HomeSort by relevance Sort by last modified time
    Searched full:draw (Results 426 - 450 of 1005) sorted by null

<<11121314151617181920>>

  /external/webkit/WebCore/platform/graphics/skia/
NativeImageSkia.cpp 83 // we incrementally draw more of the image, we only have to resample the
PatternSkia.cpp 72 // Skia does not have a "draw the tile only once" option. Clamp_TileMode
  /external/webkit/WebCore/platform/graphics/win/
FontWin.cpp 87 // Draw the glyph buffer now at the starting point returned in startX.
  /external/webkit/WebCore/rendering/
RenderSVGContainer.h 41 // <marker> uses these methods to only allow drawing children during a special marker draw time
RenderThemeChromiumWin.h 49 // A method asking if the theme is able to draw the focus ring.
  /external/webkit/WebCore/svg/graphics/
SVGResourceMarker.cpp 62 void SVGResourceMarker::draw(RenderObject::PaintInfo& paintInfo, const AffineTransform& transform) function in class:WebCore::SVGResourceMarker
  /external/webkit/WebKit/android/
RenderSkinRadio.cpp 68 void RenderSkinRadio::Draw(SkCanvas* canvas, Node* element, const IntRect& ir,
  /external/webkit/WebKit/android/jni/
PictureSet.h 71 bool draw(SkCanvas* );
  /external/webkit/WebKit/android/plugins/
PluginWidgetAndroid.cpp 176 void PluginWidgetAndroid::draw(SkCanvas* canvas) { function in class:PluginWidgetAndroid
188 event.data.draw.model = m_drawingModel;
189 SkANP::SetRect(&event.data.draw.clip, dirty.getBounds());
196 if (SkANP::SetBitmap(&event.data.draw.data.bitmap,
  /external/webkit/WebKit/mac/WebView/
WebClipView.m 38 // because it expects to have to draw outside the bounds of the view it's being drawn for.
WebDocumentPrivate.h 54 // NSImage of the portion of the selection that's in view. This does not draw backgrounds.
  /frameworks/base/core/jni/android/graphics/
Movie.cpp 128 { "draw", "(Landroid/graphics/Canvas;FFLandroid/graphics/Paint;)V",
  /frameworks/base/opengl/java/android/opengl/
Group.java 115 public void draw(GL10 gl) { method in class:Group
  /packages/apps/Launcher2/src/com/android/launcher2/
IconCache.java 64 d.draw(c);
  /packages/wallpapers/MusicVisualization/res/raw/
waveform.rs 134 // Draw the visualizer.
  /sdk/ddms/libs/ddmuilib/src/com/android/ddmuilib/log/event/
OccurrenceRenderer.java 88 g2.draw(line);
  /sdk/draw9patch/src/com/android/draw9patch/ui/
MainFrame.java 44 super("Draw 9-patch");
  /frameworks/base/core/java/android/widget/
GridView.java 213 * range that we draw.
653 * Calculate the bottom-most pixel we can draw the selection into
659 * @return The bottom-most pixel we can draw the selection into
663 // Last pixel we can draw the selection into
672 * Calculate the top-most pixel we can draw the selection into
677 * @return The top-most pixel we can draw the selection into
680 // first pixel we can draw the selection into
693 * @param topSelectionPixel The topmost pixel we can draw the selection into
694 * @param bottomSelectionPixel The bottommost pixel we can draw the
722 * @param topSelectionPixel The topmost pixel we can draw the selection int
    [all...]
  /development/apps/GraphicsLab/src/com/android/graphicslab/
GraphicsLab.java 140 mPatch.draw(canvas);
243 mPatch.draw(canvas);
  /development/ndk/platforms/android-9/samples/native-activity/jni/
main.c 265 // to draw the next frame of animation.
295 // Done with events; draw next animation frame.
  /development/samples/ApiDemos/src/com/example/android/apis/graphics/
WindowSurface.java 236 // Draw old lines.
244 // Draw new line.
  /development/samples/GlobalTime/src/com/android/globaltime/
Shape.java 31 * The {@link #draw(GL10)} method draws the object to the given OpenGL context.
238 public void draw(GL10 gl) { method in class:Shape
  /external/dropbear/libtommath/demo/
timing.c 23 static void draw(mp_int * a) function
269 draw(&d);
  /external/quake/quake/src/QW/client/
gl_screen.c 44 syncronous draw mode or async
49 async draw will require the refresh area to be cleared, because it will be
50 xblited, but sync draw can just ignore it.
53 draw
97 qboolean scr_initialized; // ready to draw
598 Con_DrawNotify (); // only draw notify in game
1007 // draw a fresh screen
1141 // draw any areas not covered by the refresh
screen.c 44 syncronous draw mode or async
49 async draw will require the refresh area to be cleared, because it will be
50 xblited, but sync draw can just ignore it.
53 draw
94 qboolean scr_initialized; // ready to draw
571 Con_DrawNotify (); // only draw notify in game
732 // in draw.c
952 // draw a fresh screen

Completed in 801 milliseconds

<<11121314151617181920>>