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  /external/iproute2/netem/
normal.c 2 * Normal distribution table generator
18 normal(double x, double mu, double sigma) function
32 i = rint(TABLESIZE * normal(x, 0.0, 1.0));
37 printf("# This is the distribution table for the normal distribution.\n");
paretonormal.c 4 * This distribution is simply .25*normal + .75*pareto; a combination
27 normal(double x, double mu, double sigma) function
57 i = rint(TABLESIZE*normal(x, 0.0, 1.0));
  /external/skia/src/effects/
SkDiscretePathEffect.cpp 25 SkVector normal = tangent; local
26 normal.rotateCCW();
27 normal.setLength(scale);
28 *p += normal;
  /external/quake/quake/src/WinQuake/
world.h 24 vec3_t normal; member in struct:__anon7267
35 plane_t plane; // surface normal at impact
gl_test.cpp 29 vec3_t normal; member in struct:__anon7085
69 vec3_t normal; local
87 d = DotProduct (incoming, plane->normal);
89 VectorMA (p->reflect, d*2, plane->normal, p->reflect);
92 VectorCopy (plane->normal, p->normal);
94 CrossProduct (incoming, p->normal, p->up);
96 CrossProduct (p->up, p->normal, p->right);
r_local.h 89 vec3_t normal; member in struct:clipplane_s
136 void R_TransformPlane (mplane_t *p, float *normal, float *dist);
bspfile.h 130 float normal[3]; member in struct:__anon6951
model.h 61 vec3_t normal; member in struct:mplane_s
gl_model.h 69 vec3_t normal; member in struct:mplane_s
  /external/quake/quake/src/QW/client/
gl_test.c 29 vec3_t normal; member in struct:__anon6722
69 vec3_t normal; local
87 d = DotProduct (incoming, plane->normal);
89 VectorMA (p->reflect, d*2, plane->normal, p->reflect);
92 VectorCopy (plane->normal, p->normal);
94 CrossProduct (incoming, p->normal, p->up);
96 CrossProduct (p->up, p->normal, p->right);
r_local.h 90 vec3_t normal; member in struct:clipplane_s
137 void R_TransformPlane (mplane_t *p, float *normal, float *dist);
pmove.h 23 vec3_t normal; member in struct:__anon6769
34 pmplane_t plane; // surface normal at impact
bspfile.h 127 float normal[3]; member in struct:__anon6663
gl_model.h 72 vec3_t normal; member in struct:mplane_s
model.h 72 vec3_t normal; member in struct:mplane_s
  /external/quake/quake/src/QW/server/
world.h 24 vec3_t normal; member in struct:__anon6944
35 plane_t plane; // surface normal at impact
  /external/webkit/WebCore/platform/graphics/filters/
FEBlend.cpp 76 static unsigned char normal(unsigned char colorA, unsigned char colorB, unsigned char alphaA, unsigned char) function in namespace:WebCore
124 static const BlendType callEffect[] = {unknown, normal, multiply, screen, darken, lighten};
  /external/freetype/src/pshinter/
pshglob.c 390 /* However, for normal Type 1 fonts, EM_Size is 1000! */
477 PSH_Blue_Table normal, family; local
483 normal = &blues->normal_top;
488 normal = &blues->normal_bottom;
492 zone1 = normal->zones;
493 count1 = normal->count;
  /sdk/sdkstats/src/com/android/sdkstats/
SdkStatsService.java 472 StringBuffer normal = new StringBuffer(numbers[0]); local
474 normal.append(".").append(i < numbers.length ? numbers[i] : "0");
476 return normal.toString();
  /external/skia/src/core/
SkStroke.cpp 55 SkVector* normal, SkVector* unitNormal) {
60 unitNormal->scale(radius, normal);
66 SkVector* normal, SkVector* unitNormal) {
71 unitNormal->scale(radius, normal);
111 void preJoinTo(const SkPoint&, SkVector* normal, SkVector* unitNormal,
113 void postJoinTo(const SkPoint&, const SkVector& normal,
116 void line_to(const SkPoint& currPt, const SkVector& normal);
129 void SkPathStroker::preJoinTo(const SkPoint& currPt, SkVector* normal,
136 SkAssertResult(set_normal_unitnormal(fPrevPt, currPt, fRadius, normal,
140 fFirstNormal = *normal;
232 SkVector normal, unitNormal; local
    [all...]
  /libcore/luni/src/test/java/org/apache/harmony/luni/tests/java/lang/
StrictMathTest.java 939 double normal = StrictMath.scalb(0.2345, -25); local
1093 float normal = StrictMath.scalb(0.2345f, -25); local
    [all...]
MathTest.java 1353 double normal = Math.scalb(0.2345, -25); local
1506 float normal = Math.scalb(0.2345f, -25); local
    [all...]
  /external/expat/lib/
xmltok.c 1248 struct normal_encoding normal; member in struct:unknown_encoding
    [all...]
  /external/quake/quake/src/QW/dxsdk/sdk/inc/
d3drmdef.h 264 D3DVECTOR normal; member in struct:_D3DRMVERTEX
321 * Reflect a ray about a given normal. Returns its first argument.
  /external/quake/quake/src/WinQuake/dxsdk/SDK/INC/
D3DRMDEF.H 264 D3DVECTOR normal; member in struct:_D3DRMVERTEX
321 * Reflect a ray about a given normal. Returns its first argument.

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