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  /external/quake/quake/src/WinQuake/
d_edge.cpp 162 // -1 (-epsilon) so we never wander off the edge of the texture
241 ((byte *)pface->texinfo->texture +
242 pface->texinfo->texture->offsets[0]);
model.h 63 byte type; // for texture axis selection and fast side tests
98 texture_t *texture; member in struct:__anon7102
  /frameworks/base/opengl/java/android/opengl/
Object3D.java 58 // All texture maps, by name
59 private Map<String, Texture> mTextures;
79 mTextures = new HashMap<String,Texture>();
87 public Texture getTexture(String name) {
142 Texture texture = new Texture(is); local
143 mTextures.put(name, texture);
GLErrorWrapper.java 70 public void glActiveTexture(int texture) {
72 mgl.glActiveTexture(texture);
88 public void glBindTexture(int target, int texture) {
90 mgl.glBindTexture(target, texture);
136 public void glClientActiveTexture(int texture) {
138 mgl.glClientActiveTexture(texture);
870 // Draw Texture Extension
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GLES10.java 273 // C function void glActiveTexture ( GLenum texture )
276 int texture
293 // C function void glBindTexture ( GLenum target, GLuint texture )
297 int texture
349 // C function void glClientActiveTexture ( GLenum texture )
352 int texture
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  /frameworks/base/opengl/java/javax/microedition/khronos/opengles/
GL11ExtensionPack.java 122 int texture
204 int texture,
GL10.java 262 int texture
277 int texture
316 int texture
  /frameworks/base/opengl/tools/glgen/specs/gles11/
GLES20.spec 1 void glActiveTexture ( GLenum texture )
7 void glBindTexture ( GLenum target, GLuint texture )
49 void glFramebufferTexture2D ( GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level )
89 GLboolean glIsTexture ( GLuint texture )
GLES11.spec 30 GLboolean glIsTexture ( GLuint texture )
GLES10.spec 1 void glActiveTexture ( GLenum texture )
4 void glBindTexture ( GLenum target, GLuint texture )
12 void glClientActiveTexture ( GLenum texture )
  /packages/apps/Gallery3D/src/com/cooliris/media/
AdaptiveBackgroundTexture.java 25 public final class AdaptiveBackgroundTexture extends Texture {
43 private Texture mBaseTexture;
59 public AdaptiveBackgroundTexture(Texture texture, int width, int height) {
60 mBaseTexture = texture;
151 // Clear the texture
  /external/webkit/WebCore/html/canvas/
WebGLRenderingContext.cpp 163 void WebGLRenderingContext::activeTexture(unsigned long texture, ExceptionCode& ec)
166 if ((texture - GraphicsContext3D::TEXTURE0) > sizeof(m_textureUnits) / sizeof(TextureUnitState)) {
170 m_activeTextureUnit = texture - GraphicsContext3D::TEXTURE0;
171 m_context->activeTexture(texture);
252 void WebGLRenderingContext::bindTexture(unsigned long target, WebGLTexture* texture, ExceptionCode& ec)
255 if (texture && texture->context() != this) {
260 m_textureUnits[m_activeTextureUnit].m_texture2DBinding = texture;
262 m_textureUnits[m_activeTextureUnit].m_textureCubeMapBinding = texture;
267 m_context->bindTexture(target, texture);
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  /frameworks/base/cmds/bootanimation/
BootAnimation.cpp 88 status_t BootAnimation::initTexture(Texture* texture, AssetManager& assets,
108 texture->w = w;
109 texture->h = h;
111 glGenTextures(1, &texture->name);
112 glBindTexture(GL_TEXTURE_2D, texture->name);
  /development/samples/ApiDemos/src/com/example/android/apis/graphics/spritetext/
MatrixTrackingGL.java 81 public void glActiveTexture(int texture) {
82 mgl.glActiveTexture(texture);
93 public void glBindTexture(int target, int texture) {
94 mgl.glBindTexture(target, texture);
125 public void glClientActiveTexture(int texture) {
126 mgl.glClientActiveTexture(texture);
689 // Draw Texture Extension
913 public boolean glIsTexture(int texture) {
  /frameworks/base/services/surfaceflinger/
Layer.cpp 189 // not much we can do. continue to use whatever texture was bound
230 Texture tex(mBufferManager.getActiveTexture());
