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    Searched refs:GL_TEXTURE_2D (Results 26 - 50 of 94) sorted by null

12 3 4

  /external/quake/quake/src/QW/client/
gl_ngraph.c 120 glTexImage2DHelper (GL_TEXTURE_2D, 0, gl_alpha_format,
125 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
126 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
gl_draw.c 92 bindTexFunc (GL_TEXTURE_2D, texnum);
94 glBindTexture (GL_TEXTURE_2D, texnum);
363 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_min);
364 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_max);
457 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
458 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
770 glTexImage2DHelper (GL_TEXTURE_2D, 0, gl_alpha_format, 64, 64, 0, GL_RGBA, GL_UNSIGNED_BYTE, trans);
772 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
773 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
865 glDisable (GL_TEXTURE_2D);
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gl_vidandroid.c 158 glEnable(GL_TEXTURE_2D);
169 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
170 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
171 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
172 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
gl_vidlinux.c 310 glEnable(GL_TEXTURE_2D);
318 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
319 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
320 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
321 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
gl_vidlinux_svga.c 340 glEnable(GL_TEXTURE_2D);
348 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
349 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
350 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
351 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
gl_rmisc.c 91 glTexImage2DHelper (GL_TEXTURE_2D, 0, gl_alpha_format, 8, 8, 0, GL_RGBA, GL_UNSIGNED_BYTE, data);
95 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
96 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
388 glTexImage2DHelper (GL_TEXTURE_2D, 0, gl_solid_format,
393 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
394 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
gl_warp.c 664 glTexImage2DHelper (GL_TEXTURE_2D, 0, gl_solid_format, 256, 256, 0, GL_RGBA, GL_UNSIGNED_BYTE, targa_rgba);
665 // glTexImage2D (GL_TEXTURE_2D, 0, gl_solid_format, 256, 256, 0, GL_RGBA, GL_UNSIGNED_BYTE, pcx_rgb);
670 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
671 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
1077 glTexImage2DHelper (GL_TEXTURE_2D, 0, gl_solid_format, 128, 128, 0, GL_RGBA, GL_UNSIGNED_BYTE, trans);
1078 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
1079 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
1095 glTexImage2DHelper (GL_TEXTURE_2D, 0, gl_alpha_format, 128, 128, 0, GL_RGBA, GL_UNSIGNED_BYTE, trans);
1096 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
1097 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR)
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  /packages/apps/Camera/src/com/android/camera/ui/
RawTexture.java 45 gl.glBindTexture(GL11.GL_TEXTURE_2D, getId());
GLRootView.java 268 gl.glEnable(GL11.GL_TEXTURE_2D);
575 gl.glDisable(GL11.GL_TEXTURE_2D);
593 mGL.glEnable(GL11.GL_TEXTURE_2D);
701 gl.glBindTexture(GL11.GL_TEXTURE_2D, texture.getId());
704 gl.glTexParameteriv(GL11.GL_TEXTURE_2D,
706 gl.glTexParameteri(GL11.GL_TEXTURE_2D,
708 gl.glTexParameteri(GL11.GL_TEXTURE_2D,
710 gl.glTexParameterf(GL11.GL_TEXTURE_2D,
712 gl.glTexParameterf(GL11.GL_TEXTURE_2D,
714 gl.glCopyTexImage2D(GL11.GL_TEXTURE_2D, 0
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  /development/samples/ApiDemos/src/com/example/android/apis/graphics/
MatrixPaletteRenderer.java 252 gl.glEnable(GL10.GL_TEXTURE_2D);
263 gl.glBindTexture(GL10.GL_TEXTURE_2D, mTextureID);
265 gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MIN_FILTER,
267 gl.glTexParameterf(GL10.GL_TEXTURE_2D,
271 gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_S,
273 gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_T,
292 GLUtils.texImage2D(GL10.GL_TEXTURE_2D, 0, bitmap, 0);
334 gl.glBindTexture(GL10.GL_TEXTURE_2D, mTextureID);
335 gl.glTexParameterx(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_S,
337 gl.glTexParameterx(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_T
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CompressedTextureActivity.java 94 ETC1Util.loadTexture(GLES10.GL_TEXTURE_2D, 0, 0,
123 ETC1Util.loadTexture(GLES10.GL_TEXTURE_2D, 0, 0,
129 ETC1Util.loadTexture(GLES10.GL_TEXTURE_2D, 0, 0,
  /external/quake/quake/src/WinQuake/
gl_vidandroid.cpp 201 glEnable(GL_TEXTURE_2D);
216 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
217 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
218 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
219 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
gl_vidlinux.cpp 319 glEnable(GL_TEXTURE_2D);
327 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
