/libcore/luni/src/main/java/org/apache/harmony/luni/platform/ |
RuntimeMemorySpy.java | 28 final PlatformAddress shadow; field in class:RuntimeMemorySpy.AddressWrapper 35 this.shadow = address.duplicate(); 41 private final Map<PlatformAddress, AddressWrapper> memoryInUse = new HashMap<PlatformAddress, AddressWrapper>(); // Shadow to Wrapper 43 private final Map<Reference, PlatformAddress> refToShadow = new HashMap<Reference, PlatformAddress>(); // Reference to Shadow 60 memoryInUse.put(wrapper.shadow, wrapper); 61 refToShadow.put(wrapper.wrAddress, wrapper.shadow); 106 PlatformAddress shadow = refToShadow.remove(ref); local 107 AddressWrapper wrapper = memoryInUse.get(shadow); 111 System.err.println("Memory Spy! Fixed memory leak by freeing " + wrapper.shadow); 113 wrapper.shadow.free() [all...] |
/external/chromium/base/ |
at_exit.cc | 12 // use the shadow version of the constructor. We don't protect this for 21 AtExitManager::AtExitManager(bool shadow) : next_manager_(g_top_manager) { 22 DCHECK(shadow || !g_top_manager);
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at_exit.h | 34 // destruction. This allows you to shadow another AtExitManager. 35 explicit AtExitManager(bool shadow);
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lazy_instance_unittest.cc | 63 base::ShadowingAtExitManager shadow; local 84 base::ShadowingAtExitManager shadow; local
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/external/webkit/WebCore/rendering/style/ |
SVGRenderStyleDefs.cpp | 220 , shadow(other.shadow ? new ShadowData(*other.shadow) : 0) 226 if ((!shadow && other.shadow) || (shadow && !other.shadow)) 228 if (shadow && other.shadow && (*shadow != *other.shadow) [all...] |
SVGRenderStyle.cpp | 148 static void getSVGShadowExtent(ShadowData* shadow, int& top, int& right, int& bottom, int& left) 155 int blurAndSpread = shadow->blur + shadow->spread; 157 top = min(top, shadow->y - blurAndSpread); 158 right = max(right, shadow->x + blurAndSpread); 159 bottom = max(bottom, shadow->y + blurAndSpread); 160 left = min(left, shadow->x - blurAndSpread); 165 ShadowData* svgShadow = shadow(); 176 ShadowData* svgShadow = shadow();
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SVGRenderStyle.h | 106 SVG_RS_DEFINE_ATTRIBUTE_DATAREF_WITH_INITIAL_OWNPTR(ShadowData, shadowSVG, shadow, Shadow, shadow, 0)
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/frameworks/base/services/camera/libcameraservice/ |
FakeCamera.h | 52 void drawSquare(uint16_t *buffer, int x, int y, int size, int color, int shadow);
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FakeCamera.cpp | 32 // TODO: I think something is wrong in this class because the shadow is kBlue 362 void FakeCamera::drawSquare(uint16_t *dst, int x, int y, int size, int color, int shadow) 371 // Do the shadow. 375 sh[i] &= shadow;
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/external/webkit/WebCore/css/ |
SVGCSSPropertyNames.in | 50 -webkit-svg-shadow
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mediaControlsQuickTime.css | 79 text-shadow: black 0px 1px 1px; 101 text-shadow: black 0px 1px 1px; 167 text-shadow: black 0px 1px 1px;
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view-source.css | 128 -webkit-box-shadow: black 0px 2px 5px;
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CSSPropertyNames.in | 130 text-shadow 186 -webkit-box-shadow
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SVGCSSComputedStyleDeclaration.cpp | 170 return valueForShadow(svgStyle->shadow(), propertyID);
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/external/webkit/WebCore/rendering/ |
