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  /development/simulator/wrapsim/
DevFb.c 62 fbState->vinfo.red.offset = 11;
63 fbState->vinfo.red.length = 5;
  /external/libpng/contrib/gregbook/
rpng2-win.c 181 {255, 0, 0}, /* 10: red */
182 { 64, 0, 0}, /* 11: dark red */
220 {0+8, 12,0, 10,11}, /* checkered: orange/black vs. red */
222 {1, 12,0, 11,0}, /* diamonds: orange vs. dark red */
223 {1, 10,0, 7,0}, /* diamonds: red vs. medium blue */
947 double red=0.0, green=0.0, blue=0.0, hue, s, v, f, p, q, t; local
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  /external/qemu/distrib/sdl-1.2.12/src/video/
SDL_sysvideo.h 156 int (*SetGamma)(_THIS, float red, float green, float blue);
159 int (*GetGamma)(_THIS, float *red, float *green, float *blue);
  /external/qemu/distrib/sdl-1.2.12/src/video/quartz/
SDL_QuartzVideo.h 183 int QZ_SetGamma (_THIS, float red, float green, float blue);
184 int QZ_GetGamma (_THIS, float *red, float *green, float *blue);
  /external/webkit/WebCore/platform/graphics/mac/
ColorMac.mm 95 NSColor *result = [NSColor colorWithDeviceRed:static_cast<CGFloat>(color.red()) / 255
  /frameworks/base/graphics/tests/graphicstests/src/android/graphics/
BitmapTest.java 209 int r0 = Color.red(c0);
210 int r1 = Color.red(c1);
212 assertTrue("red", Math.abs(rr - r1) <= tolerance);
  /packages/apps/Settings/src/com/android/settings/applications/
LinearColorBar.java 53 public void setRatios(float red, float yellow, float green) {
54 mRedRatio = red;
  /prebuilt/ndk/android-ndk-r4/platforms/android-3/arch-arm/usr/include/linux/
fb.h 216 struct fb_bitfield red; member in struct:fb_var_screeninfo
246 __u16 *red; member in struct:fb_cmap
  /prebuilt/ndk/android-ndk-r4/platforms/android-4/arch-arm/usr/include/linux/
fb.h 216 struct fb_bitfield red; member in struct:fb_var_screeninfo
246 __u16 *red; member in struct:fb_cmap
  /prebuilt/ndk/android-ndk-r4/platforms/android-5/arch-arm/usr/include/linux/
fb.h 216 struct fb_bitfield red; member in struct:fb_var_screeninfo
246 __u16 *red; member in struct:fb_cmap
  /prebuilt/ndk/android-ndk-r4/platforms/android-5/arch-x86/usr/include/linux/
fb.h 216 struct fb_bitfield red; member in struct:fb_var_screeninfo
246 __u16 *red; member in struct:fb_cmap
  /prebuilt/ndk/android-ndk-r4/platforms/android-8/arch-arm/usr/include/linux/
fb.h 216 struct fb_bitfield red; member in struct:fb_var_screeninfo
246 __u16 *red; member in struct:fb_cmap
  /prebuilt/ndk/android-ndk-r4/platforms/android-8/arch-x86/usr/include/linux/
fb.h 216 struct fb_bitfield red; member in struct:fb_var_screeninfo
246 __u16 *red; member in struct:fb_cmap
  /system/extras/tests/framebuffer/
fb_test.c 188 uint16_t red = 0xf800; variable
199 loc[i + j*(stride)] = red;
  /frameworks/base/opengl/java/android/opengl/
GLES10.java 313 // C function void glClearColor ( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha )
316 float red,
322 // C function void glClearColorx ( GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha )
325 int red,
355 // C function void glColor4f ( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha )
358 float red,
364 // C function void glColor4x ( GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha )
367 int red,
373 // C function void glColorMask ( GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha )
376 boolean red,
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  /frameworks/base/opengl/java/javax/microedition/khronos/opengles/
GL10.java 290 float red,
297 int red,
320 float red,
327 int red,
334 boolean red,
  /external/webkit/WebKit/chromium/tests/
TransparencyWinTest.cpp 311 Color red(0xFFFF0000), darkRed(0xFFBF0000);
314 // Make a red bottom layer, followed by a half green next layer @ 50%.
