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This is not an exhaustive list.</p> 95 <h3>Multiple Targets</h3> 96 <p>It needs to be possible to build the Android platform for multiple targets. 97 This means:</p> 98 <ul> 99 <li>The build system will support building tools for the host platform, 100 both ones that are used in the build process itself, and developer tools 101 like the simulator.</li> 102 <li>The build system will need to be able to build tools on Linux 103 (definitely Goobuntu and maybe Grhat), MacOS, and to some degree on 104 Windows.</li> 105 <li>The build system will need to be able to build the OS on Linux, and in 106 the short-term, MacOS. Note that this is a conscious decision to stop 107 building the OS on Windows. We are going to rely on the emulator there 108 and not attempt to use the simulator. This is a requirement change now 109 that the emulator story is looking brighter.</li> 110 </ul> 111 <h3>Non-Recursive Make</h3> 112 <p>To achieve the objectives, the build system will be rewritten to use make 113 non-recursively. For more background on this, read <a href="http://aegis.sourceforge.net/auug97.pdf">Recursive Make Considered Harmful</a>. For those that don't 114 want PDF, here is the 115 <a href="http://72.14.203.104/search?q=cache:HwuX7YF2uBIJ:aegis.sourceforge.net/auug97.pdf&hl=en&gl=us&ct=clnk&cd=2&client=firefox">Google translated version</a>. 116 <h3>Rapid Compile-Test Cycles</h3> 117 <p>When developing a component, for example a C++ shared library, it must be 118 possible to easily rebuild just that component, and not have to wait more than a 119 couple seconds for dependency checks, and not have to wait for unneeded 120 components to be built.</p> 121 <h3>Both Environment and Config File Based Settings</h3> 122 <p>To set the target, and other options, some people on the team like to have a 123 configuration file in a directory so they do not have an environment setup 124 script to run, and others want an environment setup script to run so they can 125 run builds in different terminals on the same tree, or switch back and forth 126 in one terminal. We will support both.</p> 127 <h3>Object File Directory / make clean</h3> 128 <p>Object files and other intermediate files will be generated into a directory 129 that is separate from the source tree. The goal is to have make clean be 130 "rm -rf <obj>" in the tree root directory. The primary goals of 131 this are to simplify searching the source tree, and to make "make clean" more 132 reliable.</p> 133 134 <h3>SDK</h3> 135 <p>The SDK will be a tarball that will allow non-OS-developers to write apps. 136 The apps will actually be built by first building the SDK, and then building 137 the apps against that SDK. This will hopefully (1) make writing apps easier 138 for us, because we won't have to rebuild the OS as much, and we can use the 139 standard java-app development tools, and (2) allow us to dog-food the SDK, to 140 help ensure its quality. Cedric has suggested (and I agree) that apps built 141 from the SDK should be built with ant. Stay tuned for more details as we 142 figure out exactly how this will work.</p> 143 144 <h3>Dependecies</h3> 145 <p>Dependencies should all be automatic. Unless there is a custom tool involved 146 (e.g. the webkit has several), the dependencies for shared and static libraries, 147 .c, .cpp, .h, .java, java libraries, etc., should all work without intervention 148 in the Android.mk file.</p> 149 150 <h3>Hiding command lines</h3> 151 <p>The default of the build system will be to hide the command lines being 152 executed for make steps. It will be possible to override this by specifying 153 the showcommands pseudo-target, and possibly by setting an environment 154 variable.</p> 155 156 <h3>Wildcard source files</h3> 157 <p>Wildcarding source file will be discouraged. It may be useful in some 158 scenarios. The default <code>$(wildcard *)</code> will not work due to the 159 current directory being set to the root of the build tree.<p> 160 161 <h3>Multiple targets in one directory</h3> 162 <p>It will be possible to generate more than one target from a given 163 subdirectory. For example, libutils generates a shared library for the target 164 and a static library for the host.</p> 165 166 <h3>Makefile fragments for modules</h3> 167 <p><b>Android.mk</b> is the standard name for the makefile fragments that 168 control the building of a given module. Only the top directory should 169 have a file named "Makefile".</p> 170 171 <h3>Use shared libraries</h3> 172 <p>Currently, the simulator is not built to use shared libraries. This should 173 be fixed, and now is a good time to do it. This implies getting shared 174 libraries to work on Mac OS.</p> 175 176 177 <h2>Nice to Have</h2> 178 179 <p>These things would be nice to have, and this is a good place to record them, 180 however these are not promises.</p> 181 182 <h3>Simultaneous Builds</h3> 183 <p>The hope is to be able to do two builds for different combos in the same 184 tree at the same time, but this is a stretch goal, not a requirement. 