Home | History | Annotate | Download | only in animator
      1 /* libs/graphics/animator/SkAnimateActive.cpp
      2 **
      3 ** Copyright 2006, The Android Open Source Project
      4 **
      5 ** Licensed under the Apache License, Version 2.0 (the "License");
      6 ** you may not use this file except in compliance with the License.
      7 ** You may obtain a copy of the License at
      8 **
      9 **     http://www.apache.org/licenses/LICENSE-2.0
     10 **
     11 ** Unless required by applicable law or agreed to in writing, software
     12 ** distributed under the License is distributed on an "AS IS" BASIS,
     13 ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     14 ** See the License for the specific language governing permissions and
     15 ** limitations under the License.
     16 */
     17 
     18 #include "SkAnimateActive.h"
     19 #include "SkAnimateBase.h"
     20 #include "SkAnimateMaker.h"
     21 #include "SkAnimateSet.h"
     22 #include "SkDrawGroup.h"
     23 #ifdef SK_DEBUG
     24 #include "SkTime.h"
     25 #endif
     26 
     27 // SkActive holds array of interpolators
     28 
     29 SkActive::SkActive(SkApply& apply, SkAnimateMaker& maker) : fApply(apply),
     30     fMaxTime(0), fMaker(maker), fDrawIndex(0), fDrawMax(0) {
     31 }
     32 
     33 void SkActive::init()
     34 {
     35     fAnimators = fApply.fAnimators;
     36     int animators = fAnimators.count();
     37     fInterpolators.setCount(animators);
     38     memset(fInterpolators.begin(), 0, animators * sizeof(SkOperandInterpolator*));
     39     fState.setCount(animators);
     40     int index;
     41     for (index = 0; index < animators; index++)
     42         fInterpolators[index] = SkNEW(SkOperandInterpolator);
     43     initState(&fApply, 0);
     44 //  for (index = 0; index < animators; index++)
     45 //      fState[index].bumpSave();
     46     SkASSERT(fInterpolators.count() == fAnimators.count());
     47 }
     48 
     49 SkActive::~SkActive() {
     50     int index;
     51     for (index = 0; index < fSaveRestore.count(); index++)
     52         delete[] fSaveRestore[index];
     53     for (index = 0; index < fSaveInterpolators.count(); index++)
     54         delete[] fSaveInterpolators[index];
     55     for (index = 0; index < fInterpolators.count(); index++)
     56         delete fInterpolators[index];
     57 }
     58 
     59 void SkActive::advance() {
     60     if (fDrawMax < fDrawIndex)
     61         fDrawMax = fDrawIndex;
     62     fDrawIndex += fAnimators.count();
     63 }
     64 
     65 void SkActive::append(SkApply* apply) {
     66     int oldCount = fAnimators.count();
     67     SkTDAnimateArray& animates = apply->fAnimators;
     68     int newCount = animates.count();
     69     int index;
     70     int total = oldCount + newCount;
     71     if (total == 0)
     72         return;
     73     fInterpolators.setCount(total);
     74     memset(&fInterpolators.begin()[oldCount], 0, newCount * sizeof(SkOperandInterpolator*));
     75     for (index = oldCount; index < total; index++)
     76         fInterpolators[index] = SkNEW(SkOperandInterpolator);
     77     fAnimators.setCount(total);
     78     memcpy(&fAnimators[oldCount], animates.begin(), sizeof(fAnimators[0]) *
     79         newCount);
     80     fState.setCount(total);
     81     initState(apply, oldCount);
     82     SkASSERT(fApply.scope == apply->scope);
     83     for (index = 0; index < newCount; index++) {
     84         SkAnimateBase* test = animates[index];
     85 //      SkASSERT(fApply.scope == test->fTarget || fApply.scope->contains(test->fTarget));
     86         SkActive::SkState& testState = fState[oldCount + index];
     87         for (int inner = 0; inner < oldCount; inner++) {
     88             SkAnimateBase* oldGuard = fAnimators[inner];
     89             SkActive::SkState& oldState = fState[inner];
