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  /libcore/luni/src/main/java/org/apache/harmony/luni/platform/
RuntimeMemorySpy.java 28 final PlatformAddress shadow; field in class:RuntimeMemorySpy.AddressWrapper
35 this.shadow = address.duplicate();
41 private final Map<PlatformAddress, AddressWrapper> memoryInUse = new HashMap<PlatformAddress, AddressWrapper>(); // Shadow to Wrapper
43 private final Map<Reference, PlatformAddress> refToShadow = new HashMap<Reference, PlatformAddress>(); // Reference to Shadow
60 memoryInUse.put(wrapper.shadow, wrapper);
61 refToShadow.put(wrapper.wrAddress, wrapper.shadow);
106 PlatformAddress shadow = refToShadow.remove(ref); local
107 AddressWrapper wrapper = memoryInUse.get(shadow);
111 System.err.println("Memory Spy! Fixed memory leak by freeing " + wrapper.shadow);
113 wrapper.shadow.free()
    [all...]
  /external/chromium/base/
at_exit.cc 12 // use the shadow version of the constructor. We don't protect this for
21 AtExitManager::AtExitManager(bool shadow) : next_manager_(g_top_manager) {
22 DCHECK(shadow || !g_top_manager);
at_exit.h 34 // destruction. This allows you to shadow another AtExitManager.
35 explicit AtExitManager(bool shadow);
lazy_instance_unittest.cc 63 base::ShadowingAtExitManager shadow; local
84 base::ShadowingAtExitManager shadow; local
  /external/webkit/WebCore/rendering/style/
SVGRenderStyleDefs.cpp 220 , shadow(other.shadow ? new ShadowData(*other.shadow) : 0)
226 if ((!shadow && other.shadow) || (shadow && !other.shadow))
228 if (shadow && other.shadow && (*shadow != *other.shadow)
    [all...]
SVGRenderStyle.cpp 148 static void getSVGShadowExtent(ShadowData* shadow, int& top, int& right, int& bottom, int& left)
155 int blurAndSpread = shadow->blur + shadow->spread;
157 top = min(top, shadow->y - blurAndSpread);
158 right = max(right, shadow->x + blurAndSpread);
159 bottom = max(bottom, shadow->y + blurAndSpread);
160 left = min(left, shadow->x - blurAndSpread);
165 ShadowData* svgShadow = shadow();
176 ShadowData* svgShadow = shadow();
SVGRenderStyle.h 106 SVG_RS_DEFINE_ATTRIBUTE_DATAREF_WITH_INITIAL_OWNPTR(ShadowData, shadowSVG, shadow, Shadow, shadow, 0)
  /frameworks/base/services/camera/libcameraservice/
FakeCamera.h 52 void drawSquare(uint16_t *buffer, int x, int y, int size, int color, int shadow);
FakeCamera.cpp 32 // TODO: I think something is wrong in this class because the shadow is kBlue
362 void FakeCamera::drawSquare(uint16_t *dst, int x, int y, int size, int color, int shadow)
371 // Do the shadow.
375 sh[i] &= shadow;
  /external/webkit/WebCore/css/
SVGCSSPropertyNames.in 50 -webkit-svg-shadow
mediaControlsQuickTime.css 79 text-shadow: black 0px 1px 1px;
101 text-shadow: black 0px 1px 1px;
167 text-shadow: black 0px 1px 1px;
view-source.css 128 -webkit-box-shadow: black 0px 2px 5px;
CSSPropertyNames.in 130 text-shadow
186 -webkit-box-shadow
SVGCSSComputedStyleDeclaration.cpp 170 return valueForShadow(svgStyle->shadow(), propertyID);
  /external/webkit/WebCore/rendering/
InlineFlowBox.cpp 294 for (ShadowData* shadow = rt->style()->textShadow(); shadow; shadow = shadow->next) {
295 childOverflowLeft = min(childOverflowLeft, shadow->x - shadow->blur + leftGlyphOverflow);
296 childOverflowRight = max(childOverflowRight, shadow->x + shadow->blur + rightGlyphOverflow);
542 // box-shadow on root line boxes is applying to the block and not to the lines.
569 for (ShadowData* shadow = rt->style()->textShadow(); shadow; shadow = shadow->next)
990 ShadowData* shadow = styleToUse->textShadow(); local
    [all...]
InlineTextBox.cpp 276 static void paintTextWithShadows(GraphicsContext* context, const Font& font, const TextRun& textRun, int startOffset, int endOffset, int truncationPoint, const IntPoint& textOrigin, int x, int y, int w, int h, ShadowData* shadow, bool stroked)
287 if (shadow) {
288 IntSize shadowOffset(shadow->x, shadow->y);
289 int shadowBlur = shadow->blur;
290 const Color& shadowColor = shadow->color;
292 if (shadow->next || stroked || !opaque) {
315 if (!shadow)
318 if (shadow->next || stroked || !opaque)
323 shadow = shadow->next
448 ShadowData* shadow = paintInfo.forceBlackText ? 0 : pseudoStyle->textShadow(); local
    [all...]
SVGRenderSupport.cpp 104 if (ShadowData* shadow = svgStyle->shadow()) {
106 paintInfo.context->setShadow(IntSize(shadow->x, shadow->y), shadow->blur, shadow->color, style->colorSpace());
183 if (style->svgStyle()->shadow())
RenderBoxModelObject.cpp     [all...]
  /external/dropbear/
includes.h 115 #include <shadow.h>
  /external/v8/test/mjsunit/
property-load-across-eval.js 32 // Test loading across an eval call that does not shadow variables.
50 // Test loading across eval calls that do not shadow variables.
global-load-from-nested-eval.js 38 // Shadow variable with a with statement.
46 // Shadow variable with an eval-introduced variable.
56 // Eval that does not shadow.
  /external/webkit/WebCore/page/mac/
FrameMac.mm 419 ShadowData* shadow = style->textShadow();
420 if (shadow) {
422 [s setShadowOffset:NSMakeSize(shadow->x, shadow->y)];
423 [s setShadowBlurRadius:shadow->blur];
424 [s setShadowColor:nsColor(shadow->color)];
  /external/qemu/distrib/sdl-1.2.12/src/video/
SDL_sysvideo.h 70 specified -- the desired bpp will be emulated with a shadow
279 SDL_Surface *shadow; member in struct:SDL_VideoDevice
430 #define SDL_ShadowSurface (current_video->shadow)
  /external/webkit/WebCore/inspector/front-end/
inspector.css 157 text-shadow: rgba(255, 255, 255, 0.5) 0 1px 0;
161 text-shadow: none;
187 text-shadow: rgba(255, 255, 255, 0.5) 0 1px 0;
345 .glyph.shadow {
362 button.status-bar-item .glyph.shadow {
389 text-shadow: rgba(255, 255, 255, 0.75) 0 1px 0;
591 text-shadow: none;
918 -webkit-box-shadow: 0px 5px 10px rgba(0, 0, 0, 0.5);
989 text-shadow: rgba(255, 255, 255, 0.75) 0 1px 0;
1037 text-shadow: rgba(255, 255, 255, 0.5) 0 1px 0
    [all...]
  /build/tools/droiddoc/templates/assets/
android-developer-core.css 922 box-shadow:2px 3px 1px #eee;
923 -moz-box-shadow:2px 3px 1px #eee;
924 -webkit-box-shadow:2px 3px 1px #eee;
1012 box-shadow:2px 3px 1px #eee;
1013 -moz-box-shadow:2px 3px 1px #eee;
1014 -webkit-box-shadow:2px 3px 1px #eee;

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