185 Doing two builds in the same tree, not at the same time must work. (update: 186 it's looking like we'll get the two builds at the same time working)</p> 187 188 <h3>Deleting headers (or other dependecies)</h3> 189 <p>Problems can arise if you delete a header file that is referenced in 190 ".d" files. The easy way to deal with this is "make clean". There 191 should be a better way to handle it. (from fadden)</p> 192 <p>One way of solving this is introducing a dependency on the directory. The 193 problem is that this can create extra dependecies and slow down the build. 194 It's a tradeoff.</p> 195 196 <h3>Multiple builds</h3> 197 <p>General way to perform builds across the set of known platforms. This 198 would make it easy to perform multiple platform builds when testing a 199 change, and allow a wide-scale "make clean". Right now the buildspec.mk 200 or environment variables need to be updated before each build. (from fadden)</p> 201 202 <h3>Aftermarket Locales and Carrier</h3> 203 <p>We will eventually need to add support for creating locales and carrier 204 customizations to the SDK, but that will not be addressed right now.</p> 205 206 207 <h2><a id="usage"/>Usage</h2> 208 <p>You've read (or scrolled past) all of the motivations for this build system, 209 and you want to know how to use it. This is the place.</p> 210 211 <h3>Your first build</h3> 212 <p>The <a href="../building.html">Building</a> document describes how do do 213 builds.</p> 214 215 <h3>build/envsetup.sh functions</h3> 216 If you source the file build/envsetup.sh into your bash environment, 217 <code>. build/envsetup.sh</code>you'll get a few helpful shell functions: 218 219 <ul> 220 <li><b>printconfig</b> - Prints the current configuration as set by the 221 lunch and choosecombo commands.</li> 222 <li><b>m</b> - Runs <code>make</code> from the top of the tree. This is 223 useful because you can run make from within subdirectories. If you have the 224 <code>TOP</code> environment variable set, it uses that. If you don't, it looks 225 up the tree from the current directory, trying to find the top of the tree.</li> 226 <li><b>croot</b> - <code>cd</code> to the top of the tree.</li> 227 <li><b>sgrep</b> - grep for the regex you provide in all .c, .cpp, .h, .java, 228 and .xml files below the current directory.</li> 229 </ul> 230 231 <h3>Build flavors/types</h3> 232 <p> 233 When building for a particular product, it's often useful to have minor 234 variations on what is ultimately the final release build. These are the 235 currently-defined "flavors" or "types" (we need to settle on a real name 236 for these). 237 </p> 238 239 <table border=1> 240 <tr> 241 <td> 242 <code>eng<code> 243 </td> 244 <td> 245 This is the default flavor. A plain "<code>make</code>" is the 246 same as "<code>make eng</code>". <code>droid</code> is an alias 247 for <code>eng</code>. 248 <ul> 249 <li>Installs modules tagged with: <code>eng</code>, <code>debug</code>, 250 <code>user</code>, and/or <code>development</code>. 251 <li>Installs non-APK modules that have no tags specified. 252 <li>Installs APKs according to the product definition files, in 253 addition to tagged APKs. 254 <li><code>ro.secure=0</code> 255 <li><code>ro.debuggable=1</code> 256 <li><code>ro.kernel.android.checkjni=1</code> 257 <li><code>adb</code> is enabled by default. 258 </td> 259 </tr> 260 <tr> 261 <td> 262 <code>user<code> 263 </td> 264 <td> 265 "<code>make user</code>" 266 <p> 267 This is the flavor intended to be the final release bits. 268 <ul> 269 <li>Installs modules tagged with <code>user</code>. 270 <li>Installs non-APK modules that have no tags specified. 271 <li>Installs APKs according to the product definition files; tags 272 are ignored for APK modules. 273 <li><code>ro.secure=1</code> 274 <li><code>ro.debuggable=0</code> 275 <li><code>adb</code> is disabled by default. 276 </td> 277 </tr> 278 <tr> 279 <td> 280 <code>userdebug<code> 281 </td> 282 <td> 283 "<code>make userdebug</code>" 284 <p> 285 The same as <code>user</code>, except: 286 <ul> 287 <li>Also installs modules tagged with <code>debug</code>. 288 <li><code>ro.debuggable=1</code> 289 <li><code>adb</code> is enabled by default. 290 </td> 291 </tr> 292 </table> 293 294 <p> 295 If you build one flavor and then want to build another, you should run 296 "<code>make installclean</code>" between the two makes to guarantee that 297 you don't pick up files installed by the previous flavor. "<code>make 298 clean</code>" will also suffice, but it takes a lot longer. 299 </p> 300 301 302 <h3>More pseudotargets</h3> 303 <p>Sometimes you want to just build one thing. The following pseudotargets are 304 there for your convenience:</p> 305 306 <ul> 307 <li><b>droid</b> - <code>make droid</code> is the normal build. This target 308 is here because the default target has to have a name.</li> 309 <li><b>all</b> - <code>make all</code> builds everything <code>make 310 droid</code> does, plus everything whose <code>LOCAL_MODULE_TAGS</code> do not 311 include the "droid" tag. The build server runs this to make sure 312 that everything that is in the tree and has an Android.mk builds.</li> 313 <li><b>clean-$(LOCAL_MODULE)</b> and <b>clean-$(LOCAL_PACKAGE_NAME)</b> - 314 Let you selectively clean one target. For example, you can type 315 <code>make clean-libutils</code> and it will delete libutils.so and all of the 316 intermediate files, or you can type <code>make clean-Home</code> and it will 317 clean just the Home app.