/frameworks/base/media/jni/ |
android_media_MediaMetadataRetriever.cpp | 178 jobject matrix = NULL; local 180 LOGD("Create a rotation matrix: %d degrees", videoFrame->mRotationAngle); 181 jclass matrixClazz = env->FindClass("android/graphics/Matrix"); 184 "Can't find android/graphics/Matrix"); 191 "Can't find Matrix constructor"); 194 matrix = 196 if (matrix == NULL) { 197 LOGE("Could not create a Matrix object"); 201 LOGV("Rotate the matrix: %d degrees", videoFrame->mRotationAngle); 206 "Can't find Matrix setRotate method") [all...] |
/external/freetype/src/cff/ |
cffparse.c | 451 FT_Matrix* matrix = &dict->font_matrix; local 465 /* We expect a well-formed font matrix, this is, the matrix elements */ 471 matrix->xx = cff_parse_fixed_dynamic( data++, &scaling ); 477 /* Return default matrix in case of unlikely values. */ 478 matrix->xx = 0x10000L; 479 matrix->yx = 0; 480 matrix->yx = 0; 481 matrix->yy = 0x10000L; 489 matrix->yx = cff_parse_fixed_scaled( data++, scaling ) [all...] |
/external/skia/src/svg/ |
SkSVGPaintState.cpp | 213 SkASSERT(strncmp(str, "matrix(", 7) == 0); 221 SkMatrix matrix; 222 matrix.reset(); 223 matrix.setScaleX(values[0]); 224 matrix.setSkewY(values[1]); 225 matrix.setSkewX(values[2]); 226 matrix.setScaleY(values[3]); 227 matrix.setTranslateX(values[4]); 228 matrix.setTranslateY(values[5]); 229 sum.setConcat(matrix, sum) [all...] |
/external/webkit/WebKit/android/nav/ |
FindCanvas.cpp | 161 const SkMatrix& matrix = getTotalMatrix(); local 162 matrix.mapRect(&rect); 166 canvas->concat(matrix); 195 SkMatrix matrix = getTotalMatrix(); local 196 matrix.mapRect(&r); 199 canvas->concat(matrix); 224 const SkMatrix& matrix = getTotalMatrix(); local 225 matrix.mapRect(&r); 228 canvas->concat(matrix);
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/external/skia/src/gl/ |
SkGLDevice.cpp | 83 void SkGLDevice::setMatrixClip(const SkMatrix& matrix, const SkRegion& clip) { 84 this->INHERITED::setMatrixClip(matrix, clip); 86 fGLMatrix.set(matrix); 87 fMatrix = matrix; 122 // now handle the matrix 126 SkDebugf("--- gldevice update matrix %p %p\n", this, fFBO); 164 if (!shader->setContext(this->accessBitmap(false), paint, this->matrix())) { 169 SkMatrix matrix; local 171 if (!shader->asABitmap(&bitmap, &matrix, tileModes)) { 189 // matrix to map them back into 0...1 before we load i 542 SkMatrix matrix; local [all...] |
/external/webkit/WebCore/platform/graphics/qt/ |
GraphicsContextQt.cpp | 284 QTransform matrix(platformContext()->combinedTransform()); 285 return AffineTransform(matrix.m11(), matrix.m12(), matrix.m21(), 286 matrix.m22(), matrix.dx(), matrix.dy()); 299 QTransform matrix = m_common->state.pathTransform; local 300 m_data->currentPath = m_data->currentPath * matrix; 970 QTransform matrix; local 992 QTransform matrix; local 1006 QTransform matrix; local 1098 QTransform matrix = transform.inverse(); local [all...] |
/external/skia/src/core/ |
SkGlyphCache.h | 34 matrix, etc., and holds the glyphs for that strike. Calling any of the 252 SkAutoGlyphCache(const SkPaint& paint, const SkMatrix* matrix) 254 fCache = paint.detachCache(matrix);
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SkStrokerPriv.cpp | 148 SkMatrix matrix; local 149 matrix.setScale(radius, radius); 150 matrix.postTranslate(pivot.fX, pivot.fY); 151 int count = SkBuildQuadArc(before, after, dir, &matrix, pts);
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/external/webkit/WebCore/platform/graphics/win/ |
FontCGWin.cpp | 338 CGAffineTransform matrix = CGAffineTransformIdentity; local 339 matrix.b = -matrix.b; 340 matrix.d = -matrix.d; 344 matrix = CGAffineTransformConcat(matrix, CGAffineTransformMake(1, 0, skew, 1, 0, 0)); 347 CGContextSetTextMatrix(cgContext, matrix);
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/external/webkit/WebCore/svg/ |
SVGSVGElement.idl | 82 SVGTransform createSVGTransformFromMatrix(in SVGMatrix matrix);
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SVGTransformDistance.cpp | 136 transform.setMatrix(first.matrix() * second.matrix()); 175 m_transform *= transform.matrix(); // FIXME: what does 'distance' between two transforms mean? how should we respect 'absoluteValue' here? 216 return SVGTransform(transform.matrix() * m_transform);
