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  /external/webkit/WebKitTools/Scripts/
clean-header-guards 28 ].freeze
30 IgnoreFileNamesPattern = Regexp.union(*IgnoredFilenamePatterns).freeze
  /external/stlport/stlport/stl/
_strstream.h 69 void freeze(bool = true);
128 void freeze(bool = true);
151 void freeze(bool = true);
  /ndk/sources/android/stlport/stlport/stl/
_strstream.h 69 void freeze(bool = true);
128 void freeze(bool = true);
151 void freeze(bool = true);
  /external/chromium/third_party/icu/source/i18n/
rbt_set.h 37 * rule set is getting built. After that, freeze() reorders and
45 * Sorted and indexed table of rules. This is created by freeze()
47 * the rules in ruleVector. It is zero before freeze() is called
55 * freeze(). Before freeze() is called it contains garbage.
98 * a call to <code>freeze()</code> before the rule set is used.
99 * This method must <em>not</em> be called after freeze() has been
110 * <code>addRule()</code>; (2) freeze the set using
111 * <code>freeze()</code>; (3) use the rule set. If
114 * That is, <code>freeze()</code> may be called multiple times
    [all...]
rbt_set.cpp 205 freeze(p, status);
221 int32_t len = index[256]; // see freeze()
238 * a call to <code>freeze()</code> before the rule set is used.
240 * <p>If freeze() has already been called, calling addRule()
241 * unfreezes the rules, and freeze() must be called again.
265 * <code>addRule()</code>; (2) freeze the set using
266 * <code>freeze()</code>; (3) use the rule set. If
269 * That is, <code>freeze()</code> may be called multiple times,
272 void TransliterationRuleSet::freeze(UParseError& parseError,UErrorCode& status) { function in class:TransliterationRuleSet
333 /* Freeze things into an array
    [all...]
uspoof_impl.cpp 41 allowedCharsSet->freeze();
52 allowedCharsSet->freeze();
309 tmpSet->freeze();
339 tmpSet->freeze();
  /external/icu4c/i18n/
rbt_set.h 37 * rule set is getting built. After that, freeze() reorders and
45 * Sorted and indexed table of rules. This is created by freeze()
47 * the rules in ruleVector. It is zero before freeze() is called
55 * freeze(). Before freeze() is called it contains garbage.
98 * a call to <code>freeze()</code> before the rule set is used.
99 * This method must <em>not</em> be called after freeze() has been
110 * <code>addRule()</code>; (2) freeze the set using
111 * <code>freeze()</code>; (3) use the rule set. If
114 * That is, <code>freeze()</code> may be called multiple times
    [all...]
rbt_set.cpp 205 freeze(p, status);
221 int32_t len = index[256]; // see freeze()
238 * a call to <code>freeze()</code> before the rule set is used.
240 * <p>If freeze() has already been called, calling addRule()
241 * unfreezes the rules, and freeze() must be called again.
265 * <code>addRule()</code>; (2) freeze the set using
266 * <code>freeze()</code>; (3) use the rule set. If
269 * That is, <code>freeze()</code> may be called multiple times,
272 void TransliterationRuleSet::freeze(UParseError& parseError,UErrorCode& status) { function in class:TransliterationRuleSet
333 /* Freeze things into an array
    [all...]
uspoof_impl.cpp 41 allowedCharsSet->freeze();
52 allowedCharsSet->freeze();
309 tmpSet->freeze();
339 tmpSet->freeze();
zstrfmt.h 106 /* Freeze the string pool. Discards the hash table that is used
109 void freeze();
  /external/stlport/src/
strstream.cpp 102 void strstreambuf::freeze(bool frozenflag) { function in class:strstreambuf
108 freeze(true);
342 void ostrstream::freeze(bool freezeflag) { function in class:ostrstream
343 _M_buf.freeze(freezeflag);
375 void strstream::freeze(bool freezeflag) { function in class:strstream
376 _M_buf.freeze(freezeflag);
  /ndk/sources/android/stlport/src/
strstream.cpp 102 void strstreambuf::freeze(bool frozenflag) { function in class:strstreambuf
108 freeze(true);
342 void ostrstream::freeze(bool freezeflag) { function in class:ostrstream
343 _M_buf.freeze(freezeflag);
375 void strstream::freeze(bool freezeflag) { function in class:strstream
376 _M_buf.freeze(freezeflag);
  /external/quake/quake/src/QW/
qwcl.spec.sh 29 packet loss - the game would freeze and resume several seconds later; and
qwsv.spec.sh 29 packet loss - the game would freeze and resume several seconds later; and
  /external/chromium/base/i18n/
file_util_icu.cc 52 // freeze it only once. Note that there's a trade-off between memory and
72 set->freeze();
  /frameworks/base/include/surfaceflinger/
SurfaceComposerClient.h 120 //! Freeze the specified display but not transactions.
143 status_t freeze(SurfaceID id);
Surface.h 75 status_t freeze();
  /external/chromium/googleurl/base/
logging.cc 353 stream_.freeze(false);
  /frameworks/base/core/java/android/view/
Surface.java 116 /** Freeze the surface. Equivalent to calling freeze() */
382 public native void freeze(); method in class:Surface
  /external/chromium/third_party/icu/public/common/unicode/
uniset.h 521 * @see freeze
528 * Freeze the set (make it immutable).
540 UnicodeFunctor *freeze();
546 * @see freeze
    [all...]
  /external/chromium/third_party/icu/source/test/perf/unisetperf/
unisetperf.cpp 56 set.freeze();
  /external/icu4c/common/unicode/
uniset.h 521 * @see freeze
528 * Freeze the set (make it immutable).
540 UnicodeFunctor *freeze();
546 * @see freeze
    [all...]
  /external/icu4c/test/perf/unisetperf/
unisetperf.cpp 56 set.freeze();
  /external/webkit/WebCore/platform/graphics/chromium/
FontCacheChromiumWin.cpp 317 cmap->freeze();
  /external/chromium/third_party/icu/source/common/
unisetspan.cpp 253 // Freeze after checking for the need to use strings at all because freezing
256 spanSet.freeze();
384 pSpanNotSet->freeze();
    [all...]

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