1 ifeq ($(TARGET_ARCH),arm) 2 LOCAL_PATH:= $(call my-dir) 3 4 # determine the host tag to use 5 QEMU_HOST_TAG := $(HOST_PREBUILT_TAG) 6 ifneq ($(USE_MINGW),) 7 QEMU_HOST_TAG := windows 8 endif 9 10 # determine the location of platform-specific directories 11 # 12 CONFIG_DIRS := \ 13 $(LOCAL_PATH)/android/config \ 14 $(LOCAL_PATH)/android/config/$(QEMU_HOST_TAG) 15 16 ifeq ($(BUILD_STANDALONE_EMULATOR),true) 17 CONFIG_DIRS := $(LOCAL_PATH)/objs $(CONFIG_DIRS) 18 endif 19 20 CONFIG_INCLUDES := $(CONFIG_DIRS:%=-I%) 21 22 MY_CC := $(HOST_CC) 23 24 MY_OPTIM := -O2 -g -fno-PIC -falign-functions=0 -fomit-frame-pointer 25 ifeq ($(BUILD_DEBUG_EMULATOR),true) 26 MY_OPTIM := -O0 -g 27 endif 28 29 MY_CFLAGS := $(CONFIG_INCLUDES) $(MY_OPTIM) 30 31 # Overwrite configuration for debug builds. 32 # 33 ifeq ($(BUILD_DEBUG_EMULATOR),true) 34 MY_CFLAGS := $(CONFIG_INCLUDES) -O0 -g \ 35 -fno-PIC -falign-functions=0 36 endif 37 38 MY_CFLAGS += -DCONFIG_MEMCHECK 39 40 MY_LDLIBS := 41 42 # this is needed to build the emulator on 64-bit Linux systems 43 ifeq ($(HOST_OS)-$(HOST_ARCH),linux-x86) 44 MY_CFLAGS += -Wa,--32 45 endif 46 47 ifeq ($(HOST_OS),freebsd) 48 MY_CFLAGS += -Wa,--32 -I /usr/local/include 49 endif 50 51 ifeq ($(HOST_OS),windows) 52 MY_CFLAGS += -D_WIN32 -mno-cygwin 53 # we need Win32 features that are available since Windows 2000 Professional/Server (NT 5.0) 54 MY_CFLAGS += -DWINVER=0x501 55 endif 56 57 ifeq ($(HOST_ARCH),ppc) 58 MY_CFLAGS += -D__powerpc__ 59 endif 60 61 ifeq ($(HOST_OS),darwin) 62 MY_CFLAGS += -mdynamic-no-pic 63 64 # When building on Leopard or above, we need to use the 10.4 SDK 65 # or the generated binary will not run on Tiger. 66 DARWIN_VERSION := $(strip $(shell sw_vers -productVersion)) 67 ifneq ($(filter 10.1 10.2 10.3 10.1.% 10.2.% 10.3.% 10.4 10.4.%,$(DARWIN_VERSION)),) 68 $(error Building the Android emulator requires OS X 10.5 or above) 69 endif 70 ifeq ($(filter 10.5 10.5.%,$(DARWIN_VERSION)),) 71 # We are on Snow Leopard or above 72 LEOPARD_SDK := /Developer/SDKs/MacOSX10.5.sdk 73 ifeq ($(strip $(wildcard $(LEOPARD_SDK))),) 74 $(info Please install the 10.5 SDK on this machine at $(LEOPARD_SDK)) 75 $(error Aborting the build.) 76 endif 77 MY_CFLAGS += -isysroot $(LEOPARD_SDK) -mmacosx-version-min=10.5 -DMACOSX_DEPLOYMENT_TARGET=10.5 78 MY_LDLIBS += -isysroot $(LEOPARD_SDK) -Wl,-syslibroot,$(LEOPARD_SDK) -mmacosx-version-min=10.5 79 endif 80 endif 81 82 # BUILD_STANDALONE_EMULATOR is only defined when building with 83 # the android-rebuild.sh script. The script will also provide 84 # adequate values for HOST_CC 85 # 86 ifneq ($(BUILD_STANDALONE_EMULATOR),true) 87 88 ifneq ($(USE_CCACHE),) 89 MY_CC := prebuilt/$(HOST_PREBUILT_TAG)/ccache/ccache $(MY_CC) 90 endif 91 endif 92 93 94 ifneq ($(combo_target)$(TARGET_SIMULATOR),HOST_true) 95 ifneq ($(HOST_ARCH),x86_64) 96 MY_CFLAGS += -m32 97 MY_LDLIBS += -m32 98 endif 99 endif 100 101 include $(CLEAR_VARS) 102 103 ########################################################### 104 # Zlib configuration 105 # 106 ZLIB_DIR := distrib/zlib-1.2.3 107 include $(LOCAL_PATH)/$(ZLIB_DIR)/sources.make 108 109 ########################################################### 110 # Libpng configuration 111 # 112 LIBPNG_DIR := distrib/libpng-1.2.19 113 include $(LOCAL_PATH)/$(LIBPNG_DIR)/sources.make 114 115 ############################################################################### 116 # build the TCG code generator 117 # 118 include $(CLEAR_VARS) 119 120 LOCAL_NO_DEFAULT_COMPILER_FLAGS := true 121 LOCAL_CC := $(MY_CC) 122 LOCAL_CFLAGS := $(MY_CFLAGS) $(LOCAL_CFLAGS) 123 