/development/simulator/wrapsim/ |
DevFb.c | 62 fbState->vinfo.red.offset = 11; 63 fbState->vinfo.red.length = 5;
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/external/libpng/contrib/gregbook/ |
rpng2-win.c | 181 {255, 0, 0}, /* 10: red */ 182 { 64, 0, 0}, /* 11: dark red */ 220 {0+8, 12,0, 10,11}, /* checkered: orange/black vs. red */ 222 {1, 12,0, 11,0}, /* diamonds: orange vs. dark red */ 223 {1, 10,0, 7,0}, /* diamonds: red vs. medium blue */ 947 double red=0.0, green=0.0, blue=0.0, hue, s, v, f, p, q, t; local [all...] |
/external/qemu/distrib/sdl-1.2.12/src/video/ |
SDL_sysvideo.h | 156 int (*SetGamma)(_THIS, float red, float green, float blue); 159 int (*GetGamma)(_THIS, float *red, float *green, float *blue);
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/external/qemu/distrib/sdl-1.2.12/src/video/quartz/ |
SDL_QuartzVideo.h | 183 int QZ_SetGamma (_THIS, float red, float green, float blue); 184 int QZ_GetGamma (_THIS, float *red, float *green, float *blue);
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/external/webkit/WebCore/platform/graphics/mac/ |
ColorMac.mm | 95 NSColor *result = [NSColor colorWithDeviceRed:static_cast<CGFloat>(color.red()) / 255
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/frameworks/base/graphics/tests/graphicstests/src/android/graphics/ |
BitmapTest.java | 209 int r0 = Color.red(c0); 210 int r1 = Color.red(c1); 212 assertTrue("red", Math.abs(rr - r1) <= tolerance);
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/packages/apps/Settings/src/com/android/settings/applications/ |
LinearColorBar.java | 53 public void setRatios(float red, float yellow, float green) { 54 mRedRatio = red;
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/prebuilt/ndk/android-ndk-r4/platforms/android-3/arch-arm/usr/include/linux/ |
fb.h | 216 struct fb_bitfield red; member in struct:fb_var_screeninfo 246 __u16 *red; member in struct:fb_cmap
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/prebuilt/ndk/android-ndk-r4/platforms/android-4/arch-arm/usr/include/linux/ |
fb.h | 216 struct fb_bitfield red; member in struct:fb_var_screeninfo 246 __u16 *red; member in struct:fb_cmap
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/prebuilt/ndk/android-ndk-r4/platforms/android-5/arch-arm/usr/include/linux/ |
fb.h | 216 struct fb_bitfield red; member in struct:fb_var_screeninfo 246 __u16 *red; member in struct:fb_cmap
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/prebuilt/ndk/android-ndk-r4/platforms/android-5/arch-x86/usr/include/linux/ |
fb.h | 216 struct fb_bitfield red; member in struct:fb_var_screeninfo 246 __u16 *red; member in struct:fb_cmap
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/prebuilt/ndk/android-ndk-r4/platforms/android-8/arch-arm/usr/include/linux/ |
fb.h | 216 struct fb_bitfield red; member in struct:fb_var_screeninfo 246 __u16 *red; member in struct:fb_cmap
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/prebuilt/ndk/android-ndk-r4/platforms/android-8/arch-x86/usr/include/linux/ |
fb.h | 216 struct fb_bitfield red; member in struct:fb_var_screeninfo 246 __u16 *red; member in struct:fb_cmap
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/system/extras/tests/framebuffer/ |
fb_test.c | 188 uint16_t red = 0xf800; variable 199 loc[i + j*(stride)] = red;
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/frameworks/base/opengl/java/android/opengl/ |
GLES10.java | 313 // C function void glClearColor ( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha ) 316 float red, 322 // C function void glClearColorx ( GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha ) 325 int red, 355 // C function void glColor4f ( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha ) 358 float red, 364 // C function void glColor4x ( GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha ) 367 int red, 373 // C function void glColorMask ( GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha ) 376 boolean red, [all...] |
