/external/webkit/WebCore/platform/graphics/android/ |
android_graphics.cpp | 60 #define CURSOR_RING_ROUNDEDNESS SkIntToScalar(5) // used to draw corners 64 void CursorRing::draw(SkCanvas* canvas, LayerAndroid* layer) function in class:android::CursorRing 118 // If this is a button drawn by us (rather than webkit) do not draw the 119 // cursor ring, since its cursor will be shown by a change in what we draw.
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/external/webkit/WebCore/platform/graphics/haiku/ |
ImageHaiku.cpp | 88 void BitmapImage::draw(GraphicsContext* ctxt, const FloatRect& dst, const FloatRect& src, ColorSpace styleColorSpace, CompositeOperator op) function in class:WebCore::BitmapImage 93 // Spin the animation to the correct frame before we try to draw it, so we 94 // don't draw an old frame and then immediately need to draw a newer one,
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/external/webkit/WebKit/android/nav/ |
DrawExtra.h | 42 virtual void draw(SkCanvas* , LayerAndroid* ) = 0;
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FindCanvas.h | 158 // getDrawnMatches) a draw of each match. This way it can be drawn after 172 // Helper for each of our draw calls 225 virtual void draw(SkCanvas* , LayerAndroid* ); 237 // Tells whether we have done the setup to draw the Find matches. 239 // Paint used to draw our Find matches.
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/external/webkit/WebKit/android/plugins/ |
PluginViewBridgeAndroid.cpp | 31 void PluginViewBridgeAndroid::draw(GraphicsContext* gc, function in class:WebCore::PluginViewBridgeAndroid
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/external/webkit/WebKit/win/ |
FullscreenVideoController.h | 49 virtual void draw(WebCore::GraphicsContext&) = 0; 72 virtual void draw(WebCore::GraphicsContext&); 90 virtual void draw(WebCore::GraphicsContext&); 142 void draw();
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/frameworks/base/core/java/android/text/ |
GraphicsOperations.java | 24 * draw/measure/widths calculations from an internal array.
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/frameworks/base/core/java/android/text/style/ |
ReplacementSpan.java | 28 public abstract void draw(Canvas canvas, CharSequence text, method in class:ReplacementSpan
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/frameworks/base/core/java/android/widget/ |
ScrollBarDrawable.java | 101 public void draw(Canvas canvas) { method in class:ScrollBarDrawable 159 track.draw(canvas); 179 thumb.draw(canvas); 183 thumb.draw(canvas);
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/frameworks/base/graphics/java/android/graphics/ |
DrawFilter.java | 21 * can modify the paint that is used to draw (temporarily). With this, a filter
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/frameworks/base/opengl/tests/gldual/src/com/android/gldual/ |
TriangleRenderer.java | 73 * Now we're ready to draw some 3D objects 88 mTriangle.draw(gl); 96 * each time we draw, but usually a new projection needs to 154 public void draw(GL10 gl) { method in class:Triangle
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/frameworks/base/policy/src/com/android/internal/policy/impl/ |
RecentApplicationsBackground.java | 32 * padding. If there isn't enough room to draw both, it clips the background 84 public void draw(Canvas canvas) { method in class:RecentApplicationsBackground 113 mBackground.draw(canvas); 122 super.draw(canvas);
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/frameworks/base/tools/layoutlib/bridge/src/com/android/layoutlib/bridge/ |
MockView.java | 27 * TODO: implement onDraw and draw a rectangle in a random color with the name of the class
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/packages/apps/Camera/src/com/android/camera/ui/ |
CanvasTexture.java | 23 /** Using a canvas to draw the texture */
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PopupWindow.java | 126 mAnchor.draw(root, aXoffset, aYoffset); 132 mBackground.draw(root, 0, 0, 149 mAnchor.draw(root, aXoffset, aYoffset); 167 mBackground.draw(root, 0, 0,
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/packages/inputmethods/PinyinIME/src/com/android/inputmethod/pinyin/ |
CandidateView.java | 53 * The width to draw candidates. 58 * The height to draw candidate content. 133 * Color to draw normal candidates generated by IME. 138 * Color to draw normal candidates Recommended by application. 143 * Color to draw the normal(not highlighted) candidates, it can be one of 149 * Color to draw the active(highlighted) candidates, including candidates 155 * Text size to draw candidates generated by IME. 160 * Text size to draw candidates recommended by application. 165 * The current text size to draw candidates. It can be one of 171 * Paint used to draw candidates [all...] |
