1 /* 2 * Copyright (C) 2007 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 #include <stdlib.h> 18 #include <stdio.h> 19 #include <stdint.h> 20 #include <unistd.h> 21 #include <fcntl.h> 22 #include <errno.h> 23 #include <math.h> 24 #include <limits.h> 25 #include <sys/types.h> 26 #include <sys/stat.h> 27 #include <sys/ioctl.h> 28 29 #include <cutils/log.h> 30 #include <cutils/properties.h> 31 32 #include <binder/IPCThreadState.h> 33 #include <binder/IServiceManager.h> 34 #include <binder/MemoryHeapBase.h> 35 36 #include <utils/String8.h> 37 #include <utils/String16.h> 38 #include <utils/StopWatch.h> 39 40 #include <ui/GraphicBufferAllocator.h> 41 #include <ui/GraphicLog.h> 42 #include <ui/PixelFormat.h> 43 44 #include <pixelflinger/pixelflinger.h> 45 #include <GLES/gl.h> 46 47 #include "clz.h" 48 #include "GLExtensions.h" 49 #include "Layer.h" 50 #include "LayerBlur.h" 51 #include "LayerBuffer.h" 52 #include "LayerDim.h" 53 #include "SurfaceFlinger.h" 54 55 #include "DisplayHardware/DisplayHardware.h" 56 57 /* ideally AID_GRAPHICS would be in a semi-public header 58 * or there would be a way to map a user/group name to its id 59 */ 60 #ifndef AID_GRAPHICS 61 #define AID_GRAPHICS 1003 62 #endif 63 64 #define DISPLAY_COUNT 1 65 66 namespace android { 67 // --------------------------------------------------------------------------- 68 69 SurfaceFlinger::SurfaceFlinger() 70 : BnSurfaceComposer(), Thread(false), 71 mTransactionFlags(0), 72 mTransactionCount(0), 73 mResizeTransationPending(false), 74 mLayersRemoved(false), 75 mBootTime(systemTime()), 76 mHardwareTest("android.permission.HARDWARE_TEST"), 77 mAccessSurfaceFlinger("android.permission.ACCESS_SURFACE_FLINGER"), 78 mReadFramebuffer("android.permission.READ_FRAME_BUFFER"), 79 mDump("android.permission.DUMP"), 80 mVisibleRegionsDirty(false), 81 mDeferReleaseConsole(false), 82 mFreezeDisplay(false), 83 mElectronBeamAnimationMode(0), 84 mFreezeCount(0), 85 mFreezeDisplayTime(0), 86 mDebugRegion(0), 87 mDebugBackground(0), 88 mDebugInSwapBuffers(0), 89 mLastSwapBufferTime(0), 90 mDebugInTransaction(0), 91 mLastTransactionTime(0), 92 mBootFinished(false), 93 mConsoleSignals(0), 94 mSecureFrameBuffer(0) 95 { 96 init(); 97 } 98 99 void SurfaceFlinger::init() 100 { 101 LOGI("SurfaceFlinger is starting"); 102 103 // debugging stuff... 104 char value[PROPERTY_VALUE_MAX]; 105 property_get("debug.sf.showupdates", value, "0"); 106 mDebugRegion = atoi(value); 107 property_get("debug.sf.showbackground", value, "0"); 108 mDebugBackground = atoi(value); 109 110 LOGI_IF(mDebugRegion, "showupdates enabled"); 111 LOGI_IF(mDebugBackground, "showbackground enabled"); 112 } 113 114 SurfaceFlinger::~SurfaceFlinger() 115 { 116 glDeleteTextures(1, &mWormholeTexName); 117 } 118 119 overlay_control_device_t* SurfaceFlinger::getOverlayEngine() const 120 { 121 return graphicPlane(0).displayHardware().getOverlayEngine(); 122 } 123 124 sp<IMemoryHeap> SurfaceFlinger::getCblk() const 125 { 126 return mServerHeap; 127 } 128 129 sp<ISurfaceComposerClient> SurfaceFlinger::createConnection() 130 { 131 sp<ISurfaceComposerClient> bclient; 132 sp<Client> client(new Client(this)); 133 status_t err = client->initCheck(); 134 if (err == NO_ERROR) { 135 bclient = client; 136 } 137 return bclient; 138 } 139 140 sp<ISurfaceComposerClient> SurfaceFlinger::createClientConnection() 141 { 142 sp<ISurfaceComposerClient> bclient; 143 sp<UserClient> client(new UserClient(this)); 144 status_t err = client->initCheck(); 145 if (err == NO_ERROR) { 146 bclient = client; 147 } 148 return bclient; 149 } 150 151 152 const GraphicPlane& SurfaceFlinger::graphicPlane(int dpy) const 153 { 154 LOGE_IF(uint32_t(dpy) >= DISPLAY_COUNT, "Invalid DisplayID %d", dpy); 155 const GraphicPlane& plane(mGraphicPlanes[dpy]); 156 return plane; 157 } 158 159 GraphicPlane& SurfaceFlinger::graphicPlane(int dpy) 160 { 161 return const_cast<GraphicPlane&>( 162 const_cast<SurfaceFlinger const *>(this)->graphicPlane(dpy)); 163 } 164 165 void SurfaceFlinger::bootFinished() 166 { 167 const nsecs_t now = systemTime(); 168 const nsecs_t duration = now - mBootTime; 169 LOGI("Boot is finished (%ld ms)", long(ns2ms(duration)) ); 170 mBootFinished = true; 171 property_set("ctl.stop", "bootanim"); 172 } 173 174 void SurfaceFlinger::onFirstRef() 175 { 176 run("SurfaceFlinger", PRIORITY_URGENT_DISPLAY); 177 178 // Wait for the main thread to be done with its initialization 179 mReadyToRunBarrier.wait(); 180 } 181 182 static inline uint16_t pack565(int r, int g, int b) { 183 return (r<<11)|(g<<5)|b; 184 } 185 186 status_t SurfaceFlinger::readyToRun() 187 { 188 LOGI( "SurfaceFlinger's main thread ready to run. " 189 "Initializing graphics H/W..."); 190 191 // we only support one display currently 192 int dpy = 0; 193 194 { 195 // initialize the main display 196 GraphicPlane& plane(graphicPlane(dpy)); 197 DisplayHardware* const hw = new DisplayHardware(this, dpy); 198 plane.setDisplayHardware(hw); 199 } 200 201 // create the shared control-block 202 mServerHeap = new MemoryHeapBase(4096, 203 MemoryHeapBase::READ_ONLY, "SurfaceFlinger read-only heap"); 204 LOGE_IF(mServerHeap==0, "can't create shared memory dealer"); 205 206 mServerCblk = static_cast<surface_flinger_cblk_t*>(mServerHeap->getBase()); 207 LOGE_IF(mServerCblk==0, "can't get to shared control block's address"); 208 209 new(mServerCblk) surface_flinger_cblk_t; 210 211 // initialize primary screen 212 // (other display should be initialized in the same manner, but 213 // asynchronously, as they could come and go. None of this is supported 214 // yet). 215 const GraphicPlane& plane(graphicPlane(dpy)); 216 const DisplayHardware& hw = plane.displayHardware(); 217 const uint32_t w = hw.getWidth(); 218 const uint32_t h = hw.getHeight(); 219 const uint32_t f = hw.getFormat(); 220 hw.makeCurrent(); 221 222 // initialize the shared control block 223 mServerCblk->connected |= 1<<dpy; 224 display_cblk_t* dcblk = mServerCblk->displays + dpy; 225 memset(dcblk, 0, sizeof(display_cblk_t)); 226 dcblk->w = plane.getWidth(); 227 dcblk->h = plane.getHeight(); 228 dcblk->format = f; 229 dcblk->orientation = ISurfaceComposer::eOrientationDefault; 230 dcblk->xdpi = hw.getDpiX(); 231 dcblk->ydpi = hw.getDpiY(); 232 dcblk->fps = hw.getRefreshRate(); 233 dcblk->density = hw.getDensity(); 234 235 // Initialize OpenGL|ES 236 glPixelStorei(GL_UNPACK_ALIGNMENT, 4); 237 glPixelStorei(GL_PACK_ALIGNMENT, 4); 238 glEnableClientState(GL_VERTEX_ARRAY); 239 glEnable(GL_SCISSOR_TEST); 240 glShadeModel(GL_FLAT); 241 glDisable(GL_DITHER); 242 glDisable(GL_CULL_FACE); 243 244 const uint16_t g0 = pack565(0x0F,0x1F,0x0F); 245 const uint16_t g1 = pack565(0x17,0x2f,0x17); 246 const uint16_t textureData[4] = { g0, g1, g1, g0 }; 247 glGenTextures(1, &mWormholeTexName); 248 glBindTexture(GL_TEXTURE_2D, mWormholeTexName); 249 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 250 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); 251 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); 252 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); 253 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 2, 2, 0, 254 GL_RGB, GL_UNSIGNED_SHORT_5_6_5, textureData); 255 256 glViewport(0, 0, w, h); 257 glMatrixMode(GL_PROJECTION); 258 glLoadIdentity(); 259 glOrthof(0, w, h, 0, 0, 1); 260 261 LayerDim::initDimmer(this, w, h); 262 263 mReadyToRunBarrier.open(); 264 265 /* 266 * We're now ready to accept clients... 267 */ 268 269 // start boot animation 270 property_set("ctl.start", "bootanim"); 271 272 return NO_ERROR; 273 } 274 275 // ---------------------------------------------------------------------------- 276 #if 0 277 #pragma mark - 278 #pragma mark Events Handler 279 #endif 280 281 void SurfaceFlinger::waitForEvent() 282 { 283 while (true) { 284 nsecs_t timeout = -1; 285 const nsecs_t freezeDisplayTimeout = ms2ns(5000); 286 if (UNLIKELY(isFrozen())) { 287 // wait 5 seconds 288 const nsecs_t now = systemTime(); 289 if (mFreezeDisplayTime == 0) { 290 mFreezeDisplayTime = now; 291 } 292 nsecs_t waitTime = freezeDisplayTimeout - (now - mFreezeDisplayTime); 293 timeout = waitTime>0 ? waitTime : 0; 294 } 295 296 sp<MessageBase> msg = mEventQueue.waitMessage(timeout); 297 298 // see if we timed out 299 if (isFrozen()) { 300 const nsecs_t now = systemTime(); 301 nsecs_t frozenTime = (now - mFreezeDisplayTime); 302 if (frozenTime >= freezeDisplayTimeout) { 303 // we timed out and are still frozen 304 LOGW("timeout expired mFreezeDisplay=%d, mFreezeCount=%d", 305 mFreezeDisplay, mFreezeCount); 306 mFreezeDisplayTime = 0; 307 mFreezeCount = 0; 308 mFreezeDisplay = false; 309 } 310 } 311 312 if (msg != 0) { 313 switch (msg->what) { 314 case MessageQueue::INVALIDATE: 315 // invalidate message, just return to the main loop 316 return; 317 } 318 } 319 } 320 } 321 322 void SurfaceFlinger::signalEvent() { 323 mEventQueue.invalidate(); 324 } 325 326 void SurfaceFlinger::signal() const { 327 // this is the IPC call 328 const_cast<SurfaceFlinger*>(this)->signalEvent(); 329 } 330 331 status_t SurfaceFlinger::postMessageAsync(const sp<MessageBase>& msg, 332 nsecs_t reltime, uint32_t flags) 333 { 334 return mEventQueue.postMessage(msg, reltime, flags); 335 } 336 337 status_t SurfaceFlinger::postMessageSync(const sp<MessageBase>& msg, 338 nsecs_t reltime, uint32_t flags) 339 { 340 status_t res = mEventQueue.postMessage(msg, reltime, flags); 341 if (res == NO_ERROR) { 342 msg->wait(); 343 } 344 return res; 345 } 346 347 // ---------------------------------------------------------------------------- 348 #if 0 349 #pragma mark - 350 #pragma mark Main loop 351 #endif 352 353 bool SurfaceFlinger::threadLoop() 354 { 355 waitForEvent(); 356 357 // check for transactions 358 if (UNLIKELY(mConsoleSignals)) { 359 handleConsoleEvents(); 360 } 361 362 if (LIKELY(mTransactionCount == 0)) { 363 // if we're in a global transaction, don't do anything. 