LOCAL_LDLIBS := $(MY_LDLIBS) 124 LOCAL_MODULE := emulator-tcg 125 126 TCG_TARGET := $(HOST_ARCH) 127 ifeq ($(TCG_TARGET),x86) 128 TCG_TARGET := i386 129 endif 130 131 TCG_CFLAGS := -I$(LOCAL_PATH)/tcg -I$(LOCAL_PATH)/tcg/$(TCG_TARGET) 132 133 LOCAL_CFLAGS += $(TCG_CFLAGS) \ 134 -I$(LOCAL_PATH)/target-arm \ 135 -I$(LOCAL_PATH)/fpu \ 136 137 LOCAL_SRC_FILES := \ 138 tcg/tcg.c \ 139 140 include $(BUILD_HOST_STATIC_LIBRARY) 141 142 ############################################################################## 143 # build the HW emulation support 144 # 145 include $(CLEAR_VARS) 146 147 LOCAL_NO_DEFAULT_COMPILER_FLAGS := true 148 LOCAL_CC := $(MY_CC) 149 LOCAL_LDLIBS := $(MY_LDLIBS) 150 LOCAL_MODULE := emulator-hw 151 152 HW_CFLAGS := -I$(LOCAL_PATH)/hw 153 154 LOCAL_CFLAGS := $(MY_CFLAGS) $(LOCAL_CFLAGS) 155 LOCAL_CFLAGS += -I$(LOCAL_PATH)/target-arm -I$(LOCAL_PATH)/fpu $(HW_CFLAGS) 156 LOCAL_CFLAGS += $(ZLIB_CFLAGS) -I$(LOCAL_PATH)/$(ZLIB_DIR) 157 158 HW_SOURCES := \ 159 android_arm.c \ 160 arm_pic.c \ 161 bt.c \ 162 bt-hci.c \ 163 bt-hid.c \ 164 bt-l2cap.c \ 165 bt-sdp.c \ 166 cdrom.c \ 167 dma.c \ 168 irq.c \ 169 goldfish_audio.c \ 170 goldfish_battery.c \ 171 goldfish_device.c \ 172 goldfish_events_device.c \ 173 goldfish_fb.c \ 174 goldfish_interrupt.c \ 175 goldfish_memlog.c \ 176 goldfish_mmc.c \ 177 goldfish_nand.c \ 178 goldfish_switch.c \ 179 goldfish_timer.c \ 180 goldfish_trace.c \ 181 goldfish_tty.c \ 182 msmouse.c \ 183 pci.c \ 184 qdev.c \ 185 scsi-disk.c \ 186 smc91c111.c \ 187 sysbus.c \ 188 usb-hid.c \ 189 usb-hub.c \ 190 usb-msd.c \ 191 usb-ohci.c \ 192 usb.c \ 193 watchdog.c \ 194 195 LOCAL_SRC_FILES += $(HW_SOURCES:%=hw/%) 196 197 include $(BUILD_HOST_STATIC_LIBRARY) 198 199 ############################################################################## 200 # build the ELF/DWARF stuff 201 # This library is used by emulator's memory checker to extract debug information 202 # from the symbol files when reporting memory allocation violations. In 203 # particular, this library is used to extract routine name and source file 204 # location for the code address where violation has been detected. 205 # 206 include $(CLEAR_VARS) 207 208 LOCAL_NO_DEFAULT_COMPILER_FLAGS := true 209 LOCAL_CC := $(MY_CC) 210 LOCAL_LDLIBS := $(MY_LDLIBS) 211 LOCAL_MODULE := emulator-elff 212 LOCAL_CPP_EXTENSION := .cc 213 214 ELFF_CFLAGS := -I$(LOCAL_PATH)/elff 215 216 LOCAL_CFLAGS := $(MY_CFLAGS) $(LOCAL_CFLAGS) -fno-exceptions 217 LOCAL_CFLAGS += -I$(LOCAL_PATH)/target-arm -I$(LOCAL_PATH)/fpu $(ELFF_CFLAGS) 218 LOCAL_CFLAGS += $(ZLIB_CFLAGS) -I$(LOCAL_PATH)/$(ZLIB_DIR) 219 220 ELFF_SOURCES := \ 221 dwarf_cu.cc \ 222 dwarf_die.cc \ 223 dwarf_utils.cc \ 224 elf_alloc.cc \ 225 elf_file.cc \ 226 elf_mapped_section.cc \ 227 elff_api.cc \ 228 229 LOCAL_SRC_FILES += $(ELFF_SOURCES:%=elff/%) 230 ELFF_LDLIBS := -lstdc++ 231 232 include $(BUILD_HOST_STATIC_LIBRARY) 233 234 ############################################################################## 235 # build the memory access checking support 236 # Memory access checker uses information collected by instrumented code in 237 # libc.so in order to keep track of memory blocks allocated from heap. Memory 238 # checker then uses this information to make sure that every access to allocated 239 # memory is within allocated block. This information also allows detecting 240 # memory leaks and attempts to free/realloc invalid pointers. 