     90             if (oldGuard->fTarget == test->fTarget && oldGuard->fFieldInfo == test->fFieldInfo &&
     91                     testState.fBegin == oldState.fBegin) {
     92                 delete fInterpolators[inner];
     93                 fInterpolators.remove(inner);
     94                 fAnimators.remove(inner);
     95                 testState.fSave = oldState.fSave;
     96                 if (oldState.fUnpostedEndEvent) {
     97 //                  SkDEBUGF(("%8x %8x active append: post on end\n", this, oldGuard));
     98                     fMaker.postOnEnd(oldGuard, oldState.fBegin + oldState.fDuration);
     99                 }
    100                 fState.remove(inner);
    101                 if (fApply.restore) {
    102                     int saveIndex = fSaveRestore.count();
    103                     SkASSERT(fSaveInterpolators.count() == saveIndex);
    104                     saveIndex += inner;
    105                     do {
    106                         saveIndex -= oldCount;
    107                         delete[] fSaveRestore[saveIndex];
    108                         fSaveRestore.remove(saveIndex);
    109                         delete[] fSaveInterpolators[saveIndex];
    110                         fSaveInterpolators.remove(saveIndex);
    111                     } while (saveIndex > 0);
    112                 }
    113                 oldCount--;
    114                 break;
    115             }
    116         }
    117     }
    118 //  total = oldCount + newCount;
    119 //  for (index = oldCount; index < total; index++)
    120 //      fState[index].bumpSave();
    121     SkASSERT(fInterpolators.count() == fAnimators.count());
    122 }
    123 
    124 void SkActive::appendSave(int oldCount) {
    125     SkASSERT(fDrawMax == 0);    // if true, we can optimize below quite a bit
    126     int newCount = fAnimators.count();
    127     int saveIndex = fSaveRestore.count();
    128     SkASSERT(fSaveInterpolators.count() == saveIndex);
    129     int records = saveIndex / oldCount;
    130     int newTotal = records * newCount;
    131     fSaveRestore.setCount(newTotal);
    132     do {
    133         saveIndex -= oldCount;
    134         newTotal -= newCount;
    135         SkASSERT(saveIndex >= 0);
    136         SkASSERT(newTotal >= 0);
    137         memmove(&fSaveRestore[newTotal], &fSaveRestore[saveIndex], oldCount);
    138         memset(&fSaveRestore[newTotal + oldCount], 0,
    139             sizeof(fSaveRestore[0]) * (newCount - oldCount));
    140         memmove(&fSaveInterpolators[newTotal],
    141             &fSaveInterpolators[saveIndex], oldCount);
    142         memset(&fSaveInterpolators[newTotal + oldCount], 0,
    143             sizeof(fSaveRestore[0]) * (newCount - oldCount));
    144     } while (saveIndex > 0);
    145     SkASSERT(newTotal == 0);
    146 }
    147 
    148 void SkActive::calcDurations(int index)
    149 {
    150     SkAnimateBase* animate = fAnimators[index];
    151     SkMSec duration = animate->dur;
    152     SkState& state = fState[index];
    153     if (state.fMode == SkApply::kMode_immediate || state.fMode == SkApply::kMode_create)
    154         duration = state.fSteps ? state.fSteps * SK_MSec1 : 1;
    155 //  else if (state.fMode == SkApply::kMode_hold) {
    156 //      int entries = animate->entries();
    157 //      SkScriptValue value;
    158 //      value.fOperand = animate->getValues()[entries - 1];
    159 //      value.fType = animate->getValuesType();
    160 //      bool result = SkScriptEngine::ConvertTo(NULL, SkType_Int, &value);
    161 //      SkASSERT(result);
    162 //      duration = value.fOperand.fS32 * SK_MSec1;
    163 //  }
    164     state.fDuration = duration;
    165     SkMSec maxTime = state.fBegin + duration;
    166     if (fMaxTime < maxTime)
    167         fMaxTime = maxTime;
    168 }
    169 
    170 void SkActive::create(SkDrawable* drawable, SkMSec time) {