</li> 318 <li><b>clean</b> - <code>make clean</code> deletes all of the output and 319 intermediate files for this configuration. This is the same as <code>rm -rf 320 out/<configuration>/</code></li> 321 <li><b>clobber</b> - <code>make clobber</code> deletes all of the output 322 and intermediate files for all configurations. This is the same as 323 <code>rm -rf out/</code>.</li> 324 <li><b>dataclean</b> - <code>make dataclean</code> deletes contents of the data 325 directory inside the current combo directory. This is especially useful on the 326 simulator and emulator, where the persistent data remains present between 327 builds.</li> 328 <li><b>showcommands</b> - <code>showcommands</code> is a modifier target 329 which causes the build system to show the actual command lines for the build 330 steps, instead of the brief descriptions. Most people don't like seeing the 331 actual commands, because they're quite long and hard to read, but if you need 332 to for debugging purposes, you can add <code>showcommands</code> to the list 333 of targets you build. For example <code>make showcommands</code> will build 334 the default android configuration, and <code>make runtime showcommands</code> 335 will build just the runtime, and targets that it depends on, while displaying 336 the full command lines. Please note that there are a couple places where the 337 commands aren't shown here. These are considered bugs, and should be fixed, 338 but they're often hard to track down. Please let 339 <a href="mailto:android-build-team">android-build-team</a> know if you find 340 any.</li> 341 <li><b>LOCAL_MODULE</b> - Anything you specify as a <code>LOCAL_MODULE</code> 342 in an Android.mk is made into a pseudotarget. For example, <code>make 343 runtime</code> might be shorthand for <code>make 344 out/linux-x86-debug/system/bin/runtime</code> (which would work), and 345 <code>make libkjs</code> might be shorthand for <code>make 346 out/linux-x86-debug/system/lib/libkjs.so</code> (which would also work).</li> 347 <li><b>targets</b> - <code>make targets</code> will print a list of all of 348 the LOCAL_MODULE names you can make.</li> 349 </ul> 350 351 <h3><a name="templates"/>How to add another component to the build - Android.mk templates</h3> 352 <p>You have a new library, a new app, or a new executable. For each of the 353 common types of modules, there is a corresponding file in the templates 354 directory. It will usually be enough to copy one of these, and fill in your 355 own values. Some of the more esoteric values are not included in the 356 templates, but are instead just documented here, as is the documentation 357 on using custom tools to generate files.</p> 358 <p>Mostly, you can just look for the TODO comments in the templates and do 359 what it says. Please remember to delete the TODO comments when you're done 360 to keep the files clean. The templates have minimal documentation in them, 361 because they're going to be copied, and when that gets stale, the copies just 362 won't get updated. So read on...</p> 363 364 <h4>Apps</h4> 365 <p>Use the <code>templates/apps</code> file.</p> 366 <p>This template is pretty self-explanitory. See the variables below for more 367 details.</p> 368 369 <h4>Java Libraries</h4> 370 <p>Use the <code>templates/java_library</code> file.</p> 371 <p>The interesting thing here is the value of LOCAL_MODULE, which becomes 372 the name of the jar file. (Actually right now, we're not making jar files yet, 373 just directories of .class files, but the directory is named according to 374 what you put in LOCAL_MODULE). This name will be what goes in the 375 LOCAL_JAVA_LIBRARIES variable in modules that depend on your java library.</p> 376 377 <h4>C/C++ Executables</h4> 378 <p>Use the <code>templates/executable</code> file, or the 379 <code>templates/executable_host</code> file.</p> 380 <p>This template has a couple extra options that you usually don't need. 381 Please delete the ones you don't need, and remove the TODO comments. It makes 382 the rest of them easier to read, and you can always refer back to the templates 383 if you need them again later.</p> 384 <p>By default, on the target these are built into /system/bin, and on the 385 host, they're built into <combo>/host/bin. These can be overridden by setting 386 <code>LOCAL_MODULE_PATH</code>. See 387 <a href="#moving-targets">Putting targets elsewhere</a> 388 for more.</p> 389 390 <h4>Shared Libraries</h4> 391 <p>Use the <code>templates/shared_library</code> file, or the 392 <code>templates/shared_library_host</code> file.</p> 393 <p>Remember that on the target, we use shared libraries, and on the host, 394 we use static libraries, since executable size isn't as big an issue, and it 395 simplifies distribution in the SDK.</p> 396 397 <h4>Static Libraries</h4> 398 <p>Use the <code>templates/static_library</code> file, or the 399 <code>templates/static_library_host</code> file.</p> 400 <p>Remember that on the target, we use shared libraries, and on the host, 401 we use static libraries, since executable size isn't as big an issue, and it 402 simplifies distribution in the SDK.