241 # 242 include $(CLEAR_VARS) 243 244 LOCAL_NO_DEFAULT_COMPILER_FLAGS := true 245 LOCAL_CC := $(MY_CC) 246 LOCAL_LDLIBS := $(MY_LDLIBS) 247 LOCAL_MODULE := emulator-memcheck 248 249 MCHK_CFLAGS := -I$(LOCAL_PATH)/memcheck -I$(LOCAL_PATH)/elff 250 251 LOCAL_CFLAGS := $(MY_CFLAGS) $(LOCAL_CFLAGS) 252 LOCAL_CFLAGS += -I$(LOCAL_PATH)/target-arm -I$(LOCAL_PATH)/fpu $(MCHK_CFLAGS) 253 LOCAL_CFLAGS += $(ZLIB_CFLAGS) -I$(LOCAL_PATH)/$(ZLIB_DIR) 254 255 MCHK_SOURCES := \ 256 memcheck.c \ 257 memcheck_proc_management.c \ 258 memcheck_malloc_map.c \ 259 memcheck_mmrange_map.c \ 260 memcheck_util.c \ 261 262 LOCAL_SRC_FILES += $(MCHK_SOURCES:%=memcheck/%) 263 264 include $(BUILD_HOST_STATIC_LIBRARY) 265 266 ############################################################################## 267 # build the ARM-specific emulation engine sources 268 # 269 include $(CLEAR_VARS) 270 271 LOCAL_NO_DEFAULT_COMPILER_FLAGS := true 272 LOCAL_CC := $(MY_CC) 273 LOCAL_MODULE := emulator-arm 274 LOCAL_LDLIBS := $(MY_LDLIBS) 275 LOCAL_CFLAGS := $(MY_CFLAGS) $(LOCAL_CFLAGS) 276 LOCAL_STATIC_LIBRARIES := emulator-hw 277 278 LOCAL_CFLAGS := -fno-PIC -fomit-frame-pointer -Wno-sign-compare 279 LOCAL_CFLAGS := $(MY_CFLAGS) $(LOCAL_CFLAGS) 280 281 LOCAL_CFLAGS += -I$(LOCAL_PATH) \ 282 -I$(LOCAL_PATH)/target-arm \ 283 -I$(LOCAL_PATH)/fpu \ 284 $(TCG_CFLAGS) \ 285 $(HW_CFLAGS) \ 286 287 ifeq ($(HOST_ARCH),ppc) 288 LOCAL_CFLAGS += -D__powerpc__ 289 endif 290 291 LOCAL_SRC_FILES += exec.c cpu-exec.c \ 292 target-arm/op_helper.c \ 293 target-arm/iwmmxt_helper.c \ 294 target-arm/neon_helper.c \ 295 target-arm/helper.c \ 296 target-arm/translate.c \ 297 target-arm/machine.c \ 298 translate-all.c \ 299 hw/armv7m.c \ 300 hw/armv7m_nvic.c \ 301 arm-semi.c \ 302 trace.c \ 303 varint.c \ 304 dcache.c \ 305 softmmu_outside_jit.c \ 306 307 LOCAL_SRC_FILES += fpu/softfloat.c 308 309 include $(BUILD_HOST_STATIC_LIBRARY) 310 311 ############################################################################## 312 # SDL-related definitions 313 # 314 315 # Build SDL from sources except on linux-x86, to avoid installing all 316 # the X11 development packages on our build servers. 317 # 318 BUILD_SDL_FROM_SOURCES := true 319 ifeq ($(QEMU_HOST_TAG),linux-x86) 320 BUILD_SDL_FROM_SOURCES := false 321 endif 322 ifeq ($(QEMU_HOST_TAG),darwin-x86) 323 BUILD_SDL_FROM_SOURCES := false 324 endif 325 ifeq ($(BUILD_STANDALONE_EMULATOR),true) 326 BUILD_SDL_FROM_SOURCES := true 327 endif 328 329 ifneq ($(SDL_CONFIG),) 330 BUILD_SDL_FROM_SOURCES := false 331 endif 332 333 ifneq ($(BUILD_SDL_FROM_SOURCES),true) 334 335 SDL_CONFIG ?= prebuilt/$(QEMU_HOST_TAG)/sdl/bin/sdl-config 336 SDL_CFLAGS := $(shell $(SDL_CONFIG) --cflags) 337 338 # We need to filter out the _GNU_SOURCE variable because it breaks recent 339 # releases of Cygwin when using the -mno-cygwin option. Moreover, we don't 340 # need this macro at all to build the Android emulator. 341 SDL_CFLAGS := $(filter-out -D_GNU_SOURCE=1,$(SDL_CFLAGS)) 342 SDL_LDLIBS := $(filter-out %.a %.lib,$(shell $(SDL_CONFIG) --static-libs)) 343 344 # Circular dependencies between libSDL and libSDLmain; 345 # We repeat the libraries in the final link to work around it. 346 SDL_STATIC_LIBRARIES := libSDL libSDLmain libSDL libSDLmain 347 348 else # !BUILD_STANDALONE_EMULATOR 349 350 SDL_DIR := distrib/sdl-1.2.12 351 include $(LOCAL_PATH)/$(SDL_DIR)/sources.make 352 353 endif # !BUILD_STANDALONE_EMULATOR 354 355 ############################################################################## 356 # determine audio sources, build the prebuilt audio-library if needed 357 # 358 359 # determine AUDIO sources based on current configuration 360 # 361 AUDIO_SOURCES := audio.c noaudio.c wavaudio.c wavcapture.c mixeng.c 362 AUDIO_CFLAGS := -I$(LOCAL_PATH)/audio -DHAS_AUDIO 363 AUDIO_LDLIBS := 364 365 ifeq ($(HOST_OS),darwin) 366 CONFIG_COREAUDIO ?