1 /* 2 SDL - Simple DirectMedia Layer 3 Copyright (C) 1997-2006 Sam Lantinga 4 5 This library is free software; you can redistribute it and/or 6 modify it under the terms of the GNU Lesser General Public 7 License as published by the Free Software Foundation; either 8 version 2.1 of the License, or (at your option) any later version. 9 10 This library is distributed in the hope that it will be useful, 11 but WITHOUT ANY WARRANTY; without even the implied warranty of 12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 13 Lesser General Public License for more details. 14 15 You should have received a copy of the GNU Lesser General Public 16 License along with this library; if not, write to the Free Software 17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA 18 19 Sam Lantinga 20 slouken (at) libsdl.org 21 */ 22 #include "SDL_config.h" 23 24 #include "SDL_QWin.h" 25 #include <qapplication.h> 26 #include <qdirectpainter_qws.h> 27 28 screenRotationT screenRotation = SDL_QT_NO_ROTATION; 29 30 SDL_QWin::SDL_QWin(const QSize& size) 31 : QWidget(0, "SDL_main"), my_painter(0), my_image(0), 32 my_inhibit_resize(false), my_mouse_pos(-1,-1), my_flags(0), 33 my_has_fullscreen(false), my_locked(0) 34 { 35 setBackgroundMode(NoBackground); 36 } 37 38 SDL_QWin::~SDL_QWin() { 39 // Nothing to do yet. 40 if(my_image) { 41 delete my_image; 42 } 43 } 44 45 void SDL_QWin::setImage(QImage *image) { 46 if ( my_image ) { 47 delete my_image; 48 } 49 my_image = image; 50 // setFixedSize(image->size()); 51 } 52 53 void SDL_QWin::resizeEvent(QResizeEvent *e) { 54 if(size() != qApp->desktop()->size()) { 55 // Widget is not the correct size, so do the fullscreen magic 56 my_has_fullscreen = false; 57 enableFullscreen(); 58 } 59 if(my_inhibit_resize) { 60 my_inhibit_resize = false; 61 } else { 62 SDL_PrivateResize(e->size().width(), e->size().height()); 63 } 64 } 65 66 void SDL_QWin::focusInEvent(QFocusEvent *) { 67 // Always do it here, no matter the size. 68 enableFullscreen(); 69 SDL_PrivateAppActive(true, SDL_APPINPUTFOCUS); 70 } 71 72 void SDL_QWin::focusOutEvent(QFocusEvent *) { 73 my_has_fullscreen = false; 74 SDL_PrivateAppActive(false, SDL_APPINPUTFOCUS); 75 } 76 77 void SDL_QWin::closeEvent(QCloseEvent *e) { 78 SDL_PrivateQuit(); 79 e->ignore(); 80 } 81 82 void SDL_QWin::setMousePos(const QPoint &pos) { 83 if(my_image->width() == height()) { 84 if (screenRotation == SDL_QT_ROTATION_90) 85 my_mouse_pos = QPoint(height()-pos.y(), pos.x()); 86 else if (screenRotation == SDL_QT_ROTATION_270) 87 my_mouse_pos = QPoint(pos.y(), width()-pos.x()); 88 } else { 89 my_mouse_pos = pos; 90 } 91 } 92 93 void SDL_QWin::mouseMoveEvent(QMouseEvent *e) { 94 Qt::ButtonState button = e->button(); 95 int sdlstate = 0; 96 if( (button & Qt::LeftButton)) { 97 sdlstate |= SDL_BUTTON_LMASK; 98 } 99 if( (button & Qt::RightButton)) { 100 sdlstate |= SDL_BUTTON_RMASK; 101 } 102 if( (button & Qt::MidButton)) { 103 sdlstate |= SDL_BUTTON_MMASK; 104 } 105 setMousePos(e->pos()); 106 SDL_PrivateMouseMotion(sdlstate, 0, my_mouse_pos.x(), my_mouse_pos.y()); 107 } 108 109 void SDL_QWin::mousePressEvent(QMouseEvent *e) { 110 mouseMoveEvent(e); 111 Qt::ButtonState button = e->button(); 112 SDL_PrivateMouseButton(SDL_PRESSED, 113 (button & Qt::LeftButton) ? 1 : 114 ((button & Qt::RightButton) ? 