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    Searched refs:kPerspective_Mask (Results 1 - 13 of 13) sorted by null

  /frameworks/base/tools/layoutlib/bridge/src/android/graphics/
Matrix.java 964 private final static int kPerspective_Mask = 0x08; //!< set if the matrix is in perspective
973 kPerspective_Mask |
991 mask |= kPerspective_Mask;
1011 if ((mask & kPerspective_Mask) == 0) {
    [all...]
  /external/skia/include/core/
SkMatrix.h 41 kPerspective_Mask = 0x08 //!< set if the matrix is in perspective
436 kPerspective_Mask |
  /external/skia/src/core/
SkBitmapProcState_matrix.h 114 SkASSERT(s.fInvType & SkMatrix::kPerspective_Mask);
224 SkASSERT(s.fInvType & SkMatrix::kPerspective_Mask);
SkMatrix.cpp 50 return matrix.getType() & SkMatrix::kPerspective_Mask;
77 mask |= kPerspective_Mask;
98 if ((mask & kPerspective_Mask) == 0) {
543 if ((aType | bType) & kPerspective_Mask) {
882 SkASSERT((m.getType() & (kPerspective_Mask | kTranslate_Mask)) == 0);
902 SkASSERT((m.getType() & kPerspective_Mask) == 0);
924 SkASSERT(m.getType() & kPerspective_Mask);
    [all...]
SkShader.cpp 186 if (mat.getType() & SkMatrix::kPerspective_Mask) {
SkBitmapProcState_matrix_repeat.h 309 SkASSERT(s.fInvType & SkMatrix::kPerspective_Mask);
514 SkASSERT(s.fInvType & SkMatrix::kPerspective_Mask);
SkBitmapProcState_matrix_clamp.h 278 SkASSERT(s.fInvType & SkMatrix::kPerspective_Mask);
760 SkASSERT(s.fInvType & SkMatrix::kPerspective_Mask);
SkDraw.cpp 783 if (matrix.getType() & SkMatrix::kPerspective_Mask) {
916 if (mask & (SkMatrix::kAffine_Mask | SkMatrix::kPerspective_Mask)) {
    [all...]
SkBitmapProcState_matrixProcs.cpp 494 if (fInvType & SkMatrix::kPerspective_Mask) {
SkCanvas.cpp 910 if (fMCRec->fMatrix->getType() & SkMatrix::kPerspective_Mask) {
    [all...]
SkPath.cpp 898 if (matrix.getType() & SkMatrix::kPerspective_Mask) {
    [all...]
SkPaint.cpp     [all...]
  /external/skia/src/gl/
SkGLDevice.cpp 779 if (draw.fMatrix->getType() & SkMatrix::kPerspective_Mask) {
795 if (draw.fMatrix->getType() & SkMatrix::kPerspective_Mask) {

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