= yes 367 AUDIO_CFLAGS += -DHOST_BSD=1 368 endif 369 370 ifeq ($(HOST_OS),windows) 371 CONFIG_WINAUDIO ?= yes 372 endif 373 374 ifeq ($(HOST_OS),linux) 375 CONFIG_OSS ?= yes 376 CONFIG_ALSA ?= yes 377 CONFIG_ESD ?= yes 378 endif 379 380 ifeq ($(HOST_OS),freebsd) 381 CONFIG_OSS ?= yes 382 endif 383 384 ifeq ($(CONFIG_COREAUDIO),yes) 385 AUDIO_SOURCES += coreaudio.c 386 AUDIO_CFLAGS += -DCONFIG_COREAUDIO 387 AUDIO_LDLIBS += -Wl,-framework,CoreAudio 388 endif 389 390 ifeq ($(CONFIG_WINAUDIO),yes) 391 AUDIO_SOURCES += winaudio.c 392 AUDIO_CFLAGS += -DCONFIG_WINAUDIO 393 endif 394 395 ifeq ($(CONFIG_ALSA),yes) 396 AUDIO_SOURCES += alsaaudio.c audio_pt_int.c 397 AUDIO_CFLAGS += -DCONFIG_ALSA 398 endif 399 400 ifeq ($(CONFIG_ESD),yes) 401 AUDIO_SOURCES += esdaudio.c 402 AUDIO_CFLAGS += -DCONFIG_ESD 403 endif 404 405 ifeq ($(CONFIG_OSS),yes) 406 AUDIO_SOURCES += ossaudio.c 407 AUDIO_CFLAGS += -DCONFIG_OSS 408 endif 409 410 AUDIO_SOURCES := $(AUDIO_SOURCES:%=audio/%) 411 412 # determine whether we're going to use the prebuilt 413 # audio library (this is useful on Linux to avoid requiring 414 # all sound-related development packages to be installed on 415 # the build and developer machines). 416 # 417 # note that you can define BUILD_QEMU_AUDIO_LIB to true 418 # in your environment to force recompilation. 419 # 420 QEMU_AUDIO_LIB := 421 422 ifneq ($(BUILD_STANDALONE_EMULATOR),true) 423 QEMU_AUDIO_LIB := $(wildcard \ 424 prebuilt/$(QEMU_HOST_TAG)/emulator/libqemu-audio.a) 425 endif 426 427 ifeq ($(BUILD_QEMU_AUDIO_LIB),true) 428 include $(CLEAR_VARS) 429 LOCAL_NO_DEFAULT_COMPILER_FLAGS := true 430 LOCAL_CC := $(MY_CC) 431 LOCAL_MODULE := libqemu-audio 432 LOCAL_LDLIBS := $(MY_LDLIBS) 433 434 LOCAL_CFLAGS := -Wno-sign-compare \ 435 -fno-strict-aliasing -W -Wall -Wno-unused-parameter \ 436 -I$(LOCAL_PATH) \ 437 -I$(LOCAL_PATH)/target-arm \ 438 -I$(LOCAL_PATH)/fpu \ 439 440 # this is very important, otherwise the generated binaries may 441 # not link properly on our build servers 442 ifeq ($(HOST_OS),linux) 443 LOCAL_CFLAGS += -fno-stack-protector 444 endif 445 446 LOCAL_CFLAGS := $(MY_CFLAGS) $(LOCAL_CFLAGS) $(AUDIO_CFLAGS) 447 448 LOCAL_CFLAGS += $(SDL_CFLAGS) 449 450 LOCAL_SRC_FILES += $(AUDIO_SOURCES) 451 452 include $(BUILD_HOST_STATIC_LIBRARY) 453 QEMU_AUDIO_LIB := $(LOCAL_BUILT_MODULE) 454 455 endif # !QEMU_AUDIO_LIB 456 457 ############################################################################## 458 # Build emulator core library. 459 # This library contains "pure" emulation code separated from the intricacies 460 # of the UI. 461 # 462 include $(CLEAR_VARS) 463 464 LOCAL_NO_DEFAULT_COMPILER_FLAGS := true 465 LOCAL_CC := $(MY_CC) 466 LOCAL_LDLIBS := $(MY_LDLIBS) 467 LOCAL_MODULE := emulator-core 468 469 # don't remove the -fno-strict-aliasing, or you'll break things 470 # (e.g. slirp-android/network support) 471 # 472 EMULATOR_CORE_CFLAGS := -fno-PIC -Wno-sign-compare \ 473 -fno-strict-aliasing -g -W -Wall -Wno-unused-parameter 474 475 # Needed by the upstream code 476 EMULATOR_CORE_CFLAGS += -DNEED_CPU_H 477 478 # Common includes for the emulator 479 EMULATOR_CORE_CFLAGS += -I$(LOCAL_PATH)/ \ 480 -I$(LOCAL_PATH)/target-arm \ 481 -I$(LOCAL_PATH)/fpu \ 482 $(TCG_CFLAGS) \ 483 $(HW_CFLAGS) \ 484 485 # include slirp-android code, i.e. the user-level networking stuff 486 # 487 SLIRP_SOURCES := bootp.c cksum.c debug.c if.c ip_icmp.c ip_input.c ip_output.c \ 488 mbuf.c misc.c sbuf.c slirp.c socket.c tcp_input.c