2 : 3), 115 my_mouse_pos.x(), my_mouse_pos.y()); 116 } 117 118 void SDL_QWin::mouseReleaseEvent(QMouseEvent *e) { 119 setMousePos(e->pos()); 120 Qt::ButtonState button = e->button(); 121 SDL_PrivateMouseButton(SDL_RELEASED, 122 (button & Qt::LeftButton) ? 1 : 123 ((button & Qt::RightButton) ? 2 : 3), 124 my_mouse_pos.x(), my_mouse_pos.y()); 125 my_mouse_pos = QPoint(-1, -1); 126 } 127 128 static inline void 129 gs_fastRotateBlit_3 ( unsigned short *fb, 130 unsigned short *bits, 131 const QRect& rect ) 132 { 133 // FIXME: this only works correctly for 240x320 displays 134 int startx, starty; 135 int width, height; 136 137 startx = rect.left() >> 1; 138 starty = rect.top() >> 1; 139 width = ((rect.right() - rect.left()) >> 1) + 2; 140 height = ((rect.bottom() - rect.top()) >> 1) + 2; 141 142 if((startx+width) > 120) { 143 width = 120 - startx; // avoid horizontal overflow 144 } 145 if((starty+height) > 160) { 146 height = 160 - starty; // avoid vertical overflow 147 } 148 149 ulong *sp1, *sp2, *dp1, *dp2; 150 ulong stop, sbot, dtop, dbot; 151 152 sp1 = (ulong*)bits + startx + starty*240; 153 sp2 = sp1 + 120; 154 dp1 = (ulong *)fb + (159 - starty) + startx*320; 155 dp2 = dp1 + 160; 156 int rowadd = (-320*width) - 1; 157 int rowadd2 = 240 - width; 158 // transfer in cells of 2x2 pixels in words 159 for (int y=0; y<height; y++) { 160 for (int x=0; x<width; x++) { 161 // read source pixels 162 stop = *sp1; 163 sbot = *sp2; 164 // rotate pixels 165 dtop = (sbot & 0xffff) + ((stop & 0xffff)<<16); 166 dbot = ((sbot & 0xffff0000)>>16) + (stop & 0xffff0000); 167 // write to framebuffer 168 *dp1 = dtop; 169 *dp2 = dbot; 170 // update source ptrs 171 sp1++; sp2++; 172 // update dest ptrs - 2 pix at a time 173 dp1 += 320; 174 dp2 += 320; 175 } 176 // adjust src ptrs - skip a row as we work in pairs 177 sp1 += rowadd2; 178 sp2 += rowadd2; 179 // adjust dest ptrs for rotation 180 dp1 += rowadd; 181 dp2 += rowadd; 182 } 183 } 184 185 static inline void 186 gs_fastRotateBlit_1 ( unsigned short *fb, 187 unsigned short *bits, 188 const QRect& rect ) { 189 // FIXME: this only works correctly for 240x320 displays 190 int startx, starty; 191 int width, height; 192 193 startx = rect.left() >> 1; 194 starty = rect.top() >> 1; 195 width = ((rect.right() - rect.left()) >> 1) + 2; 196 height = ((rect.bottom() - rect.top()) >> 1) + 2; 197 198 if((startx+width) > 120) { 199 width = 120 - startx; // avoid horizontal overflow 200 } 201 if((starty+height) > 160) { 202 height = 160 - starty; // avoid vertical overflow 203 } 204 205 ulong *sp1, *sp2, *dp1, *dp2; 206 ulong stop, sbot, dtop, dbot; 207 fb += 320*239; // Move "fb" to top left corner 208 sp1 = (ulong*)bits + startx + starty*240; 209 sp2 = sp1 + 120; 210 dp1 = (ulong*)fb - startx * 320 - starty; 211 dp2 = dp1 - 160; 212 int rowadd = (320*width) + 1; 213 int rowadd2 = 240 - width; 214 // transfer in cells of 2x2 pixels in words 215 for (int y=0; y<height; y++) { 216 for (int x=0; x<width; x++) { 217 // read 218 stop = *sp1; 219 sbot = *sp2; 220 // rotate 221 dtop = (stop & 0xffff) + ((sbot & 0xffff)<<16); 222 dbot = ((stop & 0xffff0000)>>16) + (sbot & 0xffff0000); 223 // write 224 *dp1 = dtop; 225 *dp2 = dbot; 226 // update source ptrs 227 sp1++; sp2++; 228 // update dest ptrs - 2 pix at a time 229 dp1 -= 320; 230 dp2 -= 