1 // Copyright (c) 2009 The Chromium Authors. All rights reserved. 2 // Use of this source code is governed by a BSD-style license that can be 3 // found in the LICENSE file. 4 5 #ifndef BASE_NATIVE_LIBRARY_H_ 6 #define BASE_NATIVE_LIBRARY_H_ 7 8 // This file defines a cross-platform "NativeLibrary" type which represents 9 // a loadable module. 10 11 #include "build/build_config.h" 12 13 #if defined(OS_WIN) 14 #include <windows.h> 15 #elif defined(OS_MACOSX) 16 #import <Carbon/Carbon.h> 17 #endif // OS_* 18 19 #include "base/string16.h" 20 21 // Macro usefull for writing cross-platform function pointers. 22 #if defined(OS_WIN) && !defined(CDECL) 23 #define CDECL __cdecl 24 #else 25 #define CDECL 26 #endif 27 28 class FilePath; 29 30 namespace base { 31 32 #if defined(OS_WIN) 33 typedef HMODULE NativeLibrary; 34 #elif defined(OS_MACOSX) 35 enum NativeLibraryType { 36 BUNDLE, 37 DYNAMIC_LIB 38 }; 39 struct NativeLibraryStruct { 40 NativeLibraryType type; 41 CFBundleRefNum bundle_resource_ref; 42 union { 43 CFBundleRef bundle; 44 void* dylib; 45 }; 46 }; 47 typedef NativeLibraryStruct* NativeLibrary; 48 #elif defined(OS_POSIX) 49 typedef void* NativeLibrary; 50 #endif // OS_* 51 52 // Loads a native library from disk. Release it with UnloadNativeLibrary when 53 // you're done. 54 NativeLibrary LoadNativeLibrary(const FilePath& library_path); 55 56 // Unloads a native library. 57 void UnloadNativeLibrary(NativeLibrary library); 58 59 // Gets a function pointer from a native library. 60 void* GetFunctionPointerFromNativeLibrary(NativeLibrary library, 61 const char* name); 62 63 // Returns the full platform specific name for a native library. 64 // For example: 65 // "mylib" returns "mylib.dll" on Windows, "libmylib.so" on Linux, 66 // "mylib.dylib" on Mac. 67 string16 GetNativeLibraryName(const string16& name); 68 69 } // namespace base 70 71 #endif // BASE_NATIVE_LIBRARY_H_ 72