Home | History | Annotate | Download | only in base
      1 // Copyright (c) 2006-2008 The Chromium Authors. All rights reserved.
      2 // Use of this source code is governed by a BSD-style license that can be
      3 // found in the LICENSE file.
      4 
      5 // ConditionVariable wraps pthreads condition variable synchronization or, on
      6 // Windows, simulates it.  This functionality is very helpful for having
      7 // several threads wait for an event, as is common with a thread pool managed
      8 // by a master.  The meaning of such an event in the (worker) thread pool
      9 // scenario is that additional tasks are now available for processing.  It is
     10 // used in Chrome in the DNS prefetching system to notify worker threads that
     11 // a queue now has items (tasks) which need to be tended to.  A related use
     12 // would have a pool manager waiting on a ConditionVariable, waiting for a
     13 // thread in the pool to announce (signal) that there is now more room in a
     14 // (bounded size) communications queue for the manager to deposit tasks, or,
     15 // as a second example, that the queue of tasks is completely empty and all
     16 // workers are waiting.
     17 //
     18 // USAGE NOTE 1: spurious signal events are possible with this and
     19 // most implementations of condition variables.  As a result, be
     20 // *sure* to retest your condition before proceeding.  The following
     21 // is a good example of doing this correctly:
     22 //
     23 // while (!work_to_be_done()) Wait(...);
     24 //
     25 // In contrast do NOT do the following:
     26 //
     27 // if (!work_to_be_done()) Wait(...);  // Don't do this.
     28 //
     29 // Especially avoid the above if you are relying on some other thread only
     30 // issuing a signal up *if* there is work-to-do.  There can/will
     31 // be spurious signals.  Recheck state on waiting thread before
     32 // assuming the signal was intentional. Caveat caller ;-).
     33 //
     34 // USAGE NOTE 2: Broadcast() frees up all waiting threads at once,
     35 // which leads to contention for the locks they all held when they
     36 // called Wait().  This results in POOR performance.  A much better
     37 // approach to getting a lot of threads out of Wait() is to have each
     38 // thread (upon exiting Wait()) call Signal() to free up another
     39 // Wait'ing thread.  Look at condition_variable_unittest.cc for
     40 // both examples.
     41 //
     42 // Broadcast() can be used nicely during teardown, as it gets the job
     43 // done, and leaves no sleeping threads... and performance is less
     44 // critical at that point.
     45 //
     46 // The semantics of Broadcast() are carefully crafted so that *all*
     47 // threads that were waiting when the request was made will indeed
     48 // get signaled.  Some implementations mess up, and don't signal them
     49 // all, while others allow the wait to be effectively turned off (for
     50 // a while while waiting threads come around).  This implementation
     51 // appears correct, as it will not "lose" any signals, and will guarantee
     52 // that all threads get signaled by Broadcast().
     53 //
     54 // This implementation offers support for "performance" in its selection of
     55 // which thread to revive.  Performance, in direct contrast with "fairness,"
     56 // assures that the thread that most recently began to Wait() is selected by
     57 // Signal to revive.  Fairness would (if publicly supported) assure that the
     58 // thread that has Wait()ed the longest is selected. The default policy
     59 // may improve performance, as the selected thread may have a greater chance of
     60 // having some of its stack data in various CPU caches.
     61 //
     62 // For a discussion of the many very subtle implementation details, see the FAQ
     63 // at the end of condition_variable_win.cc.
     64 
     65 #ifndef BASE_CONDITION_VARIABLE_H_
     66 #define BASE_CONDITION_VARIABLE_H_
     67 
     68 #include "build/build_config.h"
     69 
     70 #if defined(OS_WIN)
     71 #include <windows.h>
     72 #elif defined(OS_POSIX)
     73 #include <pthread.h>
     74 #endif
     75 
     76 #include "base/basictypes.h"
     77 #include "base/lock.h"
     78 
     79 namespace base {
     80   class TimeDelta;
     81 }
     82 
     83 class ConditionVariable {
     84  public:
     85   // Construct a cv for use with ONLY one user lock.
     86   explicit ConditionVariable(Lock* user_lock);
     87 
     88   ~ConditionVariable();
     89 
     90   // Wait() releases the caller's critical section atomically as it starts to
     91   // sleep, and the reacquires it when it is signaled.
     92   void Wait();
     93   void TimedWait(const base::TimeDelta& max_time);
     94 
     95   // Broadcast() revives all waiting threads.
     96   void Broadcast();
     97   // Signal() revives one waiting thread.
     98   void Signal();
     99 
    100  private:
    101 
    102 #if defined(OS_WIN)
    103 
    104   // Define Event class that is used to form circularly linked lists.
    105   // The list container is an element with NULL as its handle_ value.
    106   // The actual list elements have a non-zero handle_ value.
    107   // All calls to methods MUST be done under protection of a lock so that links
    108   // can be validated.  Without the lock, some links might asynchronously
    109   // change, and the assertions would fail (as would list change operations).
    110   class Event {
    111    public:
    112     // Default constructor with no arguments creates a list container.
    113     Event();
    114     ~Event();
    115 
    116     // InitListElement transitions an instance from a container, to an element.
    117     void InitListElement();
    118 
    119     // Methods for use on lists.
    120     bool IsEmpty() const;
    121     void PushBack(Event* other);
    122     Event* PopFront();
    123     Event* PopBack();
    124 
    125     // Methods for use on list elements.
    126     // Accessor method.
    127     HANDLE handle() const;
    128     // Pull an element from a list (if it's in one).
    129     Event* Extract();
    130 
    131     // Method for use on a list element or on a list.
    132     bool IsSingleton() const;
    133 
    134    private:
    135     // Provide pre/post conditions to validate correct manipulations.
    136     bool ValidateAsDistinct(Event* other) const;
    137     bool ValidateAsItem() const;
    138     bool ValidateAsList() const;
    139     bool ValidateLinks() const;
    140 
    141     HANDLE handle_;
    142     Event* next_;
    143     Event* prev_;
    144     DISALLOW_COPY_AND_ASSIGN(Event);
    145   };
    146 
    147   // Note that RUNNING is an unlikely number to have in RAM by accident.
    148   // This helps with defensive destructor coding in the face of user error.
    149   enum RunState { SHUTDOWN = 0, RUNNING = 64213 };
    150 
    151   // Internal implementation methods supporting Wait().
    152   Event* GetEventForWaiting();
    153   void RecycleEvent(Event* used_event);
    154 
    155   RunState run_state_;
    156 
    157   // Private critical section for access to member data.
    158   Lock internal_lock_;
    159 
    160   // Lock that is acquired before calling Wait().
    161   Lock& user_lock_;
    162 
    163   // Events that threads are blocked on.
    164   Event waiting_list_;
    165 
    166   // Free list for old events.
    167   Event recycling_list_;
    168   int recycling_list_size_;
    169 
    170   // The number of allocated, but not yet deleted events.
    171   int allocation_counter_;
    172 
    173 #elif defined(OS_POSIX)
    174 
    175   pthread_cond_t condition_;
    176   pthread_mutex_t* user_mutex_;
    177 
    178 #endif
    179 
    180   DISALLOW_COPY_AND_ASSIGN(ConditionVariable);
    181 };
    182 
    183 #endif  // BASE_CONDITION_VARIABLE_H_
    184