320; 231 } 232 // adjust src ptrs - skip a row as we work in pairs 233 sp1 += rowadd2; 234 sp2 += rowadd2; 235 // adjust dest ptrs for rotation 236 dp1 += rowadd; 237 dp2 += rowadd; 238 } 239 } 240 241 // desktop, SL-A300 etc 242 bool SDL_QWin::repaintRotation0(const QRect& rect) { 243 if(my_image->width() == width()) { 244 uchar *fb = (uchar*)my_painter->frameBuffer(); 245 uchar *buf = (uchar*)my_image->bits(); 246 if(rect == my_image->rect()) { 247 SDL_memcpy(fb, buf, width()*height()*2); 248 } else { 249 int h = rect.height(); 250 int wd = rect.width()<<1; 251 int fblineadd = my_painter->lineStep(); 252 int buflineadd = my_image->bytesPerLine(); 253 fb += (rect.left()<<1) + rect.top() * my_painter->lineStep(); 254 buf += (rect.left()<<1) + rect.top() * my_image->bytesPerLine(); 255 while(h--) { 256 SDL_memcpy(fb, buf, wd); 257 fb += fblineadd; 258 buf += buflineadd; 259 } 260 } 261 } else { 262 return false; // FIXME: Landscape 263 } 264 #ifdef __i386__ 265 my_painter->fillRect( rect, QBrush( Qt::NoBrush ) ); 266 #endif 267 return true; 268 } 269 270 271 // Sharp Zaurus SL-5500 etc 272 bool SDL_QWin::repaintRotation3(const QRect& rect) { 273 if(my_image->width() == width()) { 274 ushort *fb = (ushort*)my_painter->frameBuffer(); 275 ushort *buf = (ushort*)my_image->bits(); 276 gs_fastRotateBlit_3(fb, buf, rect); 277 } else { 278 // landscape mode 279 if (screenRotation == SDL_QT_ROTATION_90) { 280 uchar *fb = (uchar*)my_painter->frameBuffer(); 281 uchar *buf = (uchar*)my_image->bits(); 282 if(rect == my_image->rect()) { 283 SDL_memcpy(fb, buf, width()*height()*2); 284 } else { 285 int h = rect.height(); 286 int wd = rect.width()<<1; 287 int fblineadd = my_painter->lineStep(); 288 int buflineadd = my_image->bytesPerLine(); 289 fb += (rect.left()<<1) + rect.top() * my_painter->lineStep(); 290 buf += (rect.left()<<1) + rect.top() * my_image->bytesPerLine(); 291 while(h--) { 292 SDL_memcpy(fb, buf, wd); 293 fb += fblineadd; 294 buf += buflineadd; 295 } 296 } 297 } else if (screenRotation == SDL_QT_ROTATION_270) { 298 int h = rect.height(); 299 int wd = rect.width(); 300 int fblineadd = my_painter->lineStep() - (rect.width() << 1); 301 int buflineadd = my_image->bytesPerLine() - (rect.width() << 1); 302 int w; 303 304 uchar *fb = (uchar*)my_painter->frameBuffer(); 305 uchar *buf = (uchar*)my_image->bits(); 306 307 fb += ((my_painter->width() - (rect.top() + rect.height())) * 308 my_painter->lineStep()) + ((my_painter->height() - ((rect.left() + 309 rect.width()))) << 1); 310 311 buf += my_image->bytesPerLine() * (rect.top() + rect.height()) - 312 (((my_image->width() - (rect.left() + rect.width())) << 1) + 2); 313 314 while(h--) { 315 w = wd; 316 while(w--) *((unsigned short*)fb)++ = *((unsigned short*)buf)--; 317 fb += fblineadd; 318 buf -= buflineadd; 319 } 320 } 321 } 322 return true; 323 } 324 325 // ipaq 3800... 