364 const uint32_t mask = eTransactionNeeded | eTraversalNeeded; 365 uint32_t transactionFlags = getTransactionFlags(mask); 366 if (LIKELY(transactionFlags)) { 367 handleTransaction(transactionFlags); 368 } 369 } 370 371 // post surfaces (if needed) 372 handlePageFlip(); 373 374 const DisplayHardware& hw(graphicPlane(0).displayHardware()); 375 if (LIKELY(hw.canDraw() && !isFrozen())) { 376 // repaint the framebuffer (if needed) 377 378 const int index = hw.getCurrentBufferIndex(); 379 GraphicLog& logger(GraphicLog::getInstance()); 380 381 logger.log(GraphicLog::SF_REPAINT, index); 382 handleRepaint(); 383 384 // inform the h/w that we're done compositing 385 logger.log(GraphicLog::SF_COMPOSITION_COMPLETE, index); 386 hw.compositionComplete(); 387 388 // release the clients before we flip ('cause flip might block) 389 logger.log(GraphicLog::SF_UNLOCK_CLIENTS, index); 390 unlockClients(); 391 392 logger.log(GraphicLog::SF_SWAP_BUFFERS, index); 393 postFramebuffer(); 394 395 logger.log(GraphicLog::SF_REPAINT_DONE, index); 396 } else { 397 // pretend we did the post 398 unlockClients(); 399 usleep(16667); // 60 fps period 400 } 401 return true; 402 } 403 404 void SurfaceFlinger::postFramebuffer() 405 { 406 if (!mInvalidRegion.isEmpty()) { 407 const DisplayHardware& hw(graphicPlane(0).displayHardware()); 408 const nsecs_t now = systemTime(); 409 mDebugInSwapBuffers = now; 410 hw.flip(mInvalidRegion); 411 mLastSwapBufferTime = systemTime() - now; 412 mDebugInSwapBuffers = 0; 413 mInvalidRegion.clear(); 414 } 415 } 416 417 void SurfaceFlinger::handleConsoleEvents() 418 { 419 // something to do with the console 420 const DisplayHardware& hw = graphicPlane(0).displayHardware(); 421 422 int what = android_atomic_and(0, &mConsoleSignals); 423 if (what & eConsoleAcquired) { 424 hw.acquireScreen(); 425 // this is a temporary work-around, eventually this should be called 426 // by the power-manager 427 SurfaceFlinger::turnElectronBeamOn(mElectronBeamAnimationMode); 428 } 429 430 if (mDeferReleaseConsole && hw.isScreenAcquired()) { 431 // We got the release signal before the acquire signal 432 mDeferReleaseConsole = false; 433 hw.releaseScreen(); 434 } 435 436 if (what & eConsoleReleased) { 437 if (hw.isScreenAcquired()) { 438 hw.releaseScreen(); 439 } else { 440 mDeferReleaseConsole = true; 441 } 442 } 443 444 mDirtyRegion.set(hw.bounds()); 445 } 446 447 void SurfaceFlinger::handleTransaction(uint32_t transactionFlags) 448 { 449 Vector< sp<LayerBase> > ditchedLayers; 450 451 /* 452 * Perform and commit the transaction 453 */ 454 455 { // scope for the lock 456 Mutex::Autolock _l(mStateLock); 457 const nsecs_t now = systemTime(); 458 mDebugInTransaction = now; 459 handleTransactionLocked(transactionFlags, ditchedLayers); 460 mLastTransactionTime = systemTime() - now; 461 mDebugInTransaction = 0; 462 // here the transaction has been committed 463 } 464 465 /* 466 * Clean-up all layers that went away 467 * (do this without the lock held) 468 */ 469 const size_t count = ditchedLayers.size(); 470 for (size_t i=0 ; i<count ; i++) { 471 if (ditchedLayers[i] != 0) { 472 //LOGD("ditching layer %p", ditchedLayers[i].get()); 473 ditchedLayers[i]->ditch(); 474 } 475 } 476 } 477 478 void SurfaceFlinger::handleTransactionLocked( 479 uint32_t transactionFlags, Vector< sp<LayerBase> >& ditchedLayers) 480 { 481 const LayerVector& currentLayers(mCurrentState.layersSortedByZ); 482 const size_t count = currentLayers.size(); 483 484 /* 485 * Traversal of the children 486 * (perform the transaction for each of them if needed) 487 */ 488 489 const bool layersNeedTransaction = transactionFlags & eTraversalNeeded; 490 if (layersNeedTransaction) { 491 for (size_t i=0 ; i<count ; i++) { 492 const sp<LayerBase>& layer = currentLayers[i]; 493 uint32_t trFlags = layer->getTransactionFlags(eTransactionNeeded); 494 if (!trFlags) continue; 495 496 const uint32_t flags = layer->doTransaction(0); 497 if (flags & Layer::eVisibleRegion) 498 mVisibleRegionsDirty = true; 499 } 500 } 501 502 /* 503 * Perform our own transaction if needed 504 */ 505 506 if (transactionFlags & eTransactionNeeded) { 507 if (mCurrentState.orientation != mDrawingState.orientation) { 508 // the orientation has changed, recompute all visible regions 509 // and invalidate everything. 510 511 const int dpy = 0; 512 const int orientation = mCurrentState.orientation; 513 const uint32_t type = mCurrentState.orientationType; 514 GraphicPlane& plane(graphicPlane(dpy)); 515 plane.setOrientation(orientation); 516 517 // update the shared control block 518 const DisplayHardware& hw(plane.displayHardware()); 519 volatile display_cblk_t* dcblk = mServerCblk->displays + dpy; 520 dcblk->orientation = orientation; 521 dcblk->w = plane.getWidth(); 522 dcblk->h = plane.getHeight(); 523 524 mVisibleRegionsDirty = true; 525 mDirtyRegion.set(hw.bounds()); 526 } 527 528 if (mCurrentState.freezeDisplay != mDrawingState.freezeDisplay) { 529 // freezing or unfreezing the display -> trigger animation if needed 530 mFreezeDisplay = mCurrentState.freezeDisplay; 531 if (mFreezeDisplay) 532 mFreezeDisplayTime = 0; 533 } 534 535 if (currentLayers.size() > mDrawingState.layersSortedByZ.size()) { 536 // layers have been added 537 mVisibleRegionsDirty = true; 538 } 539 540 // some layers might have been removed, so 541 // we need to update the regions they're exposing. 542 if (mLayersRemoved) { 543 mLayersRemoved = false; 544 mVisibleRegionsDirty = true; 545 const LayerVector& previousLayers(mDrawingState.layersSortedByZ); 546 const size_t count = previousLayers.size(); 547 for (size_t i=0 ; i<count ; i++) { 548 const sp<LayerBase>& layer(previousLayers[i]); 549 if (currentLayers.indexOf( layer ) < 0) { 550 // this layer is not visible anymore 551 ditchedLayers.add(layer); 552 mDirtyRegionRemovedLayer.orSelf(layer->visibleRegionScreen); 553 } 554 } 555 } 556 } 557 558 commitTransaction(); 559 } 560 561 sp<FreezeLock> SurfaceFlinger::getFreezeLock() const 562 { 563 return new FreezeLock(const_cast<SurfaceFlinger *>(this)); 564 } 565 566 void SurfaceFlinger::computeVisibleRegions( 567 LayerVector& currentLayers, Region& dirtyRegion, Region& opaqueRegion) 568 { 569 const GraphicPlane& plane(graphicPlane(0)); 570 const Transform& planeTransform(plane.transform()); 571 const DisplayHardware& hw(plane.displayHardware()); 572 const Region screenRegion(hw.bounds()); 573 574 Region aboveOpaqueLayers; 575 Region aboveCoveredLayers; 576 Region dirty; 577 578 bool secureFrameBuffer = false; 579 580 size_t i = currentLayers.size(); 581 while (i--) { 582 const sp<LayerBase>& layer = currentLayers[i]; 583 layer->validateVisibility(planeTransform); 584 585 // start with the whole surface at its current location 586 const Layer::State& s(layer->drawingState()); 587 588 /* 589 * opaqueRegion: area of a surface that is fully opaque. 590 */ 591 Region opaqueRegion; 592 593 /* 594 * visibleRegion: area of a surface that is visible on screen 595 * and not fully transparent. This is essentially the layer's 596 * footprint minus the opaque regions above it. 597 * Areas covered by a translucent surface are considered visible. 598 */ 599 Region visibleRegion; 600 601 /* 602 * coveredRegion: area of a surface that is covered by all 603 * visible regions above it (which includes the translucent areas). 604 */ 605 Region coveredRegion; 606 607 608 // handle hidden surfaces by setting the visible region to empty 609 if (LIKELY(!(s.flags & ISurfaceComposer::eLayerHidden) && s.alpha)) { 610 const bool translucent = layer->needsBlending(); 611 const Rect bounds(layer->visibleBounds()); 612 visibleRegion.set(bounds); 613 visibleRegion.andSelf(screenRegion); 614 if (!visibleRegion.isEmpty()) { 615 // Remove the transparent area from the visible region 616 if (translucent) { 617 visibleRegion.subtractSelf(layer->transparentRegionScreen); 618 } 619 620 // compute the opaque region 621 const int32_t layerOrientation = layer->getOrientation(); 622 if (s.alpha==255 && !translucent && 623 ((layerOrientation & Transform::ROT_INVALID) == false)) { 624 // the opaque region is the layer's footprint 625 opaqueRegion = visibleRegion; 626 } 627 } 628 } 629 630 // Clip the covered region to the visible region 631 coveredRegion = aboveCoveredLayers.intersect(visibleRegion); 632 633 // Update aboveCoveredLayers for next (lower) layer 634 aboveCoveredLayers.orSelf(visibleRegion); 635 636 // subtract the opaque region covered by the layers above us 637 visibleRegion.subtractSelf(aboveOpaqueLayers); 638 639 // compute this layer's dirty region 640 if (layer->contentDirty) { 641 // we need to invalidate the whole region 642 dirty = visibleRegion; 643 // as well, as the old visible region 644 dirty.orSelf(layer->visibleRegionScreen); 645 layer->contentDirty = false; 646 } else { 647 /* compute the exposed region: 648 * the exposed region consists of two components: 649 * 1) what's VISIBLE now and was COVERED before 650 * 2) what's EXPOSED now less what was EXPOSED before 651 * 652 * note that (1) is conservative, we start with the whole 653 * visible region but only keep what used to be covered by 654 * something -- which mean it may have been exposed. 