318 src->context()->fillRect(fullRect, red, DeviceColorSpace);
348 EXPECT_EQ(red, getPixelAt(src->context(), 0, 0));
349 EXPECT_EQ(red, getPixelAt(src->context(), 1, 1));
353 // (black @ 50% atop green) @ 50% atop red = 0xFF804000
358 // 50% green on top of red = FF808000 (rounded to what Skia will produce).
377 Color red(0xFFFF0000);
388 // Draw a red pixel at (15, 15). This should be the at (15, 7) after
430 // Now draw 50% red square
    [all...]
  /cts/tests/tests/graphics/src/android/graphics/cts/
YuvImageTest.java 368 int r = Color.red(actual) - Color.red(exp);
375 int r = Color.red(argb);
ComposeShaderTest.java 54 Color.GREEN, Color.RED, Shader.TileMode.CLAMP);
71 assertEquals(y, Color.red(pixel), TOLERANCE);
  /external/qemu/distrib/sdl-1.2.12/include/
SDL_video.h 381 extern DECLSPEC int SDLCALL SDL_SetGamma(float red, float green, float blue);
384 * Set the gamma translation table for the red, green, and blue channels
395 extern DECLSPEC int SDLCALL SDL_SetGammaRamp(const Uint16 *red, const Uint16 *green, const Uint16 *blue);
406 extern DECLSPEC int SDLCALL SDL_GetGammaRamp(Uint16 *red, Uint16 *green, Uint16 *blue);
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  /external/webkit/WebCore/html/canvas/
WebGLRenderingContext.h 73 void blendColor(double red, double green, double blue, double alpha);
85 void clearColor(double red, double green, double blue, double alpha);
88 void colorMask(bool red, bool green, bool blue, bool alpha);
  /prebuilt/darwin-x86/sdl/include/SDL/
SDL_video.h 381 extern DECLSPEC int SDLCALL SDL_SetGamma(float red, float green, float blue);
384 * Set the gamma translation table for the red, green, and blue channels
395 extern DECLSPEC int SDLCALL SDL_SetGammaRamp(const Uint16 *red, const Uint16 *green, const Uint16 *blue);
406 extern DECLSPEC int SDLCALL SDL_GetGammaRamp(Uint16 *red, Uint16 *green, Uint16 *blue);
    [all...]
  /prebuilt/linux-x86/sdl/include/SDL/
SDL_video.h 381 extern DECLSPEC int SDLCALL SDL_SetGamma(float red, float green, float blue);
384 * Set the gamma translation table for the red, green, and blue channels
395 extern DECLSPEC int SDLCALL SDL_SetGammaRamp(const Uint16 *red, const Uint16 *green, const Uint16 *blue);
406 extern DECLSPEC int SDLCALL SDL_GetGammaRamp(Uint16 *red, Uint16 *green, Uint16 *blue);
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  /prebuilt/windows/sdl/host/include/SDL/
SDL_video.h 385 extern DECLSPEC int SDLCALL SDL_SetGamma(float red, float green, float blue);
388 * Set the gamma translation table for the red, green, and blue channels
399 extern DECLSPEC int SDLCALL SDL_SetGammaRamp(const Uint16 *red, const Uint16 *green, const Uint16 *blue);
410 extern DECLSPEC int SDLCALL SDL_GetGammaRamp(Uint16 *red, Uint16 *green, Uint16 *blue);
    [all...]
  /prebuilt/windows/sdl/include/SDL/
SDL_video.h 381 extern DECLSPEC int SDLCALL SDL_SetGamma(float red, float green, float blue);
384 * Set the gamma translation table for the red, green, and blue channels
395 extern DECLSPEC int SDLCALL SDL_SetGammaRamp(const Uint16 *red, const Uint16 *green, const Uint16 *blue);
406 extern DECLSPEC int SDLCALL SDL_GetGammaRamp(Uint16 *red, Uint16 *green, Uint16 *blue);
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