    171     fApply.fLastTime = time;
    172     fApply.refresh(fMaker);
    173     for (int index = 0; index < fAnimators.count(); index++) {
    174         SkAnimateBase* animate = fAnimators[index];
    175         SkOperandInterpolator& interpolator = *fInterpolators[index];
    176         int count = animate->components();
    177         if (animate->formula.size() > 0) {
    178             SkTDOperandArray values;
    179             values.setCount(count);
    180             bool success = animate->fFieldInfo->setValue(fMaker, &values, 0, 0, NULL,
    181                 animate->getValuesType(), animate->formula);
    182             SkASSERT(success);
    183             fApply.applyValues(index, values.begin(), count, animate->getValuesType(), time);
    184         } else {
    185             SkAutoSTMalloc<16, SkOperand> values(count);
    186             interpolator.timeToValues(time, values.get());
    187             fApply.applyValues(index, values.get(), count, animate->getValuesType(), time);
    188         }
    189     }
    190     drawable->enable(fMaker);
    191     SkASSERT(fAnimators.count() == fInterpolators.count());
    192 }
    193 
    194 bool SkActive::immediate(bool enable) {
    195     SkMSec time = 0;
    196     bool result = false;
    197     SkDrawable* drawable = fApply.scope;
    198     SkMSec final = fMaxTime;
    199     do {
    200         bool applied = fAnimators.count() == 0;
    201         fApply.fLastTime = time;
    202         fApply.refresh(fMaker);
    203         for (int index = 0; index < fAnimators.count(); index++) {
    204             SkAnimateBase* animate = fAnimators[index];
    205             SkState& state = fState[index];
    206             if (state.fMode != SkApply::kMode_immediate)
    207                 continue;
    208             if (state.fBegin > time)
    209                 continue;
    210             if (time > state.fBegin + state.fDuration)
    211                 continue;
    212             applied = true;
    213             SkOperandInterpolator& interpolator = *fInterpolators[index];
    214             int count = animate->components();
    215             if (animate->formula.size() > 0) {
    216                 SkTDOperandArray values;
    217                 values.setCount(count);
    218                 bool success = animate->fFieldInfo->setValue(fMaker, &values, 0, 0, NULL,
    219                     animate->getValuesType(), animate->formula);
    220                 SkASSERT(success);
    221                 fApply.applyValues(index, values.begin(), count, animate->getValuesType(), time);
    222             } else {
    223                 SkAutoSTMalloc<16, SkOperand> values(count);
    224                 interpolator.timeToValues(time, values.get());
    225                 fApply.applyValues(index, values.get(), count, animate->getValuesType(), time);
    226             }
    227         }
    228         if (enable)
    229             drawable->enable(fMaker);
    230         else if (applied)
    231             result |= drawable->draw(fMaker);
    232         time += SK_MSec1;
    233     } while (time <= final);
    234     return result;
    235 }
    236 
    237 void SkActive::fixInterpolator(SkBool save) {
    238     int animators = fAnimators.count();
    239     for (int index = 0; index < animators; index++) {
    240         SkAnimateBase* animate = fAnimators[index];
    241         if (save) { // saved slots increased
    242             animate->refresh(fMaker);
    243             SkOperand* values = animate->getValues();
    244             setInterpolator(index, values);
    245             saveInterpolatorValues(index);
    246         } else
    247             restoreInterpolatorValues(index);
    248     }
    249 }
    250 
    251 SkMSec SkActive::getTime(SkMSec inTime, int animatorIndex) {
    252     fState[animatorIndex].fTicks = inTime;
