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  /external/webkit/WebCore/css/
quirks.css 35 white-space: normal;
36 line-height: normal;
37 font-weight: normal;
39 font-variant: normal;
40 font-style: normal;
mediaControlsQuickTime.css 81 letter-spacing: normal;
82 word-spacing: normal;
83 line-height: normal;
103 letter-spacing: normal;
104 word-spacing: normal;
105 line-height: normal;
171 letter-spacing: normal;
172 word-spacing: normal;
173 line-height: normal;
  /external/quake/quake/src/QW/client/
mathlib.c 34 void ProjectPointOnPlane( vec3_t dst, const vec3_t p, const vec3_t normal )
40 inv_denom = 1.0F / DotProduct( normal, normal );
42 d = DotProduct( normal, p ) * inv_denom;
44 n[0] = normal[0] * inv_denom;
45 n[1] = normal[1] * inv_denom;
46 n[2] = normal[2] * inv_denom;
209 dist1 = p->normal[0]*emaxs[0] + p->normal[1]*emaxs[1] + p->normal[2]*emaxs[2]
    [all...]
gl_test.c 29 vec3_t normal; member in struct:__anon6722
69 vec3_t normal; local
87 d = DotProduct (incoming, plane->normal);
89 VectorMA (p->reflect, d*2, plane->normal, p->reflect);
92 VectorCopy (plane->normal, p->normal);
94 CrossProduct (incoming, p->normal, p->up);
96 CrossProduct (p->up, p->normal, p->right);
r_bsp.c 175 DotProduct(r_entorigin, splitplane->normal);
176 tplane.normal[0] = DotProduct (entity_rotation[0], splitplane->normal);
177 tplane.normal[1] = DotProduct (entity_rotation[1], splitplane->normal);
178 tplane.normal[2] = DotProduct (entity_rotation[2], splitplane->normal);
188 lastdist = DotProduct (plastvert->position, tplane.normal) -
198 dist = DotProduct (pvert->position, tplane.normal) - tplane.dist;
350 dot = DotProduct (modelorg, pplane->normal) - pplane->dist
    [all...]
pmovetst.c 60 box_planes[i].normal[i>>1] = 1;
110 d = DotProduct (plane->normal, p) - plane->dist;
149 d = DotProduct (plane->normal, p) - plane->dist;
219 t1 = DotProduct (plane->normal, p1) - plane->dist;
220 t2 = DotProduct (plane->normal, p2) - plane->dist;
277 VectorCopy (plane->normal, trace->plane.normal);
282 VectorSubtract (vec3_origin, plane->normal, trace->plane.normal);
  /external/quake/quake/src/WinQuake/
mathlib.cpp 34 void ProjectPointOnPlane( vec3_t dst, const vec3_t p, const vec3_t normal )
40 inv_denom = 1.0F / DotProduct( normal, normal );
42 d = DotProduct( normal, p ) * inv_denom;
44 n[0] = normal[0] * inv_denom;
45 n[1] = normal[1] * inv_denom;
46 n[2] = normal[2] * inv_denom;
211 dist1 = p->normal[0]*emaxs[0] + p->normal[1]*emaxs[1] + p->normal[2]*emaxs[2];
    [all...]
gl_test.cpp 29 vec3_t normal; member in struct:__anon7085
69 vec3_t normal; local
87 d = DotProduct (incoming, plane->normal);
89 VectorMA (p->reflect, d*2, plane->normal, p->reflect);
92 VectorCopy (plane->normal, p->normal);
94 CrossProduct (incoming, p->normal, p->up);
96 CrossProduct (p->up, p->normal, p->right);
world.h 24 vec3_t normal; member in struct:__anon7267
35 plane_t plane; // surface normal at impact
r_bsp.cpp 175 DotProduct(r_entorigin, splitplane->normal);
176 tplane.normal[0] = DotProduct (entity_rotation[0], splitplane->normal);
177 tplane.normal[1] = DotProduct (entity_rotation[1], splitplane->normal);
178 tplane.normal[2] = DotProduct (entity_rotation[2], splitplane->normal);
188 lastdist = DotProduct (plastvert->position, tplane.normal) -
198 dist = DotProduct (pvert->position, tplane.normal) - tplane.dist;
350 dot = DotProduct (modelorg, pplane->normal) - pplane->dist;
    [all...]
