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    Searched refs:SkMatrix (Results 26 - 50 of 138) sorted by null

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  /external/skia/include/core/
SkComposeShader.h 45 virtual bool setContext(const SkBitmap& device, const SkPaint& paint, const SkMatrix& matrix);
SkScalerContext.h 21 #include "SkMatrix.h"
179 void getMatrixFrom2x2(SkMatrix*) const;
180 void getLocalMatrix(SkMatrix*) const;
181 void getSingleMatrix(SkMatrix*) const;
228 static inline void MakeRec(const SkPaint&, const SkMatrix*, Rec* rec);
253 SkPath* devPath, SkMatrix* fillToDevMatrix);
SkCanvas.h 205 virtual bool concat(const SkMatrix& matrix);
210 virtual void setMatrix(const SkMatrix& matrix);
499 virtual void drawBitmapMatrix(const SkBitmap& bitmap, const SkMatrix& m,
577 const SkPath& path, const SkMatrix* matrix,
591 const SkPath& path, const SkMatrix* matrix);
    [all...]
SkColorShader.h 43 const SkMatrix& matrix);
  /external/skia/include/effects/
SkEmbossMaskFilter.h 41 virtual bool filterMask(SkMask* dst, const SkMask& src, const SkMatrix& matrix, SkIPoint* margin);
SkLayerRasterizer.h 51 virtual bool onRasterize(const SkPath& path, const SkMatrix& matrix,
SkTransparentShader.h 28 const SkMatrix& matrix);
SkKernel33MaskFilter.h 31 virtual bool filterMask(SkMask*, const SkMask&, const SkMatrix&, SkIPoint*);
SkTableMaskFilter.h 59 virtual bool filterMask(SkMask*, const SkMask&, const SkMatrix&, SkIPoint*);
  /external/skia/include/utils/
SkNWayCanvas.h 27 virtual bool concat(const SkMatrix& matrix);
28 virtual void setMatrix(const SkMatrix& matrix);
45 virtual void drawBitmapMatrix(const SkBitmap& bitmap, const SkMatrix& m,
57 const SkPath& path, const SkMatrix* matrix,
SkDumpCanvas.h 66 virtual bool concat(const SkMatrix& matrix);
67 virtual void setMatrix(const SkMatrix& matrix);
85 virtual void drawBitmapMatrix(const SkBitmap& bitmap, const SkMatrix& m,
97 const SkPath& path, const SkMatrix* matrix,
SkProxyCanvas.h 38 virtual bool concat(const SkMatrix& matrix);
39 virtual void setMatrix(const SkMatrix& matrix);
57 virtual void drawBitmapMatrix(const SkBitmap& bitmap, const SkMatrix& m,
69 const SkPath& path, const SkMatrix* matrix,
  /external/skia/src/core/
SkBitmapProcState.h 21 #include "SkMatrix.h"
61 const SkMatrix* fInvMatrix; // chooseProcs
62 SkMatrix::MapXYProc fInvProc; // chooseProcs
107 SkMatrix fUnitInvMatrix; // chooseProcs
112 bool chooseProcs(const SkMatrix& inv, const SkPaint&);
SkRasterizer.cpp 26 bool SkRasterizer::rasterize(const SkPath& fillPath, const SkMatrix& matrix,
53 bool SkRasterizer::onRasterize(const SkPath& fillPath, const SkMatrix& matrix,
SkPictureRecord.h 25 virtual bool concat(const SkMatrix& matrix);
26 virtual void setMatrix(const SkMatrix& matrix);
39 virtual void drawBitmapMatrix(const SkBitmap&, const SkMatrix&,
50 const SkPath& path, const SkMatrix* matrix,
105 void addMatrix(const SkMatrix& matrix);
106 void addMatrixPtr(const SkMatrix* matrix);
122 const SkMatrix* matrix);
SkDevice.cpp 44 void SkDevice::setMatrixClip(const SkMatrix&, const SkRegion&) {}
68 const SkMatrix& matrix, const SkPaint& paint) {
90 const SkMatrix* matrix,
97 const SkPath& path, const SkMatrix* matrix) {
SkBitmapProcShader.cpp 47 bool SkBitmapProcShader::asABitmap(SkBitmap* texture, SkMatrix* texM,
70 static bool only_scale_and_translate(const SkMatrix& matrix) {
71 unsigned mask = SkMatrix::kTranslate_Mask | SkMatrix::kScale_Mask;
77 const SkMatrix& matrix) {
279 SkMatrix m;
SkBitmapProcState_matrix_repeat.h 57 SkASSERT((s.fInvType & ~(SkMatrix::kTranslate_Mask |
58 SkMatrix::kScale_Mask)) == 0);
188 SkASSERT(s.fInvType & SkMatrix::kAffine_Mask);
189 SkASSERT((s.fInvType & ~(SkMatrix::kTranslate_Mask |
190 SkMatrix::kScale_Mask |
191 SkMatrix::kAffine_Mask)) == 0);
309 SkASSERT(s.fInvType & SkMatrix::kPerspective_Mask);
442 SkASSERT((s.fInvType & ~(SkMatrix::kTranslate_Mask |
443 SkMatrix::kScale_Mask)) == 0);
483 SkASSERT(s.fInvType & SkMatrix::kAffine_Mask)
    [all...]