</p> 403 404 <h4><a name="custom-tools"/>Using Custom Tools</h4> 405 <p>If you have a tool that generates source files for you, it's possible 406 to have the build system get the dependencies correct for it. Here are 407 a couple of examples. <code>$@</code> is the make built-in variable for 408 "the current target." The <font color=red>red</font> parts are the parts you'll 409 need to change.</p> 410 411 <p>You need to put this after you have declared <code>LOCAL_PATH</code> and 412 <code>LOCAL_MODULE</code>, because the <code>$(local-intermediates-dir)</code> 413 and <code>$(local-host-intermediates-dir)</code> macros use these variables 414 to determine where to put the files. 415 416 <h5>Example 1</h5> 417 <p>Here, there is one generated file, called 418 chartables.c, which doesn't depend on anything. And is built by the tool 419 built to $(HOST_OUT_EXECUTABLES)/dftables. Note on the second to last line 420 that a dependency is created on the tool.</p> 421 <pre> 422 intermediates:= $(local-intermediates-dir) 423 GEN := $(intermediates)/<font color=red>chartables.c</font> 424 $(GEN): PRIVATE_CUSTOM_TOOL = <font color=red>$(HOST_OUT_EXECUTABLES)/dftables $@</font> 425 $(GEN): <font color=red>$(HOST_OUT_EXECUTABLES)/dftables</font> 426 $(transform-generated-source) 427 LOCAL_GENERATED_SOURCES += $(GEN) 428 </pre> 429 430 <h5>Example 2</h5> 431 <p>Here as a hypothetical example, we use use cat as if it were to transform 432 a file. Pretend that it does something useful. Note how we use a 433 target-specific variable called PRIVATE_INPUT_FILE to store the name of the 434 input file.</p> 435 <pre> 436 intermediates:= $(local-intermediates-dir) 437 GEN := $(intermediates)/<font color=red>file.c</font> 438 $(GEN): PRIVATE_INPUT_FILE := $(LOCAL_PATH)/<font color=red>input.file</font> 439 $(GEN): PRIVATE_CUSTOM_TOOL = <font color=red>cat $(PRIVATE_INPUT_FILE) > $@</font> 440 $(GEN): <font color=red>$(LOCAL_PATH)/file.c</font> 441 $(transform-generated-source) 442 LOCAL_GENERATED_SOURCES += $(GEN) 443 </pre> 444 445 <h5>Example 3</h5> 446 <p>If you have several files that are all similar in 447 name, and use the same tool, you can combine them. (here the *.lut.h files are 448 the generated ones, and the *.cpp files are the input files)</p> 449 <pre> 450 intermediates:= $(local-intermediates-dir) 451 GEN := $(addprefix $(intermediates)<font color=red>/kjs/, \ 452 array_object.lut.h \ 453 bool_object.lut.h \</font> 454 ) 455 $(GEN): PRIVATE_CUSTOM_TOOL = <font color=red>perl libs/WebKitLib/WebKit/JavaScriptCore/kjs/create_hash_table $< -i > $@</font> 456 $(GEN): $(intermediates)/<font color=red>%.lut.h</font> : $(LOCAL_PATH)/<font color=red>%.cpp</font> 457 $(transform-generated-source) 458 LOCAL_GENERATED_SOURCES += $(GEN) 459 </pre> 460 461 <h3><a name="platform-specific"/>Platform specific conditionals</h3> 462 <p>Sometimes you need to set flags specifically for different platforms. Here 463 is a list of which values the different build-system defined variables will be 464 set to and some examples.</p> 465 <p>For a device build, <code>TARGET_OS</code> is <code>linux</code> (we're using 466 linux!), and <code>TARGET_ARCH</code> is <code>arm</code>.</p> 467 <p>For a simulator build, <code>TARGET_OS</code> and <code>TARGET_ARCH</code> 468 are set to the same as <code>HOST_OS</code> and <code>HOST_ARCH</code> are 469 on your platform. <code>TARGET_PRODUCT</code> is the name of the target 470 hardware/product you are building for. The value <code>sim</code> is used 471 for the simulator. We haven't thought through the full extent of customization 472 that will happen here, but likely there will be additional UI configurations 473 specified here as well.</p> 474 <table cellspacing=25> 475 <tr> 476 <td valign=top align=center> 477 <b>HOST_OS</b><br/> 478 linux<br/> 479 darwin<br/> 480 (cygwin) 481 </td> 482 <td valign=top align=center> 483 <b>HOST_ARCH</b><br/> 484 x86 485 </td> 486 <td valign=top align=center> 487 <b>HOST_BUILD_TYPE</b><br/> 488 release<br/> 489 debug 490 </td> 491 </tr> 492 <tr> 493 <td valign=top align=center> 494 <b>TARGET_OS</b><br/> 495 linux<br/> 496 darwin<br/> 497 (cygwin) 498 </td> 499 <td valign=top align=center> 500 <b>TARGET_ARCH</b><br/> 501 arm<br/> 502 x86 503 </td> 504 <td valign=top align=center> 505 <b>TARGET_BUILD_TYPE</b><br/> 506 release<br/> 507 debug 508 </td> 509 <td valign=top align=center> 510 <b>TARGET_PRODUCT</b><br/> 511 sim<br/> 512 dream<br/> 513 sooner 514 </td> 515 </tr> 516 </table> 517 518 <h4>TARGET_SIMULATOR</h4> 519 <p>If we're building the simulator, as opposed to the arm or emulator builds, 520 <code>TARGET_SIMULATOR</code> will be set to <code>true</code>. 