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  /external/webkit/WebCore/platform/graphics/android/
android_graphics.cpp 60 #define CURSOR_RING_ROUNDEDNESS SkIntToScalar(5) // used to draw corners
64 void CursorRing::draw(SkCanvas* canvas, LayerAndroid* layer) function in class:android::CursorRing
118 // If this is a button drawn by us (rather than webkit) do not draw the
119 // cursor ring, since its cursor will be shown by a change in what we draw.
  /external/webkit/WebCore/platform/graphics/haiku/
ImageHaiku.cpp 88 void BitmapImage::draw(GraphicsContext* ctxt, const FloatRect& dst, const FloatRect& src, ColorSpace styleColorSpace, CompositeOperator op) function in class:WebCore::BitmapImage
93 // Spin the animation to the correct frame before we try to draw it, so we
94 // don't draw an old frame and then immediately need to draw a newer one,
  /external/webkit/WebKit/android/nav/
DrawExtra.h 42 virtual void draw(SkCanvas* , LayerAndroid* ) = 0;
FindCanvas.h 158 // getDrawnMatches) a draw of each match. This way it can be drawn after
172 // Helper for each of our draw calls
225 virtual void draw(SkCanvas* , LayerAndroid* );
237 // Tells whether we have done the setup to draw the Find matches.
239 // Paint used to draw our Find matches.
  /external/webkit/WebKit/android/plugins/
PluginViewBridgeAndroid.cpp 31 void PluginViewBridgeAndroid::draw(GraphicsContext* gc, function in class:WebCore::PluginViewBridgeAndroid
  /external/webkit/WebKit/win/
FullscreenVideoController.h 49 virtual void draw(WebCore::GraphicsContext&) = 0;
72 virtual void draw(WebCore::GraphicsContext&);
90 virtual void draw(WebCore::GraphicsContext&);
142 void draw();
  /frameworks/base/core/java/android/text/
GraphicsOperations.java 24 * draw/measure/widths calculations from an internal array.
  /frameworks/base/core/java/android/text/style/
ReplacementSpan.java 28 public abstract void draw(Canvas canvas, CharSequence text, method in class:ReplacementSpan
  /frameworks/base/core/java/android/widget/
ScrollBarDrawable.java 101 public void draw(Canvas canvas) { method in class:ScrollBarDrawable
159 track.draw(canvas);
179 thumb.draw(canvas);
183 thumb.draw(canvas);
  /frameworks/base/graphics/java/android/graphics/
DrawFilter.java 21 * can modify the paint that is used to draw (temporarily). With this, a filter
  /frameworks/base/opengl/tests/gldual/src/com/android/gldual/
TriangleRenderer.java 73 * Now we're ready to draw some 3D objects
88 mTriangle.draw(gl);
96 * each time we draw, but usually a new projection needs to
154 public void draw(GL10 gl) { method in class:Triangle
  /frameworks/base/policy/src/com/android/internal/policy/impl/
RecentApplicationsBackground.java 32 * padding. If there isn't enough room to draw both, it clips the background
84 public void draw(Canvas canvas) { method in class:RecentApplicationsBackground
113 mBackground.draw(canvas);
122 super.draw(canvas);
  /frameworks/base/tools/layoutlib/bridge/src/com/android/layoutlib/bridge/
MockView.java 27 * TODO: implement onDraw and draw a rectangle in a random color with the name of the class
  /packages/apps/Camera/src/com/android/camera/ui/
CanvasTexture.java 23 /** Using a canvas to draw the texture */
PopupWindow.java 126 mAnchor.draw(root, aXoffset, aYoffset);
132 mBackground.draw(root, 0, 0,
149 mAnchor.draw(root, aXoffset, aYoffset);
167 mBackground.draw(root, 0, 0,
  /packages/inputmethods/PinyinIME/src/com/android/inputmethod/pinyin/
CandidateView.java 53 * The width to draw candidates.
58 * The height to draw candidate content.
133 * Color to draw normal candidates generated by IME.
138 * Color to draw normal candidates Recommended by application.
143 * Color to draw the normal(not highlighted) candidates, it can be one of
149 * Color to draw the active(highlighted) candidates, including candidates
155 * Text size to draw candidates generated by IME.
160 * Text size to draw candidates recommended by application.
165 * The current text size to draw candidates. It can be one of
171 * Paint used to draw candidates
    [all...]
