/external/skia/src/core/ |
SkColorFilter.cpp | 94 void SkFilterShader::shadeSpan(int x, int y, SkPMColor result[], int count) 96 fShader->shadeSpan(x, y, result, count);
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ARGB32_Clamp_Bilinear_BitmapShader.h | 9 virtual void shadeSpan(int x, int y, SkPMColor dstC[], int count); 58 void ARGB32_Clamp_Bilinear_BitmapShader::shadeSpan(int x, int y, SkPMColor dstC[], int count)
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SkComposeShader.cpp | 116 void SkComposeShader::shadeSpan(int x, int y, SkPMColor result[], int count) 134 shaderA->shadeSpan(x, y, result, n); 135 shaderB->shadeSpan(x, y, tmp, n); 160 shaderA->shadeSpan(x, y, result, n); 161 shaderB->shadeSpan(x, y, tmp, n);
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SkBitmapProcShader.cpp | 140 void SkBitmapProcShader::shadeSpan(int x, int y, SkPMColor dstC[], int count) {
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SkBitmapShader16BilerpTemplate.h | 29 virtual void shadeSpan(int x, int y, SkPMColor dstC[], int count)
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SkBitmapShaderTemplate.h | 52 virtual void shadeSpan(int x, int y, SkPMColor dstC[], int count)
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SkShader.cpp | 135 this->shadeSpan(x, y, colors, kTempColorCount); 155 this->shadeSpan(x, y, colors, count); 170 this->shadeSpan(x, y, colors, n); 276 void SkColorShader::shadeSpan(int x, int y, SkPMColor span[], int count) {
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SkBlitter.cpp | 559 virtual void shadeSpan(int x, int y, SkPMColor span[], int count) 562 fProxy->shadeSpan(x, y, span, count);
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SkDraw.cpp | [all...] |
/external/skia/src/effects/ |
SkTransparentShader.cpp | 52 void SkTransparentShader::shadeSpan(int x, int y, SkPMColor span[], int count)
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SkGradientShader.cpp | 615 virtual void shadeSpan(int x, int y, SkPMColor dstC[], int count); 667 void Linear_Gradient::shadeSpan(int x, int y, SkPMColor dstC[], int count) 926 virtual void shadeSpan(int x, int y, SkPMColor dstC[], int count) [all...] |