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  /frameworks/base/media/jni/
android_media_MediaMetadataRetriever.cpp 178 jobject matrix = NULL; local
180 LOGD("Create a rotation matrix: %d degrees", videoFrame->mRotationAngle);
181 jclass matrixClazz = env->FindClass("android/graphics/Matrix");
184 "Can't find android/graphics/Matrix");
191 "Can't find Matrix constructor");
194 matrix =
196 if (matrix == NULL) {
197 LOGE("Could not create a Matrix object");
201 LOGV("Rotate the matrix: %d degrees", videoFrame->mRotationAngle);
206 "Can't find Matrix setRotate method")
    [all...]
  /external/freetype/src/cff/
cffparse.c 451 FT_Matrix* matrix = &dict->font_matrix; local
465 /* We expect a well-formed font matrix, this is, the matrix elements */
471 matrix->xx = cff_parse_fixed_dynamic( data++, &scaling );
477 /* Return default matrix in case of unlikely values. */
478 matrix->xx = 0x10000L;
479 matrix->yx = 0;
480 matrix->yx = 0;
481 matrix->yy = 0x10000L;
489 matrix->yx = cff_parse_fixed_scaled( data++, scaling )
    [all...]
  /external/skia/src/svg/
SkSVGPaintState.cpp 213 SkASSERT(strncmp(str, "matrix(", 7) == 0);
221 SkMatrix matrix;
222 matrix.reset();
223 matrix.setScaleX(values[0]);
224 matrix.setSkewY(values[1]);
225 matrix.setSkewX(values[2]);
226 matrix.setScaleY(values[3]);
227 matrix.setTranslateX(values[4]);
228 matrix.setTranslateY(values[5]);
229 sum.setConcat(matrix, sum)
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  /external/webkit/WebKit/android/nav/
FindCanvas.cpp 161 const SkMatrix& matrix = getTotalMatrix(); local
162 matrix.mapRect(&rect);
166 canvas->concat(matrix);
195 SkMatrix matrix = getTotalMatrix(); local
196 matrix.mapRect(&r);
199 canvas->concat(matrix);
224 const SkMatrix& matrix = getTotalMatrix(); local
225 matrix.mapRect(&r);
228 canvas->concat(matrix);
  /external/skia/src/gl/
SkGLDevice.cpp 83 void SkGLDevice::setMatrixClip(const SkMatrix& matrix, const SkRegion& clip) {
84 this->INHERITED::setMatrixClip(matrix, clip);
86 fGLMatrix.set(matrix);
87 fMatrix = matrix;
122 // now handle the matrix
126 SkDebugf("--- gldevice update matrix %p %p\n", this, fFBO);
164 if (!shader->setContext(this->accessBitmap(false), paint, this->matrix())) {
169 SkMatrix matrix; local
171 if (!shader->asABitmap(&bitmap, &matrix, tileModes)) {
189 // matrix to map them back into 0...1 before we load i
542 SkMatrix matrix; local
    [all...]
  /external/webkit/WebCore/platform/graphics/qt/
GraphicsContextQt.cpp 284 QTransform matrix(platformContext()->combinedTransform());
285 return AffineTransform(matrix.m11(), matrix.m12(), matrix.m21(),
286 matrix.m22(), matrix.dx(), matrix.dy());
299 QTransform matrix = m_common->state.pathTransform; local
300 m_data->currentPath = m_data->currentPath * matrix;
970 QTransform matrix; local
992 QTransform matrix; local
1006 QTransform matrix; local
1098 QTransform matrix = transform.inverse(); local
    [all...]
  /external/skia/src/core/
SkGlyphCache.h 34 matrix, etc., and holds the glyphs for that strike. Calling any of the
252 SkAutoGlyphCache(const SkPaint& paint, const SkMatrix* matrix)
254 fCache = paint.detachCache(matrix);
SkStrokerPriv.cpp 148 SkMatrix matrix; local
149 matrix.setScale(radius, radius);
150 matrix.postTranslate(pivot.fX, pivot.fY);
151 int count = SkBuildQuadArc(before, after, dir, &matrix, pts);
  /external/webkit/WebCore/platform/graphics/win/
FontCGWin.cpp 338 CGAffineTransform matrix = CGAffineTransformIdentity; local
339 matrix.b = -matrix.b;
340 matrix.d = -matrix.d;
344 matrix = CGAffineTransformConcat(matrix, CGAffineTransformMake(1, 0, skew, 1, 0, 0));
347 CGContextSetTextMatrix(cgContext, matrix);
  /external/webkit/WebCore/svg/
SVGSVGElement.idl 82 SVGTransform createSVGTransformFromMatrix(in SVGMatrix matrix);
SVGTransformDistance.cpp 136 transform.setMatrix(first.matrix() * second.matrix());
175 m_transform *= transform.matrix(); // FIXME: what does 'distance' between two transforms mean? how should we respect 'absoluteValue' here?
