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Searched
refs:addBezierCurveTo
(Results
1 - 15
of
15
) sorted by null
/external/webkit/WebCore/platform/graphics/
Path.cpp
139
path.
addBezierCurveTo
(FloatPoint(x + width - dx * (1 - QUARTER), y), FloatPoint(x + width, y + dy * (1 - QUARTER)), FloatPoint(x + width, y + dy));
144
path.
addBezierCurveTo
(FloatPoint(x + width, y + height - dy * (1 - QUARTER)), FloatPoint(x + width - dx * (1 - QUARTER), y + height), FloatPoint(x + width - dx, y + height));
149
path.
addBezierCurveTo
(FloatPoint(x + dx * (1 - QUARTER), y + height), FloatPoint(x, y + height - dy * (1 - QUARTER)), FloatPoint(x, y + height - dy));
154
path.
addBezierCurveTo
(FloatPoint(x, y + dy * (1 - QUARTER)), FloatPoint(x + dx * (1 - QUARTER), y), FloatPoint(x + dx, y));
184
path.
addBezierCurveTo
(FloatPoint(x + width - topRightRadius.width() * (1 - QUARTER), y), FloatPoint(x + width, y + topRightRadius.height() * (1 - QUARTER)), FloatPoint(x + width, y + topRightRadius.height()));
188
path.
addBezierCurveTo
(FloatPoint(x + width, y + height - bottomRightRadius.height() * (1 - QUARTER)), FloatPoint(x + width - bottomRightRadius.width() * (1 - QUARTER), y + height), FloatPoint(x + width - bottomRightRadius.width(), y + height));
192
path.
addBezierCurveTo
(FloatPoint(x + bottomLeftRadius.width() * (1 - QUARTER), y + height), FloatPoint(x, y + height - bottomLeftRadius.height() * (1 - QUARTER)), FloatPoint(x, y + height - bottomLeftRadius.height()));
196
path.
addBezierCurveTo
(FloatPoint(x, y + topLeftRadius.height() * (1 - QUARTER)), FloatPoint(x + topLeftRadius.width() * (1 - QUARTER), y), FloatPoint(x + topLeftRadius.width(), y));
Path.h
126
void
addBezierCurveTo
(const FloatPoint& controlPoint1, const FloatPoint& controlPoint2, const FloatPoint& endPoint);
/external/webkit/WebCore/platform/graphics/wince/
PathWince.cpp
86
void Path::
addBezierCurveTo
(const FloatPoint& cp1, const FloatPoint& cp2, const FloatPoint& p)
88
m_path->
addBezierCurveTo
(cp1, cp2, p);
PlatformPathWince.h
156
void
addBezierCurveTo
(const FloatPoint& controlPoint1, const FloatPoint& controlPoint2, const FloatPoint&);
PlatformPathWince.cpp
641
void PlatformPath::
addBezierCurveTo
(const FloatPoint& cp1, const FloatPoint& cp2, const FloatPoint& p)
/external/webkit/WebCore/platform/graphics/haiku/
PathHaiku.cpp
99
void Path::
addBezierCurveTo
(const FloatPoint& cp1, const FloatPoint& cp2, const FloatPoint& p)
/external/webkit/WebCore/platform/graphics/wx/
PathWx.cpp
157
void Path::
addBezierCurveTo
(const FloatPoint& control1, const FloatPoint& control2, const FloatPoint& end)
/external/webkit/WebCore/platform/graphics/skia/
PathSkia.cpp
108
void Path::
addBezierCurveTo
(const FloatPoint& p1, const FloatPoint& p2, const FloatPoint& ep)
/external/webkit/WebCore/platform/graphics/android/
PathAndroid.cpp
125
void Path::
addBezierCurveTo
(const FloatPoint& p1, const FloatPoint& p2, const FloatPoint& ep)
/external/webkit/WebCore/platform/graphics/cg/
PathCG.cpp
204
void Path::
addBezierCurveTo
(const FloatPoint& cp1, const FloatPoint& cp2, const FloatPoint& p)
/external/webkit/WebCore/svg/
SVGPathSegList.cpp
130
pathData.
addBezierCurveTo
(FloatPoint(curveTo->x1(), curveTo->y1()),
SVGParserUtilities.cpp
709
m_path->
addBezierCurveTo
(FloatPoint::narrowPrecision(x1, y1), FloatPoint::narrowPrecision(x2, y2), current);
/external/webkit/WebCore/platform/graphics/cairo/
PathCairo.cpp
131
void Path::
addBezierCurveTo
(const FloatPoint& controlPoint1, const FloatPoint& controlPoint2, const FloatPoint& controlPoint3)
/external/webkit/WebCore/platform/graphics/qt/
PathQt.cpp
153
void Path::
addBezierCurveTo
(const FloatPoint& cp1, const FloatPoint& cp2, const FloatPoint& p)
/external/webkit/WebCore/html/canvas/
CanvasRenderingContext2D.cpp
576
m_path.
addBezierCurveTo
(FloatPoint(cp1x, cp1y), FloatPoint(cp2x, cp2y), FloatPoint(x, y));
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