/external/webkit/WebCore/css/ |
quirks.css | 35 white-space: normal; 36 line-height: normal; 37 font-weight: normal; 39 font-variant: normal; 40 font-style: normal;
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mediaControlsQuickTime.css | 81 letter-spacing: normal; 82 word-spacing: normal; 83 line-height: normal; 103 letter-spacing: normal; 104 word-spacing: normal; 105 line-height: normal; 171 letter-spacing: normal; 172 word-spacing: normal; 173 line-height: normal;
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/external/quake/quake/src/QW/client/ |
mathlib.c | 34 void ProjectPointOnPlane( vec3_t dst, const vec3_t p, const vec3_t normal ) 40 inv_denom = 1.0F / DotProduct( normal, normal ); 42 d = DotProduct( normal, p ) * inv_denom; 44 n[0] = normal[0] * inv_denom; 45 n[1] = normal[1] * inv_denom; 46 n[2] = normal[2] * inv_denom; 209 dist1 = p->normal[0]*emaxs[0] + p->normal[1]*emaxs[1] + p->normal[2]*emaxs[2] [all...] |
gl_test.c | 29 vec3_t normal;
member in struct:__anon6722 69 vec3_t normal;
local 87 d = DotProduct (incoming, plane->normal);
89 VectorMA (p->reflect, d*2, plane->normal, p->reflect);
92 VectorCopy (plane->normal, p->normal);
94 CrossProduct (incoming, p->normal, p->up);
96 CrossProduct (p->up, p->normal, p->right);
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r_bsp.c | 175 DotProduct(r_entorigin, splitplane->normal); 176 tplane.normal[0] = DotProduct (entity_rotation[0], splitplane->normal); 177 tplane.normal[1] = DotProduct (entity_rotation[1], splitplane->normal); 178 tplane.normal[2] = DotProduct (entity_rotation[2], splitplane->normal); 188 lastdist = DotProduct (plastvert->position, tplane.normal) - 198 dist = DotProduct (pvert->position, tplane.normal) - tplane.dist; 350 dot = DotProduct (modelorg, pplane->normal) - pplane->dist [all...] |
pmovetst.c | 60 box_planes[i].normal[i>>1] = 1;
110 d = DotProduct (plane->normal, p) - plane->dist;
149 d = DotProduct (plane->normal, p) - plane->dist;
219 t1 = DotProduct (plane->normal, p1) - plane->dist;
220 t2 = DotProduct (plane->normal, p2) - plane->dist;
277 VectorCopy (plane->normal, trace->plane.normal);
282 VectorSubtract (vec3_origin, plane->normal, trace->plane.normal);
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/external/quake/quake/src/WinQuake/ |
mathlib.cpp | 34 void ProjectPointOnPlane( vec3_t dst, const vec3_t p, const vec3_t normal )
40 inv_denom = 1.0F / DotProduct( normal, normal );
42 d = DotProduct( normal, p ) * inv_denom;
44 n[0] = normal[0] * inv_denom;
45 n[1] = normal[1] * inv_denom;
46 n[2] = normal[2] * inv_denom;
211 dist1 = p->normal[0]*emaxs[0] + p->normal[1]*emaxs[1] + p->normal[2]*emaxs[2]; [all...] |
gl_test.cpp | 29 vec3_t normal;
member in struct:__anon7085 69 vec3_t normal;
local 87 d = DotProduct (incoming, plane->normal);
89 VectorMA (p->reflect, d*2, plane->normal, p->reflect);
92 VectorCopy (plane->normal, p->normal);
94 CrossProduct (incoming, p->normal, p->up);
96 CrossProduct (p->up, p->normal, p->right);
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world.h | 24 vec3_t normal;
member in struct:__anon7267 35 plane_t plane; // surface normal at impact
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r_bsp.cpp | 175 DotProduct(r_entorigin, splitplane->normal);
176 tplane.normal[0] = DotProduct (entity_rotation[0], splitplane->normal);
177 tplane.normal[1] = DotProduct (entity_rotation[1], splitplane->normal);
178 tplane.normal[2] = DotProduct (entity_rotation[2], splitplane->normal);
188 lastdist = DotProduct (plastvert->position, tplane.normal) -
198 dist = DotProduct (pvert->position, tplane.normal) - tplane.dist;
350 dot = DotProduct (modelorg, pplane->normal) - pplane->dist; [all...] |
r_misc.cpp | 280 v[0] = screenedge[i].normal[2];
281 v[1] = -screenedge[i].normal[0];
282 v[2] = screenedge[i].normal[1];
288 VectorCopy (v2, view_clipplanes[i].normal);
317 void R_TransformPlane (mplane_t *p, float *normal, float *dist)
321 d = DotProduct (r_origin, p->normal);
324 TransformVector (p->normal, normal);