    253     return inTime - fState[animatorIndex].fStartTime;
    254 }
    255 
    256 bool SkActive::initializeSave() {
    257     int animators = fAnimators.count();
    258     int activeTotal = fDrawIndex + animators;
    259     int oldCount = fSaveRestore.count();
    260     if (oldCount < activeTotal) {
    261         fSaveRestore.setCount(activeTotal);
    262         memset(&fSaveRestore[oldCount], 0, sizeof(fSaveRestore[0]) * (activeTotal - oldCount));
    263         SkASSERT(fSaveInterpolators.count() == oldCount);
    264         fSaveInterpolators.setCount(activeTotal);
    265         memset(&fSaveInterpolators[oldCount], 0,
    266             sizeof(fSaveInterpolators[0]) * (activeTotal - oldCount));
    267         return true;
    268     }
    269     return false;
    270 }
    271 
    272 void SkActive::initState(SkApply* apply, int offset) {
    273     int count = fState.count();
    274     for (int index = offset; index < count; index++) {
    275         SkState& state = fState[index];
    276         SkAnimateBase* animate = fAnimators[index];
    277 #if 0 // def SK_DEBUG
    278         if (animate->fHasEndEvent)
    279             SkDebugf("%8x %8x active initState:\n", this, animate);
    280 #endif
    281         SkOperand* from = animate->getValues();
    282         state.fStartTime = state.fBegin = apply->begin + animate->begin;
    283         state.fMode = apply->mode;
    284         state.fTransition = apply->transition;
    285 #if 0
    286         state.fPickup = (SkBool8) apply->pickup;
    287 #endif
    288         state.fRestore = (SkBool8) apply->restore;
    289         state.fSave = apply->begin;
    290         state.fStarted = false;
    291         state.fSteps = apply->steps;
    292         state.fTicks = 0;
    293         state.fUnpostedEndEvent = (SkBool8) animate->fHasEndEvent;
    294         calcDurations(index);
    295         setInterpolator(index, from);
    296     }
    297     if (count == 0 && (apply->mode == SkApply::kMode_immediate || apply->mode == SkApply::kMode_create))
    298         fMaxTime = apply->begin + apply->steps * SK_MSec1;
    299 }
    300 
    301 void SkActive::pickUp(SkActive* existing) {
    302     SkTDOperandArray existingValues;
    303     for (int index = 0; index < fAnimators.count(); index++) {
    304         SkAnimateBase* animate = fAnimators[index];
    305         SkASSERT(animate->getValuesType() == SkType_Float);
    306         int components = animate->components();
    307         SkOperand* from = animate->getValues();
    308         SkOperand* to = &from[animate->components()];
    309         existingValues.setCount(components);
    310         existing->fInterpolators[index]->timeToValues(
    311             existing->fState[index].fTicks - existing->fState[index].fStartTime, existingValues.begin());
    312         SkScalar originalSum = 0;
    313         SkScalar workingSum = 0;
    314         for (int cIndex = 0; cIndex < components; cIndex++) {
    315             SkScalar delta = to[cIndex].fScalar - from[cIndex].fScalar;
    316             originalSum += SkScalarMul(delta, delta);
    317             delta = to[cIndex].fScalar - existingValues[cIndex].fScalar;
    318             workingSum += SkScalarMul(delta, delta);
    319         }
    320         if (workingSum < originalSum) {
    321             SkScalar originalDistance = SkScalarSqrt(originalSum);
    322             SkScalar workingDistance = SkScalarSqrt(workingSum);
    323             existing->fState[index].fDuration = (SkMSec) SkScalarMulDiv(fState[index].fDuration,
    324                 workingDistance, originalDistance);
    325         }
    326         fInterpolators[index]->reset(components, 2, SkType_Float);
    327         fInterpolators[index]->setKeyFrame(0, 0, existingValues.begin(), animate->blend[0]);
    328         fInterpolators[index]->setKeyFrame(1, fState[index].fDuration, to, animate->blend[0]);
    329     }
    330 }