tcp_output.c \ 489 tcp_subr.c tcp_timer.c tftp.c udp.c 490 491 LOCAL_SRC_FILES += $(SLIRP_SOURCES:%=slirp-android/%) 492 EMULATOR_CORE_CFLAGS += -I$(LOCAL_PATH)/slirp-android 493 494 # socket proxy support 495 # 496 PROXY_SOURCES := \ 497 proxy_common.c \ 498 proxy_http.c \ 499 proxy_http_connector.c \ 500 proxy_http_rewriter.c \ 501 502 LOCAL_SRC_FILES += $(PROXY_SOURCES:%=proxy/%) 503 EMULATOR_CORE_CFLAGS += -I$(LOCAL_PATH)/proxy 504 505 # include telephony stuff 506 # 507 TELEPHONY_SOURCES := android_modem.c modem_driver.c gsm.c sim_card.c sysdeps_qemu.c sms.c remote_call.c 508 LOCAL_SRC_FILES += $(TELEPHONY_SOURCES:%=telephony/%) 509 EMULATOR_CORE_CFLAGS += -I$(LOCAL_PATH)/telephony 510 511 # include android related stuff 512 # 513 ANDROID_SOURCES := qemu-setup.c 514 LOCAL_SRC_FILES += $(ANDROID_SOURCES:%=android/%) 515 516 LOCAL_CFLAGS := $(MY_CFLAGS) $(LOCAL_CFLAGS) $(EMULATOR_CORE_CFLAGS) 517 518 include $(BUILD_HOST_STATIC_LIBRARY) 519 520 ############################################################################## 521 # Build emulator UI library. 522 # This library contains some emulator related UI components. 523 # 524 include $(CLEAR_VARS) 525 526 LOCAL_NO_DEFAULT_COMPILER_FLAGS := true 527 LOCAL_CC := $(MY_CC) 528 LOCAL_LDLIBS := $(MY_LDLIBS) 529 LOCAL_MODULE := emulator-ui 530 531 EMULATOR_UI_CFLAGS := 532 533 # include the SDL sources 534 # 535 536 # IMPORTANT: Normally, we should add SDLMAIN_SOURCES here, however this breaks 537 # the Linux mingw32 build. Apparently, the i586-mingw32-ld wants the 538 # implementation of _WinMain@16 to be in an object file on the final 539 # link command used to generate the executable, and will not search 540 # in the static libraries that are used to build it. 541 # 542 LOCAL_SRC_FILES += $(SDL_SOURCES) #$(SDLMAIN_SOURCES) 543 EMULATOR_UI_CFLAGS += $(SDL_CFLAGS) -I$(LOCAL_PATH)/$(SDL_DIR)/include 544 545 # the skin support sources 546 # 547 SKIN_SOURCES := rect.c \ 548 region.c \ 549 image.c \ 550 trackball.c \ 551 keyboard.c \ 552 keyset.c \ 553 file.c \ 554 window.c \ 555 scaler.c \ 556 composer.c \ 557 surface.c \ 558 559 LOCAL_SRC_FILES += $(SKIN_SOURCES:%=android/skin/%) 560 EMULATOR_UI_CFLAGS += -I$(LOCAL_PATH)/skin 561 562 LOCAL_CFLAGS := $(MY_CFLAGS) $(LOCAL_CFLAGS) $(EMULATOR_CORE_CFLAGS) $(EMULATOR_UI_CFLAGS) 563 564 include $(BUILD_HOST_STATIC_LIBRARY) 565 566 ############################################################################## 567 # lists of source files used to build the emulator core 568 # 569 570 # block sources 571 # 572 CORE_BLOCK_SOURCES = block.c \ 573 block/qcow.c \ 574 block/qcow2.c \ 575 block/qcow2-refcount.c \ 576 block/qcow2-snapshot.c \ 577 block/qcow2-cluster.c \ 578 block/cloop.c \ 579 block/dmg.c \ 580 block/vvfat.c 581 ifeq ($(HOST_OS),windows) 582 CORE_BLOCK_SOURCES += block/raw-win32.c 583 else 584 CORE_BLOCK_SOURCES += block/raw-posix.c 585 endif 586 587 # hw sources 588 # 589 CORE_HW_SOURCES = hw/arm_boot.c \ 590 hw/android_arm.c 591 592 # migration sources 593 # 594 CORE_MIGRATION_SOURCES = iolooper-select.c 595 ifeq ($(HOST_OS),windows) 596 CORE_MIGRATION_SOURCES += migration-dummy-android.c 597 else 598 CORE_MIGRATION_SOURCES += migration.c \ 599 migration-exec.c \ 600 migration-tcp-android.c 601 endif 602 603 # misc. sources 604 # 605 CORE_MISC_SOURCES = vl-android.c \ 606 console.c \ 607 loader.c \ 608 monitor.c \ 609 readline.c \ 610 qemu-char-android.c \ 611 disas.c \ 612 arm-dis.c \ 613 aes.c \ 614 d3des.c \ 615 vnc-android.c \ 616 acl.c \ 617 buffered_file.c \ 618 cbuffer.c \ 619 gdbstub.c \ 620 ioport.c \ 621 shaper.c \ 622 