521 522 <h4>Some Examples</h4> 523 <pre>ifeq ($(TARGET_SIMULATOR),true) 524 LOCAL_CFLAGS += -DSIMULATOR 525 endif 526 527 ifeq ($(TARGET_BUILD_TYPE),release) 528 LOCAL_CFLAGS += -DNDEBUG=1 529 endif 530 531 # from libutils 532 ifeq ($(TARGET_OS),linux) 533 # Use the futex based mutex and condition variable 534 # implementation from android-arm because it's shared mem safe 535 LOCAL_SRC_FILES += futex_synchro.c 536 LOCAL_LDLIBS += -lrt -ldl 537 endif 538 539 </pre> 540 541 542 <h3><a name="moving-modules"/>Putting modules elsewhere</h3> 543 <p>If you have modules that normally go somewhere, and you need to have them 544 build somewhere else, read this. One use of this is putting files on 545 the root filesystem instead of where they normally go in /system. Add these 546 lines to your Android.mk:</p> 547 <pre> 548 LOCAL_MODULE_PATH := $(TARGET_ROOT_OUT_SBIN) 549 LOCAL_UNSTRIPPED_PATH := $(TARGET_ROOT_OUT_SBIN_UNSTRIPPED) 550 </pre> 551 <p>For executables and libraries, you need to also specify a 552 <code>LOCAL_UNSTRIPPED_PATH</code> location, because on target builds, we keep 553 the unstripped executables so GDB can find the symbols.</code> 554 <p>Look in <code>config/envsetup.make</code> for all of the variables defining 555 places to build things.</p> 556 <p>FYI: If you're installing an executable to /sbin, you probably also want to 557 set <code>LOCAL_FORCE_STATIC_EXCUTABLE := true</code> in your Android.mk, which 558 will force the linker to only accept static libraries.</p> 559 560 561 <h3>Android.mk variables</h3> 562 <p>These are the variables that you'll commonly see in Android.mk files, listed 563 alphabetically.</p> 564 <p>But first, a note on variable naming: 565 <ul> 566 <li><b>LOCAL_</b> - These variables are set per-module. They are cleared 567 by the <code>include $(CLEAR_VARS)</code> line, so you can rely on them 568 being empty after including that file. Most of the variables you'll use 569 in most modules are LOCAL_ variables.</li> 570 <li><b>PRIVATE_</b> - These variables are make-target-specific variables. That 571 means they're only usable within the commands for that module. It also 572 means that they're unlikely to change behind your back from modules that 573 are included after yours. This 574 <a href="http://www.gnu.org/software/make/manual/make.html#Target_002dspecific">link to the make documentation</a> 575 describes more about target-specific variables. Please note that there 576 are a couple of these laying around the tree that aren't prefixed with 577 PRIVATE_. It is safe, and they will be fixed as they are discovered. 578 Sorry for the confusion.</li> 579 <li><b>INTERNAL_</b> - These variables are critical to functioning of 580 the build system, so you shouldn't create variables named like this, and 581 you probably shouldn't be messing with these variables in your makefiles. 582 </li> 583 <li><b>HOST_</b> and <b>TARGET_</b> - These contain the directories 584 and definitions that are specific to either the host or the target builds. 585 Do not set variables that start with HOST_ or TARGET_ in your makefiles. 586 </li> 587 <li><b>BUILD_</b> and <b>CLEAR_VARS</b> - These contain the names of 588 well-defined template makefiles to include. Some examples are CLEAR_VARS 589 and BUILD_HOST_PACKAGE.</li> 590 <li>Any other name is fair-game for you to use in your Android.mk. However, 591 remember that this is a non-recursive build system, so it is possible that 592 your variable will be changed by another Android.mk included later, and be 593 different when the commands for your rule / module are executed.</li> 594 </ul> 595 </p> 596 597 <h4>LOCAL_ASSET_FILES</h4> 598 <p>In Android.mk files that <code>include $(BUILD_PACKAGE)</code> set this 599 to the set of files you want built into your app. Usually:</p> 600 <p><code>LOCAL_ASSET_FILES += $(call find-subdir-assets)</code></p> 601 <p>This will probably change when we switch to ant for the apps' build 602 system.</p> 603 604 <h4>LOCAL_CC</h4> 605 <p>If you want to use a different C compiler for this module, set LOCAL_CC 606 to the path to the compiler. If LOCAL_CC is blank, the appropriate default 607 compiler is used.</p> 608 609 <h4>LOCAL_CXX</h4> 610 <p>If you want to use a different C++ compiler for this module, set LOCAL_CXX 611 to the path to the compiler. If LOCAL_CXX is blank, the appropriate default 612 compiler is used.</p> 613 614 <h4>LOCAL_CFLAGS</h4> 615 <p>If you have additional flags to pass into the C or C++ compiler, add 616 them here. For example:</p> 617 <p><code>LOCAL_CFLAGS += -DLIBUTILS_NATIVE=1</code></p> 618 619 <h4>LOCAL_CPPFLAGS</h4> 620 <p>If you have additional flags to pass into <i>only</i> the C++ compiler, add 621 them here. For example:</p> 622 <p><code>LOCAL_CPPFLAGS += -ffriend-injection</code></p> 623 <code>LOCAL_CPPFLAGS</code> is guaranteed to be after <code>LOCAL_CFLAGS</code> 624 on the compile line, so you can use it to override flags listed in 625 <code>LOCAL_CFLAGS</code>. 626 627 <h4>LOCAL_CPP_EXTENSION</h4> 628 <p>If your C++ files end in something other than "<code>.cpp</code>", 629 you can specify the custom extension here. For example:</p> 630 <p><code>LOCAL_CPP_EXTENSION := .cc</code></p> 631 Note that all C++ files for a given module must have the same 632 extension; it is not currently possible to mix different extensions. 633 634 <h4>LOCAL_NO_DEFAULT_COMPILER_FLAGS</h4> 635 <p>Normally, the compile line for C and C++ files includes global include 636 paths and global cflags. If <code>LOCAL_NO_DEFAULT_COMPILER_FLAGS</code> 637 is non-empty, none of the default includes or flags will be used when compiling 638 C and C++ files in this module. 