216 return SVGTransform(transform.matrix() * m_transform);
  /frameworks/base/core/java/android/widget/
ImageView.java 26 import android.graphics.Matrix;
62 private Matrix mMatrix;
81 private Matrix mDrawMatrix = null;
92 ScaleType.MATRIX,
151 //need inflate syntax/reader for matrix
155 mMatrix = new Matrix();
374 * Scale using the image matrix when drawing. The image matrix can be set using
375 * {@link ImageView#setImageMatrix(Matrix)}. From XML, use this syntax:
376 * <code>android:scaleType="matrix"</code>
    [all...]
  /frameworks/base/core/jni/android/graphics/
PathMeasure.cpp 98 SkMatrix* matrix, int flags) {
99 return pair->fMeasure.getMatrix(SkFloatToScalar(dist), matrix, (SkPathMeasure::MatrixFlags)flags);
  /frameworks/base/opengl/libagl/
Android.mk 20 matrix.cpp.arm \
matrix.cpp 1 /* libs/opengles/matrix.cpp
24 #include "matrix.h"
29 #warning "matrix.cpp should not be compiled in thumb on ARM."
135 vpt.transform.matrix.load(vpt.matrix);
173 matrix = gIdentityx;
194 const GLfixed* const m = matrix.m;
219 GLfixed const * const m = matrix.m;
408 memcpy(transform.matrix.m, rhs, sizeof(transform.matrix.m))
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  /external/freetype/include/freetype/
ftoutln.h 287 /* Apply a simple 2x2 matrix to all of an outline's points. Useful */
294 /* matrix :: A pointer to the transformation matrix. */
302 const FT_Matrix* matrix );
  /external/skia/include/core/
SkShader.h 40 /** Return true if the shader has a non-identity local matrix.
41 @param localM Optional: If not null, return the shader's local matrix
42 @return true if the shader has a non-identity local matrix.
45 /** Set the shader's local matrix.
46 @param localM The shader's new local matrix.
49 /** Reset the shader's local matrix to identity.
106 device matrix. Return true if your shader supports these
111 const SkMatrix& matrix);
  /external/skia/src/animator/
SkPathParts.h 168 SkDrawMatrix* matrix; member in class:SkAddPath
SkDrawMatrix.cpp 44 SK_MEMBER_ARRAY(matrix, Float),
108 SkDebugf("matrix=\"identity\"/>\n");
193 if (matrix.count() > 0) {
194 SkScalar* vals = matrix.begin();
  /external/freetype/src/raster/
ftrend1.c 61 const FT_Matrix* matrix,
73 if ( matrix )
74 FT_Outline_Transform( &slot->outline, matrix );
  /external/srec/srec/clib/
jacobi.c 46 void Jacobi(double **matrix, int dim, double *egval, double **egvec)
48 // Compute all eigenvalues and eigenvectors of the real symmetric matrix
60 ASSERT(matrix);
74 a[i][j] = (float) matrix[i][j];
77 /* initialize v to identity matrix, d and b to the diagonal of mat */
  /external/skia/src/utils/
SkDumpCanvas.cpp 226 bool SkDumpCanvas::concat(const SkMatrix& matrix) {
228 matrix.toDumpString(&str);
230 return this->INHERITED::concat(matrix);
233 void SkDumpCanvas::setMatrix(const SkMatrix& matrix) {
235 matrix.toDumpString(&str);
237 this->INHERITED::setMatrix(matrix);
359 const SkPath& path, const SkMatrix* matrix,
  /frameworks/base/libs/surfaceflinger_client/
SurfaceComposerClient.cpp 527 layer_state_t::matrix22_t matrix; local
528 matrix.dsdx = dsdx;
529 matrix.dtdx = dtdx;
530 matrix.dsdy = dsdy;
531 matrix.dtdy = dtdy;
532 s->matrix = matrix;
  /external/webkit/SunSpider/tests/sunspider-0.9/
3d-cube.js 6 var MTrans = new Array(); // transformation matrix
8 var I = new Array(); // entity matrix
107 //multiplies matrix with vector
263 // transformation matrix
279 // entity matrix
  /external/webkit/SunSpider/tests/sunspider-0.9.1/
3d-cube.js 6 var MTrans = new Array(); // transformation matrix
8 var I = new Array(); // entity matrix
107 //multiplies matrix with vector
263 // transformation matrix
279 // entity matrix

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