charpipe.c \ 623 tcpdump.c \ 624 qemu-malloc.c \ 625 qemu-option.c \ 626 savevm.c \ 627 net-android.c \ 628 aio-android.c \ 629 dma-helpers.c \ 630 qemu-sockets-android.c \ 631 bt-host.c \ 632 bt-vhci.c \ 633 module.c \ 634 android/boot-properties.c \ 635 android/hw-kmsg.c \ 636 android/hw-lcd.c \ 637 android/gps.c \ 638 android/hw-events.c \ 639 android/hw-control.c \ 640 android/console.c \ 641 android/avd/hw-config.c \ 642 android/avd/info.c \ 643 android/utils/ini.c \ 644 645 ifeq ($(HOST_ARCH),x86) 646 CORE_MISC_SOURCES += i386-dis.c 647 endif 648 ifeq ($(HOST_ARCH),x86_64) 649 CORE_MISC_SOURCES += i386-dis.c 650 endif 651 ifeq ($(HOST_ARCH),ppc) 652 CORE_MISC_SOURCES += ppc-dis.c 653 endif 654 655 ifeq ($(HOST_OS),linux) 656 CORE_MISC_SOURCES += usb-linux.c \ 657 qemu-thread.c 658 else 659 CORE_MISC_SOURCES += usb-dummy-android.c 660 endif 661 662 ifeq ($(HOST_OS),windows) 663 CORE_MISC_SOURCES += tap-win32.c 664 endif 665 666 # sources inherited from upstream, but not fully 667 # integrated into android emulator 668 # 669 CORE_UPSTREAM_SOURCES = json-lexer.c \ 670 json-parser.c \ 671 json-streamer.c \ 672 qjson.c \ 673 qbool.c \ 674 qdict.c \ 675 qfloat.c \ 676 qint.c \ 677 qlist.c \ 678 qstring.c \ 679 680 681 CORE_SOURCES = $(CORE_BLOCK_SOURCES) $(CORE_HW_SOURCES) 682 CORE_SOURCES += $(CORE_MIGRATION_SOURCES) $(CORE_MISC_SOURCES) 683 CORE_SOURCES += $(CORE_UPSTREAM_SOURCES) 684 685 ############################################################################## 686 # lists of source files used to build the emulator UI 687 # 688 689 UI_SOURCES = loadpng.c \ 690 android/user-config.c \ 691 android/resource.c \ 692 android/qemulator.c \ 693 android/keycode.c \ 694 android/help.c \ 695 696 ############################################################################## 697 # lists of source files used by both, emulator UI and emulator core 698 # 699 700 UI_AND_CORE_SOURCES = osdep.c \ 701 cutils.c \ 702 sockets.c \ 703 keymaps.c \ 704 android/keycode-array.c \ 705 android/charmap.c \ 706 android/hw-qemud.c \ 707 android/utils/bufprint.c \ 708 android/utils/debug.c \ 709 android/utils/path.c \ 710 android/utils/dirscanner.c \ 711 android/utils/filelock.c \ 712 android/utils/misc.c \ 713 android/utils/reflist.c \ 714 android/utils/stralloc.c \ 715 android/utils/system.c \ 716 android/utils/tempfile.c \ 717 android/utils/timezone.c \ 718 android/utils/mapfile.c \ 719 720 # temp files used to collect UI->Core exchange protocol. 721 UI_AND_CORE_SOURCES += android/ui-core-protocol.c android/core-ui-protocol.c 722 723 ############################################################################## 724 # now build the emulator itself 725 # 726 include $(CLEAR_VARS) 727 728 LOCAL_GENERATED_SOURCES := 729 LOCAL_NO_DEFAULT_COMPILER_FLAGS := true 730 LOCAL_CC := $(MY_CC) 731 LOCAL_MODULE := emulator 732 LOCAL_STATIC_LIBRARIES := emulator-memcheck emulator-hw emulator-arm emulator-tcg 733 LOCAL_STATIC_LIBRARIES += emulator-elff 734 LOCAL_STATIC_LIBRARIES += emulator-core emulator-ui 735 LOCAL_LDLIBS := $(MY_LDLIBS) 736 737 LOCAL_CFLAGS := $(MY_CFLAGS) $(LOCAL_CFLAGS) $(EMULATOR_CORE_CFLAGS) $(EMULATOR_UI_CFLAGS) 738 739 # add the build ID to the default macro definitions 740 LOCAL_CFLAGS += -DANDROID_BUILD_ID="$(strip $(BUILD_ID))-$(strip $(BUILD_NUMBER))" 741 742 # For non-standalone builds, extract the major version number from the Android SDK 743 # tools revision number. 