InlineFlowBox.cpp | 294 for (ShadowData* shadow = rt->style()->textShadow(); shadow; shadow = shadow->next) { 295 childOverflowLeft = min(childOverflowLeft, shadow->x - shadow->blur + leftGlyphOverflow); 296 childOverflowRight = max(childOverflowRight, shadow->x + shadow->blur + rightGlyphOverflow); 542 // box-shadow on root line boxes is applying to the block and not to the lines. 569 for (ShadowData* shadow = rt->style()->textShadow(); shadow; shadow = shadow->next) 990 ShadowData* shadow = styleToUse->textShadow(); local [all...] |
InlineTextBox.cpp | 276 static void paintTextWithShadows(GraphicsContext* context, const Font& font, const TextRun& textRun, int startOffset, int endOffset, int truncationPoint, const IntPoint& textOrigin, int x, int y, int w, int h, ShadowData* shadow, bool stroked) 287 if (shadow) { 288 IntSize shadowOffset(shadow->x, shadow->y); 289 int shadowBlur = shadow->blur; 290 const Color& shadowColor = shadow->color; 292 if (shadow->next || stroked || !opaque) { 315 if (!shadow) 318 if (shadow->next || stroked || !opaque) 323 shadow = shadow->next 448 ShadowData* shadow = paintInfo.forceBlackText ? 0 : pseudoStyle->textShadow(); local [all...] |
SVGRenderSupport.cpp | 104 if (ShadowData* shadow = svgStyle->shadow()) { 106 paintInfo.context->setShadow(IntSize(shadow->x, shadow->y), shadow->blur, shadow->color, style->colorSpace()); 183 if (style->svgStyle()->shadow())
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RenderBoxModelObject.cpp | [all...] |
/external/dropbear/ |
includes.h | 115 #include <shadow.h>
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/external/v8/test/mjsunit/ |
property-load-across-eval.js | 32 // Test loading across an eval call that does not shadow variables. 50 // Test loading across eval calls that do not shadow variables.
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global-load-from-nested-eval.js | 38 // Shadow variable with a with statement. 46 // Shadow variable with an eval-introduced variable. 56 // Eval that does not shadow.
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/external/webkit/WebCore/page/mac/ |
FrameMac.mm | 419 ShadowData* shadow = style->textShadow(); 420 if (shadow) { 422 [s setShadowOffset:NSMakeSize(shadow->x, shadow->y)]; 423 [s setShadowBlurRadius:shadow->blur]; 424 [s setShadowColor:nsColor(shadow->color)];
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/external/qemu/distrib/sdl-1.2.12/src/video/ |
SDL_sysvideo.h | 70 specified -- the desired bpp will be emulated with a shadow 279 SDL_Surface *shadow; member in struct:SDL_VideoDevice 430 #define SDL_ShadowSurface (current_video->shadow)
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/external/webkit/WebCore/inspector/front-end/ |
inspector.css | 157 text-shadow: rgba(255, 255, 255, 0.5) 0 1px 0; 161 text-shadow: none; 187 text-shadow: rgba(255, 255, 255, 0.5) 0 1px 0; 345 .glyph.shadow { 362 button.status-bar-item .glyph.shadow { 389 text-shadow: rgba(255, 255, 255, 0.75) 0 1px 0; 591 text-shadow: none; 918 -webkit-box-shadow: 0px 5px 10px rgba(0, 0, 0, 0.5); 989 text-shadow: rgba(255, 255, 255, 0.75) 0 1px 0; 1037 text-shadow: rgba(255, 255, 255, 0.5) 0 1px 0 [all...] |
/build/tools/droiddoc/templates/assets/ |
android-developer-core.css | 922 box-shadow:2px 3px 1px #eee; 923 -moz-box-shadow:2px 3px 1px #eee; 924 -webkit-box-shadow:2px 3px 1px #eee; 1012 box-shadow:2px 3px 1px #eee; 1013 -moz-box-shadow:2px 3px 1px #eee; 1014 -webkit-box-shadow:2px 3px 1px #eee;
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