1 LOCAL_PATH:= $(call my-dir) 2 3 # 4 # Build the software OpenGL ES library 5 # 6 7 include $(CLEAR_VARS) 8 9 LOCAL_SRC_FILES:= \ 10 egl.cpp \ 11 state.cpp \ 12 texture.cpp \ 13 Tokenizer.cpp \ 14 TokenManager.cpp \ 15 TextureObjectManager.cpp \ 16 BufferObjectManager.cpp \ 17 array.cpp.arm \ 18 fp.cpp.arm \ 19 light.cpp.arm \ 20 matrix.cpp.arm \ 21 mipmap.cpp.arm \ 22 primitives.cpp.arm \ 23 vertex.cpp.arm 24 25 LOCAL_CFLAGS += -DLOG_TAG=\"libagl\" 26 LOCAL_CFLAGS += -DGL_GLEXT_PROTOTYPES -DEGL_EGLEXT_PROTOTYPES 27 LOCAL_CFLAGS += -fvisibility=hidden 28 29 LOCAL_SHARED_LIBRARIES := libcutils libhardware libutils libpixelflinger libETC1 30 LOCAL_LDLIBS := -lpthread -ldl 31 32 ifeq ($(TARGET_ARCH),arm) 33 LOCAL_SRC_FILES += fixed_asm.S iterators.S 34 LOCAL_CFLAGS += -fstrict-aliasing 35 endif 36 37 ifeq ($(ARCH_ARM_HAVE_TLS_REGISTER),true) 38 LOCAL_CFLAGS += -DHAVE_ARM_TLS_REGISTER 39 endif 40 41 ifneq ($(TARGET_SIMULATOR),true) 42 # we need to access the private Bionic header <bionic_tls.h> 43 # on ARM platforms, we need to mirror the ARCH_ARM_HAVE_TLS_REGISTER 44 # behavior from the bionic Android.mk file 45 ifeq ($(TARGET_ARCH)-$(ARCH_ARM_HAVE_TLS_REGISTER),arm-true) 46 LOCAL_CFLAGS += -DHAVE_ARM_TLS_REGISTER 47 endif 48 LOCAL_C_INCLUDES += bionic/libc/private 49 endif 50 51 LOCAL_MODULE_PATH := $(TARGET_OUT_SHARED_LIBRARIES)/egl 52 LOCAL_MODULE:= libGLES_android 53 54 include $(BUILD_SHARED_LIBRARY) 55