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    Searched defs:shadeSpan (Results 1 - 11 of 11) sorted by null

  /external/skia/src/core/
SkColorFilter.cpp 94 void SkFilterShader::shadeSpan(int x, int y, SkPMColor result[], int count)
96 fShader->shadeSpan(x, y, result, count);
ARGB32_Clamp_Bilinear_BitmapShader.h 9 virtual void shadeSpan(int x, int y, SkPMColor dstC[], int count);
58 void ARGB32_Clamp_Bilinear_BitmapShader::shadeSpan(int x, int y, SkPMColor dstC[], int count)
SkComposeShader.cpp 116 void SkComposeShader::shadeSpan(int x, int y, SkPMColor result[], int count)
134 shaderA->shadeSpan(x, y, result, n);
135 shaderB->shadeSpan(x, y, tmp, n);
160 shaderA->shadeSpan(x, y, result, n);
161 shaderB->shadeSpan(x, y, tmp, n);
SkBitmapProcShader.cpp 140 void SkBitmapProcShader::shadeSpan(int x, int y, SkPMColor dstC[], int count) {
SkBitmapShader16BilerpTemplate.h 29 virtual void shadeSpan(int x, int y, SkPMColor dstC[], int count)
SkBitmapShaderTemplate.h 52 virtual void shadeSpan(int x, int y, SkPMColor dstC[], int count)
SkShader.cpp 135 this->shadeSpan(x, y, colors, kTempColorCount);
155 this->shadeSpan(x, y, colors, count);
170 this->shadeSpan(x, y, colors, n);
276 void SkColorShader::shadeSpan(int x, int y, SkPMColor span[], int count) {
SkBlitter.cpp 559 virtual void shadeSpan(int x, int y, SkPMColor span[], int count)
562 fProxy->shadeSpan(x, y, span, count);
SkDraw.cpp     [all...]
  /external/skia/src/effects/
SkTransparentShader.cpp 52 void SkTransparentShader::shadeSpan(int x, int y, SkPMColor span[], int count)
SkGradientShader.cpp 615 virtual void shadeSpan(int x, int y, SkPMColor dstC[], int count);
667 void Linear_Gradient::shadeSpan(int x, int y, SkPMColor dstC[], int count)
926 virtual void shadeSpan(int x, int y, SkPMColor dstC[], int count)
    [all...]

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