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    Searched refs:SK_MEMBER (Results 1 - 25 of 42) sorted by null

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  /external/skia/src/animator/
SkDisplayScreenplay.cpp 23 SK_MEMBER(time, MSec)
SkDrawLine.cpp 26 SK_MEMBER(x1, Float),
27 SK_MEMBER(x2, Float),
28 SK_MEMBER(y1, Float),
29 SK_MEMBER(y2, Float)
SkDrawEmboss.cpp 23 SK_MEMBER(ambient, Float),
25 SK_MEMBER(radius, Float),
26 SK_MEMBER(specular, Float)
SkDrawBlur.cpp 23 SK_MEMBER(blurStyle, MaskFilterBlurStyle),
24 SK_MEMBER(radius, Float)
SkDrawDiscrete.cpp 26 SK_MEMBER(deviation, Float),
27 SK_MEMBER(segLength, Float)
SkTextOnPath.cpp 28 SK_MEMBER(offset, Float),
29 SK_MEMBER(path, Path),
30 SK_MEMBER(text, Text)
SkDrawClip.cpp 28 SK_MEMBER(path, Path),
29 SK_MEMBER(rect, Rect)
SkPathParts.cpp 47 SK_MEMBER(x, Float),
48 SK_MEMBER(y, Float)
85 SK_MEMBER(x, Float),
86 SK_MEMBER(y, Float)
123 SK_MEMBER(x1, Float),
124 SK_MEMBER(x2, Float),
125 SK_MEMBER(y1, Float),
126 SK_MEMBER(y2, Float)
163 SK_MEMBER(x1, Float),
164 SK_MEMBER(x2, Float)
    [all...]
SkDisplayInclude.cpp 23 #undef SK_MEMBER
24 #define SK_MEMBER(_member, _type) \
32 SK_MEMBER(src, String)
SkDrawText.cpp 31 SK_MEMBER(text, String),
32 SK_MEMBER(x, Float),
33 SK_MEMBER(y, Float)
SkTextToPath.cpp 28 SK_MEMBER(paint, Paint),
29 SK_MEMBER(path, Path),
30 SK_MEMBER(text, Text)
SkAnimateSet.cpp 26 SK_MEMBER(begin, MSec),
27 SK_MEMBER(dur, MSec),
29 SK_MEMBER(field, String),
30 // SK_MEMBER(formula, DynamicString),
31 SK_MEMBER(lval, DynamicString),
34 SK_MEMBER(target, DynamicString),
35 SK_MEMBER(to, DynamicString)
SkMatrixParts.cpp 47 SK_MEMBER(center, Point),
48 SK_MEMBER(degrees, Float)
68 SK_MEMBER(center, Point),
69 SK_MEMBER(x, Float),
70 SK_MEMBER(y, Float)
90 SK_MEMBER(center, Point),
91 SK_MEMBER(x, Float),
92 SK_MEMBER(y, Float)
112 SK_MEMBER(x, Float),
113 SK_MEMBER(y, Float
    [all...]
SkDrawPaint.cpp 46 SK_MEMBER(antiAlias, Boolean),
48 SK_MEMBER(color, Color),
50 SK_MEMBER(fakeBold, Boolean),
51 SK_MEMBER(filterBitmap, Boolean),
52 SK_MEMBER(linearText, Boolean),
53 SK_MEMBER(maskFilter, MaskFilter),
55 SK_MEMBER(pathEffect, PathEffect),
56 SK_MEMBER(shader, Shader),
57 SK_MEMBER(strikeThru, Boolean),
58 SK_MEMBER(stroke, Boolean)
    [all...]
SkDrawDash.cpp 25 SK_MEMBER(phase, Float)
SkDrawShader.cpp 27 SK_MEMBER(matrix, Matrix),
28 SK_MEMBER(tileMode, TileMode)
56 SK_MEMBER(filterBitmap, Boolean),
57 SK_MEMBER(image, BaseBitmap)
SkSnapshot.cpp 28 SK_MEMBER(filename, String),
29 SK_MEMBER(quality, Float),
30 SK_MEMBER(sequence, Boolean),
31 SK_MEMBER(type, BitmapEncoding)
SkDump.cpp 31 SK_MEMBER(displayList, Boolean),
32 SK_MEMBER(eventList, Boolean),
33 SK_MEMBER(events, Boolean),
34 SK_MEMBER(groups, Boolean),
35 SK_MEMBER(name, String),
36 SK_MEMBER(posts, Boolean),
37 SK_MEMBER(script, String)
SkDisplayInput.cpp 30 SK_MEMBER(name, String),
31 SK_MEMBER(string, String)
SkDrawBitmap.cpp 28 SK_MEMBER(x, Float),
29 SK_MEMBER(y, Float)
57 SK_MEMBER(format, BitmapFormat),
58 SK_MEMBER(height, Int),
59 SK_MEMBER(rowBytes, Int),
60 SK_MEMBER(width, Int),
132 SK_MEMBER(base64, Base64),
134 SK_MEMBER(src, String),
SkDrawTo.cpp 26 SK_MEMBER(drawOnce, Boolean),
27 SK_MEMBER(use, Bitmap)
SkDisplayRandom.cpp 29 SK_MEMBER(blend, Float),
30 SK_MEMBER(max, Float),
31 SK_MEMBER(min, Float),
SkAnimateBase.cpp 28 SK_MEMBER(begin, MSec),
30 SK_MEMBER(dur, MSec),
32 SK_MEMBER(field, String), // name of member info in target
33 SK_MEMBER(formula, DynamicString),
34 SK_MEMBER(from, DynamicString),
35 SK_MEMBER(lval, DynamicString),
37 SK_MEMBER(repeat, Float),
40 SK_MEMBER(target, DynamicString),
41 SK_MEMBER(to, DynamicString),
SkDisplayBounds.cpp 25 SK_MEMBER(inval, Boolean)
SkDrawSaveLayer.cpp 27 SK_MEMBER(bounds, Rect),
28 SK_MEMBER(paint, Paint)

Completed in 75 milliseconds

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