/external/quake/quake/src/WinQuake/ |
d_edge.cpp | 162 // -1 (-epsilon) so we never wander off the edge of the texture
241 ((byte *)pface->texinfo->texture +
242 pface->texinfo->texture->offsets[0]);
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model.h | 63 byte type; // for texture axis selection and fast side tests 98 texture_t *texture; member in struct:__anon7102
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/frameworks/base/opengl/java/android/opengl/ |
Object3D.java | 58 // All texture maps, by name 59 private Map<String, Texture> mTextures; 79 mTextures = new HashMap<String,Texture>(); 87 public Texture getTexture(String name) { 142 Texture texture = new Texture(is); local 143 mTextures.put(name, texture);
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GLErrorWrapper.java | 70 public void glActiveTexture(int texture) { 72 mgl.glActiveTexture(texture); 88 public void glBindTexture(int target, int texture) { 90 mgl.glBindTexture(target, texture); 136 public void glClientActiveTexture(int texture) { 138 mgl.glClientActiveTexture(texture); 870 // Draw Texture Extension [all...] |
GLES10.java | 273 // C function void glActiveTexture ( GLenum texture ) 276 int texture 293 // C function void glBindTexture ( GLenum target, GLuint texture ) 297 int texture 349 // C function void glClientActiveTexture ( GLenum texture ) 352 int texture [all...] |
/frameworks/base/opengl/java/javax/microedition/khronos/opengles/ |
GL11ExtensionPack.java | 122 int texture 204 int texture,
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GL10.java | 262 int texture 277 int texture 316 int texture
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/frameworks/base/opengl/tools/glgen/specs/gles11/ |
GLES20.spec | 1 void glActiveTexture ( GLenum texture )
7 void glBindTexture ( GLenum target, GLuint texture )
49 void glFramebufferTexture2D ( GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level )
89 GLboolean glIsTexture ( GLuint texture )
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GLES11.spec | 30 GLboolean glIsTexture ( GLuint texture )
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GLES10.spec | 1 void glActiveTexture ( GLenum texture ) 4 void glBindTexture ( GLenum target, GLuint texture ) 12 void glClientActiveTexture ( GLenum texture )
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/packages/apps/Gallery3D/src/com/cooliris/media/ |
AdaptiveBackgroundTexture.java | 25 public final class AdaptiveBackgroundTexture extends Texture { 43 private Texture mBaseTexture; 59 public AdaptiveBackgroundTexture(Texture texture, int width, int height) { 60 mBaseTexture = texture; 151 // Clear the texture
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/external/webkit/WebCore/html/canvas/ |
WebGLRenderingContext.cpp | 163 void WebGLRenderingContext::activeTexture(unsigned long texture, ExceptionCode& ec) 166 if ((texture - GraphicsContext3D::TEXTURE0) > sizeof(m_textureUnits) / sizeof(TextureUnitState)) { 170 m_activeTextureUnit = texture - GraphicsContext3D::TEXTURE0; 171 m_context->activeTexture(texture); 252 void WebGLRenderingContext::bindTexture(unsigned long target, WebGLTexture* texture, ExceptionCode& ec) 255 if (texture && texture->context() != this) { 260 m_textureUnits[m_activeTextureUnit].m_texture2DBinding = texture; 262 m_textureUnits[m_activeTextureUnit].m_textureCubeMapBinding = texture; 267 m_context->bindTexture(target, texture); [all...] |
/frameworks/base/cmds/bootanimation/ |
BootAnimation.cpp | 88 status_t BootAnimation::initTexture(Texture* texture, AssetManager& assets, 108 texture->w = w; 109 texture->h = h; 111 glGenTextures(1, &texture->name); 112 glBindTexture(GL_TEXTURE_2D, texture->name);
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/development/samples/ApiDemos/src/com/example/android/apis/graphics/spritetext/ |
MatrixTrackingGL.java | 81 public void glActiveTexture(int texture) { 82 mgl.glActiveTexture(texture); 93 public void glBindTexture(int target, int texture) { 94 mgl.glBindTexture(target, texture); 125 public void glClientActiveTexture(int texture) { 126 mgl.glClientActiveTexture(texture); 689 // Draw Texture Extension 913 public boolean glIsTexture(int texture) {