/frameworks/base/opengl/java/javax/microedition/khronos/opengles/ |
GL10.java | 290 float red, 297 int red, 320 float red, 327 int red, 334 boolean red,
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/external/webkit/WebKit/chromium/tests/ |
TransparencyWinTest.cpp | 311 Color red(0xFFFF0000), darkRed(0xFFBF0000); 314 // Make a red bottom layer, followed by a half green next layer @ 50%. 318 src->context()->fillRect(fullRect, red, DeviceColorSpace); 348 EXPECT_EQ(red, getPixelAt(src->context(), 0, 0)); 349 EXPECT_EQ(red, getPixelAt(src->context(), 1, 1)); 353 // (black @ 50% atop green) @ 50% atop red = 0xFF804000 358 // 50% green on top of red = FF808000 (rounded to what Skia will produce). 377 Color red(0xFFFF0000); 388 // Draw a red pixel at (15, 15). This should be the at (15, 7) after 430 // Now draw 50% red square [all...] |
/cts/tests/tests/graphics/src/android/graphics/cts/ |
YuvImageTest.java | 368 int r = Color.red(actual) - Color.red(exp); 375 int r = Color.red(argb);
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ComposeShaderTest.java | 54 Color.GREEN, Color.RED, Shader.TileMode.CLAMP); 71 assertEquals(y, Color.red(pixel), TOLERANCE);
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/external/qemu/distrib/sdl-1.2.12/include/ |
SDL_video.h | 381 extern DECLSPEC int SDLCALL SDL_SetGamma(float red, float green, float blue); 384 * Set the gamma translation table for the red, green, and blue channels 395 extern DECLSPEC int SDLCALL SDL_SetGammaRamp(const Uint16 *red, const Uint16 *green, const Uint16 *blue); 406 extern DECLSPEC int SDLCALL SDL_GetGammaRamp(Uint16 *red, Uint16 *green, Uint16 *blue); [all...] |
/external/webkit/WebCore/html/canvas/ |
WebGLRenderingContext.h | 73 void blendColor(double red, double green, double blue, double alpha); 85 void clearColor(double red, double green, double blue, double alpha); 88 void colorMask(bool red, bool green, bool blue, bool alpha);
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/prebuilt/darwin-x86/sdl/include/SDL/ |
SDL_video.h | 381 extern DECLSPEC int SDLCALL SDL_SetGamma(float red, float green, float blue); 384 * Set the gamma translation table for the red, green, and blue channels 395 extern DECLSPEC int SDLCALL SDL_SetGammaRamp(const Uint16 *red, const Uint16 *green, const Uint16 *blue); 406 extern DECLSPEC int SDLCALL SDL_GetGammaRamp(Uint16 *red, Uint16 *green, Uint16 *blue); [all...] |
/prebuilt/linux-x86/sdl/include/SDL/ |
SDL_video.h | 381 extern DECLSPEC int SDLCALL SDL_SetGamma(float red, float green, float blue); 384 * Set the gamma translation table for the red, green, and blue channels 395 extern DECLSPEC int SDLCALL SDL_SetGammaRamp(const Uint16 *red, const Uint16 *green, const Uint16 *blue); 406 extern DECLSPEC int SDLCALL SDL_GetGammaRamp(Uint16 *red, Uint16 *green, Uint16 *blue); [all...] |
/prebuilt/windows/sdl/host/include/SDL/ |
SDL_video.h | 385 extern DECLSPEC int SDLCALL SDL_SetGamma(float red, float green, float blue); 388 * Set the gamma translation table for the red, green, and blue channels 399 extern DECLSPEC int SDLCALL SDL_SetGammaRamp(const Uint16 *red, const Uint16 *green, const Uint16 *blue); 410 extern DECLSPEC int SDLCALL SDL_GetGammaRamp(Uint16 *red, Uint16 *green, Uint16 *blue); [all...] |
/prebuilt/windows/sdl/include/SDL/ |
SDL_video.h | 381 extern DECLSPEC int SDLCALL SDL_SetGamma(float red, float green, float blue); 384 * Set the gamma translation table for the red, green, and blue channels 395 extern DECLSPEC int SDLCALL SDL_SetGammaRamp(const Uint16 *red, const Uint16 *green, const Uint16 *blue); 406 extern DECLSPEC int SDLCALL SDL_GetGammaRamp(Uint16 *red, Uint16 *green, Uint16 *blue); [all...] |