639 <code>LOCAL_C_INCLUDES</code>, <code>LOCAL_CFLAGS</code>, and 640 <code>LOCAL_CPPFLAGS</code> will still be used in this case, as will 641 any <code>DEBUG_CFLAGS</code> that are defined for the module. 642 643 <h4>LOCAL_COPY_HEADERS</h4> 644 <p class=warning>This will be going away.</p> 645 <p>The set of files to copy to the install include tree. You must also 646 supply <code>LOCAL_COPY_HEADERS_TO</code>.</p> 647 <p>This is going away because copying headers messes up the error messages, and 648 may lead to people editing those headers instead of the correct ones. It also 649 makes it easier to do bad layering in the system, which we want to avoid. We 650 also aren't doing a C/C++ SDK, so there is no ultimate requirement to copy any 651 headers.</p> 652 653 <h4>LOCAL_COPY_HEADERS_TO</h4> 654 <p class=warning>This will be going away.</p> 655 <p>The directory within "include" to copy the headers listed in 656 <code>LOCAL_COPY_HEADERS</code> to.</p> 657 <p>This is going away because copying headers messes up the error messages, and 658 may lead to people editing those headers instead of the correct ones. It also 659 makes it easier to do bad layering in the system, which we want to avoid. We 660 also aren't doing a C/C++ SDK, so there is no ultimate requirement to copy any 661 headers.</p> 662 663 <h4>LOCAL_C_INCLUDES</h4> 664 <p>Additional directories to instruct the C/C++ compilers to look for header 665 files in. These paths are rooted at the top of the tree. Use 666 <code>LOCAL_PATH</code> if you have subdirectories of your own that you 667 want in the include paths. For example:</p> 668 <p><code> 669 LOCAL_C_INCLUDES += extlibs/zlib-1.2.3<br/> 670 LOCAL_C_INCLUDES += $(LOCAL_PATH)/src 671 </code></p> 672 <p>You should not add subdirectories of include to 673 <code>LOCAL_C_INCLUDES</code>, instead you should reference those files 674 in the <code>#include</code> statement with their subdirectories. For 675 example:</p> 676 <p><code>#include <utils/KeyedVector.h></code><br/> 677 not <code><s>#include <KeyedVector.h></s></code></p> 678 <p>There are some components that are doing this wrong, and should be cleaned 679 up.</p> 680 681 <h4>LOCAL_MODULE_TAGS</h4> 682 <p>Set <code>LOCAL_MODULE_TAGS</code> to any number of whitespace-separated 683 tags. If the tag list is empty or contains <code>droid</code>, the module 684 will get installed as part of a <code>make droid</code>. Otherwise, it will 685 only get installed by running <code>make <your-module></code> 686 or with the <code>make all</code> pseudotarget.</p> 687 688 <h4>LOCAL_REQUIRED_MODULES</h4> 689 <p>Set <code>LOCAL_REQUIRED_MODULES</code> to any number of whitespace-separated 690 module names, like "libblah" or "Email". If this module is installed, all 691 of the modules that it requires will be installed as well. This can be 692 used to, e.g., ensure that necessary shared libraries or providers are 693 installed when a given app is installed. 694 695 <h4>LOCAL_FORCE_STATIC_EXECUTABLE</h4> 696 <p>If your executable should be linked statically, set 697 <code>LOCAL_FORCE_STATIC_EXECUTABLE:=true</code>. There is a very short 698 list of libraries that we have in static form (currently only libc). This is 699 really only used for executables in /sbin on the root filesystem.</p> 700 701 <h4>LOCAL_GENERATED_SOURCES</h4> 702 <p>Files that you add to <code>LOCAL_GENERATED_SOURCES</code> will be 703 automatically generated and then linked in when your module is built. 704 See the <a href="#custom-tools">Custom Tools</a> template makefile for an 705 example.</p> 706 707 <h4>LOCAL_JAVACFLAGS</h4> 708 <p>If you have additional flags to pass into the javac compiler, add 709 them here. For example:</p> 710 <p><code>LOCAL_JAVACFLAGS += -Xlint:deprecation</code></p> 711 712 <h4>LOCAL_JAVA_LIBRARIES</h4> 713 <p>When linking Java apps and libraries, <code>LOCAL_JAVA_LIBRARIES</code> 714 specifies which sets of java classes to include. Currently there are 715 two of these: <code>core</code> and <code>framework</code>. 716 In most cases, it will look like this:</p> 717 <p><code>LOCAL_JAVA_LIBRARIES := core framework</code></p> 718 <p>Note that setting <code>LOCAL_JAVA_LIBRARIES</code> is not necessary 719 (and is not allowed) when building an APK with 720 "<code>include $(BUILD_PACKAGE)</code>". The appropriate libraries 721 will be included automatically.</p> 722 723 <h4>LOCAL_LDFLAGS</h4> 724 <p>You can pass additional flags to the linker by setting 725 <code>LOCAL_LDFLAGS</code>. Keep in mind that the order of parameters is 726 very important to ld, so test whatever you do on all platforms.</p> 727 728 <h4>LOCAL_LDLIBS</h4> 729 <p><code>LOCAL_LDLIBS</code> allows you to specify additional libraries 730 that are not part of the build for your executable or library. Specify 731 the libraries you want in -lxxx format; they're passed directly to the 732 link line. However, keep in mind that there will be no dependency generated 733 for these libraries. It's most useful in simulator builds where you want 734 to use a library preinstalled on the host. The linker (ld) is a particularly 735 fussy beast, so it's sometimes necessary to pass other flags here if you're 736 doing something sneaky. Some examples:</p> 737 <p><code>LOCAL_LDLIBS += -lcurses -lpthread<br/> 738 LOCAL_LDLIBS += -Wl,-z,origin 739 </code></p> 740 741 <h4>LOCAL_NO_MANIFEST</h4> 742 <p>If your package doesn't have a manifest (AndroidManifest.xml), then 743 set <code>LOCAL_NO_MANIFEST:=true</code>. The common resources package 744 does this.