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/frameworks/base/services/surfaceflinger/ |
Layer.cpp | 189 // not much we can do. continue to use whatever texture was bound 230 Texture tex(mBufferManager.getActiveTexture()); 232 // the texture has not been created yet, this Layer has 561 * texture names). we need to do this even if mPostedDirtyRegion is 738 Texture Layer::BufferManager::getActiveTexture() const { 739 Texture res; 743 static_cast<Image&>(res) = mBufferData[mActiveBuffer].texture; 775 buffers[index].texture.dirty = true; 791 destroyTexture(&buffers[i].texture, dpy); 804 Image& texture(mBufferData[index].texture) [all...] |
/external/quake/quake/src/QW/client/ |
model.h | 74 byte type; // for texture axis selection and fast side tests 109 texture_t *texture; member in struct:__anon6742
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/external/webkit/JavaScriptCore/tests/mozilla/js1_5/Object/ |
regress-96284-001.js | 106 obj1 = {color:'red', texture:cnTestString, hasOwnProperty:42};
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regress-96284-002.js | 106 obj1 = {color:'red', texture:cnTestString, hasOwnProperty:42};
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/frameworks/base/include/private/opengles/ |
gl_context.h | 127 TT = 0x8000, // texture coords transformed 152 vec4_t texture[GGL_TEXTURE_UNIT_COUNT]; member in struct:android::gl::vertex_t 203 array_t texture[GGL_TEXTURE_UNIT_COUNT]; member in struct:android::gl::array_machine_t 352 EGLTextureObject* texture; member in struct:android::gl::texture_unit_t 488 TEXTURE = 0x08, 496 matrix_stack_t texture[GGL_TEXTURE_UNIT_COUNT]; member in struct:android::gl::transform_state_t
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/packages/apps/Camera/src/com/android/camera/ui/ |
GLListView.java | 51 private Texture mHighLight; 128 public void setHighLight(Texture highLight) { 143 Texture texture, int x, int y, int w, int h, Animation anim) { 149 texture.draw(root, x, y, w, h);
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/external/quake/quake/src/QW/server/ |
model.c | 312 SV_Error ("Texture %s is not 16 aligned", mt->name); 360 SV_Error ("Bad animating texture %s", tx->name); 388 SV_Error ("Bad animating texture %s", tx->name); 609 out->texture = &r_notexture_mip; // checkerboard texture 616 out->texture = loadmodel->textures[miptex]; 617 if (!out->texture) 619 out->texture = &r_notexture_mip; // texture not found 730 if (!Q_strncmp(out->texinfo->texture->name,"sky",3)) // sk [all...] |
/frameworks/base/opengl/include/GLES2/ |
gl2ext.h | 492 GL_APICALL void GL_APIENTRY glFramebufferTexture3DOES (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); 499 typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE3DOES) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); 687 GL_APICALL void GL_APIENTRY glFramebufferTexture2DMultisampleIMG (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples); 690 typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEIMG) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples); [all...] |
/external/skia/src/gl/ |
SkGLDevice.cpp | 26 GLenum texture() const { return fCurrTexture; } function in struct:SkGLDrawProcs 35 void addQuad(GLuint texture, int x, int y, const SkGlyph& glyph, 39 if (fCurrTexture != texture || fCurrQuad == SK_ARRAY_COUNT(fVerts)) { 44 fCurrTexture = texture; 188 // since our texture coords will be in local space, we wack the texture 203 // since we're going to use a shader/texture, we don't want the color, 206 // report that we have setup the texture 420 // if h < 0, then the texture is bottom-to-top, but since our projection 421 // matrix always inverts Y, we have to re-invert our texture coord her [all...] |
/frameworks/base/opengl/java/com/google/android/gles_jni/ |
GLImpl.java | 86 // C function void glActiveTexture ( GLenum texture ) 89 int texture 106 // C function void glBindTexture ( GLenum target, GLuint texture ) 110 int texture 162 // C function void glClientActiveTexture ( GLenum texture ) 165 int texture [all...] |
/frameworks/base/opengl/include/GLES/ |
glext.h | 626 GL_API void GL_APIENTRY glFramebufferTexture2DOES (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); [all...] |