    331 
    332 void SkActive::resetInterpolators() {
    333     int animators = fAnimators.count();
    334     for (int index = 0; index < animators; index++) {
    335         SkAnimateBase* animate = fAnimators[index];
    336         SkOperand* values = animate->getValues();
    337         setInterpolator(index, values);
    338     }
    339 }
    340 
    341 void SkActive::resetState() {
    342     fDrawIndex = 0;
    343     int count = fState.count();
    344     for (int index = 0; index < count; index++) {
    345         SkState& state = fState[index];
    346         SkAnimateBase* animate = fAnimators[index];
    347 #if 0 // def SK_DEBUG
    348         if (animate->fHasEndEvent)
    349             SkDebugf("%8x %8x active resetState: has end event\n", this, animate);
    350 #endif
    351         state.fStartTime = state.fBegin = fApply.begin + animate->begin;
    352         state.fStarted = false;
    353         state.fTicks = 0;
    354     }
    355 }
    356 
    357 void SkActive::restoreInterpolatorValues(int index) {
    358     SkOperandInterpolator& interpolator = *fInterpolators[index];
    359     index += fDrawIndex ;
    360     int count = interpolator.getValuesCount();
    361     memcpy(interpolator.getValues(), fSaveInterpolators[index], count * sizeof(SkOperand));
    362 }
    363 
    364 void SkActive::saveInterpolatorValues(int index) {
    365     SkOperandInterpolator& interpolator = *fInterpolators[index];
    366     index += fDrawIndex ;
    367     int count = interpolator.getValuesCount();
    368     SkOperand* cache = new SkOperand[count];    // this should use sk_malloc/sk_free since SkOperand does not have a constructor/destructor
    369     fSaveInterpolators[index] = cache;
    370     memcpy(cache,   interpolator.getValues(), count * sizeof(SkOperand));
    371 }
    372 
    373 void SkActive::setInterpolator(int index, SkOperand* from) {
    374     if (from == NULL) // legitimate for set string
    375         return;
    376     SkAnimateBase* animate = fAnimators[index];
    377     int entries = animate->entries();
    378     SkASSERT(entries > 0);
    379     SkMSec duration = fState[index].fDuration;
    380     int components = animate->components();
    381     SkOperandInterpolator& interpolator = *fInterpolators[index];
    382     interpolator.reset(components, entries == 1 ? 2 : entries, animate->getValuesType());
    383     interpolator.setMirror(SkToBool(animate->fMirror));
    384     interpolator.setReset(SkToBool(animate->fReset));
    385     interpolator.setRepeatCount(animate->repeat);
    386     if (entries == 1) {
    387         interpolator.setKeyFrame(0, 0, from, animate->blend[0]);
    388         interpolator.setKeyFrame(1, duration, from, animate->blend[0]);
    389         return;
    390     }
    391     for (int entry = 0; entry < entries; entry++) {
    392         int blendIndex = SkMin32(animate->blend.count() - 1, entry);
    393         interpolator.setKeyFrame(entry, entry * duration / (entries - 1), from,
    394             animate->blend[blendIndex]);
    395         from += components;
    396     }
    397 }
    398 
    399 void SkActive::setSteps(int steps) {
    400     int count = fState.count();
    401     fMaxTime = 0;
    402     for (int index = 0; index < count; index++) {
    403         SkState& state = fState[index];
    404         state.fSteps = steps;
    405         calcDurations(index);
    406     }
    407 }
    408 
    409 void SkActive::start() {
    410     int count = fState.count();
    411     SkASSERT(count == fAnimators.count());
    412     SkASSERT(count == fInterpolators.count());
    413     for (int index = 0; index < count; index++) {
    414         SkState& state = fState[index];
    415         if (state.fStarted)
    416             continue;
    417         state.fStarted = true;
    418 #if defined SK_DEBUG && defined SK_DEBUG_ANIMATION_TIMING
