsBlending - true if this surface needs blending
    177      */
    178     virtual bool needsBlending() const  { return false; }
    179 
    180     /**
    181      * needsDithering - true if this surface needs dithering
    182      */
    183     virtual bool needsDithering() const { return false; }
    184 
    185     /**
    186      * needsLinearFiltering - true if this surface needs filtering
    187      */
    188     virtual bool needsFiltering() const { return mNeedsFiltering; }
    189 
    190     /**
    191      * isSecure - true if this surface is secure, that is if it prevents
    192      * screenshots or VNC servers.
    193      */
    194     virtual bool isSecure() const       { return false; }
    195 
    196     /** Called from the main thread, when the surface is removed from the
    197      * draw list */
    198     virtual status_t ditch() { return NO_ERROR; }
    199 
    200     /** called with the state lock when the surface is removed from the
    201      *  current list */
    202     virtual void onRemoved() { };
    203 
    204     /** always call base class first */
    205     virtual void dump(String8& result, char* scratch, size_t size) const;
    206 
    207 
    208     enum { // flags for doTransaction()
    209         eVisibleRegion      = 0x00000002,
    210     };
    211 
    212 
    213     inline  const State&    drawingState() const    { return mDrawingState; }
    214     inline  const State&    currentState() const    { return mCurrentState; }
    215     inline  State&          currentState()          { return mCurrentState; }
    216 
    217     int32_t  getOrientation() const { return mOrientation; }
    218     int  tx() const             { return mLeft; }
    219     int  ty() const             { return mTop; }
    220 
    221 protected:
    222     const GraphicPlane& graphicPlane(int dpy) const;
    223           GraphicPlane& graphicPlane(int dpy);
    224 
    225           void clearWithOpenGL(const Region& clip, GLclampf r, GLclampf g,
    226                                GLclampf b, GLclampf alpha) const;
    227           void clearWithOpenGL(const Region& clip) const;
    228           void drawWithOpenGL(const Region& clip, const Texture& texture) const;
    229 
    230           // these must be called from the post/drawing thread
    231           void setBufferCrop(const Rect& crop);
    232           void setBufferTransform(uint32_t transform);
    233 
    234                 sp<SurfaceFlinger> mFlinger;
    235                 uint32_t        mFlags;
    236 
    237                 // post/drawing thread
    238                 Rect mBufferCrop;
    239                 uint32_t mBufferTransform;
    240 
    241                 // cached during validateVisibility()
    242                 bool            mNeedsFiltering;
    243                 int32_t         mOrientation;
    244                 GLfloat         mVertices[4][2];
    245                 Rect            mTransformedBounds;
    246                 int             mLeft;
    247                 int             mTop;
    248 
    249                 // these are protected by an external lock
    250                 State           mCurrentState;
    251                 State           mDrawingState;
    252     volatile    int32_t         mTransactionFlags;
    253 
    254                 // don't change, don't need a lock
    255                 bool            mPremultipliedAlpha;
    256                 String8         mName;
    257     mutable     bool            mDebug;
    258 
    259 
    260                 // atomic
    261     volatile    int32_t         mInvalidate;
    262 
    263 
    264 protected:
    265     virtual ~LayerBase();
    266 
    267 private:
    268     LayerBase(const LayerBase& rhs);
    269 };
    270 
    271 
    272 // ---------------------------------------------------------------------------
    273 
    274 class LayerBaseClient : public LayerBase
    275 {
    276 public:
    277     class Surface;
    278 
    279             LayerBaseClient(SurfaceFlinger* flinger, DisplayID display,
    280                         const sp<Client>& client);
    281     virtual ~LayerBaseClient();
    282 
    283             sp<Surface> getSurface();
    284     virtual sp<Surface> createSurface() const;
    285     virtual sp<LayerBaseClient> getLayerBaseClient() const {
    286         return const_cast<LayerBaseClient*>(this); }
    287     virtual const char* getTypeId() const { return "LayerBaseClient"; }
    288 
    289     uint32_t getIdentity() const { return mIdentity; }
    290 
    291     class Surface : public BnSurface  {
    292     public:
    293         int32_t getIdentity() const { return mIdentity; }
    294 
    295     protected:
    296         Surface(const sp<SurfaceFlinger>& flinger, int identity,
    297                 const sp<LayerBaseClient>& owner);
    298         virtual ~Surface();
    299         virtual status_t onTransact(uint32_t code, const Parcel& data,
    300                 Parcel* reply, uint32_t flags);
    301         sp<LayerBaseClient> getOwner() const;
    302 
    303     private:
    304         virtual sp<GraphicBuffer> requestBuffer(int bufferIdx,
    305                 uint32_t w, uint32_t h, uint32_t format, uint32_t usage);
    306         virtual status_t setBufferCount(int bufferCount);
    307 
    308         virtual status_t registerBuffers(const ISurface::BufferHeap& buffers);
    309         virtual void postBuffer(ssize_t offset);
    310         virtual void unregisterBuffers();
    311         virtual sp<OverlayRef> createOverlay(uint32_t w, uint32_t h,
    312                 int32_t format, int32_t orientation);
    313 
    314     protected:
    315         friend class LayerBaseClient;
    316         sp<SurfaceFlinger>  mFlinger;
    317         int32_t             mIdentity;
    318         wp<LayerBaseClient> mOwner;
    319     };
    320 
    321     friend class Surface;
    322 
    323 protected:
    324     virtual void dump(String8& result, char* scratch, size_t size) const;
    325 
    326 private:
    327     mutable Mutex mLock;
    328     mutable wp<Surface> mClientSurface;
    329     const wp<Client> mClientRef;
    330     // only read
    331     const uint32_t mIdentity;
    332     static int32_t sIdentity;
    333 };
    334 
    335 // ---------------------------------------------------------------------------
    336 
    337 }; // namespace android
    338 
    339 #endif // ANDROID_LAYER_BASE_H
    340