655 * 656 * (2) handles areas that were not covered by anything but got 657 * exposed because of a resize. 658 */ 659 const Region newExposed = visibleRegion - coveredRegion; 660 const Region oldVisibleRegion = layer->visibleRegionScreen; 661 const Region oldCoveredRegion = layer->coveredRegionScreen; 662 const Region oldExposed = oldVisibleRegion - oldCoveredRegion; 663 dirty = (visibleRegion&oldCoveredRegion) | (newExposed-oldExposed); 664 } 665 dirty.subtractSelf(aboveOpaqueLayers); 666 667 // accumulate to the screen dirty region 668 dirtyRegion.orSelf(dirty); 669 670 // Update aboveOpaqueLayers for next (lower) layer 671 aboveOpaqueLayers.orSelf(opaqueRegion); 672 673 // Store the visible region is screen space 674 layer->setVisibleRegion(visibleRegion); 675 layer->setCoveredRegion(coveredRegion); 676 677 // If a secure layer is partially visible, lock-down the screen! 678 if (layer->isSecure() && !visibleRegion.isEmpty()) { 679 secureFrameBuffer = true; 680 } 681 } 682 683 // invalidate the areas where a layer was removed 684 dirtyRegion.orSelf(mDirtyRegionRemovedLayer); 685 mDirtyRegionRemovedLayer.clear(); 686 687 mSecureFrameBuffer = secureFrameBuffer; 688 opaqueRegion = aboveOpaqueLayers; 689 } 690 691 692 void SurfaceFlinger::commitTransaction() 693 { 694 mDrawingState = mCurrentState; 695 mResizeTransationPending = false; 696 mTransactionCV.broadcast(); 697 } 698 699 void SurfaceFlinger::handlePageFlip() 700 { 701 bool visibleRegions = mVisibleRegionsDirty; 702 LayerVector& currentLayers = const_cast<LayerVector&>( 703 mDrawingState.layersSortedByZ); 704 visibleRegions |= lockPageFlip(currentLayers); 705 706 const DisplayHardware& hw = graphicPlane(0).displayHardware(); 707 const Region screenRegion(hw.bounds()); 708 if (visibleRegions) { 709 Region opaqueRegion; 710 computeVisibleRegions(currentLayers, mDirtyRegion, opaqueRegion); 711 712 /* 713 * rebuild the visible layer list 714 */ 715 mVisibleLayersSortedByZ.clear(); 716 const LayerVector& currentLayers(mDrawingState.layersSortedByZ); 717 size_t count = currentLayers.size(); 718 mVisibleLayersSortedByZ.setCapacity(count); 719 for (size_t i=0 ; i<count ; i++) { 720 if (!currentLayers[i]->visibleRegionScreen.isEmpty()) 721 mVisibleLayersSortedByZ.add(currentLayers[i]); 722 } 723 724 mWormholeRegion = screenRegion.subtract(opaqueRegion); 725 mVisibleRegionsDirty = false; 726 } 727 728 unlockPageFlip(currentLayers); 729 mDirtyRegion.andSelf(screenRegion); 730 } 731 732 bool SurfaceFlinger::lockPageFlip(const LayerVector& currentLayers) 733 { 734 bool recomputeVisibleRegions = false; 735 size_t count = currentLayers.size(); 736 sp<LayerBase> const* layers = currentLayers.array(); 737 for (size_t i=0 ; i<count ; i++) { 738 const sp<LayerBase>& layer(layers[i]); 739 layer->lockPageFlip(recomputeVisibleRegions); 740 } 741 return recomputeVisibleRegions; 742 } 743 744 void SurfaceFlinger::unlockPageFlip(const LayerVector& currentLayers) 745 { 746 const GraphicPlane& plane(graphicPlane(0)); 747 const Transform& planeTransform(plane.transform()); 748 size_t count = currentLayers.size(); 749 sp<LayerBase> const* layers = currentLayers.array(); 750 for (size_t i=0 ; i<count ; i++) { 751 const sp<LayerBase>& layer(layers[i]); 752 layer->unlockPageFlip(planeTransform, mDirtyRegion); 753 } 754 } 755 756 757 void SurfaceFlinger::handleRepaint() 758 { 759 // compute the invalid region 760 mInvalidRegion.orSelf(mDirtyRegion); 761 if (mInvalidRegion.isEmpty()) { 762 // nothing to do 763 return; 764 } 765 766 if (UNLIKELY(mDebugRegion)) { 767 debugFlashRegions(); 768 } 769 770 // set the frame buffer 771 const DisplayHardware& hw(graphicPlane(0).displayHardware()); 772 glMatrixMode(GL_MODELVIEW); 773 glLoadIdentity(); 774 775 uint32_t flags = hw.getFlags(); 776 if ((flags & DisplayHardware::SWAP_RECTANGLE) || 777 (flags & DisplayHardware::BUFFER_PRESERVED)) 778 { 779 // we can redraw only what's dirty, but since SWAP_RECTANGLE only 780 // takes a rectangle, we must make sure to update that whole 781 // rectangle in that case 782 if (flags & DisplayHardware::SWAP_RECTANGLE) { 783 // TODO: we really should be able to pass a region to 784 // SWAP_RECTANGLE so that we don't have to redraw all this. 785 mDirtyRegion.set(mInvalidRegion.bounds()); 786 } else { 787 // in the BUFFER_PRESERVED case, obviously, we can update only 788 // what's needed and nothing more. 789 // NOTE: this is NOT a common case, as preserving the backbuffer 790 // is costly and usually involves copying the whole update back. 791 } 792 } else { 793 if (flags & DisplayHardware::PARTIAL_UPDATES) { 794 // We need to redraw the rectangle that will be updated 795 // (pushed to the framebuffer). 796 // This is needed because PARTIAL_UPDATES only takes one 797 // rectangle instead of a region (see DisplayHardware::flip()) 798 mDirtyRegion.set(mInvalidRegion.bounds()); 799 } else { 800 // we need to redraw everything (the whole screen) 801 mDirtyRegion.set(hw.bounds()); 802 mInvalidRegion = mDirtyRegion; 803 } 804 } 805 806 // compose all surfaces 807 composeSurfaces(mDirtyRegion); 808 809 // clear the dirty regions 810 mDirtyRegion.clear(); 811 } 812 813 void SurfaceFlinger::composeSurfaces(const Region& dirty) 814 { 815 if (UNLIKELY(!mWormholeRegion.isEmpty())) { 816 // should never happen unless the window manager has a bug 817 // draw something... 818 drawWormhole(); 819 } 820 const Vector< sp<LayerBase> >& layers(mVisibleLayersSortedByZ); 821 const size_t count = layers.size(); 822 for (size_t i=0 ; i<count ; ++i) { 823 const sp<LayerBase>& layer(layers[i]); 824 const Region clip(dirty.intersect(layer->visibleRegionScreen)); 825 if (!clip.isEmpty()) { 826 layer->draw(clip); 827 } 828 } 829 } 830 831 void SurfaceFlinger::unlockClients() 832 { 833 const LayerVector& drawingLayers(mDrawingState.layersSortedByZ); 834 const size_t count = drawingLayers.size(); 835 sp<LayerBase> const* const layers = drawingLayers.array(); 836 for (size_t i=0 ; i<count ; ++i) { 837 const sp<LayerBase>& layer = layers[i]; 838 layer->finishPageFlip(); 839 } 840 } 841 842 void SurfaceFlinger::debugFlashRegions() 843 { 844 const DisplayHardware& hw(graphicPlane(0).displayHardware()); 845 const uint32_t flags = hw.getFlags(); 846 847 if (!((flags & DisplayHardware::SWAP_RECTANGLE) || 848 (flags & DisplayHardware::BUFFER_PRESERVED))) { 849 const Region repaint((flags & DisplayHardware::PARTIAL_UPDATES) ? 850 mDirtyRegion.bounds() : hw.bounds()); 851 composeSurfaces(repaint); 852 } 853 854 TextureManager::deactivateTextures(); 855 856 glDisable(GL_BLEND); 857 glDisable(GL_DITHER); 858 glDisable(GL_SCISSOR_TEST); 859 860 static int toggle = 0; 861 toggle = 1 - toggle; 862 if (toggle) { 863 glColor4f(1, 0, 1, 1); 864 } else { 865 glColor4f(1, 1, 0, 1); 866 } 867 868 Region::const_iterator it = mDirtyRegion.begin(); 869 Region::const_iterator const end = mDirtyRegion.end(); 870 while (it != end) { 871 const Rect& r = *it++; 872 GLfloat vertices[][2] = { 873 { r.left, r.top }, 874 { r.left, r.bottom }, 875 { r.right, r.bottom }, 876 { r.right, r.top } 877 }; 878 glVertexPointer(2, GL_FLOAT, 0, vertices); 879 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 880 } 881 882 if (mInvalidRegion.isEmpty()) { 883 mDirtyRegion.dump("mDirtyRegion"); 884 mInvalidRegion.dump("mInvalidRegion"); 885 } 886 hw.flip(mInvalidRegion); 887 888 if (mDebugRegion > 1) 889 usleep(mDebugRegion * 1000); 890 891 glEnable(GL_SCISSOR_TEST); 892 //mDirtyRegion.dump("mDirtyRegion"); 893 } 894 895 void SurfaceFlinger::drawWormhole() const 896 { 897 const Region region(mWormholeRegion.intersect(mDirtyRegion)); 898 if (region.isEmpty()) 899 return; 900 901 const DisplayHardware& hw(graphicPlane(0).displayHardware()); 902 const int32_t width = hw.getWidth(); 903 const int32_t height = hw.getHeight(); 904 905 glDisable(GL_BLEND); 906 glDisable(GL_DITHER); 907 908 if (LIKELY(!mDebugBackground)) { 909 glClearColor(0,0,0,0); 910 Region::const_iterator it = region.begin(); 911 Region::const_iterator const end = region.end(); 912 while (it != end) { 913 const Rect& r = *it++; 914 const GLint sy = height - (r.top + r.height()); 915 glScissor(r.left, sy, r.width(), r.height()); 916 glClear(GL_COLOR_BUFFER_BIT); 917 } 918 } else { 919 const GLshort vertices[][2] = { { 0, 0 }, { width, 0 }, 920 { width, height }, { 0, height } }; 921 const GLshort tcoords[][2] = { { 0, 0 }, { 1, 0 }, { 1, 1 }, { 0, 1 } }; 922 glVertexPointer(2, GL_SHORT, 0, vertices); 923 glTexCoordPointer(2, GL_SHORT, 0, tcoords); 924 glEnableClientState(GL_TEXTURE_COORD_ARRAY); 925 #if defined(GL_OES_EGL_image_external) 926 if (GLExtensions::getInstance().haveTextureExternal()) { 927 glDisable(GL_TEXTURE_EXTERNAL_OES); 928 } 929 #endif 930 glEnable(GL_TEXTURE_2D); 931 glBindTexture(GL_TEXTURE_2D, mWormholeTexName); 932 glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 933 glMatrixMode(GL_TEXTURE); 934 glLoadIdentity(); 935 glScalef(width*(1.0f/32.0f), height*(1.0f/32.0f), 1); 936 Region::const_iterator it = region.begin(); 937 Region::const_iterator const end = region.end(); 938 while (it != end) { 939 const Rect& r = *it++; 940 const GLint sy = height - (r.top + r.height()); 941 glScissor(r.left, sy, r.width(), r.height()); 942 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 943 } 944 