r_misc.cpp 280 v[0] = screenedge[i].normal[2];
281 v[1] = -screenedge[i].normal[0];
282 v[2] = screenedge[i].normal[1];
288 VectorCopy (v2, view_clipplanes[i].normal);
317 void R_TransformPlane (mplane_t *p, float *normal, float *dist)
321 d = DotProduct (r_origin, p->normal);
324 TransformVector (p->normal, normal);
343 if (view_clipplanes[i].normal[j] < 0)
  /external/iproute2/netem/
Makefile 1 DISTGEN = maketable normal pareto paretonormal
2 DISTDATA = normal.dist pareto.dist paretonormal.dist experimental.dist
normal.c 2 * Normal distribution table generator
18 normal(double x, double mu, double sigma) function
32 i = rint(TABLESIZE * normal(x, 0.0, 1.0));
37 printf("# This is the distribution table for the normal distribution.\n");
paretonormal.c 4 * This distribution is simply .25*normal + .75*pareto; a combination
27 normal(double x, double mu, double sigma) function
57 i = rint(TABLESIZE*normal(x, 0.0, 1.0));
  /external/skia/src/effects/
SkDiscretePathEffect.cpp 25 SkVector normal = tangent; local
26 normal.rotateCCW();
27 normal.setLength(scale);
28 *p += normal;
  /external/skia/src/core/
SkStrokerPriv.cpp 23 const SkVector& normal, const SkPoint& stop,
30 const SkVector& normal, const SkPoint& stop,
35 SkScalar nx = normal.fX;
36 SkScalar ny = normal.fY;
49 const SkVector& normal, const SkPoint& stop,
53 normal.rotateCW(&parallel);
57 path->setLastPt(pivot.fX + normal.fX + parallel.fX, pivot.fY + normal.fY + parallel.fY);
58 path->lineTo(pivot.fX - normal.fX + parallel.fX, pivot.fY - normal.fY + parallel.fY)
    [all...]
SkStrokerPriv.h 34 const SkVector& normal,
SkStroke.cpp 55 SkVector* normal, SkVector* unitNormal) {
60 unitNormal->scale(radius, normal);
66 SkVector* normal, SkVector* unitNormal) {
71 unitNormal->scale(radius, normal);
111 void preJoinTo(const SkPoint&, SkVector* normal, SkVector* unitNormal,
113 void postJoinTo(const SkPoint&, const SkVector& normal,
116 void line_to(const SkPoint& currPt, const SkVector& normal);
129 void SkPathStroker::preJoinTo(const SkPoint& currPt, SkVector* normal,
136 SkAssertResult(set_normal_unitnormal(fPrevPt, currPt, fRadius, normal,
140 fFirstNormal = *normal;
232 SkVector normal, unitNormal; local
    [all...]
  /external/webkit/SunSpider/tests/sunspider-0.9/
3d-raytrace.js 128 var normal = cross(edge1, edge2);
129 if (Math.abs(normal[0]) > Math.abs(normal[1]))
130 if (Math.abs(normal[0]) > Math.abs(normal[2]))
135 if (Math.abs(normal[1]) > Math.abs(normal[2]))
146 this.normal = normalise(normal);
147 this.nu = normal[u] / normal[this.axis]
    [all...]
  /external/webkit/SunSpider/tests/sunspider-0.9.1/
3d-raytrace.js 128 var normal = cross(edge1, edge2);
129 if (Math.abs(normal[0]) > Math.abs(normal[1]))
130 if (Math.abs(normal[0]) > Math.abs(normal[2]))
135 if (Math.abs(normal[1]) > Math.abs(normal[2]))
146 this.normal = normalise(normal);
147 this.nu = normal[u] / normal[this.axis]
    [all...]
  /external/libvpx/examples/includes/geshi/geshi/
povray.php 106 'bounded_by', 'interior', 'material', 'interior_texture', 'normal', 'finish', 'color_map', 'pigment_map',
176 # normal hash lines
  /frameworks/base/services/camera/tests/CameraServiceTest/
Android.mk 25 # chance to fix this test, we don't want to break normal builds.
  /libcore/dalvik/src/main/native/
sub.mk 2 # It's not a normal makefile, so we don't include CLEAR_VARS
  /external/quake/quake/src/QW/server/
world.h 24 vec3_t normal; member in struct:__anon6944
35 plane_t plane; // surface normal at impact
  /libcore/luni/src/test/java/com/google/coretests/
CoreTestResult.java 71 * The number of normal (non-annotated) tests in the original suite.
160 int normal, int ignored, int sideEffect) {
166 this.fNormalTestCount += normal;

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