744 ifneq ($(BUILD_STANDALONE_EMULATOR),true) 745 ANDROID_SDK_TOOLS_REVISION := $(shell awk -F= '/Pkg.Revision/ { print $$2; }' sdk/files/tools_source.properties) 746 endif 747 748 ANDROID_SDK_TOOLS_REVISION := $(strip $(ANDROID_SDK_TOOLS_REVISION)) 749 ifdef ANDROID_SDK_TOOLS_REVISION 750 LOCAL_CFLAGS += -DANDROID_SDK_TOOLS_REVISION=$(ANDROID_SDK_TOOLS_REVISION) 751 endif 752 753 # include the Zlib sources 754 # 755 LOCAL_SRC_FILES += $(ZLIB_SOURCES) 756 LOCAL_CFLAGS += $(ZLIB_CFLAGS) -I$(LOCAL_PATH)/$(ZLIB_DIR) 757 758 # include the Libpng sources 759 # 760 LOCAL_SRC_FILES += $(LIBPNG_SOURCES) 761 LOCAL_CFLAGS += $(LIBPNG_CFLAGS) -I$(LOCAL_PATH)/$(LIBPNG_DIR) 762 763 # include sound support source files. we first try to see if we have a prebuilt audio 764 # library. if not, we build things the "hard" way. 765 # 766 # note that to generate the prebuilt audio library, you should do the following: 767 # 768 # cd tools/qemu 769 # ./android-rebuild.sh 770 # distrib/update-audio.sh 771 # 772 ifeq ($(QEMU_AUDIO_LIB),) 773 LOCAL_SRC_FILES += $(AUDIO_SOURCES) 774 endif # !QEMU_AUDIO_LIB 775 776 LOCAL_CFLAGS += $(AUDIO_CFLAGS) 777 LOCAL_LDLIBS += $(AUDIO_LDLIBS) 778 779 # the linux-user sources, I doubt we really need these 780 # 781 #LINUX_SOURCES := main.c elfload.c mmap.c signal.c path.c syscall.c 782 #LOCAL_SRC_FILES += $(LINUX_SOURCES:%=linux-user/%) 783 784 ifeq ($(HOST_ARCH),x86) 785 # enable MMX code for our skin scaler 786 LOCAL_CFLAGS += -DUSE_MMX=1 -mmmx 787 endif 788 789 # include other sources 790 # 791 VL_SOURCES := framebuffer.c \ 792 user-events-qemu.c \ 793 android/cmdline-option.c \ 794 android/config.c \ 795 android/hw-sensors.c \ 796 android/main.c \ 797 798 ifeq ($(HOST_OS),windows) 799 LOCAL_LDLIBS += -mno-cygwin -mwindows -mconsole 800 endif 801 802 ifeq ($(HOST_OS),freebsd) 803 LOCAL_LDLIBS += -L/usr/local/lib -lpthread -lX11 -lutil 804 endif 805 806 LOCAL_SRC_FILES += $(VL_SOURCES) $(CORE_SOURCES) $(UI_SOURCES) $(UI_AND_CORE_SOURCES) 807 808 ifeq ($(HOST_OS),linux) 809 LOCAL_LDLIBS += -lutil -lrt 810 endif 811 812 # add SDL-specific flags 813 # 814 LOCAL_CFLAGS += $(SDL_CFLAGS) 815 LOCAL_LDLIBS += $(SDL_LDLIBS) 816 LOCAL_STATIC_LIBRARIES += $(SDL_STATIC_LIBRARIES) 817 818 # add ELFF-specific flags 819 # 820 LOCAL_LDLIBS += $(ELFF_LDLIBS) 821 822 # on Windows, link the icon file as well into the executable 823 # unfortunately, our build system doesn't help us much, so we need 824 # to use some weird pathnames to make this work... 825 # 826 ifeq ($(HOST_OS),windows) 827 828 # Locate windres executable 829 WINDRES := windres 830 ifneq ($(USE_MINGW),) 831 # When building the Windows emulator under Linux, use the MinGW one 832 WINDRES := i586-mingw32msvc-windres 833 endif 834 835 INTERMEDIATE := $(call intermediates-dir-for,EXECUTABLES,$(LOCAL_MODULE),true) 836 ANDROID_ICON_OBJ := android_icon.o 837 ANDROID_ICON_PATH := $(LOCAL_PATH)/images 838 $(ANDROID_ICON_PATH)/$(ANDROID_ICON_OBJ): $(ANDROID_ICON_PATH)/android_icon.rc 839 $(WINDRES) $< -I $(ANDROID_ICON_PATH) -o $@ 840 841 # seems to be the only way to add an object file that was not generated from 842 # a C/C++/Java source file to our build system. and very unfortunately, 843 # $(TOPDIR)/$(LOCALPATH) will always be prepended to this value, which forces 844 # us to put the object file in the source directory... 