glDisableClientState(GL_TEXTURE_COORD_ARRAY); 945 } 946 } 947 948 void SurfaceFlinger::debugShowFPS() const 949 { 950 static int mFrameCount; 951 static int mLastFrameCount = 0; 952 static nsecs_t mLastFpsTime = 0; 953 static float mFps = 0; 954 mFrameCount++; 955 nsecs_t now = systemTime(); 956 nsecs_t diff = now - mLastFpsTime; 957 if (diff > ms2ns(250)) { 958 mFps = ((mFrameCount - mLastFrameCount) * float(s2ns(1))) / diff; 959 mLastFpsTime = now; 960 mLastFrameCount = mFrameCount; 961 } 962 // XXX: mFPS has the value we want 963 } 964 965 status_t SurfaceFlinger::addLayer(const sp<LayerBase>& layer) 966 { 967 Mutex::Autolock _l(mStateLock); 968 addLayer_l(layer); 969 setTransactionFlags(eTransactionNeeded|eTraversalNeeded); 970 return NO_ERROR; 971 } 972 973 status_t SurfaceFlinger::addLayer_l(const sp<LayerBase>& layer) 974 { 975 ssize_t i = mCurrentState.layersSortedByZ.add(layer); 976 return (i < 0) ? status_t(i) : status_t(NO_ERROR); 977 } 978 979 ssize_t SurfaceFlinger::addClientLayer(const sp<Client>& client, 980 const sp<LayerBaseClient>& lbc) 981 { 982 Mutex::Autolock _l(mStateLock); 983 984 // attach this layer to the client 985 ssize_t name = client->attachLayer(lbc); 986 987 // add this layer to the current state list 988 addLayer_l(lbc); 989 990 return name; 991 } 992 993 status_t SurfaceFlinger::removeLayer(const sp<LayerBase>& layer) 994 { 995 Mutex::Autolock _l(mStateLock); 996 status_t err = purgatorizeLayer_l(layer); 997 if (err == NO_ERROR) 998 setTransactionFlags(eTransactionNeeded); 999 return err; 1000 } 1001 1002 status_t SurfaceFlinger::removeLayer_l(const sp<LayerBase>& layerBase) 1003 { 1004 sp<LayerBaseClient> lbc(layerBase->getLayerBaseClient()); 1005 if (lbc != 0) { 1006 mLayerMap.removeItem( lbc->getSurface()->asBinder() ); 1007 } 1008 ssize_t index = mCurrentState.layersSortedByZ.remove(layerBase); 1009 if (index >= 0) { 1010 mLayersRemoved = true; 1011 return NO_ERROR; 1012 } 1013 return status_t(index); 1014 } 1015 1016 status_t SurfaceFlinger::purgatorizeLayer_l(const sp<LayerBase>& layerBase) 1017 { 1018 // remove the layer from the main list (through a transaction). 1019 ssize_t err = removeLayer_l(layerBase); 1020 1021 layerBase->onRemoved(); 1022 1023 // it's possible that we don't find a layer, because it might 1024 // have been destroyed already -- this is not technically an error 1025 // from the user because there is a race between Client::destroySurface(), 1026 // ~Client() and ~ISurface(). 1027 return (err == NAME_NOT_FOUND) ? status_t(NO_ERROR) : err; 1028 } 1029 1030 status_t SurfaceFlinger::invalidateLayerVisibility(const sp<LayerBase>& layer) 1031 { 1032 layer->forceVisibilityTransaction(); 1033 setTransactionFlags(eTraversalNeeded); 1034 return NO_ERROR; 1035 } 1036 1037 uint32_t SurfaceFlinger::getTransactionFlags(uint32_t flags) 1038 { 1039 return android_atomic_and(~flags, &mTransactionFlags) & flags; 1040 } 1041 1042 uint32_t SurfaceFlinger::setTransactionFlags(uint32_t flags) 1043 { 1044 uint32_t old = android_atomic_or(flags, &mTransactionFlags); 1045 if ((old & flags)==0) { // wake the server up 1046 signalEvent(); 1047 } 1048 return old; 1049 } 1050 1051 void SurfaceFlinger::openGlobalTransaction() 1052 { 1053 android_atomic_inc(&mTransactionCount); 1054 } 1055 1056 void SurfaceFlinger::closeGlobalTransaction() 1057 { 1058 if (android_atomic_dec(&mTransactionCount) == 1) { 1059 signalEvent(); 1060 1061 // if there is a transaction with a resize, wait for it to 1062 // take effect before returning. 1063 Mutex::Autolock _l(mStateLock); 1064 while (mResizeTransationPending) { 1065 status_t err = mTransactionCV.waitRelative(mStateLock, s2ns(5)); 1066 if (CC_UNLIKELY(err != NO_ERROR)) { 1067 // just in case something goes wrong in SF, return to the 1068 // called after a few seconds. 1069 LOGW_IF(err == TIMED_OUT, "closeGlobalTransaction timed out!"); 1070 mResizeTransationPending = false; 1071 break; 1072 } 1073 } 1074 } 1075 } 1076 1077 status_t SurfaceFlinger::freezeDisplay(DisplayID dpy, uint32_t flags) 1078 { 1079 if (UNLIKELY(uint32_t(dpy) >= DISPLAY_COUNT)) 1080 return BAD_VALUE; 1081 1082 Mutex::Autolock _l(mStateLock); 1083 mCurrentState.freezeDisplay = 1; 1084 setTransactionFlags(eTransactionNeeded); 1085 1086 // flags is intended to communicate some sort of animation behavior 1087 // (for instance fading) 1088 return NO_ERROR; 1089 } 1090 1091 status_t SurfaceFlinger::unfreezeDisplay(DisplayID dpy, uint32_t flags) 1092 { 1093 if (UNLIKELY(uint32_t(dpy) >= DISPLAY_COUNT)) 1094 return BAD_VALUE; 1095 1096 Mutex::Autolock _l(mStateLock); 1097 mCurrentState.freezeDisplay = 0; 1098 setTransactionFlags(eTransactionNeeded); 1099 1100 // flags is intended to communicate some sort of animation behavior 1101 // (for instance fading) 1102 return NO_ERROR; 1103 } 1104 1105 int SurfaceFlinger::setOrientation(DisplayID dpy, 1106 int orientation, uint32_t flags) 1107 { 1108 if (UNLIKELY(uint32_t(dpy) >= DISPLAY_COUNT)) 1109 return BAD_VALUE; 1110 1111 Mutex::Autolock _l(mStateLock); 1112 if (mCurrentState.orientation != orientation) { 1113 if (uint32_t(orientation)<=eOrientation270 || orientation==42) { 1114 mCurrentState.orientationType = flags; 1115 mCurrentState.orientation = orientation; 1116 setTransactionFlags(eTransactionNeeded); 1117 mTransactionCV.wait(mStateLock); 1118 } else { 1119 orientation = BAD_VALUE; 1120 } 1121 } 1122 return orientation; 1123 } 1124 1125 sp<ISurface> SurfaceFlinger::createSurface(const sp<Client>& client, int pid, 1126 const String8& name, ISurfaceComposerClient::surface_data_t* params, 1127 DisplayID d, uint32_t w, uint32_t h, PixelFormat format, 1128 uint32_t flags) 1129 { 1130 sp<LayerBaseClient> layer; 1131 sp<LayerBaseClient::Surface> surfaceHandle; 1132 1133 if (int32_t(w|h) < 0) { 1134 LOGE("createSurface() failed, w or h is negative (w=%d, h=%d)", 1135 int(w), int(h)); 1136 return surfaceHandle; 1137 } 1138 1139 //LOGD("createSurface for pid %d (%d x %d)", pid, w, h); 1140 sp<Layer> normalLayer; 1141 switch (flags & eFXSurfaceMask) { 1142 case eFXSurfaceNormal: 1143 if (UNLIKELY(flags & ePushBuffers)) { 1144 layer = createPushBuffersSurface(client, d, w, h, flags); 1145 } else { 1146 normalLayer = createNormalSurface(client, d, w, h, flags, format); 1147 layer = normalLayer; 1148 } 1149 break; 1150 case eFXSurfaceBlur: 1151 layer = createBlurSurface(client, d, w, h, flags); 1152 break; 1153 case eFXSurfaceDim: 1154 layer = createDimSurface(client, d, w, h, flags); 1155 break; 1156 } 1157 1158 if (layer != 0) { 1159 layer->initStates(w, h, flags); 1160 layer->setName(name); 1161 ssize_t token = addClientLayer(client, layer); 1162 1163 surfaceHandle = layer->getSurface(); 1164 if (surfaceHandle != 0) { 1165 params->token = token; 1166 params->identity = surfaceHandle->getIdentity(); 1167 params->width = w; 1168 params->height = h; 1169 params->format = format; 1170 if (normalLayer != 0) { 1171 Mutex::Autolock _l(mStateLock); 1172 mLayerMap.add(surfaceHandle->asBinder(), normalLayer); 1173 } 1174 } 1175 1176 setTransactionFlags(eTransactionNeeded); 1177 } 1178 1179 return surfaceHandle; 1180 } 1181 1182 sp<Layer> SurfaceFlinger::createNormalSurface( 1183 const sp<Client>& client, DisplayID display, 1184 uint32_t w, uint32_t h, uint32_t flags, 1185 PixelFormat& format) 1186 { 1187 // initialize the surfaces 1188 switch (format) { // TODO: take h/w into account 1189 case PIXEL_FORMAT_TRANSPARENT: 1190 case PIXEL_FORMAT_TRANSLUCENT: 1191 format = PIXEL_FORMAT_RGBA_8888; 1192 break; 1193 case PIXEL_FORMAT_OPAQUE: 1194 #ifdef NO_RGBX_8888 1195 format = PIXEL_FORMAT_RGB_565; 1196 #else 1197 format = PIXEL_FORMAT_RGBX_8888; 1198 #endif 1199 break; 1200 } 1201 1202 #ifdef NO_RGBX_8888 1203 if (format == PIXEL_FORMAT_RGBX_8888) 1204 format = PIXEL_FORMAT_RGBA_8888; 1205 #endif 1206 1207 sp<Layer> layer = new Layer(this, display, client); 1208 status_t err = layer->setBuffers(w, h, format, flags); 1209 if (LIKELY(err != NO_ERROR)) { 1210 LOGE("createNormalSurfaceLocked() failed (%s)", strerror(-err)); 1211 layer.clear(); 1212 } 1213 return layer; 1214 } 1215 1216 sp<LayerBlur> SurfaceFlinger::createBlurSurface( 1217 const sp<Client>& client, DisplayID display, 1218 uint32_t w, uint32_t h, uint32_t flags) 1219 { 1220 sp<LayerBlur> layer = new LayerBlur(this, display, client); 1221 layer->initStates(w, h, flags); 1222 return layer; 1223 } 1224 1225 sp<LayerDim> SurfaceFlinger::createDimSurface( 1226 const sp<Client>& client, DisplayID display, 1227 uint32_t w, uint32_t h, uint32_t flags) 1228 { 1229 sp<LayerDim> layer = new LayerDim(this, display, client); 1230 layer->initStates(w, h, flags); 1231 return layer; 1232 } 1233 1234 sp<LayerBuffer> SurfaceFlinger::createPushBuffersSurface( 1235 const sp<Client>& client, DisplayID display, 1236 uint32_t w, uint32_t h, uint32_t flags) 1237 { 1238 sp<LayerBuffer> layer = new LayerBuffer(this, display, client); 1239 layer->initStates(w, h, flags); 1240 return layer; 1241 } 1242 1243 status_t SurfaceFlinger::removeSurface(const sp<Client>& client, SurfaceID sid) 1244 { 1245 /* 1246 * called by the window manager, when a surface should be marked for 1247 * destruction. 1248 * 1249 * The surface is removed from the current and drawing lists, but placed 1250 * in the purgatory queue, so it's not destroyed right-away (we need 1251 * to wait for all client's references to go away first). 