</p> 745 746 <h4>LOCAL_PACKAGE_NAME</h4> 747 <p><code>LOCAL_PACKAGE_NAME</code> is the name of an app. For example, 748 Dialer, Contacts, etc. This will probably change or go away when we switch 749 to an ant-based build system for the apps.</p> 750 751 <h4>LOCAL_PATH</h4> 752 <p>The directory your Android.mk file is in. You can set it by putting the 753 following as the first line in your Android.mk:</p> 754 <p><code>LOCAL_PATH := $(my-dir)</code></p> 755 <p>The <code>my-dir</code> macro uses the 756 <code><a href="http://www.gnu.org/software/make/manual/make.html#MAKEFILE_005fLIST-Variable">MAKEFILE_LIST</a></code> 757 variable, so you must call it before you include any other makefiles. Also, 758 consider that any subdirectories you inlcude might reset LOCAL_PATH, so do your 759 own stuff before you include them. This also means that if you try to write 760 several <code>include</code> lines that reference <code>LOCAL_PATH</code>, 761 it won't work, because those included makefiles might reset LOCAL_PATH. 762 763 <h4>LOCAL_POST_PROCESS_COMMAND</h4> 764 <p>For host executables, you can specify a command to run on the module 765 after it's been linked. You might have to go through some contortions 766 to get variables right because of early or late variable evaluation:</p> 767 <p><code>module := $(HOST_OUT_EXECUTABLES)/$(LOCAL_MODULE)<br/> 768 LOCAL_POST_PROCESS_COMMAND := /Developer/Tools/Rez -d __DARWIN__ -t APPL\<br/> 769 -d __WXMAC__ -o $(module) Carbon.r 770 </code></p> 771 772 <h4>LOCAL_PREBUILT_EXECUTABLES</h4> 773 <p>When including $(BUILD_PREBUILT) or $(BUILD_HOST_PREBUILT), set these to 774 executables that you want copied. They're located automatically into the 775 right bin directory.</p> 776 777 <h4>LOCAL_PREBUILT_LIBS</h4> 778 <p>When including $(BUILD_PREBUILT) or $(BUILD_HOST_PREBUILT), set these to 779 libraries that you want copied. They're located automatically into the 780 right lib directory.</p> 781 782 <h4>LOCAL_SHARED_LIBRARIES</h4> 783 <p>These are the libraries you directly link against. You don't need to 784 pass transitively included libraries. Specify the name without the suffix:</p> 785 <p><code>LOCAL_SHARED_LIBRARIES := \<br/> 786 libutils \<br/> 787 libui \<br/> 788 libaudio \<br/> 789 libexpat \<br/> 790 libsgl 791 </code></p> 792 793 <h4>LOCAL_SRC_FILES</h4> 794 <p>The build system looks at <code>LOCAL_SRC_FILES</code> to know what source 795 files to compile -- .cpp .c .y .l .java. For lex and yacc files, it knows 796 how to correctly do the intermediate .h and .c/.cpp files automatically. If 797 the files are in a subdirectory of the one containing the Android.mk, prefix 798 them with the directory name:</p> 799 <p><code>LOCAL_SRC_FILES := \<br/> 800 file1.cpp \<br/> 801 dir/file2.cpp 802 </code></p> 803 804 <h4>LOCAL_STATIC_LIBRARIES</h4> 805 <p>These are the static libraries that you want to include in your module. 806 Mostly, we use shared libraries, but there are a couple of places, like 807 executables in sbin and host executables where we use static libraries instead. 808 <p><code>LOCAL_STATIC_LIBRARIES := \<br/> 809 libutils \<br/> 810 libtinyxml 811 </code></p> 812 813 <h4>LOCAL_MODULE</h4> 814 <p><code>LOCAL_MODULE</code> is the name of what's supposed to be generated 815 from your Android.mk. For exmample, for libkjs, the <code>LOCAL_MODULE</code> 816 is "libkjs" (the build system adds the appropriate suffix -- .so .dylib .dll). 817 For app modules, use <code>LOCAL_PACKAGE_NAME</code> instead of 818 <code>LOCAL_MODULE</code>. We're planning on switching to ant for the apps, 819 so this might become moot.</p> 820 821 <h4>LOCAL_MODULE_PATH</h4> 822 <p>Instructs the build system to put the module somewhere other than what's 823 normal for its type. If you override this, make sure you also set 824 <code>LOCAL_UNSTRIPPED_PATH</code> if it's an executable or a shared library 825 so the unstripped binary has somewhere to go. An error will occur if you forget 826 to.</p> 827 <p>See <a href="#moving-modules">Putting modules elsewhere</a> for more.</p> 828 829 <h4>LOCAL_UNSTRIPPED_PATH</h4> 830 <p>Instructs the build system to put the unstripped version of the module 831 somewhere other than what's normal for its type. Usually, you override this 832 because you overrode <code>LOCAL_MODULE_PATH</code> for an executable or a 833 shared library. If you overrode <code>LOCAL_MODULE_PATH</code>, but not 834 <code>LOCAL_UNSTRIPPED_PATH</code>, an error will occur.</p> 835 <p>See <a href="#moving-modules">Putting modules elsewhere</a> for more.</p> 836 837 <h4>LOCAL_WHOLE_STATIC_LIBRARIES</h4> 838 <p>These are the static libraries that you want to include in your module without allowing 839 the linker to remove dead code from them. This is mostly useful if you want to add a static library 840 to a shared library and have the static library's content exposed from the shared library. 