343 if (view_clipplanes[i].normal[j] < 0)
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/external/iproute2/netem/ |
Makefile | 1 DISTGEN = maketable normal pareto paretonormal 2 DISTDATA = normal.dist pareto.dist paretonormal.dist experimental.dist
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normal.c | 2 * Normal distribution table generator 18 normal(double x, double mu, double sigma) function 32 i = rint(TABLESIZE * normal(x, 0.0, 1.0)); 37 printf("# This is the distribution table for the normal distribution.\n");
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paretonormal.c | 4 * This distribution is simply .25*normal + .75*pareto; a combination 27 normal(double x, double mu, double sigma) function 57 i = rint(TABLESIZE*normal(x, 0.0, 1.0));
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/external/skia/src/effects/ |
SkDiscretePathEffect.cpp | 25 SkVector normal = tangent; local 26 normal.rotateCCW(); 27 normal.setLength(scale); 28 *p += normal;
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/external/skia/src/core/ |
SkStrokerPriv.cpp | 23 const SkVector& normal, const SkPoint& stop, 30 const SkVector& normal, const SkPoint& stop, 35 SkScalar nx = normal.fX; 36 SkScalar ny = normal.fY; 49 const SkVector& normal, const SkPoint& stop, 53 normal.rotateCW(¶llel); 57 path->setLastPt(pivot.fX + normal.fX + parallel.fX, pivot.fY + normal.fY + parallel.fY); 58 path->lineTo(pivot.fX - normal.fX + parallel.fX, pivot.fY - normal.fY + parallel.fY) [all...] |
SkStrokerPriv.h | 34 const SkVector& normal,
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SkStroke.cpp | 55 SkVector* normal, SkVector* unitNormal) { 60 unitNormal->scale(radius, normal); 66 SkVector* normal, SkVector* unitNormal) { 71 unitNormal->scale(radius, normal); 111 void preJoinTo(const SkPoint&, SkVector* normal, SkVector* unitNormal, 113 void postJoinTo(const SkPoint&, const SkVector& normal, 116 void line_to(const SkPoint& currPt, const SkVector& normal); 129 void SkPathStroker::preJoinTo(const SkPoint& currPt, SkVector* normal, 136 SkAssertResult(set_normal_unitnormal(fPrevPt, currPt, fRadius, normal, 140 fFirstNormal = *normal; 232 SkVector normal, unitNormal; local [all...] |
/external/webkit/SunSpider/tests/sunspider-0.9/ |
3d-raytrace.js | 128 var normal = cross(edge1, edge2); 129 if (Math.abs(normal[0]) > Math.abs(normal[1])) 130 if (Math.abs(normal[0]) > Math.abs(normal[2])) 135 if (Math.abs(normal[1]) > Math.abs(normal[2])) 146 this.normal = normalise(normal); 147 this.nu = normal[u] / normal[this.axis] [all...] |
/external/webkit/SunSpider/tests/sunspider-0.9.1/ |
3d-raytrace.js | 128 var normal = cross(edge1, edge2); 129 if (Math.abs(normal[0]) > Math.abs(normal[1])) 130 if (Math.abs(normal[0]) > Math.abs(normal[2])) 135 if (Math.abs(normal[1]) > Math.abs(normal[2])) 146 this.normal = normalise(normal); 147 this.nu = normal[u] / normal[this.axis] [all...] |
/external/libvpx/examples/includes/geshi/geshi/ |
povray.php | 106 'bounded_by', 'interior', 'material', 'interior_texture', 'normal', 'finish', 'color_map', 'pigment_map', 176 # normal hash lines
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/frameworks/base/services/camera/tests/CameraServiceTest/ |
Android.mk | 25 # chance to fix this test, we don't want to break normal builds.
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/libcore/dalvik/src/main/native/ |
sub.mk | 2 # It's not a normal makefile, so we don't include CLEAR_VARS
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/external/quake/quake/src/QW/server/ |
world.h | 24 vec3_t normal; member in struct:__anon6944 35 plane_t plane; // surface normal at impact
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/libcore/luni/src/test/java/com/google/coretests/ |
CoreTestResult.java | 71 * The number of normal (non-annotated) tests in the original suite. 160 int normal, int ignored, int sideEffect) { 166 this.fNormalTestCount += normal;
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