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/frameworks/base/core/java/android/widget/ |
ImageView.java | 26 import android.graphics.Matrix; 62 private Matrix mMatrix; 81 private Matrix mDrawMatrix = null; 92 ScaleType.MATRIX, 151 //need inflate syntax/reader for matrix 155 mMatrix = new Matrix(); 374 * Scale using the image matrix when drawing. The image matrix can be set using 375 * {@link ImageView#setImageMatrix(Matrix)}. From XML, use this syntax: 376 * <code>android:scaleType="matrix"</code> [all...] |
/frameworks/base/core/jni/android/graphics/ |
PathMeasure.cpp | 98 SkMatrix* matrix, int flags) { 99 return pair->fMeasure.getMatrix(SkFloatToScalar(dist), matrix, (SkPathMeasure::MatrixFlags)flags);
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/frameworks/base/opengl/libagl/ |
Android.mk | 20 matrix.cpp.arm \
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matrix.cpp | 1 /* libs/opengles/matrix.cpp 24 #include "matrix.h" 29 #warning "matrix.cpp should not be compiled in thumb on ARM." 135 vpt.transform.matrix.load(vpt.matrix); 173 matrix = gIdentityx; 194 const GLfixed* const m = matrix.m; 219 GLfixed const * const m = matrix.m; 408 memcpy(transform.matrix.m, rhs, sizeof(transform.matrix.m)) [all...] |
/external/freetype/include/freetype/ |
ftoutln.h | 287 /* Apply a simple 2x2 matrix to all of an outline's points. Useful */ 294 /* matrix :: A pointer to the transformation matrix. */ 302 const FT_Matrix* matrix );
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/external/skia/include/core/ |
SkShader.h | 40 /** Return true if the shader has a non-identity local matrix. 41 @param localM Optional: If not null, return the shader's local matrix 42 @return true if the shader has a non-identity local matrix. 45 /** Set the shader's local matrix. 46 @param localM The shader's new local matrix. 49 /** Reset the shader's local matrix to identity. 106 device matrix. Return true if your shader supports these 111 const SkMatrix& matrix);
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/external/skia/src/animator/ |
SkPathParts.h | 168 SkDrawMatrix* matrix; member in class:SkAddPath
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SkDrawMatrix.cpp | 44 SK_MEMBER_ARRAY(matrix, Float), 108 SkDebugf("matrix=\"identity\"/>\n"); 193 if (matrix.count() > 0) { 194 SkScalar* vals = matrix.begin();
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/external/freetype/src/raster/ |
ftrend1.c | 61 const FT_Matrix* matrix, 73 if ( matrix ) 74 FT_Outline_Transform( &slot->outline, matrix );
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/external/srec/srec/clib/ |
jacobi.c | 46 void Jacobi(double **matrix, int dim, double *egval, double **egvec) 48 // Compute all eigenvalues and eigenvectors of the real symmetric matrix 60 ASSERT(matrix); 74 a[i][j] = (float) matrix[i][j]; 77 /* initialize v to identity matrix, d and b to the diagonal of mat */
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/external/skia/src/utils/ |
SkDumpCanvas.cpp | 226 bool SkDumpCanvas::concat(const SkMatrix& matrix) { 228 matrix.toDumpString(&str); 230 return this->INHERITED::concat(matrix); 233 void SkDumpCanvas::setMatrix(const SkMatrix& matrix) { 235 matrix.toDumpString(&str); 237 this->INHERITED::setMatrix(matrix); 359 const SkPath& path, const SkMatrix* matrix,
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/frameworks/base/libs/surfaceflinger_client/ |
SurfaceComposerClient.cpp | 527 layer_state_t::matrix22_t matrix; local 528 matrix.dsdx = dsdx; 529 matrix.dtdx = dtdx; 530 matrix.dsdy = dsdy; 531 matrix.dtdy = dtdy; 532 s->matrix = matrix;
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/external/webkit/SunSpider/tests/sunspider-0.9/ |
3d-cube.js | 6 var MTrans = new Array(); // transformation matrix 8 var I = new Array(); // entity matrix 107 //multiplies matrix with vector 263 // transformation matrix 279 // entity matrix
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/external/webkit/SunSpider/tests/sunspider-0.9.1/ |
3d-cube.js | 6 var MTrans = new Array(); // transformation matrix 8 var I = new Array(); // entity matrix 107 //multiplies matrix with vector 263 // transformation matrix 279 // entity matrix
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