1252 */ 1253 1254 status_t err = NAME_NOT_FOUND; 1255 Mutex::Autolock _l(mStateLock); 1256 sp<LayerBaseClient> layer = client->getLayerUser(sid); 1257 if (layer != 0) { 1258 err = purgatorizeLayer_l(layer); 1259 if (err == NO_ERROR) { 1260 setTransactionFlags(eTransactionNeeded); 1261 } 1262 } 1263 return err; 1264 } 1265 1266 status_t SurfaceFlinger::destroySurface(const sp<LayerBaseClient>& layer) 1267 { 1268 // called by ~ISurface() when all references are gone 1269 1270 class MessageDestroySurface : public MessageBase { 1271 SurfaceFlinger* flinger; 1272 sp<LayerBaseClient> layer; 1273 public: 1274 MessageDestroySurface( 1275 SurfaceFlinger* flinger, const sp<LayerBaseClient>& layer) 1276 : flinger(flinger), layer(layer) { } 1277 virtual bool handler() { 1278 sp<LayerBaseClient> l(layer); 1279 layer.clear(); // clear it outside of the lock; 1280 Mutex::Autolock _l(flinger->mStateLock); 1281 /* 1282 * remove the layer from the current list -- chances are that it's 1283 * not in the list anyway, because it should have been removed 1284 * already upon request of the client (eg: window manager). 1285 * However, a buggy client could have not done that. 1286 * Since we know we don't have any more clients, we don't need 1287 * to use the purgatory. 1288 */ 1289 status_t err = flinger->removeLayer_l(l); 1290 LOGE_IF(err<0 && err != NAME_NOT_FOUND, 1291 "error removing layer=%p (%s)", l.get(), strerror(-err)); 1292 return true; 1293 } 1294 }; 1295 1296 postMessageAsync( new MessageDestroySurface(this, layer) ); 1297 return NO_ERROR; 1298 } 1299 1300 status_t SurfaceFlinger::setClientState( 1301 const sp<Client>& client, 1302 int32_t count, 1303 const layer_state_t* states) 1304 { 1305 Mutex::Autolock _l(mStateLock); 1306 uint32_t flags = 0; 1307 for (int i=0 ; i<count ; i++) { 1308 const layer_state_t& s(states[i]); 1309 sp<LayerBaseClient> layer(client->getLayerUser(s.surface)); 1310 if (layer != 0) { 1311 const uint32_t what = s.what; 1312 if (what & ePositionChanged) { 1313 if (layer->setPosition(s.x, s.y)) 1314 flags |= eTraversalNeeded; 1315 } 1316 if (what & eLayerChanged) { 1317 ssize_t idx = mCurrentState.layersSortedByZ.indexOf(layer); 1318 if (layer->setLayer(s.z)) { 1319 mCurrentState.layersSortedByZ.removeAt(idx); 1320 mCurrentState.layersSortedByZ.add(layer); 1321 // we need traversal (state changed) 1322 // AND transaction (list changed) 1323 flags |= eTransactionNeeded|eTraversalNeeded; 1324 } 1325 } 1326 if (what & eSizeChanged) { 1327 if (layer->setSize(s.w, s.h)) { 1328 flags |= eTraversalNeeded; 1329 mResizeTransationPending = true; 1330 } 1331 } 1332 if (what & eAlphaChanged) { 1333 if (layer->setAlpha(uint8_t(255.0f*s.alpha+0.5f))) 1334 flags |= eTraversalNeeded; 1335 } 1336 if (what & eMatrixChanged) { 1337 if (layer->setMatrix(s.matrix)) 1338 flags |= eTraversalNeeded; 1339 } 1340 if (what & eTransparentRegionChanged) { 1341 if (layer->setTransparentRegionHint(s.transparentRegion)) 1342 flags |= eTraversalNeeded; 1343 } 1344 if (what & eVisibilityChanged) { 1345 if (layer->setFlags(s.flags, s.mask)) 1346 flags |= eTraversalNeeded; 1347 } 1348 } 1349 } 1350 if (flags) { 1351 setTransactionFlags(flags); 1352 } 1353 return NO_ERROR; 1354 } 1355 1356 void SurfaceFlinger::screenReleased(int dpy) 1357 { 1358 // this may be called by a signal handler, we can't do too much in here 1359 android_atomic_or(eConsoleReleased, &mConsoleSignals); 1360 signalEvent(); 1361 } 1362 1363 void SurfaceFlinger::screenAcquired(int dpy) 1364 { 1365 // this may be called by a signal handler, we can't do too much in here 1366 android_atomic_or(eConsoleAcquired, &mConsoleSignals); 1367 signalEvent(); 1368 } 1369 1370 status_t SurfaceFlinger::dump(int fd, const Vector<String16>& args) 1371 { 1372 const size_t SIZE = 1024; 1373 char buffer[SIZE]; 1374 String8 result; 1375 if (!mDump.checkCalling()) { 1376 snprintf(buffer, SIZE, "Permission Denial: " 1377 "can't dump SurfaceFlinger from pid=%d, uid=%d\n", 1378 IPCThreadState::self()->getCallingPid(), 1379 IPCThreadState::self()->getCallingUid()); 1380 result.append(buffer); 1381 } else { 1382 1383 // figure out if we're stuck somewhere 1384 const nsecs_t now = systemTime(); 1385 const nsecs_t inSwapBuffers(mDebugInSwapBuffers); 1386 const nsecs_t inTransaction(mDebugInTransaction); 1387 nsecs_t inSwapBuffersDuration = (inSwapBuffers) ? now-inSwapBuffers : 0; 1388 nsecs_t inTransactionDuration = (inTransaction) ? now-inTransaction : 0; 1389 1390 // Try to get the main lock, but don't insist if we can't 1391 // (this would indicate SF is stuck, but we want to be able to 1392 // print something in dumpsys). 1393 int retry = 3; 1394 while (mStateLock.tryLock()<0 && --retry>=0) { 1395 usleep(1000000); 1396 } 1397 const bool locked(retry >= 0); 1398 if (!locked) { 1399 snprintf(buffer, SIZE, 1400 "SurfaceFlinger appears to be unresponsive, " 1401 "dumping anyways (no locks held)\n"); 1402 result.append(buffer); 1403 } 1404 1405 const LayerVector& currentLayers = mCurrentState.layersSortedByZ; 1406 const size_t count = currentLayers.size(); 1407 for (size_t i=0 ; i<count ; i++) { 1408 const sp<LayerBase>& layer(currentLayers[i]); 1409 layer->dump(result, buffer, SIZE); 1410 const Layer::State& s(layer->drawingState()); 1411 s.transparentRegion.dump(result, "transparentRegion"); 1412 layer->transparentRegionScreen.dump(result, "transparentRegionScreen"); 1413 layer->visibleRegionScreen.dump(result, "visibleRegionScreen"); 1414 } 1415 1416 mWormholeRegion.dump(result, "WormholeRegion"); 1417 const DisplayHardware& hw(graphicPlane(0).displayHardware()); 1418 snprintf(buffer, SIZE, 1419 " display frozen: %s, freezeCount=%d, orientation=%d, canDraw=%d\n", 1420 mFreezeDisplay?"yes":"no", mFreezeCount, 1421 mCurrentState.orientation, hw.canDraw()); 1422 result.append(buffer); 1423 snprintf(buffer, SIZE, 1424 " last eglSwapBuffers() time: %f us\n" 1425 " last transaction time : %f us\n", 1426 mLastSwapBufferTime/1000.0, mLastTransactionTime/1000.0); 1427 result.append(buffer); 1428 1429 if (inSwapBuffersDuration || !locked) { 1430 snprintf(buffer, SIZE, " eglSwapBuffers time: %f us\n", 1431 inSwapBuffersDuration/1000.0); 1432 result.append(buffer); 1433 } 1434 1435 if (inTransactionDuration || !locked) { 1436 snprintf(buffer, SIZE, " transaction time: %f us\n", 1437 inTransactionDuration/1000.0); 1438 result.append(buffer); 1439 } 1440 1441 const GraphicBufferAllocator& alloc(GraphicBufferAllocator::get()); 1442 alloc.dump(result); 1443 1444 if (locked) { 1445 mStateLock.unlock(); 1446 } 1447 } 1448 write(fd, result.string(), result.size()); 1449 return NO_ERROR; 1450 } 1451 1452 status_t SurfaceFlinger::onTransact( 1453 uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags) 1454 { 1455 switch (code) { 1456 case CREATE_CONNECTION: 1457 case OPEN_GLOBAL_TRANSACTION: 1458 case CLOSE_GLOBAL_TRANSACTION: 1459 case SET_ORIENTATION: 1460 case FREEZE_DISPLAY: 1461 case UNFREEZE_DISPLAY: 1462 case BOOT_FINISHED: 1463 case TURN_ELECTRON_BEAM_OFF: 1464 case TURN_ELECTRON_BEAM_ON: 1465 { 1466 // codes that require permission check 1467 IPCThreadState* ipc = IPCThreadState::self(); 1468 const int pid = ipc->getCallingPid(); 1469 const int uid = ipc->getCallingUid(); 1470 if ((uid != AID_GRAPHICS) && !mAccessSurfaceFlinger.check(pid, uid)) { 1471 LOGE("Permission Denial: " 1472 "can't access SurfaceFlinger pid=%d, uid=%d", pid, uid); 1473 return PERMISSION_DENIED; 1474 } 1475 break; 1476 } 1477 case CAPTURE_SCREEN: 1478 { 1479 // codes that require permission check 1480 IPCThreadState* ipc = IPCThreadState::self(); 1481 const int pid = ipc->getCallingPid(); 1482 const int uid = ipc->getCallingUid(); 1483 if ((uid != AID_GRAPHICS) && !mReadFramebuffer.check(pid, uid)) { 1484 LOGE("Permission Denial: " 1485 "can't read framebuffer pid=%d, uid=%d", pid, uid); 1486 return PERMISSION_DENIED; 1487 } 1488 break; 1489 } 1490 } 1491 1492 status_t err = BnSurfaceComposer::onTransact(code, data, reply, flags); 1493 if (err == UNKNOWN_TRANSACTION || err == PERMISSION_DENIED) { 1494 CHECK_INTERFACE(ISurfaceComposer, data, reply); 1495 if (UNLIKELY(!mHardwareTest.checkCalling())) { 1496 IPCThreadState* ipc = IPCThreadState::self(); 1497 const int pid = ipc->getCallingPid(); 1498 const int uid = ipc->getCallingUid(); 1499 LOGE("Permission Denial: " 1500 "can't access SurfaceFlinger pid=%d, uid=%d", pid, uid); 1501 return PERMISSION_DENIED; 1502 } 1503 int n; 1504 switch (code) { 1505 case 1000: // SHOW_CPU, NOT SUPPORTED ANYMORE 1506 case 1001: // SHOW_FPS, NOT SUPPORTED ANYMORE 1507 return NO_ERROR; 1508 case 1002: // SHOW_UPDATES 1509 n = data.readInt32(); 1510 mDebugRegion = n ? n : (mDebugRegion ? 0 : 1); 1511 return NO_ERROR; 1512 case 1003: // SHOW_BACKGROUND 1513 n = data.readInt32(); 1514 mDebugBackground = n ? 1 : 0; 1515 return NO_ERROR; 1516 case 1004:{ // repaint everything 1517 Mutex::Autolock _l(mStateLock); 1518 const DisplayHardware& hw(graphicPlane(0).displayHardware()); 1519 mDirtyRegion.set(hw.bounds()); // careful that's not thread-safe 1520 signalEvent(); 1521 return NO_ERROR; 1522 } 1523 case 1005:{ // force transaction 1524 setTransactionFlags(eTransactionNeeded|eTraversalNeeded); 1525 return NO_ERROR; 1526 } 1527 case 1006:{ // enable/disable GraphicLog 1528 int enabled = data.readInt32(); 1529 GraphicLog::getInstance().setEnabled(enabled); 1530 return NO_ERROR; 1531 } 1532 case 1007: // set mFreezeCount 1533 mFreezeCount = data.readInt32(); 1534 mFreezeDisplayTime = 0; 1535 return NO_ERROR; 1536 case 1010: // interrogate. 