1 /* 2 Copyright (C) 1996-1997 Id Software, Inc. 3 4 This program is free software; you can redistribute it and/or 5 modify it under the terms of the GNU General Public License 6 as published by the Free Software Foundation; either version 2 7 of the License, or (at your option) any later version. 8 9 This program is distributed in the hope that it will be useful, 10 but WITHOUT ANY WARRANTY; without even the implied warranty of 11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. 12 13 See the GNU General Public License for more details. 14 15 You should have received a copy of the GNU General Public License 16 along with this program; if not, write to the Free Software 17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. 18 19 */ 20 // protocol.h -- communications protocols 21 22 #define PROTOCOL_VERSION 15 23 24 // if the high bit of the servercmd is set, the low bits are fast update flags: 25 #define U_MOREBITS (1<<0) 26 #define U_ORIGIN1 (1<<1) 27 #define U_ORIGIN2 (1<<2) 28 #define U_ORIGIN3 (1<<3) 29 #define U_ANGLE2 (1<<4) 30 #define U_NOLERP (1<<5) // don't interpolate movement 31 #define U_FRAME (1<<6) 32 #define U_SIGNAL (1<<7) // just differentiates from other updates 33 34 // svc_update can pass all of the fast update bits, plus more 35 #define U_ANGLE1 (1<<8) 36 #define U_ANGLE3 (1<<9) 37 #define U_MODEL (1<<10) 38 #define U_COLORMAP (1<<11) 39 #define U_SKIN (1<<12) 40 #define U_EFFECTS (1<<13) 41 #define U_LONGENTITY (1<<14) 42 43 44 #define SU_VIEWHEIGHT (1<<0) 45 #define SU_IDEALPITCH (1<<1) 46 #define SU_PUNCH1 (1<<2) 47 #define SU_PUNCH2 (1<<3) 48 #define SU_PUNCH3 (1<<4) 49 #define SU_VELOCITY1 (1<<5) 50 #define SU_VELOCITY2 (1<<6) 51 #define SU_VELOCITY3 (1<<7) 52 //define SU_AIMENT (1<<8) AVAILABLE BIT 53 #define SU_ITEMS (1<<9) 54 #define SU_ONGROUND (1<<10) // no data follows, the bit is it 55 #define SU_INWATER (1<<11) // no data follows, the bit is it 56 #define SU_WEAPONFRAME (1<<12) 57 #define SU_ARMOR (1<<13) 58 #define SU_WEAPON (1<<14) 59 60 // a sound with no channel is a local only sound 61 #define SND_VOLUME (1<<0) // a byte 62 #define SND_ATTENUATION (1<<1) // a byte 63 #define SND_LOOPING (1<<2) // a long 64 65 66 // defaults for clientinfo messages 67 #define DEFAULT_VIEWHEIGHT 22 68 69 70 // game types sent by serverinfo 71 // these determine which intermission screen plays 72 #define GAME_COOP 0 73 #define GAME_DEATHMATCH 1 74 75 //================== 76 // note that there are some defs.qc that mirror to these numbers 77 // also related to svc_strings[] in cl_parse 78 //================== 79 80 // 81 // server to client 82 // 83 #define svc_bad 0 84 #define svc_nop 1 85 #define svc_disconnect 2 86 #define svc_updatestat 3 // [byte] [long] 87 #define svc_version 4 // [long] server version 88 #define svc_setview 5 // [short] entity number 89 #define svc_sound 6 // <see code> 90 #define svc_time 7 // [float] server time 91 #define svc_print 8 // [string] null terminated string 92 #define svc_stufftext 9 // [string] stuffed into client's console buffer 93 // the string should be \n terminated 94 #define svc_setangle 10 // [angle3] set the view angle to this absolute value 95 96 #define svc_serverinfo 11 // [long] version 97 // [string] signon string 98 // [string]..[0]model cache 99 // [string]...[0]sounds cache 100 #define svc_lightstyle 12 // [byte] [string] 101 #define svc_updatename 13 // [byte] [string] 102 #define svc_updatefrags 14 // [byte] [short] 103 #define svc_clientdata 15 // <shortbits + data> 104 #define svc_stopsound 16 // <see code> 105 #define svc_updatecolors 17 // [byte] [byte] 106 #define svc_particle 18 // [vec3] <variable> 107 #define svc_damage 19 108 109 #define svc_spawnstatic 20 110 // svc_spawnbinary 21 111 #define svc_spawnbaseline 22 112 113 #define svc_temp_entity 23 114 115 #define svc_setpause 24 // [byte] on / off 116 #define svc_signonnum 25 // [byte] used for the signon sequence 117 118 #define svc_centerprint 26 // [string] to put in center of the screen 119 120 #define svc_killedmonster 27 121 #define svc_foundsecret 28 122 123 #define svc_spawnstaticsound 29 // [coord3] [byte] samp [byte] vol [byte] aten 124 125 #define svc_intermission 30 // [string] music 126 #define svc_finale 31 // [string] music [string] text 127 128 #define svc_cdtrack 32 // [byte] track [byte] looptrack 129 #define svc_sellscreen 33 130 131 #define svc_cutscene 34 132 133 // 134 // client to server 135 // 136 #define clc_bad 0 137 #define clc_nop 1 138 #define clc_disconnect 2 139 #define clc_move 3 // [usercmd_t] 140 #define clc_stringcmd 4 // [string] message 141 142 143 // 144 // temp entity events 145 // 146 #define TE_SPIKE 0 147 #define TE_SUPERSPIKE 1 148 #define TE_GUNSHOT 2 149 #define TE_EXPLOSION 3 150 #define TE_TAREXPLOSION 4 151 #define TE_LIGHTNING1 5 152 #define TE_LIGHTNING2 6 153 #define TE_WIZSPIKE 7 154 #define TE_KNIGHTSPIKE 8 155 #define TE_LIGHTNING3 9 156 #define TE_LAVASPLASH 10 157 #define TE_TELEPORT 11 158 #define TE_EXPLOSION2 12 159 160 // PGM 01/21/97 161 #define TE_BEAM 13 162 // PGM 01/21/97 163 164 #ifdef QUAKE2 165 #define TE_IMPLOSION 14 166 #define TE_RAILTRAIL 15 167 #endif 168