841 <p><code>LOCAL_WHOLE_STATIC_LIBRARIES := \<br/> 842 libsqlite3_android<br/> 843 </code></p> 844 845 <h4>LOCAL_YACCFLAGS</h4> 846 <p>Any flags to pass to invocations of yacc for your module. A known limitation 847 here is that the flags will be the same for all invocations of YACC for your 848 module. This can be fixed. If you ever need it to be, just ask.</p> 849 <p><code>LOCAL_YACCFLAGS := -p kjsyy</code></p> 850 851 852 853 <h2>Implementation Details</h2> 854 855 <p>You should never have to touch anything in the config directory unless 856 you're adding a new platform, new tools, or adding new features to the 857 build system. In general, please consult with the build system owner(s) 858 (<a href="mailto:android-build-team">android-build-team</a>) before you go 859 mucking around in here. That said, here are some notes on what's going on 860 under the hood.</p> 861 862 <h3>Environment Setup / buildspec.mk Versioning</h3> 863 <p>In order to make easier for people when the build system changes, when 864 it is necessary to make changes to buildspec.mk or to rerun the environment 865 setup scripts, they contain a version number in the variable 866 BUILD_ENV_SEQUENCE_NUMBER. If this variable does not match what the build 867 system expects, it fails printing an error message explaining what happened. 868 If you make a change that requires an update, you need to update two places 869 so this message will be printed. 870 <ul> 871 <li>In config/envsetup.make, increment the 872 CORRECT_BUILD_ENV_SEQUENCE_NUMBER definition.</li> 873 <li>In buildspec.mk.default, update the BUILD_ENV_SEQUENCE_DUMBER 874 definition to match the one in config/envsetup.make</li> 875 </ul> 876 The scripts automatically get the value from the build system, so they will 877 trigger the warning as well. 878 </p> 879 880 <h3>Additional makefile variables</h3> 881 <p>You probably shouldn't use these variables. Please consult 882 <a href="mailto:android-build-team">android-build-team</a> before using them. 883 These are mostly there for workarounds for other issues, or things that aren't 884 completely done right.</p> 885 886 <h4>LOCAL_ADDITIONAL_DEPENDENCIES</h4> 887 <p>If your module needs to depend on anything else that 888 isn't actually built in to it, you can add those make targets to 889 <code>LOCAL_ADDITIONAL_DEPENDENCIES</code>. Usually this is a workaround 890 for some other dependency that isn't created automatically.</p> 891 892 <h4>LOCAL_BUILT_MODULE</h4> 893 <p>When a module is built, the module is created in an intermediate 894 directory then copied to its final location. LOCAL_BUILT_MODULE is 895 the full path to the intermediate file. See LOCAL_INSTALLED_MODULE 896 for the path to the final installed location of the module.</p> 897 898 <h4>LOCAL_HOST</h4> 899 <p>Set by the host_xxx.make includes to tell base_rules.make and the other 900 includes that we're building for the host. Kenneth did this as part of 901 openbinder, and I would like to clean it up so the rules, includes and 902 definitions aren't duplicated for host and target.</p> 903 904 <h4>LOCAL_INSTALLED_MODULE</h4> 905 <p>The fully qualified path name of the final location of the module. 906 See LOCAL_BUILT_MODULE for the location of the intermediate file that 907 the make rules should actually be constructing.</p> 908 909 <h4>LOCAL_REPLACE_VARS</h4> 910 <p>Used in some stuff remaining from the openbinder for building scripts 911 with particular values set,</p> 912 913 <h4>LOCAL_SCRIPTS</h4> 914 <p>Used in some stuff remaining from the openbinder build system that we 915 might find handy some day.</p> 916 917 <h4>LOCAL_MODULE_CLASS</h4> 918 <p>Which kind of module this is. This variable is used to construct other 919 variable names used to locate the modules. See base_rules.make and 920 envsetup.make.</p> 921 922 <h4>LOCAL_MODULE_NAME</h4> 923 <p>Set to the leaf name of the LOCAL_BUILT_MODULE. I'm not sure, 924 but it looks like it's just used in the WHO_AM_I variable to identify 925 in the pretty printing what's being built.</p> 926 927 <h4>LOCAL_MODULE_SUFFIX</h4> 928 <p>The suffix that will be appended to <code>LOCAL_MODULE</code> to form 929 <code>LOCAL_MODULE_NAME</code>. For example, .so, .a, .dylib.</p> 930 931 <h4>LOCAL_STRIP_MODULE</h4> 932 <p>Calculated in base_rules.make to determine if this module should actually 933 be stripped or not, based on whether <code>LOCAL_STRIPPABLE_MODULE</code> 934 is set, and whether the combo is configured to ever strip modules. With 935 Iliyan's stripping tool, this might change.</p> 936 937 <h4>LOCAL_STRIPPABLE_MODULE</h4> 938 <p>Set by the include makefiles if that type of module is strippable. 939 Executables and shared libraries are.</p> 940 941 <h4>LOCAL_SYSTEM_SHARED_LIBRARIES</h4> 942 <p>Used while building the base libraries: libc, libm, libdl. Usually 943 it should be set to "none," as it is in $(CLEAR_VARS). When building 944 these libraries, it's set to the ones they link against. For example, 945 libc, libstdc++ and libdl don't link against anything, and libm links against 946 libc. Normally, when the value is none, these libraries are automatically 947 linked in to executables and libraries, so you don't need to specify them 948 manually.</p> 949 950 951 </body> 952 </html> 953