/external/skia/src/animator/ |
SkDisplayScreenplay.cpp | 23 SK_MEMBER(time, MSec)
|
SkDrawLine.cpp | 26 SK_MEMBER(x1, Float), 27 SK_MEMBER(x2, Float), 28 SK_MEMBER(y1, Float), 29 SK_MEMBER(y2, Float)
|
SkDrawEmboss.cpp | 23 SK_MEMBER(ambient, Float), 25 SK_MEMBER(radius, Float), 26 SK_MEMBER(specular, Float)
|
SkDrawBlur.cpp | 23 SK_MEMBER(blurStyle, MaskFilterBlurStyle), 24 SK_MEMBER(radius, Float)
|
SkDrawDiscrete.cpp | 26 SK_MEMBER(deviation, Float), 27 SK_MEMBER(segLength, Float)
|
SkTextOnPath.cpp | 28 SK_MEMBER(offset, Float), 29 SK_MEMBER(path, Path), 30 SK_MEMBER(text, Text)
|
SkDrawClip.cpp | 28 SK_MEMBER(path, Path), 29 SK_MEMBER(rect, Rect)
|
SkPathParts.cpp | 47 SK_MEMBER(x, Float), 48 SK_MEMBER(y, Float) 85 SK_MEMBER(x, Float), 86 SK_MEMBER(y, Float) 123 SK_MEMBER(x1, Float), 124 SK_MEMBER(x2, Float), 125 SK_MEMBER(y1, Float), 126 SK_MEMBER(y2, Float) 163 SK_MEMBER(x1, Float), 164 SK_MEMBER(x2, Float) [all...] |
SkDisplayInclude.cpp | 23 #undef SK_MEMBER 24 #define SK_MEMBER(_member, _type) \ 32 SK_MEMBER(src, String)
|
SkDrawText.cpp | 31 SK_MEMBER(text, String), 32 SK_MEMBER(x, Float), 33 SK_MEMBER(y, Float)
|
SkTextToPath.cpp | 28 SK_MEMBER(paint, Paint), 29 SK_MEMBER(path, Path), 30 SK_MEMBER(text, Text)
|
SkAnimateSet.cpp | 26 SK_MEMBER(begin, MSec), 27 SK_MEMBER(dur, MSec), 29 SK_MEMBER(field, String), 30 // SK_MEMBER(formula, DynamicString), 31 SK_MEMBER(lval, DynamicString), 34 SK_MEMBER(target, DynamicString), 35 SK_MEMBER(to, DynamicString)
|
SkMatrixParts.cpp | 47 SK_MEMBER(center, Point), 48 SK_MEMBER(degrees, Float) 68 SK_MEMBER(center, Point), 69 SK_MEMBER(x, Float), 70 SK_MEMBER(y, Float) 90 SK_MEMBER(center, Point), 91 SK_MEMBER(x, Float), 92 SK_MEMBER(y, Float) 112 SK_MEMBER(x, Float), 113 SK_MEMBER(y, Float [all...] |
SkDrawPaint.cpp | 46 SK_MEMBER(antiAlias, Boolean), 48 SK_MEMBER(color, Color), 50 SK_MEMBER(fakeBold, Boolean), 51 SK_MEMBER(filterBitmap, Boolean), 52 SK_MEMBER(linearText, Boolean), 53 SK_MEMBER(maskFilter, MaskFilter), 55 SK_MEMBER(pathEffect, PathEffect), 56 SK_MEMBER(shader, Shader), 57 SK_MEMBER(strikeThru, Boolean), 58 SK_MEMBER(stroke, Boolean) [all...] |
SkDrawDash.cpp | 25 SK_MEMBER(phase, Float)
|
SkDrawShader.cpp | 27 SK_MEMBER(matrix, Matrix), 28 SK_MEMBER(tileMode, TileMode) 56 SK_MEMBER(filterBitmap, Boolean), 57 SK_MEMBER(image, BaseBitmap)
|
SkSnapshot.cpp | 28 SK_MEMBER(filename, String), 29 SK_MEMBER(quality, Float), 30 SK_MEMBER(sequence, Boolean), 31 SK_MEMBER(type, BitmapEncoding)
|
SkDump.cpp | 31 SK_MEMBER(displayList, Boolean), 32 SK_MEMBER(eventList, Boolean), 33 SK_MEMBER(events, Boolean), 34 SK_MEMBER(groups, Boolean), 35 SK_MEMBER(name, String), 36 SK_MEMBER(posts, Boolean), 37 SK_MEMBER(script, String)
|
SkDisplayInput.cpp | 30 SK_MEMBER(name, String), 31 SK_MEMBER(string, String)
|
SkDrawBitmap.cpp | 28 SK_MEMBER(x, Float), 29 SK_MEMBER(y, Float) 57 SK_MEMBER(format, BitmapFormat), 58 SK_MEMBER(height, Int), 59 SK_MEMBER(rowBytes, Int), 60 SK_MEMBER(width, Int), 132 SK_MEMBER(base64, Base64), 134 SK_MEMBER(src, String),
|
SkDrawTo.cpp | 26 SK_MEMBER(drawOnce, Boolean), 27 SK_MEMBER(use, Bitmap)
|
SkDisplayRandom.cpp | 29 SK_MEMBER(blend, Float), 30 SK_MEMBER(max, Float), 31 SK_MEMBER(min, Float),
|
SkAnimateBase.cpp | 28 SK_MEMBER(begin, MSec), 30 SK_MEMBER(dur, MSec), 32 SK_MEMBER(field, String), // name of member info in target 33 SK_MEMBER(formula, DynamicString), 34 SK_MEMBER(from, DynamicString), 35 SK_MEMBER(lval, DynamicString), 37 SK_MEMBER(repeat, Float), 40 SK_MEMBER(target, DynamicString), 41 SK_MEMBER(to, DynamicString),
|
SkDisplayBounds.cpp | 25 SK_MEMBER(inval, Boolean)
|
SkDrawSaveLayer.cpp | 27 SK_MEMBER(bounds, Rect), 28 SK_MEMBER(paint, Paint)
|