1537 reply->writeInt32(0); 1538 reply->writeInt32(0); 1539 reply->writeInt32(mDebugRegion); 1540 reply->writeInt32(mDebugBackground); 1541 return NO_ERROR; 1542 case 1013: { 1543 Mutex::Autolock _l(mStateLock); 1544 const DisplayHardware& hw(graphicPlane(0).displayHardware()); 1545 reply->writeInt32(hw.getPageFlipCount()); 1546 } 1547 return NO_ERROR; 1548 } 1549 } 1550 return err; 1551 } 1552 1553 // --------------------------------------------------------------------------- 1554 1555 status_t SurfaceFlinger::renderScreenToTextureLocked(DisplayID dpy, 1556 GLuint* textureName, GLfloat* uOut, GLfloat* vOut) 1557 { 1558 if (!GLExtensions::getInstance().haveFramebufferObject()) 1559 return INVALID_OPERATION; 1560 1561 // get screen geometry 1562 const DisplayHardware& hw(graphicPlane(dpy).displayHardware()); 1563 const uint32_t hw_w = hw.getWidth(); 1564 const uint32_t hw_h = hw.getHeight(); 1565 GLfloat u = 1; 1566 GLfloat v = 1; 1567 1568 // make sure to clear all GL error flags 1569 while ( glGetError() != GL_NO_ERROR ) ; 1570 1571 // create a FBO 1572 GLuint name, tname; 1573 glGenTextures(1, &tname); 1574 glBindTexture(GL_TEXTURE_2D, tname); 1575 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 1576 hw_w, hw_h, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); 1577 if (glGetError() != GL_NO_ERROR) { 1578 while ( glGetError() != GL_NO_ERROR ) ; 1579 GLint tw = (2 << (31 - clz(hw_w))); 1580 GLint th = (2 << (31 - clz(hw_h))); 1581 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 1582 tw, th, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); 1583 u = GLfloat(hw_w) / tw; 1584 v = GLfloat(hw_h) / th; 1585 } 1586 glGenFramebuffersOES(1, &name); 1587 glBindFramebufferOES(GL_FRAMEBUFFER_OES, name); 1588 glFramebufferTexture2DOES(GL_FRAMEBUFFER_OES, 1589 GL_COLOR_ATTACHMENT0_OES, GL_TEXTURE_2D, tname, 0); 1590 1591 // redraw the screen entirely... 1592 glClearColor(0,0,0,1); 1593 glClear(GL_COLOR_BUFFER_BIT); 1594 const Vector< sp<LayerBase> >& layers(mVisibleLayersSortedByZ); 1595 const size_t count = layers.size(); 1596 for (size_t i=0 ; i<count ; ++i) { 1597 const sp<LayerBase>& layer(layers[i]); 1598 layer->drawForSreenShot(); 1599 } 1600 1601 // back to main framebuffer 1602 glBindFramebufferOES(GL_FRAMEBUFFER_OES, 0); 1603 glDisable(GL_SCISSOR_TEST); 1604 glDeleteFramebuffersOES(1, &name); 1605 1606 *textureName = tname; 1607 *uOut = u; 1608 *vOut = v; 1609 return NO_ERROR; 1610 } 1611 1612 // --------------------------------------------------------------------------- 1613 1614 status_t SurfaceFlinger::electronBeamOffAnimationImplLocked() 1615 { 1616 status_t result = PERMISSION_DENIED; 1617 1618 if (!GLExtensions::getInstance().haveFramebufferObject()) 1619 return INVALID_OPERATION; 1620 1621 // get screen geometry 1622 const DisplayHardware& hw(graphicPlane(0).displayHardware()); 1623 const uint32_t hw_w = hw.getWidth(); 1624 const uint32_t hw_h = hw.getHeight(); 1625 const Region screenBounds(hw.bounds()); 1626 1627 GLfloat u, v; 1628 GLuint tname; 1629 result = renderScreenToTextureLocked(0, &tname, &u, &v); 1630 if (result != NO_ERROR) { 1631 return result; 1632 } 1633 1634 GLfloat vtx[8]; 1635 const GLfloat texCoords[4][2] = { {0,v}, {0,0}, {u,0}, {u,v} }; 1636 glEnable(GL_TEXTURE_2D); 1637 glBindTexture(GL_TEXTURE_2D, tname); 1638 glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1639 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); 1640 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); 1641 glTexCoordPointer(2, GL_FLOAT, 0, texCoords); 1642 glEnableClientState(GL_TEXTURE_COORD_ARRAY); 1643 glVertexPointer(2, GL_FLOAT, 0, vtx); 1644 1645 class s_curve_interpolator { 1646 const float nbFrames, s, v; 1647 public: 1648 s_curve_interpolator(int nbFrames, float s) 1649 : nbFrames(1.0f / (nbFrames-1)), s(s), 1650 v(1.0f + expf(-s + 0.5f*s)) { 1651 } 1652 float operator()(int f) { 1653 const float x = f * nbFrames; 1654 return ((1.0f/(1.0f + expf(-x*s + 0.5f*s))) - 0.5f) * v + 0.5f; 1655 } 1656 }; 1657 1658 class v_stretch { 1659 const GLfloat hw_w, hw_h; 1660 public: 1661 v_stretch(uint32_t hw_w, uint32_t hw_h) 1662 : hw_w(hw_w), hw_h(hw_h) { 1663 } 1664 void operator()(GLfloat* vtx, float v) { 1665 const GLfloat w = hw_w + (hw_w * v); 1666 const GLfloat h = hw_h - (hw_h * v); 1667 const GLfloat x = (hw_w - w) * 0.5f; 1668 const GLfloat y = (hw_h - h) * 0.5f; 1669 vtx[0] = x; vtx[1] = y; 1670 vtx[2] = x; vtx[3] = y + h; 1671 vtx[4] = x + w; vtx[5] = y + h; 1672 vtx[6] = x + w; vtx[7] = y; 1673 } 1674 }; 1675 1676 class h_stretch { 1677 const GLfloat hw_w, hw_h; 1678 public: 1679 h_stretch(uint32_t hw_w, uint32_t hw_h) 1680 : hw_w(hw_w), hw_h(hw_h) { 1681 } 1682 void operator()(GLfloat* vtx, float v) { 1683 const GLfloat w = hw_w - (hw_w * v); 1684 const GLfloat h = 1.0f; 1685 const GLfloat x = (hw_w - w) * 0.5f; 1686 const GLfloat y = (hw_h - h) * 0.5f; 1687 vtx[0] = x; vtx[1] = y; 1688 vtx[2] = x; vtx[3] = y + h; 1689 vtx[4] = x + w; vtx[5] = y + h; 1690 vtx[6] = x + w; vtx[7] = y; 1691 } 1692 }; 1693 1694 // the full animation is 24 frames 1695 const int nbFrames = 12; 1696 s_curve_interpolator itr(nbFrames, 7.5f); 1697 s_curve_interpolator itg(nbFrames, 8.0f); 1698 s_curve_interpolator itb(nbFrames, 8.5f); 1699 1700 v_stretch vverts(hw_w, hw_h); 1701 glEnable(GL_BLEND); 1702 glBlendFunc(GL_ONE, GL_ONE); 1703 for (int i=0 ; i<nbFrames ; i++) { 1704 float x, y, w, h; 1705 const float vr = itr(i); 1706 const float vg = itg(i); 1707 const float vb = itb(i); 1708 1709 // clear screen 1710 glColorMask(1,1,1,1); 1711 glClear(GL_COLOR_BUFFER_BIT); 1712 glEnable(GL_TEXTURE_2D); 1713 1714 // draw the red plane 1715 vverts(vtx, vr); 1716 glColorMask(1,0,0,1); 1717 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 1718 1719 // draw the green plane 1720 vverts(vtx, vg); 1721 glColorMask(0,1,0,1); 1722 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 1723 1724 // draw the blue plane 1725 vverts(vtx, vb); 1726 glColorMask(0,0,1,1); 1727 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 1728 1729 // draw the white highlight (we use the last vertices) 1730 glDisable(GL_TEXTURE_2D); 1731 glColorMask(1,1,1,1); 1732 glColor4f(vg, vg, vg, 1); 1733 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 1734 hw.flip(screenBounds); 1735 } 1736 1737 h_stretch hverts(hw_w, hw_h); 1738 glDisable(GL_BLEND); 1739 glDisable(GL_TEXTURE_2D); 1740 glColorMask(1,1,1,1); 1741 for (int i=0 ; i<nbFrames ; i++) { 1742 const float v = itg(i); 1743 hverts(vtx, v); 1744 glClear(GL_COLOR_BUFFER_BIT); 1745 glColor4f(1-v, 1-v, 1-v, 1); 1746 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 1747 hw.flip(screenBounds); 1748 } 1749 1750 glColorMask(1,1,1,1); 1751 glEnable(GL_SCISSOR_TEST); 1752 glDisableClientState(GL_TEXTURE_COORD_ARRAY); 1753 glDeleteTextures(1, &tname); 1754 return NO_ERROR; 1755 } 1756 1757 status_t SurfaceFlinger::electronBeamOnAnimationImplLocked() 1758 { 1759 status_t result = PERMISSION_DENIED; 1760 1761 if (!GLExtensions::getInstance().haveFramebufferObject()) 1762 return INVALID_OPERATION; 1763 1764 1765 // get screen geometry 1766 const DisplayHardware& hw(graphicPlane(0).displayHardware()); 1767 const uint32_t hw_w = hw.getWidth(); 1768 const uint32_t hw_h = hw.getHeight(); 1769 const Region screenBounds(hw.bounds()); 1770 1771 GLfloat u, v; 1772 GLuint tname; 1773 result = renderScreenToTextureLocked(0, &tname, &u, &v); 1774 if (result != NO_ERROR) { 1775 return result; 1776 } 1777 1778 // back to main framebuffer 1779 glBindFramebufferOES(GL_FRAMEBUFFER_OES, 0); 1780 glDisable(GL_SCISSOR_TEST); 1781 1782 GLfloat vtx[8]; 1783 const GLfloat texCoords[4][2] = { {0,v}, {0,0}, {u,0}, {u,v} }; 1784 glEnable(GL_TEXTURE_2D); 1785 glBindTexture(GL_TEXTURE_2D, tname); 1786 glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); 1787 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); 1788 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); 1789 glTexCoordPointer(2, GL_FLOAT, 0, texCoords); 1790 glEnableClientState(GL_TEXTURE_COORD_ARRAY); 1791 glVertexPointer(2, GL_FLOAT, 0, vtx); 1792 1793 class s_curve_interpolator { 1794 const float nbFrames, s, v; 1795 public: 1796 s_curve_interpolator(int nbFrames, float s) 1797 : nbFrames(1.0f / (nbFrames-1)), s(s), 1798 v(1.0f + expf(-s + 0.5f*s)) { 1799 } 1800 float operator()(int f) { 1801 const float x = f * nbFrames; 1802 return ((1.0f/(1.0f + expf(-x*s + 0.5f*s))) - 0.5f) * v + 0.5f; 1803 } 1804 }; 1805 1806 class v_stretch { 1807 const GLfloat hw_w, hw_h; 1808 public: 1809 v_stretch(uint32_t hw_w, uint32_t hw_h) 1810 : hw_w(hw_w), hw_h(hw_h) { 1811 } 1812 void operator()(GLfloat* vtx, float v) { 1813 const GLfloat w = hw_w + (hw_w * v); 1814 const GLfloat h = hw_h - (hw_h * v); 1815 const GLfloat x = (hw_w - w) * 0.5f; 1816 const GLfloat y = (hw_h - h) * 0.5f; 1817 vtx[0] = x; vtx[1] = y; 1818 vtx[2] = x; vtx[3] = y + h; 1819 vtx[4] = x + w; vtx[5] = y + h; 1820 vtx[6] = x + w; vtx[7] = y; 1821 } 1822 }; 1823 1824 class h_stretch { 1825 const GLfloat hw_w, hw_h; 1826 public: 1827 h_stretch(uint32_t hw_w, uint32_t hw_h) 1828 : hw_w(hw_w), hw_h(hw_h) { 1829 } 1830 void operator()(GLfloat* vtx, float v) { 1831 const GLfloat w = hw_w - (hw_w * v); 1832 const GLfloat h = 1.0f; 1833 const GLfloat x = (hw_w - w) * 0.5f; 1834 const GLfloat y = (hw_h - h) * 0.5f; 1835 vtx[0] = x; vtx[1] = y; 1836 vtx[2] = x; vtx[3] = y + h; 1837 vtx[4] = x + w; vtx[5] = y + h; 1838 