845 # 846 LOCAL_PREBUILT_OBJ_FILES += images/$(ANDROID_ICON_OBJ) 847 endif 848 849 # qemu-options.h is generated from qemu-options.hx with the "hxtool" shell script 850 # 851 intermediates := $(call intermediates-dir-for,EXECUTABLES,$(LOCAL_MODULE),true) 852 853 QEMU_OPTIONS_H := $(intermediates)/qemu-options.h 854 $(QEMU_OPTIONS_H): PRIVATE_PATH := $(LOCAL_PATH) 855 $(QEMU_OPTIONS_H): PRIVATE_CUSTOM_TOOL = $(PRIVATE_PATH)/hxtool -h < $< > $@ 856 $(QEMU_OPTIONS_H): $(LOCAL_PATH)/qemu-options.hx $(LOCAL_PATH)/hxtool 857 $(transform-generated-source) 858 859 $(intermediates)/vl-android.o: $(QEMU_OPTIONS_H) 860 861 LOCAL_GENERATED_SOURCES += $(QEMU_OPTIONS_H) 862 863 # qemu-monitor.h is generated from qemu-monitor.hx with the "hxtool" shell script 864 # 865 intermediates := $(call intermediates-dir-for,EXECUTABLES,$(LOCAL_MODULE),true) 866 867 QEMU_MONITOR_H := $(intermediates)/qemu-monitor.h 868 $(QEMU_MONITOR_H): PRIVATE_PATH := $(LOCAL_PATH) 869 $(QEMU_MONITOR_H): PRIVATE_CUSTOM_TOOL = $(PRIVATE_PATH)/hxtool -h < $< > $@ 870 $(QEMU_MONITOR_H): $(LOCAL_PATH)/qemu-monitor.hx $(LOCAL_PATH)/hxtool 871 $(transform-generated-source) 872 873 $(intermediates)/vl-android.o: $(QEMU_MONITOR_H) 874 875 LOCAL_GENERATED_SOURCES += $(QEMU_MONITOR_H) 876 877 878 # gdbstub-xml.c contains C-compilable arrays corresponding to the content 879 # of $(LOCAL_PATH)/gdb-xml/, and is generated with the 'feature_to_c.sh' script. 880 # 881 ifeq ($(QEMU_TARGET_XML_SOURCES),) 882 QEMU_TARGET_XML_SOURCES := arm-core arm-neon arm-vfp arm-vfp3 883 QEMU_TARGET_XML_SOURCES := $(QEMU_TARGET_XML_SOURCES:%=$(LOCAL_PATH)/gdb-xml/%.xml) 884 endif 885 886 QEMU_GDBSTUB_XML_C := $(intermediates)/gdbstub-xml.c 887 $(QEMU_GDBSTUB_XML_C): PRIVATE_PATH := $(LOCAL_PATH) 888 $(QEMU_GDBSTUB_XML_C): PRIVATE_SOURCES := $(TARGET_XML_SOURCES) 889 $(QEMU_GDBSTUB_XML_C): PRIVATE_CUSTOM_TOOL = $(PRIVATE_PATH)/feature_to_c.sh $@ $(QEMU_TARGET_XML_SOURCES) 890 $(QEMU_GDBSTUB_XML_C): $(QEMU_TARGET_XML_SOURCES) $(LOCAL_PATH)/feature_to_c.sh 891 $(hide) rm -f $@ 892 $(transform-generated-source) 893 894 $(intermediates)/vl-android.o: $(QEMU_GDBSTUB_XML_C) 895 896 LOCAL_GENERATED_SOURCES += $(QEMU_GDBSTUB_XML_C) 897 898 # hw-config-defs.h is generated from android/avd/hardware-properties.ini 899 # 900 QEMU_HARDWARE_PROPERTIES_INI := $(LOCAL_PATH)/android/avd/hardware-properties.ini 901 QEMU_HW_CONFIG_DEFS_H := $(LOCAL_PATH)/android/avd/hw-config-defs.h 902 $(QEMU_HW_CONFIG_DEFS_H): PRIVATE_PATH := $(LOCAL_PATH) 903 $(QEMU_HW_CONFIG_DEFS_H): PRIVATE_SOURCES := $(QEMU_HARDWARE_PROPERTIES_INI) 904 $(QEMU_HW_CONFIG_DEFS_H): PRIVATE_CUSTOM_TOOL = $(PRIVATE_PATH)/android/tools/gen-hw-config.py $(QEMU_HARDWARE_PROPERTIES_INI) $@ 905 $(QEMU_HW_CONFIG_DEFS_H): $(QEMU_HARDWARE_PROPERTIES_INI) $(LOCAL_PATH)/android/tools/gen-hw-config.py 906 $(hide) rm -f $@ 907 $(transform-generated-source) 908 909 $(LOCAL_PATH)/android/avd/hw-config.h: $(QEMU_HW_CONFIG_DEFS_H) 910 911 LOCAL_GENERATED_SOURCES += $(QEMU_HW_CONFIG_DEFS_H) 912 913 # this is already done by the Android build system, but is done for the 914 # benefit of the stand-alone one. 915 # 916 ifeq ($(BUILD_STANDALONE_EMULATOR),true) 917 LOCAL_CFLAGS += -I$(intermediates) 918 endif 919 920 921 922 # other flags 923 LOCAL_CFLAGS += -D_FILE_OFFSET_BITS=64 -D_LARGEFILE_SOURCE 924 LOCAL_LDLIBS += -lm 925 926 ifeq ($(HOST_OS),windows) 927 LOCAL_LDLIBS += -lwinmm -lws2_32 -liphlpapi 928 else 929 LOCAL_LDLIBS += -lpthread 930 endif 931 932 LOCAL_LDLIBS += $(QEMU_AUDIO_LIB) 933 934 # Generate a completely static executable if needed. 935 # Note that this means no sound and graphics on Linux. 936 # 937 ifeq ($(CONFIG_STATIC_EXECUTABLE),true) 938 LOCAL_SRC_FILES += dynlink-static.c 939 LOCAL_LDLIBS += -static 940 endif 941 942 LOCAL_MODULE := emulator 943 944 # See comment about SDLMAIN_SOURCES in the 'emulator-ui' module declarations. 945 LOCAL_SRC_FILES += $(SDLMAIN_SOURCES) 946 947 include $(BUILD_HOST_EXECUTABLE) 948 949 endif # TARGET_ARCH == arm 950