/sdk/draw9patch/src/com/android/draw9patch/ |
Application.java | 28 System.setProperty("com.apple.mrj.application.apple.menu.about.name", "Draw 9-patch");
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/sdk/hierarchyviewer/src/com/android/hierarchyviewer/ui/model/ |
ProfilesTableModel.java | 23 private static final String[] NAMES = { "measure", "layout", "draw" };
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/development/samples/ApiDemos/src/com/example/android/apis/graphics/spritetext/ |
SpriteTextRenderer.java | 155 * Now we're ready to draw some 3D objects 190 mTriangle.draw(gl); 198 mLabels.draw(gl, msPFX, 0, mLabelMsPF); 219 mNumericSprite.draw(gl, x, 0, mWidth, mHeight); 237 mLabels.draw(gl, tx, ty, labelId); 248 * each time we draw, but usually a new projection needs to 325 public void draw(GL10 gl) { method in class:Triangle
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/packages/apps/Launcher2/res/raw/ |
allapps.rs | 38 int lastFrame(int draw) { 39 // We draw one extra frame to work around the last frame post bug. 42 int ret = g_DrawLastFrame | draw; 43 g_DrawLastFrame = draw; 44 return ret; // should return draw instead. 406 //debugF(" draw g_PosPage", g_PosPage); 408 // Draw the icons ========================================
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/cts/tests/tests/graphics/src/android/graphics/drawable/cts/ |
BitmapDrawableTest.java | 245 bitmapDrawable.draw(new Canvas()); 253 bitmapDrawable.draw(new Canvas()); 261 bitmapDrawable.draw(new Canvas()); 269 bitmapDrawable.draw(new Canvas()); 425 @ToBeFixed(bug = "1695243", explanation = "the javadoc for draw() is incomplete." + 488 method = "draw", 491 @ToBeFixed(bug = "1695243", explanation = "the javadoc for draw() is incomplete." + 497 // if the function draw() does not throw any exception, we think it is right. 498 bitmapDrawable.draw(new Canvas()); 502 bitmapDrawable.draw(null) [all...] |
/development/samples/BrowserPlugin/jni/paint/ |
PaintPlugin.cpp | 164 // draw the input toggle button 174 // draw the color selector button 184 // draw the full-screen toggle button 195 // draw the clear canvas button 205 // draw the drawing surface box (5 px from the edge) 337 /* The second draw call is added to cover up a problem in this 423 // handle the simple "mouse" paint (draw a point) 430 // get a canvas that is only locked around the point and draw it 451 // handle the complex "touch" paint (draw a line) 455 // get a canvas that is only locked around the point and draw the pat [all...] |
/external/webkit/WebCore/platform/graphics/chromium/ |
FontChromiumWin.cpp | 90 // us draw GDI text. 142 // The transparency helper requires that we draw text in black in 304 // Uniscibe will draw directly into our buffer, so we need to expose our DC. 377 // Skip 100% transparent text; no need to draw anything. 383 // We draw the glyphs in chunks to avoid having to do a heap allocation for 417 // Actually draw the glyphs (with retry on failure). 430 LOG_ERROR("Unable to draw the glyphs after second attempt"); 466 // Skip 100% transparent text; no need to draw anything. 493 state.draw(graphicsContext, hdc, static_cast<int>(point.x()) + shadowSize.width(), 500 state.draw(graphicsContext, hdc, static_cast<int>(point.x()) [all...] |
/external/webkit/WebCore/platform/graphics/skia/ |
ImageSkia.cpp | 159 // We will always draw in integer sizes, so round the destination rect. 239 // No resampling necessary, we can just draw the bitmap. We want to 311 return; // nothing to draw 408 void BitmapImage::draw(GraphicsContext* ctxt, const FloatRect& dstRect, function in class:WebCore::BitmapImage 414 // Spin the animation to the correct frame before we try to draw it, so we 415 // don't draw an old frame and then immediately need to draw a newer one, 427 return; // Nothing to draw. 438 void BitmapImageSingleFrameSkia::draw(GraphicsContext* ctxt, function in class:WebCore::BitmapImageSingleFrameSkia 448 return; // Nothing to draw [all...] |
/external/webkit/WebCore/platform/graphics/cairo/ |
ImageCairo.cpp | 92 void BitmapImage::draw(GraphicsContext* context, const FloatRect& dst, const FloatRect& src, ColorSpace styleColorSpace, CompositeOperator op) function in class:WebCore::BitmapImage 124 // a pattern transformation on the image and draw the transformed pattern. 135 // Draw the shadow 147 //draw shadow into a new ImageBuffer 159 // Draw the image.
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