326 bool SDL_QWin::repaintRotation1(const QRect& rect) { 327 if(my_image->width() == width()) { 328 ushort *fb = (ushort*)my_painter->frameBuffer(); 329 ushort *buf = (ushort*)my_image->bits(); 330 gs_fastRotateBlit_1(fb, buf, rect); 331 } else { 332 return false; // FIXME: landscape mode 333 } 334 return true; 335 } 336 337 void SDL_QWin::repaintRect(const QRect& rect) { 338 if(!my_painter || !rect.width() || !rect.height()) { 339 return; 340 } 341 342 if(QPixmap::defaultDepth() == 16) { 343 switch(my_painter->transformOrientation()) { 344 case 3: 345 if(repaintRotation3(rect)) { return; } 346 break; 347 case 1: 348 if(repaintRotation1(rect)) { return; } 349 break; 350 case 0: 351 if(repaintRotation0(rect)) { return; } 352 break; 353 } 354 } 355 my_painter->drawImage(rect.topLeft(), *my_image, rect); 356 } 357 358 // This paints the current buffer to the screen, when desired. 359 void SDL_QWin::paintEvent(QPaintEvent *ev) { 360 if(my_image) { 361 lockScreen(true); 362 repaintRect(ev->rect()); 363 unlockScreen(); 364 } 365 } 366 367 /* Function to translate a keyboard transition and queue the key event 368 * This should probably be a table although this method isn't exactly 369 * slow. 370 */ 371 void SDL_QWin::QueueKey(QKeyEvent *e, int pressed) 372 { 373 SDL_keysym keysym; 374 int scancode = e->key(); 375 /* Set the keysym information */ 376 if(scancode >= 'A' && scancode <= 'Z') { 377 // Qt sends uppercase, SDL wants lowercase 378 keysym.sym = static_cast<SDLKey>(scancode + 32); 379 } else if(scancode >= 0x1000) { 380 // Special keys 381 switch(scancode) { 382 case Qt::Key_Escape: scancode = SDLK_ESCAPE; break; 383 case Qt::Key_Tab: scancode = SDLK_TAB; break; 384 case Qt::Key_Backspace: scancode = SDLK_BACKSPACE; break; 385 case Qt::Key_Return: scancode = SDLK_RETURN; break; 386 case Qt::Key_Enter: scancode = SDLK_KP_ENTER; break; 387 case Qt::Key_Insert: scancode = SDLK_INSERT; break; 388 case Qt::Key_Delete: scancode = SDLK_DELETE; break; 389 case Qt::Key_Pause: scancode = SDLK_PAUSE; break; 390 case Qt::Key_Print: scancode = SDLK_PRINT; break; 391 case Qt::Key_SysReq: scancode = SDLK_SYSREQ; break; 392 case Qt::Key_Home: scancode = SDLK_HOME; break; 393 case Qt::Key_End: scancode = SDLK_END; break; 394 // We want the control keys to rotate with the screen 395 case Qt::Key_Left: 396 if (screenRotation == SDL_QT_ROTATION_90) scancode = SDLK_UP; 397 else if (screenRotation == SDL_QT_ROTATION_270) scancode = SDLK_DOWN; 398 else scancode = SDLK_LEFT; 399 break; 400 case Qt::Key_Up: 401 if (screenRotation == SDL_QT_ROTATION_90) scancode = SDLK_RIGHT; 402 else if (screenRotation == SDL_QT_ROTATION_270) scancode = SDLK_LEFT; 403 else scancode = SDLK_UP; 404 break; 405 case Qt::Key_Right: 406 if (screenRotation == SDL_QT_ROTATION_90) scancode = SDLK_DOWN; 407 else if (screenRotation == SDL_QT_ROTATION_270) scancode = SDLK_UP; 408 else scancode = SDLK_RIGHT; 409 break; 410 case Qt::Key_Down: 411 if (screenRotation == SDL_QT_ROTATION_90) scancode = SDLK_LEFT; 412 else if (screenRotation == SDL_QT_ROTATION_270) scancode = SDLK_RIGHT; 413 else scancode = SDLK_DOWN; 414 break; 415 case Qt::Key_Prior: scancode = SDLK_PAGEUP; break; 416 case Qt::Key_Next: scancode = SDLK_PAGEDOWN; break; 417 case Qt::Key_Shift: scancode = SDLK_LSHIFT; break; 418 case Qt::Key_Control: scancode = SDLK_LCTRL; break; 419 case Qt::Key_Meta: scancode = SDLK_LMETA; break; 420 case Qt::Key_Alt: scancode = SDLK_LALT; break; 421 case Qt::Key_CapsLock: scancode = SDLK_CAPSLOCK; break; 422 case Qt::Key_NumLock: scancode = SDLK_NUMLOCK; break; 423 case Qt::Key_ScrollLock: scancode = SDLK_SCROLLOCK; break; 424 case Qt::Key_F1: scancode = SDLK_F1; break; 425 case Qt::Key_F2: scancode = SDLK_F2; break; 426 case