  /sdk/draw9patch/src/com/android/draw9patch/
Application.java 28 System.setProperty("com.apple.mrj.application.apple.menu.about.name", "Draw 9-patch");
  /sdk/hierarchyviewer/src/com/android/hierarchyviewer/ui/model/
ProfilesTableModel.java 23 private static final String[] NAMES = { "measure", "layout", "draw" };
  /development/samples/ApiDemos/src/com/example/android/apis/graphics/spritetext/
SpriteTextRenderer.java 155 * Now we're ready to draw some 3D objects
190 mTriangle.draw(gl);
198 mLabels.draw(gl, msPFX, 0, mLabelMsPF);
219 mNumericSprite.draw(gl, x, 0, mWidth, mHeight);
237 mLabels.draw(gl, tx, ty, labelId);
248 * each time we draw, but usually a new projection needs to
325 public void draw(GL10 gl) { method in class:Triangle
  /packages/apps/Launcher2/res/raw/
allapps.rs 38 int lastFrame(int draw) {
39 // We draw one extra frame to work around the last frame post bug.
42 int ret = g_DrawLastFrame | draw;
43 g_DrawLastFrame = draw;
44 return ret; // should return draw instead.
406 //debugF(" draw g_PosPage", g_PosPage);
408 // Draw the icons ========================================
  /cts/tests/tests/graphics/src/android/graphics/drawable/cts/
BitmapDrawableTest.java 245 bitmapDrawable.draw(new Canvas());
253 bitmapDrawable.draw(new Canvas());
261 bitmapDrawable.draw(new Canvas());
269 bitmapDrawable.draw(new Canvas());
425 @ToBeFixed(bug = "1695243", explanation = "the javadoc for draw() is incomplete." +
488 method = "draw",
491 @ToBeFixed(bug = "1695243", explanation = "the javadoc for draw() is incomplete." +
497 // if the function draw() does not throw any exception, we think it is right.
498 bitmapDrawable.draw(new Canvas());
502 bitmapDrawable.draw(null)
    [all...]
  /development/samples/BrowserPlugin/jni/paint/
PaintPlugin.cpp 164 // draw the input toggle button
174 // draw the color selector button
184 // draw the full-screen toggle button
195 // draw the clear canvas button
205 // draw the drawing surface box (5 px from the edge)
337 /* The second draw call is added to cover up a problem in this
423 // handle the simple "mouse" paint (draw a point)
430 // get a canvas that is only locked around the point and draw it
451 // handle the complex "touch" paint (draw a line)
455 // get a canvas that is only locked around the point and draw the pat
    [all...]
  /external/webkit/WebCore/platform/graphics/chromium/
FontChromiumWin.cpp 90 // us draw GDI text.
142 // The transparency helper requires that we draw text in black in
304 // Uniscibe will draw directly into our buffer, so we need to expose our DC.
377 // Skip 100% transparent text; no need to draw anything.
383 // We draw the glyphs in chunks to avoid having to do a heap allocation for
417 // Actually draw the glyphs (with retry on failure).
430 LOG_ERROR("Unable to draw the glyphs after second attempt");
466 // Skip 100% transparent text; no need to draw anything.
493 state.draw(graphicsContext, hdc, static_cast<int>(point.x()) + shadowSize.width(),
500 state.draw(graphicsContext, hdc, static_cast<int>(point.x())
    [all...]
  /external/webkit/WebCore/platform/graphics/skia/
ImageSkia.cpp 159 // We will always draw in integer sizes, so round the destination rect.
239 // No resampling necessary, we can just draw the bitmap. We want to
311 return; // nothing to draw
408 void BitmapImage::draw(GraphicsContext* ctxt, const FloatRect& dstRect, function in class:WebCore::BitmapImage
414 // Spin the animation to the correct frame before we try to draw it, so we
415 // don't draw an old frame and then immediately need to draw a newer one,
427 return; // Nothing to draw.
438 void BitmapImageSingleFrameSkia::draw(GraphicsContext* ctxt, function in class:WebCore::BitmapImageSingleFrameSkia
448 return; // Nothing to draw
    [all...]
  /external/webkit/WebCore/platform/graphics/cairo/
ImageCairo.cpp 92 void BitmapImage::draw(GraphicsContext* context, const FloatRect& dst, const FloatRect& src, ColorSpace styleColorSpace, CompositeOperator op) function in class:WebCore::BitmapImage
124 // a pattern transformation on the image and draw the transformed pattern.
135 // Draw the shadow
147 //draw shadow into a new ImageBuffer
159 // Draw the image.

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