232 // the texture has not been created yet, this Layer has
561 * texture names). we need to do this even if mPostedDirtyRegion is
738 Texture Layer::BufferManager::getActiveTexture() const {
739 Texture res;
743 static_cast<Image&>(res) = mBufferData[mActiveBuffer].texture;
775 buffers[index].texture.dirty = true;
791 destroyTexture(&buffers[i].texture, dpy);
804 Image& texture(mBufferData[index].texture)
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  /external/quake/quake/src/QW/client/
model.h 74 byte type; // for texture axis selection and fast side tests
109 texture_t *texture; member in struct:__anon6742
  /external/webkit/JavaScriptCore/tests/mozilla/js1_5/Object/
regress-96284-001.js 106 obj1 = {color:'red', texture:cnTestString, hasOwnProperty:42};
regress-96284-002.js 106 obj1 = {color:'red', texture:cnTestString, hasOwnProperty:42};
  /frameworks/base/include/private/opengles/
gl_context.h 127 TT = 0x8000, // texture coords transformed
152 vec4_t texture[GGL_TEXTURE_UNIT_COUNT]; member in struct:android::gl::vertex_t
203 array_t texture[GGL_TEXTURE_UNIT_COUNT]; member in struct:android::gl::array_machine_t
352 EGLTextureObject* texture; member in struct:android::gl::texture_unit_t
488 TEXTURE = 0x08,
496 matrix_stack_t texture[GGL_TEXTURE_UNIT_COUNT]; member in struct:android::gl::transform_state_t
  /packages/apps/Camera/src/com/android/camera/ui/
GLListView.java 51 private Texture mHighLight;
128 public void setHighLight(Texture highLight) {
143 Texture texture, int x, int y, int w, int h, Animation anim) {
149 texture.draw(root, x, y, w, h);
  /external/quake/quake/src/QW/server/
model.c 312 SV_Error ("Texture %s is not 16 aligned", mt->name);
360 SV_Error ("Bad animating texture %s", tx->name);
388 SV_Error ("Bad animating texture %s", tx->name);
609 out->texture = &r_notexture_mip; // checkerboard texture
616 out->texture = loadmodel->textures[miptex];
617 if (!out->texture)
619 out->texture = &r_notexture_mip; // texture not found
730 if (!Q_strncmp(out->texinfo->texture->name,"sky",3)) // sk
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  /frameworks/base/opengl/include/GLES2/
gl2ext.h 492 GL_APICALL void GL_APIENTRY glFramebufferTexture3DOES (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
499 typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE3DOES) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
687 GL_APICALL void GL_APIENTRY glFramebufferTexture2DMultisampleIMG (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples);
690 typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEIMG) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples);
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  /external/skia/src/gl/
SkGLDevice.cpp 26 GLenum texture() const { return fCurrTexture; } function in struct:SkGLDrawProcs
35 void addQuad(GLuint texture, int x, int y, const SkGlyph& glyph,
39 if (fCurrTexture != texture || fCurrQuad == SK_ARRAY_COUNT(fVerts)) {
44 fCurrTexture = texture;
188 // since our texture coords will be in local space, we wack the texture
203 // since we're going to use a shader/texture, we don't want the color,
206 // report that we have setup the texture
420 // if h < 0, then the texture is bottom-to-top, but since our projection
421 // matrix always inverts Y, we have to re-invert our texture coord her
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  /frameworks/base/opengl/java/com/google/android/gles_jni/
GLImpl.java 86 // C function void glActiveTexture ( GLenum texture )
89 int texture
106 // C function void glBindTexture ( GLenum target, GLuint texture )
110 int texture
162 // C function void glClientActiveTexture ( GLenum texture )
165 int texture
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  /frameworks/base/opengl/include/GLES/
glext.h 626 GL_API void GL_APIENTRY glFramebufferTexture2DOES (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
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