1 /* 2 Copyright (C) 1996-1997 Id Software, Inc. 3 4 This program is free software; you can redistribute it and/or 5 modify it under the terms of the GNU General Public License 6 as published by the Free Software Foundation; either version 2 7 of the License, or (at your option) any later version. 8 9 This program is distributed in the hope that it will be useful, 10 but WITHOUT ANY WARRANTY; without even the implied warranty of 11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. 12 13 See the GNU General Public License for more details. 14 15 You should have received a copy of the GNU General Public License 16 along with this program; if not, write to the Free Software 17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. 18 19 */ 20 // world.h 21 22 typedef struct 23 { 24 vec3_t normal; 25 float dist; 26 } plane_t; 27 28 typedef struct 29 { 30 qboolean allsolid; // if true, plane is not valid 31 qboolean startsolid; // if true, the initial point was in a solid area 32 qboolean inopen, inwater; 33 float fraction; // time completed, 1.0 = didn't hit anything 34 vec3_t endpos; // final position 35 plane_t plane; // surface normal at impact 36 edict_t *ent; // entity the surface is on 37 } trace_t; 38 39 40 #define MOVE_NORMAL 0 41 #define MOVE_NOMONSTERS 1 42 #define MOVE_MISSILE 2 43 44 typedef struct areanode_s 45 { 46 int axis; // -1 = leaf node 47 float dist; 48 struct areanode_s *children[2]; 49 link_t trigger_edicts; 50 link_t solid_edicts; 51 } areanode_t; 52 53 #define AREA_DEPTH 4 54 #define AREA_NODES 32 55 56 extern areanode_t sv_areanodes[AREA_NODES]; 57 58 59 void SV_ClearWorld (void); 60 // called after the world model has been loaded, before linking any entities 61 62 void SV_UnlinkEdict (edict_t *ent); 63 // call before removing an entity, and before trying to move one, 64 // so it doesn't clip against itself 65 // flags ent->v.modified 66 67 void SV_LinkEdict (edict_t *ent, qboolean touch_triggers); 68 // Needs to be called any time an entity changes origin, mins, maxs, or solid 69 // flags ent->v.modified 70 // sets ent->v.absmin and ent->v.absmax 71 // if touchtriggers, calls prog functions for the intersected triggers 72 73 int SV_PointContents (vec3_t p); 74 // returns the CONTENTS_* value from the world at the given point. 75 // does not check any entities at all 76 77 edict_t *SV_TestEntityPosition (edict_t *ent); 78 79 trace_t SV_Move (vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end, int type, edict_t *passedict); 80 // mins and maxs are reletive 81 82 // if the entire move stays in a solid volume, trace.allsolid will be set 83 84 // if the starting point is in a solid, it will be allowed to move out 85 // to an open area 86 87 // nomonsters is used for line of sight or edge testing, where mosnters 88 // shouldn't be considered solid objects 89 90 // passedict is explicitly excluded from clipping checks (normally NULL) 91 92 93 edict_t *SV_TestPlayerPosition (edict_t *ent, vec3_t origin); 94