SkDraw.cpp 73 SkAutoBlitterChoose(const SkBitmap& device, const SkMatrix& matrix,
328 bool init(SkCanvas::PointMode, const SkPaint&, const SkMatrix* matrix,
448 const SkMatrix* matrix, const SkRegion* clip) {
462 SkScalar sx = matrix->get(SkMatrix::kMScaleX);
463 SkScalar sy = matrix->get(SkMatrix::kMScaleY);
524 const SkPaint& paint, const SkMatrix& matrix) {
578 const SkMatrix* matrix = fMatrix;
609 SkMatrix preMatrix;
679 const SkMatrix& matrix = *fMatrix;
782 static bool map_radius(const SkMatrix& matrix, SkScalar* value)
    [all...]
  /external/skia/src/utils/
SkCamera.cpp 316 SkMatrix* orien = &fOrientation;
321 orien->set(SkMatrix::kMScaleX, SkUnitScalarMul(x, axis.fX) - SkUnitScalarMul(z, cross.fX));
322 orien->set(SkMatrix::kMSkewX, SkUnitScalarMul(x, axis.fY) - SkUnitScalarMul(z, cross.fY));
323 orien->set(SkMatrix::kMTransX, SkUnitScalarMul(x, axis.fZ) - SkUnitScalarMul(z, cross.fZ));
324 orien->set(SkMatrix::kMSkewY, SkUnitScalarMul(y, axis.fX) - SkUnitScalarMul(z, zenith.fX));
325 orien->set(SkMatrix::kMScaleY, SkUnitScalarMul(y, axis.fY) - SkUnitScalarMul(z, zenith.fY));
326 orien->set(SkMatrix::kMTransY, SkUnitScalarMul(y, axis.fZ) - SkUnitScalarMul(z, zenith.fZ));
327 orien->set(SkMatrix::kMPersp0, axis.fX);
328 orien->set(SkMatrix::kMPersp1, axis.fY);
329 orien->set(SkMatrix::kMPersp2, axis.fZ)
    [all...]
SkLayer.cpp 70 void SkLayer::setMatrix(const SkMatrix& matrix) {
74 void SkLayer::setChildrenMatrix(const SkMatrix& matrix) {
134 void SkLayer::getLocalTransform(SkMatrix* matrix) const {
144 void SkLayer::localToGlobal(SkMatrix* matrix) const {
156 SkMatrix tmp;
191 SkMatrix tmp;
  /external/skia/src/gl/
SkGLDevice_SWLayer.h 23 const SkMatrix& matrix, const SkPaint& paint);
32 const SkPath& path, const SkMatrix* matrix,
  /external/skia/experimental/
SkSetPoly3To3_D.cpp 1 #include "SkMatrix.h"
16 static void computeOuterProduct(SkMatrix* matrix,
44 bool SkSetPoly3To3(SkMatrix* matrix, const SkPoint src[3], const SkPoint dst[3]) {
48 SkMatrix srcOP, dstOP;
  /external/webkit/WebKit/android/plugins/
SkANP.h 31 #include "SkMatrix.h"
36 struct ANPMatrix : SkMatrix {
  /external/skia/src/effects/
Sk2DPathEffect.cpp 39 Sk2DPathEffect::Sk2DPathEffect(const SkMatrix& mat) : fMatrix(mat)
66 const SkMatrix& mat = this->getMatrix();

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