vtx[6] = x + w; vtx[7] = y; 1839 } 1840 }; 1841 1842 // the full animation is 12 frames 1843 int nbFrames = 8; 1844 s_curve_interpolator itr(nbFrames, 7.5f); 1845 s_curve_interpolator itg(nbFrames, 8.0f); 1846 s_curve_interpolator itb(nbFrames, 8.5f); 1847 1848 h_stretch hverts(hw_w, hw_h); 1849 glDisable(GL_BLEND); 1850 glDisable(GL_TEXTURE_2D); 1851 glColorMask(1,1,1,1); 1852 for (int i=nbFrames-1 ; i>=0 ; i--) { 1853 const float v = itg(i); 1854 hverts(vtx, v); 1855 glClear(GL_COLOR_BUFFER_BIT); 1856 glColor4f(1-v, 1-v, 1-v, 1); 1857 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 1858 hw.flip(screenBounds); 1859 } 1860 1861 nbFrames = 4; 1862 v_stretch vverts(hw_w, hw_h); 1863 glEnable(GL_BLEND); 1864 glBlendFunc(GL_ONE, GL_ONE); 1865 for (int i=nbFrames-1 ; i>=0 ; i--) { 1866 float x, y, w, h; 1867 const float vr = itr(i); 1868 const float vg = itg(i); 1869 const float vb = itb(i); 1870 1871 // clear screen 1872 glColorMask(1,1,1,1); 1873 glClear(GL_COLOR_BUFFER_BIT); 1874 glEnable(GL_TEXTURE_2D); 1875 1876 // draw the red plane 1877 vverts(vtx, vr); 1878 glColorMask(1,0,0,1); 1879 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 1880 1881 // draw the green plane 1882 vverts(vtx, vg); 1883 glColorMask(0,1,0,1); 1884 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 1885 1886 // draw the blue plane 1887 vverts(vtx, vb); 1888 glColorMask(0,0,1,1); 1889 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 1890 1891 hw.flip(screenBounds); 1892 } 1893 1894 glColorMask(1,1,1,1); 1895 glEnable(GL_SCISSOR_TEST); 1896 glDisableClientState(GL_TEXTURE_COORD_ARRAY); 1897 glDeleteTextures(1, &tname); 1898 1899 return NO_ERROR; 1900 } 1901 1902 // --------------------------------------------------------------------------- 1903 1904 status_t SurfaceFlinger::turnElectronBeamOffImplLocked(int32_t mode) 1905 { 1906 DisplayHardware& hw(graphicPlane(0).editDisplayHardware()); 1907 if (!hw.canDraw()) { 1908 // we're already off 1909 return NO_ERROR; 1910 } 1911 if (mode & ISurfaceComposer::eElectronBeamAnimationOff) { 1912 electronBeamOffAnimationImplLocked(); 1913 } 1914 1915 // always clear the whole screen at the end of the animation 1916 glClearColor(0,0,0,1); 1917 glDisable(GL_SCISSOR_TEST); 1918 glClear(GL_COLOR_BUFFER_BIT); 1919 glEnable(GL_SCISSOR_TEST); 1920 hw.flip( Region(hw.bounds()) ); 1921 1922 hw.setCanDraw(false); 1923 return NO_ERROR; 1924 } 1925 1926 status_t SurfaceFlinger::turnElectronBeamOff(int32_t mode) 1927 { 1928 class MessageTurnElectronBeamOff : public MessageBase { 1929 SurfaceFlinger* flinger; 1930 int32_t mode; 1931 status_t result; 1932 public: 1933 MessageTurnElectronBeamOff(SurfaceFlinger* flinger, int32_t mode) 1934 : flinger(flinger), mode(mode), result(PERMISSION_DENIED) { 1935 } 1936 status_t getResult() const { 1937 return result; 1938 } 1939 virtual bool handler() { 1940 Mutex::Autolock _l(flinger->mStateLock); 1941 result = flinger->turnElectronBeamOffImplLocked(mode); 1942 return true; 1943 } 1944 }; 1945 1946 sp<MessageBase> msg = new MessageTurnElectronBeamOff(this, mode); 1947 status_t res = postMessageSync(msg); 1948 if (res == NO_ERROR) { 1949 res = static_cast<MessageTurnElectronBeamOff*>( msg.get() )->getResult(); 1950 1951 // work-around: when the power-manager calls us we activate the 1952 // animation. eventually, the "on" animation will be called 1953 // by the power-manager itself 1954 mElectronBeamAnimationMode = mode; 1955 } 1956 return res; 1957 } 1958 1959 // --------------------------------------------------------------------------- 1960 1961 status_t SurfaceFlinger::turnElectronBeamOnImplLocked(int32_t mode) 1962 { 1963 DisplayHardware& hw(graphicPlane(0).editDisplayHardware()); 1964 if (hw.canDraw()) { 1965 // we're already on 1966 return NO_ERROR; 1967 } 1968 if (mode & ISurfaceComposer::eElectronBeamAnimationOn) { 1969 electronBeamOnAnimationImplLocked(); 1970 } 1971 hw.setCanDraw(true); 1972 1973 // make sure to redraw the whole screen when the animation is done 1974 mDirtyRegion.set(hw.bounds()); 1975 signalEvent(); 1976 1977 return NO_ERROR; 1978 } 1979 1980 status_t SurfaceFlinger::turnElectronBeamOn(int32_t mode) 1981 { 1982 class MessageTurnElectronBeamOn : public MessageBase { 1983 SurfaceFlinger* flinger; 1984 int32_t mode; 1985 status_t result; 1986 public: 1987 MessageTurnElectronBeamOn(SurfaceFlinger* flinger, int32_t mode) 1988 : flinger(flinger), mode(mode), result(PERMISSION_DENIED) { 1989 } 1990 status_t getResult() const { 1991 return result; 1992 } 1993 virtual bool handler() { 1994 Mutex::Autolock _l(flinger->mStateLock); 1995 result = flinger->turnElectronBeamOnImplLocked(mode); 1996 return true; 1997 } 1998 }; 1999 2000 postMessageAsync( new MessageTurnElectronBeamOn(this, mode) ); 2001 return NO_ERROR; 2002 } 2003 2004 // --------------------------------------------------------------------------- 2005 2006 status_t SurfaceFlinger::captureScreenImplLocked(DisplayID dpy, 2007 sp<IMemoryHeap>* heap, 2008 uint32_t* w, uint32_t* h, PixelFormat* f, 2009 uint32_t sw, uint32_t sh) 2010 { 2011 status_t result = PERMISSION_DENIED; 2012 2013 // only one display supported for now 2014 if (UNLIKELY(uint32_t(dpy) >= DISPLAY_COUNT)) 2015 return BAD_VALUE; 2016 2017 if (!GLExtensions::getInstance().haveFramebufferObject()) 2018 return INVALID_OPERATION; 2019 2020 // get screen geometry 2021 const DisplayHardware& hw(graphicPlane(dpy).displayHardware()); 2022 const uint32_t hw_w = hw.getWidth(); 2023 const uint32_t hw_h = hw.getHeight(); 2024 2025 if ((sw > hw_w) || (sh > hw_h)) 2026 return BAD_VALUE; 2027 2028 sw = (!sw) ? hw_w : sw; 2029 sh = (!sh) ? hw_h : sh; 2030 const size_t size = sw * sh * 4; 2031 2032 // make sure to clear all GL error flags 2033 while ( glGetError() != GL_NO_ERROR ) ; 2034 2035 // create a FBO 2036 GLuint name, tname; 2037 glGenRenderbuffersOES(1, &tname); 2038 glBindRenderbufferOES(GL_RENDERBUFFER_OES, tname); 2039 glRenderbufferStorageOES(GL_RENDERBUFFER_OES, GL_RGBA8_OES, sw, sh); 2040 glGenFramebuffersOES(1, &name); 2041 glBindFramebufferOES(GL_FRAMEBUFFER_OES, name); 2042 glFramebufferRenderbufferOES(GL_FRAMEBUFFER_OES, 2043 GL_COLOR_ATTACHMENT0_OES, GL_RENDERBUFFER_OES, tname); 2044 2045 GLenum status = glCheckFramebufferStatusOES(GL_FRAMEBUFFER_OES); 2046 if (status == GL_FRAMEBUFFER_COMPLETE_OES) { 2047 2048 // invert everything, b/c glReadPixel() below will invert the FB 2049 glViewport(0, 0, sw, sh); 2050 glMatrixMode(GL_PROJECTION); 2051 glPushMatrix(); 2052 glLoadIdentity(); 2053 glOrthof(0, hw_w, 0, hw_h, 0, 1); 2054 glMatrixMode(GL_MODELVIEW); 2055 2056 // redraw the screen entirely... 2057 glClearColor(0,0,0,1); 2058 glClear(GL_COLOR_BUFFER_BIT); 2059 const Vector< sp<LayerBase> >& layers(mVisibleLayersSortedByZ); 2060 const size_t count = layers.size(); 2061 for (size_t i=0 ; i<count ; ++i) { 2062 const sp<LayerBase>& layer(layers[i]); 2063 layer->drawForSreenShot(); 2064 } 2065 2066 // XXX: this is needed on tegra 2067 glScissor(0, 0, sw, sh); 2068 2069 // check for errors and return screen capture 2070 if (glGetError() != GL_NO_ERROR) { 2071 // error while rendering 2072 result = INVALID_OPERATION; 2073 } else { 2074 // allocate shared memory large enough to hold the 2075 // screen capture 2076 sp<MemoryHeapBase> base( 2077 new MemoryHeapBase(size, 0, "screen-capture") ); 2078 void* const ptr = base->getBase(); 2079 if (ptr) { 2080 // capture the screen with glReadPixels() 2081 glReadPixels(0, 0, sw, sh, GL_RGBA, GL_UNSIGNED_BYTE, ptr); 2082 if (glGetError() == GL_NO_ERROR) { 2083 *heap = base; 2084 *w = sw; 2085 *h = sh; 2086 *f = PIXEL_FORMAT_RGBA_8888; 2087 result = NO_ERROR; 2088 } 2089 } else { 2090 result = NO_MEMORY; 2091 } 2092 } 2093 2094 glEnable(GL_SCISSOR_TEST); 2095 glViewport(0, 0, hw_w, hw_h); 2096 glMatrixMode(GL_PROJECTION); 2097 glPopMatrix(); 2098 glMatrixMode(GL_MODELVIEW); 2099 2100 2101 } else { 2102 result = BAD_VALUE; 2103 } 2104 2105 // release FBO resources 2106 glBindFramebufferOES(GL_FRAMEBUFFER_OES, 0); 2107 glDeleteRenderbuffersOES(1, &tname); 2108 glDeleteFramebuffersOES(1, &name); 2109 return result; 2110 } 2111 2112 2113 status_t SurfaceFlinger::captureScreen(DisplayID dpy, 2114 sp<IMemoryHeap>* heap, 2115 uint32_t* width, uint32_t* height, PixelFormat* format, 2116 uint32_t sw, uint32_t sh) 2117 { 2118 // only one display supported for now 2119 if (UNLIKELY(uint32_t(dpy) >= DISPLAY_COUNT)) 2120 return BAD_VALUE; 2121 2122 if (!GLExtensions::getInstance().haveFramebufferObject()) 2123 return INVALID_OPERATION; 2124 2125 class MessageCaptureScreen : public MessageBase { 2126 SurfaceFlinger* flinger; 2127 DisplayID dpy; 2128 sp<IMemoryHeap>* heap; 2129 uint32_t* w; 2130 uint32_t* h; 2131 PixelFormat* f; 2132 uint32_t sw; 2133 uint32_t sh; 2134 status_t result; 2135 public: 2136 MessageCaptureScreen(SurfaceFlinger* flinger, DisplayID dpy, 2137 sp<IMemoryHeap>* heap, uint32_t* w, uint32_t* h, PixelFormat* f, 2138 uint32_t sw, uint32_t sh) 2139 : flinger(flinger), dpy(dpy), 2140 heap(heap), w(w), h(h), f(f), sw(sw), sh(sh), result(PERMISSION_DENIED) 2141 { 2142 } 2143 status_t getResult() const { 2144 return result; 2145 } 2146 virtual bool handler() { 2147 Mutex::Autolock _l(flinger->mStateLock); 2148 2149 // if we have secure windows, never allow the screen capture 2150 if (flinger->mSecureFrameBuffer) 2151 return true; 2152 2153 result = flinger->captureScreenImplLocked(dpy, 2154 heap, w, h, f, sw, sh); 2155 2156 return true; 2157 } 2158 }; 2159 2160 sp<MessageBase> msg = new MessageCaptureScreen(this, 2161 dpy, heap, width, height, format, sw, sh); 2162 status_t res = postMessageSync(msg); 2163 if (res == NO_ERROR) { 2164 res = static_cast<MessageCaptureScreen*>( msg.get() )->getResult(); 2165 } 2166 return res; 2167 } 2168 2169 // --------------------------------------------------------------------------- 2170 2171 sp<Layer> SurfaceFlinger::getLayer(const sp<ISurface>& sur) const 2172 { 2173 sp<Layer> result; 2174 Mutex::Autolock _l(mStateLock); 2175 result = mLayerMap.valueFor( sur->asBinder() ).promote(); 2176 return result; 2177 } 2178 2179 // --------------------------------------------------------------------------- 2180 2181 Client::Client(const sp<SurfaceFlinger>& flinger) 2182 : mFlinger(flinger), mNameGenerator(1) 2183 { 2184 } 2185 2186 Client::~Client() 2187 { 2188 const size_t count = mLayers.size(); 2189 for (size_t i=0 ; i<count ; i++) { 2190 sp<LayerBaseClient> layer(mLayers.valueAt(i).promote()); 2191 if (layer != 0) { 2192 mFlinger->removeLayer(layer); 2193 } 2194 } 2195 } 2196 2197 status_t Client::initCheck() const { 2198 return NO_ERROR; 2199 } 2200 2201 ssize_t Client::attachLayer(const sp<LayerBaseClient>& layer) 2202 { 2203 int32_t name = android_atomic_inc(&mNameGenerator); 2204 mLayers.add(name, layer); 2205 return name; 2206 } 2207 2208 void Client::detachLayer(const LayerBaseClient* layer) 2209 { 2210 // we do a linear search here, because this doesn't happen often 2211 const size_t count = mLayers.size(); 2212 for (size_t i=0 ; i<count ; i++) { 2213 if (mLayers.valueAt(i) == layer) { 2214 mLayers.removeItemsAt(i, 1); 2215 break; 2216 } 2217 } 2218 } 2219 sp<LayerBaseClient> Client::getLayerUser(int32_t i) const { 2220 sp<LayerBaseClient> lbc; 2221 const wp<LayerBaseClient>& layer(mLayers.valueFor(i)); 2222 if (layer != 0) { 2223 lbc = layer.promote(); 2224 LOGE_IF(lbc==0, "getLayerUser(name=%d) is dead", int(i)); 2225 } 2226 return lbc; 2227 } 2228 2229 sp<IMemoryHeap> Client::getControlBlock() const { 2230 return 0; 2231 } 2232 ssize_t Client::getTokenForSurface(const sp<ISurface>& sur) const { 2233 return -1; 2234 } 2235 sp<ISurface> Client::createSurface( 2236 ISurfaceComposerClient::surface_data_t* params, int pid, 2237 const String8& name, 2238 DisplayID display, uint32_t w, uint32_t h, PixelFormat format, 2239 uint32_t flags) 2240 { 2241 return mFlinger->createSurface(this, pid, name, params, 2242 display, w, h, format, flags); 2243 } 2244 status_t Client::destroySurface(SurfaceID sid) { 2245 return mFlinger->removeSurface(this, sid); 2246 } 2247 status_t Client::setState(int32_t count, const layer_state_t* states) { 2248 return mFlinger->setClientState(this, count, states); 2249 } 2250 2251 // --------------------------------------------------------------------------- 2252 2253 UserClient::UserClient(const sp<SurfaceFlinger>& flinger) 2254 : ctrlblk(0), mBitmap(0), mFlinger(flinger) 2255 { 2256 const int pgsize = getpagesize(); 2257 const int cblksize = ((sizeof(SharedClient)+(pgsize-1))&~(pgsize-1)); 2258 2259 mCblkHeap = new MemoryHeapBase(cblksize, 0, 2260 "SurfaceFlinger Client control-block"); 2261 2262 ctrlblk = static_cast<SharedClient *>(mCblkHeap->getBase()); 2263 if (ctrlblk) { // construct the shared structure in-place. 2264 new(ctrlblk) SharedClient; 2265 } 2266 } 2267 2268 UserClient::~UserClient() 2269 { 2270 if (ctrlblk) { 2271 ctrlblk->~SharedClient(); // destroy our shared-structure. 2272 } 2273 2274 /* 2275 * When a UserClient dies, it's unclear what to do exactly. 2276 * We could go ahead and destroy all surfaces linked to that client 2277 * however, it wouldn't be fair to the main Client 2278 * (usually the the window-manager), which might want to re-target 2279 * the layer to another UserClient. 2280 * I think the best is to do nothing, or not much; in most cases the 2281 * WM itself will go ahead and clean things up when it detects a client of 2282 * his has died. 2283 * The remaining question is what to display? currently we keep 2284 * just keep the current buffer. 2285 */ 2286 } 2287 2288 status_t UserClient::initCheck() const { 2289 return ctrlblk == 0 ? NO_INIT : NO_ERROR; 2290 } 2291 2292 void UserClient::detachLayer(const Layer* layer) 2293 { 2294 int32_t name = layer->getToken(); 2295 if (name >= 0) { 2296 int32_t mask = 1LU<<name; 2297 if ((android_atomic_and(~mask, &mBitmap) & mask) == 0) { 2298 LOGW("token %d wasn't marked as used %08x", name, int(mBitmap)); 2299 } 2300 } 2301 } 2302 2303 sp<IMemoryHeap> UserClient::getControlBlock() const { 2304 return mCblkHeap; 2305 } 2306 2307 ssize_t UserClient::getTokenForSurface(const sp<ISurface>& sur) const 2308 { 2309 int32_t name = NAME_NOT_FOUND; 2310 sp<Layer> layer(mFlinger->getLayer(sur)); 2311 if (layer == 0) return name; 2312 2313 // if this layer already has a token, just return it 2314 name = layer->getToken(); 2315 if ((name >= 0) && (layer->getClient() == this)) 2316 return name; 2317 2318 name = 0; 2319 do { 2320 int32_t mask = 1LU<<name; 2321 if ((android_atomic_or(mask, &mBitmap) & mask) == 0) { 2322 // we found and locked that name 2323 status_t err = layer->setToken( 2324 const_cast<UserClient*>(this), ctrlblk, name); 2325 if (err != NO_ERROR) { 2326 // free the name 2327 android_atomic_and(~mask, &mBitmap); 2328 name = err; 2329 } 2330 break; 2331 } 2332 if (++name > 31) 2333 name = NO_MEMORY; 2334 } while(name >= 0); 2335 2336 //LOGD("getTokenForSurface(%p) => %d (client=%p, bitmap=%08lx)", 2337 // sur->asBinder().get(), name, this, mBitmap); 2338 return name; 2339 } 2340 2341 sp<ISurface> UserClient::createSurface( 2342 ISurfaceComposerClient::surface_data_t* params, int pid, 2343 const String8& name, 2344 DisplayID display, uint32_t w, uint32_t h, PixelFormat format, 2345 uint32_t flags) { 2346 return 0; 2347 } 2348 status_t UserClient::destroySurface(SurfaceID sid) { 2349 return INVALID_OPERATION; 2350 } 2351 status_t UserClient::setState(int32_t count, const layer_state_t* states) { 2352 return INVALID_OPERATION; 2353 } 2354 2355 // --------------------------------------------------------------------------- 2356 2357 GraphicPlane::GraphicPlane() 2358 : mHw(0) 2359 { 2360 } 2361 2362 GraphicPlane::~GraphicPlane() { 2363 delete mHw; 2364 } 2365 2366 bool GraphicPlane::initialized() const { 2367 return mHw ? true : false; 2368 } 2369 2370 int GraphicPlane::getWidth() const { 2371 return mWidth; 2372 } 2373 2374 int GraphicPlane::getHeight() const { 2375 return mHeight; 2376 } 2377 2378 void GraphicPlane::setDisplayHardware(DisplayHardware *hw) 2379 { 2380 mHw = hw; 2381 2382 // initialize the display orientation transform. 2383 // it's a constant that should come from the display driver. 2384 int displayOrientation = ISurfaceComposer::eOrientationDefault; 2385 char property[PROPERTY_VALUE_MAX]; 2386 if (property_get("ro.sf.hwrotation", property, NULL) > 0) { 2387 //displayOrientation 2388 switch (atoi(property)) { 2389 case 90: 2390 displayOrientation = ISurfaceComposer::eOrientation90; 2391 break; 2392 case 270: 2393 displayOrientation = ISurfaceComposer::eOrientation270; 2394 break; 2395 } 2396 } 2397 2398 const float w = hw->getWidth(); 2399 const float h = hw->getHeight(); 2400 GraphicPlane::orientationToTransfrom(displayOrientation, w, h, 2401 &mDisplayTransform); 2402 if (displayOrientation & ISurfaceComposer::eOrientationSwapMask) { 2403 mDisplayWidth = h; 2404 mDisplayHeight = w; 2405 } else { 2406 mDisplayWidth = w; 2407 mDisplayHeight = h; 2408 } 2409 2410 setOrientation(ISurfaceComposer::eOrientationDefault); 2411 } 2412 2413 status_t GraphicPlane::orientationToTransfrom( 2414 int orientation, int w, int h, Transform* tr) 2415 { 2416 uint32_t flags = 0; 2417 switch (orientation) { 2418 case ISurfaceComposer::eOrientationDefault: 2419 flags = Transform::ROT_0; 2420 break; 2421 case ISurfaceComposer::eOrientation90: 2422 flags = Transform::ROT_90; 2423 break; 2424 case ISurfaceComposer::eOrientation180: 2425 flags = Transform::ROT_180; 2426 break; 2427 case ISurfaceComposer::eOrientation270: 2428 flags = Transform::ROT_270; 2429 break; 2430 default: 2431 return BAD_VALUE; 2432 } 2433 tr->set(flags, w, h); 2434 return NO_ERROR; 2435 } 2436 2437 status_t GraphicPlane::setOrientation(int orientation) 2438 { 2439 // If the rotation can be handled in hardware, this is where 2440 // the magic should happen. 2441 2442 const DisplayHardware& hw(displayHardware()); 2443 const float w = mDisplayWidth; 2444 const float h = mDisplayHeight; 2445 mWidth = int(w); 2446 mHeight = int(h); 2447 2448 Transform orientationTransform; 2449 GraphicPlane::orientationToTransfrom(orientation, w, h, 2450 &orientationTransform); 2451 if (orientation & ISurfaceComposer::eOrientationSwapMask) { 2452 mWidth = int(h); 2453 mHeight = int(w); 2454 } 2455 2456 mOrientation = orientation; 2457 mGlobalTransform = mDisplayTransform * orientationTransform; 2458 return NO_ERROR; 2459 } 2460 2461 const DisplayHardware& GraphicPlane::displayHardware() const { 2462 return *mHw; 2463 } 2464 2465 DisplayHardware& GraphicPlane::editDisplayHardware() { 2466 return *mHw; 2467 } 2468 2469 const Transform& GraphicPlane::transform() const { 2470 return mGlobalTransform; 2471 } 2472 2473 EGLDisplay GraphicPlane::getEGLDisplay() const { 2474 return mHw->getEGLDisplay(); 2475 } 2476 2477 // --------------------------------------------------------------------------- 2478 2479 }; // namespace android 2480