Qt::Key_F3: scancode = SDLK_F3; break; 427 case Qt::Key_F4: scancode = SDLK_F4; break; 428 case Qt::Key_F5: scancode = SDLK_F5; break; 429 case Qt::Key_F6: scancode = SDLK_F6; break; 430 case Qt::Key_F7: scancode = SDLK_F7; break; 431 case Qt::Key_F8: scancode = SDLK_F8; break; 432 case Qt::Key_F9: scancode = SDLK_F9; break; 433 case Qt::Key_F10: scancode = SDLK_F10; break; 434 case Qt::Key_F11: scancode = SDLK_F11; break; 435 case Qt::Key_F12: scancode = SDLK_F12; break; 436 case Qt::Key_F13: scancode = SDLK_F13; break; 437 case Qt::Key_F14: scancode = SDLK_F14; break; 438 case Qt::Key_F15: scancode = SDLK_F15; break; 439 case Qt::Key_Super_L: scancode = SDLK_LSUPER; break; 440 case Qt::Key_Super_R: scancode = SDLK_RSUPER; break; 441 case Qt::Key_Menu: scancode = SDLK_MENU; break; 442 case Qt::Key_Help: scancode = SDLK_HELP; break; 443 444 case Qt::Key_F33: 445 // FIXME: This is a hack to enable the OK key on 446 // Zaurii devices. SDLK_RETURN is a suitable key to use 447 // since it often is used as such. 448 // david (at) hedbor.org 449 scancode = SDLK_RETURN; 450 break; 451 default: 452 scancode = SDLK_UNKNOWN; 453 break; 454 } 455 keysym.sym = static_cast<SDLKey>(scancode); 456 } else { 457 keysym.sym = static_cast<SDLKey>(scancode); 458 } 459 keysym.scancode = scancode; 460 keysym.mod = KMOD_NONE; 461 ButtonState st = e->state(); 462 if( (st & ShiftButton) ) { keysym.mod = static_cast<SDLMod>(keysym.mod | KMOD_LSHIFT); } 463 if( (st & ControlButton) ) { keysym.mod = static_cast<SDLMod>(keysym.mod | KMOD_LCTRL); } 464 if( (st & AltButton) ) { keysym.mod = static_cast<SDLMod>(keysym.mod | KMOD_LALT); } 465 if ( SDL_TranslateUNICODE ) { 466 QChar qchar = e->text()[0]; 467 keysym.unicode = qchar.unicode(); 468 } else { 469 keysym.unicode = 0; 470 } 471 472 /* NUMLOCK and CAPSLOCK are implemented as double-presses in reality */ 473 // if ( (keysym.sym == SDLK_NUMLOCK) || (keysym.sym == SDLK_CAPSLOCK) ) { 474 // pressed = 1; 475 // } 476 477 /* Queue the key event */ 478 if ( pressed ) { 479 SDL_PrivateKeyboard(SDL_PRESSED, &keysym); 480 } else { 481 SDL_PrivateKeyboard(SDL_RELEASED, &keysym); 482 } 483 } 484 485 void SDL_QWin::setFullscreen(bool fs_on) { 486 my_has_fullscreen = false; 487 enableFullscreen(); 488 } 489 490 void SDL_QWin::enableFullscreen() { 491 // Make sure size is correct 492 if(!my_has_fullscreen) { 493 setFixedSize(qApp->desktop()->size()); 494 // This call is needed because showFullScreen won't work 495 // correctly if the widget already considers itself to be fullscreen. 496 showNormal(); 497 // This is needed because showNormal() forcefully changes the window 498 // style to WSTyle_TopLevel. 499 setWFlags(WStyle_Customize | WStyle_NoBorder); 500 // Enable fullscreen. 501 showFullScreen(); 502 my_has_fullscreen = true; 503 } 504 } 505 506 bool SDL_QWin::lockScreen(bool force) { 507 if(!my_painter) { 508 if(force || (isVisible() && isActiveWindow())) { 509 my_painter = new QDirectPainter(this); 510 } else { 511 return false; 512 } 513 } 514 my_locked++; // Increate lock refcount 515 return true; 516 } 517 518 void SDL_QWin::unlockScreen() { 519 if(my_locked > 0) { 520 my_locked--; // decrease lock refcount; 521 } 522 if(!my_locked && my_painter) { 523 my_painter->end(); 524 delete my_painter; 525 my_painter = 0; 526 } 527 } 528