328 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
329 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
330 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
gl_rmisc.cpp 91 glTexImage2DHelper (GL_TEXTURE_2D, 0, gl_alpha_format, 8, 8, 0, GL_RGBA, GL_UNSIGNED_BYTE, data);
95 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
96 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
385 glTexImage2DHelper (GL_TEXTURE_2D, 0, gl_solid_format, scaled_width, scaled_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
388 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
389 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
gl_warp.cpp 713 glTexImage2DHelper (GL_TEXTURE_2D, 0, gl_solid_format, 256, 256, 0, GL_RGBA, GL_UNSIGNED_BYTE, targa_rgba);
714 // glTexImage2DHelper (GL_TEXTURE_2D, 0, gl_solid_format, 256, 256, 0, GL_RGBA, GL_UNSIGNED_BYTE, pcx_rgb);
719 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
720 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
1126 glTexImage2DHelper (GL_TEXTURE_2D, 0, gl_solid_format, 128, 128, 0, GL_RGBA, GL_UNSIGNED_BYTE, trans);
1127 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
1128 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
1144 glTexImage2DHelper (GL_TEXTURE_2D, 0, gl_alpha_format, 128, 128, 0, GL_RGBA, GL_UNSIGNED_BYTE, trans);
1145 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
1146 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR)
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  /frameworks/base/opengl/tests/gl_jni/jni/
gl_code.cpp 108 glEnable(GL_TEXTURE_2D);
130 glBindTexture(GL_TEXTURE_2D, texture);
131 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 8, 8, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
132 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
133 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
  /frameworks/base/opengl/tests/tritex/
tritex.cpp 200 glEnable(GL_TEXTURE_2D);
221 glBindTexture(GL_TEXTURE_2D, texture);
222 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 8, 8, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
223 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
224 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
  /frameworks/base/opengl/tests/gl_basic/
gl_basic.cpp 307 glEnable(GL_TEXTURE_2D);
329 glBindTexture(GL_TEXTURE_2D, texture);
330 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 8, 8, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
331 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
332 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
  /packages/apps/Gallery3D/src/com/cooliris/media/
RenderView.java 283 mGL.glBindTexture(GL11.GL_TEXTURE_2D, texture.mId);
398 gl.glEnable(GL11.GL_TEXTURE_2D);
423 gl.glDisable(GL11.GL_TEXTURE_2D);
439 gl.glEnable(GL11.GL_TEXTURE_2D);
463 gl.glDisable(GL11.GL_TEXTURE_2D);
523 gl.glBindTexture(GL11.GL_TEXTURE_2D, textureId[0]);
524 gl.glTexParameteriv(GL11.GL_TEXTURE_2D, GL11Ext.GL_TEXTURE_CROP_RECT_OES, cropRect, 0);
525 gl.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_WRAP_S, GL11.GL_CLAMP_TO_EDGE);
526 gl.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_WRAP_T, GL11.GL_CLAMP_TO_EDGE);
527 gl.glTexParameterf(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MIN_FILTER, GL11.GL_LINEAR)
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LoadingLayer.java 216 gl.glDisable(GL11.GL_TEXTURE_2D);
220 gl.glEnable(GL11.GL_TEXTURE_2D);
  /development/samples/ApiDemos/src/com/example/android/apis/graphics/spritetext/
Grid.java 122 gl.glEnable(GL10.GL_TEXTURE_2D);
125 gl.glDisable(GL10.GL_TEXTURE_2D);
  /frameworks/base/opengl/java/android/opengl/
Group.java 127 gl.glEnable(gl.GL_TEXTURE_2D);
129 gl.glDisable(gl.GL_TEXTURE_2D);
  /frameworks/base/services/surfaceflinger/
LayerDim.cpp 79 glDisable(GL_TEXTURE_2D);
SurfaceFlinger.cpp 248 glBindTexture(GL_TEXTURE_2D, mWormholeTexName);
249 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
250 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
251 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
252 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
253 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 2, 2, 0,
930 glEnable(GL_TEXTURE_2D);
931 glBindTexture(GL_TEXTURE_2D, mWormholeTexName);
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  /external/webkit/WebCore/platform/graphics/mac/
GraphicsContext3DMac.cpp 150 ::glBindTexture(GL_TEXTURE_2D, m_texture);
151 ::glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
152 ::glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
153 ::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
154 ::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
155 ::glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
156 ::glBindTexture(GL_TEXTURE_2D, 0);
167 ::glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_TEXTURE_2D, m_texture, 0);
209 ::glBindTexture(GL_TEXTURE_2D, m_texture);
210 ::glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0)
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Completed in 522 milliseconds

12 3 4