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      1 /*
      2 Copyright (C) 1996-1997 Id Software, Inc.
      3 
      4 This program is free software; you can redistribute it and/or
      5 modify it under the terms of the GNU General Public License
      6 as published by the Free Software Foundation; either version 2
      7 of the License, or (at your option) any later version.
      8 
      9 This program is distributed in the hope that it will be useful,
     10 but WITHOUT ANY WARRANTY; without even the implied warranty of
     11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
     12 
     13 See the GNU General Public License for more details.
     14 
     15 You should have received a copy of the GNU General Public License
     16 along with this program; if not, write to the Free Software
     17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
     18 
     19 */
     20 // world.h
     21 
     22 typedef struct
     23 {
     24 	vec3_t	normal;
     25 	float	dist;
     26 } plane_t;
     27 
     28 typedef struct
     29 {
     30 	qboolean	allsolid;	// if true, plane is not valid
     31 	qboolean	startsolid;	// if true, the initial point was in a solid area
     32 	qboolean	inopen, inwater;
     33 	float	fraction;		// time completed, 1.0 = didn't hit anything
     34 	vec3_t	endpos;			// final position
     35 	plane_t	plane;			// surface normal at impact
     36 	edict_t	*ent;			// entity the surface is on
     37 } trace_t;
     38 
     39 
     40 #define	MOVE_NORMAL		0
     41 #define	MOVE_NOMONSTERS	1
     42 #define	MOVE_MISSILE	2
     43 
     44 typedef struct areanode_s
     45 {
     46 	int		axis;		// -1 = leaf node
     47 	float	dist;
     48 	struct areanode_s	*children[2];
     49 	link_t	trigger_edicts;
     50 	link_t	solid_edicts;
     51 } areanode_t;
     52 
     53 #define	AREA_DEPTH	4
     54 #define	AREA_NODES	32
     55 
     56 extern	areanode_t	sv_areanodes[AREA_NODES];
     57 
     58 
     59 void SV_ClearWorld (void);
     60 // called after the world model has been loaded, before linking any entities
     61 
     62 void SV_UnlinkEdict (edict_t *ent);
     63 // call before removing an entity, and before trying to move one,
     64 // so it doesn't clip against itself
     65 // flags ent->v.modified
     66 
     67 void SV_LinkEdict (edict_t *ent, qboolean touch_triggers);
     68 // Needs to be called any time an entity changes origin, mins, maxs, or solid
     69 // flags ent->v.modified
     70 // sets ent->v.absmin and ent->v.absmax
     71 // if touchtriggers, calls prog functions for the intersected triggers
     72 
     73 int SV_PointContents (vec3_t p);
     74 // returns the CONTENTS_* value from the world at the given point.
     75 // does not check any entities at all
     76 
     77 edict_t	*SV_TestEntityPosition (edict_t *ent);
     78 
     79 trace_t SV_Move (vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end, int type, edict_t *passedict);
     80 // mins and maxs are reletive
     81 
     82 // if the entire move stays in a solid volume, trace.allsolid will be set
     83 
     84 // if the starting point is in a solid, it will be allowed to move out
     85 // to an open area
     86 
     87 // nomonsters is used for line of sight or edge testing, where mosnters
     88 // shouldn't be considered solid objects
     89 
     90 // passedict is explicitly excluded from clipping checks (normally NULL)
     91 
     92 
     93 edict_t	*SV_TestPlayerPosition (edict_t *ent, vec3_t origin);
     94