    419         SkString debugOut;
    420         SkMSec time = fMaker.getAppTime();
    421         debugOut.appendS32(time - fMaker.fDebugTimeBase);
    422         debugOut.append(" active start adjust delay id=");
    423         debugOut.append(fApply._id);
    424         debugOut.append("; ");
    425         debugOut.append(fAnimators[index]->_id);
    426         debugOut.append("=");
    427         debugOut.appendS32(fAnimators[index]->fStart - fMaker.fDebugTimeBase);
    428         debugOut.append(":");
    429         debugOut.appendS32(state.fStartTime);
    430 #endif
    431         if (state.fStartTime > 0) {
    432             SkMSec future = fAnimators[index]->fStart + state.fStartTime;
    433             if (future > fMaker.fEnableTime)
    434                 fMaker.notifyInvalTime(future);
    435             else
    436                 fMaker.notifyInval();
    437 #if defined SK_DEBUG && defined SK_DEBUG_ANIMATION_TIMING
    438             debugOut.append(":");
    439             debugOut.appendS32(future - fMaker.fDebugTimeBase);
    440 #endif
    441         }
    442         if (state.fStartTime >= fMaker.fAdjustedStart) {
    443             state.fStartTime -= fMaker.fAdjustedStart;
    444 #if defined SK_DEBUG && defined SK_DEBUG_ANIMATION_TIMING
    445             debugOut.append(" (less adjust = ");
    446             debugOut.appendS32(fMaker.fAdjustedStart);
    447 #endif
    448         }
    449         state.fStartTime += fAnimators[index]->fStart;
    450 #if defined SK_DEBUG && defined SK_DEBUG_ANIMATION_TIMING
    451         debugOut.append(") new start = ");
    452         debugOut.appendS32(state.fStartTime - fMaker.fDebugTimeBase);
    453         SkDebugf("%s\n", debugOut.c_str());
    454 //      SkASSERT((int) (state.fStartTime - fMaker.fDebugTimeBase) >= 0);
    455 #endif
    456     }
    457     SkASSERT(fAnimators.count() == fInterpolators.count());
    458 }
    459 
    460 #ifdef SK_DEBUG
    461 void SkActive::validate() {
    462     int count = fState.count();
    463     SkASSERT(count == fAnimators.count());
    464     SkASSERT(count == fInterpolators.count());
    465     for (int index = 0; index < count; index++) {
    466         SkASSERT(fAnimators[index]);
    467         SkASSERT(fInterpolators[index]);
    468 //      SkAnimateBase* test = fAnimators[index];
    469 //      SkASSERT(fApply.scope == test->fTarget || fApply.scope->contains(test->fTarget));
    470     }
    471 }
    472 #endif
    473 
    474 // think about this
    475 // there should only be one animate object, not two, to go up and down
    476 // when the apply with reverse came into play, it needs to pick up the value
    477 // of the existing animate object then remove it from the list
    478 // the code below should only be bumping fSave, and there shouldn't be anything
    479 // it needs to be synchronized with
    480 
    481 // however, if there are two animates both operating on the same field, then
    482 // when one replaces the other, it may make sense to pick up the old value as a starting
    483 // value for the new one somehow.
    484 
    485 //void SkActive::SkState::bumpSave() {
    486 //  if (fMode != SkApply::kMode_hold)
    487 //      return;
    488 //  if (fTransition == SkApply::kTransition_reverse) {
    489 //      if (fSave > 0)
    490 //          fSave -= SK_MSec1;
    491 //  } else if (fSave < fDuration)
    492 //      fSave += SK_MSec1;
    493 //}
    494 
    495 SkMSec SkActive::SkState::getRelativeTime(SkMSec time) {
    496     SkMSec result = time;
    497 //  if (fMode == SkApply::kMode_hold)
    498 //      result = fSave;
    499 //  else
    500     if (fTransition == SkApply::kTransition_reverse) {
    501         if (SkMSec_LT(fDuration, time))
    502             result = 0;
    503         else
    504             result = fDuration - time;
    505     }
    506     return result;
    507 }
    508 
    509 
    510