Home | History | Annotate | Download | only in opts
      1 /*
      2  * Copyright (C) 2009 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 #ifdef ANDROID
     18     #include <machine/cpu-features.h>
     19 #endif
     20 
     21 #include "SkBitmapProcState.h"
     22 #include "SkColorPriv.h"
     23 #include "SkUtils.h"
     24 
     25 #if __ARM_ARCH__ >= 6 && !defined(SK_CPU_BENDIAN)
     26 void SI8_D16_nofilter_DX_arm(const SkBitmapProcState& s,
     27                              const uint32_t* SK_RESTRICT xy,
     28                              int count, uint16_t* SK_RESTRICT colors) {
     29     SkASSERT(count > 0 && colors != NULL);
     30     SkASSERT(s.fInvType <= (SkMatrix::kTranslate_Mask | SkMatrix::kScale_Mask));
     31     SkASSERT(s.fDoFilter == false);
     32 
     33     const uint16_t* SK_RESTRICT table = s.fBitmap->getColorTable()->lock16BitCache();
     34     const uint8_t* SK_RESTRICT srcAddr = (const uint8_t*)s.fBitmap->getPixels();
     35 
     36     // buffer is y32, x16, x16, x16, x16, x16
     37     // bump srcAddr to the proper row, since we're told Y never changes
     38     SkASSERT((unsigned)xy[0] < (unsigned)s.fBitmap->height());
     39     srcAddr = (const uint8_t*)((const char*)srcAddr +
     40                                xy[0] * s.fBitmap->rowBytes());
     41 
     42     uint8_t src;
     43 
     44     if (1 == s.fBitmap->width()) {
     45         src = srcAddr[0];
     46         uint16_t dstValue = table[src];
     47         sk_memset16(colors, dstValue, count);
     48     } else {
     49         int i;
     50         int count8 = count >> 3;
     51         const uint16_t* SK_RESTRICT xx = (const uint16_t*)(xy + 1);
     52 
     53         asm volatile (
     54                       "cmp        %[count8], #0                   \n\t"   // compare loop counter with 0
     55                       "beq        2f                              \n\t"   // if loop counter == 0, exit
     56                       "1:                                             \n\t"
     57                       "ldmia      %[xx]!, {r5, r7, r9, r11}       \n\t"   // load ptrs to pixels 0-7
     58                       "subs       %[count8], %[count8], #1        \n\t"   // decrement loop counter
     59                       "uxth       r4, r5                          \n\t"   // extract ptr 0
     60                       "mov        r5, r5, lsr #16                 \n\t"   // extract ptr 1
     61                       "uxth       r6, r7                          \n\t"   // extract ptr 2
     62                       "mov        r7, r7, lsr #16                 \n\t"   // extract ptr 3
     63                       "ldrb       r4, [%[srcAddr], r4]            \n\t"   // load pixel 0 from image
     64                       "uxth       r8, r9                          \n\t"   // extract ptr 4
     65                       "ldrb       r5, [%[srcAddr], r5]            \n\t"   // load pixel 1 from image
     66                       "mov        r9, r9, lsr #16                 \n\t"   // extract ptr 5
     67                       "ldrb       r6, [%[srcAddr], r6]            \n\t"   // load pixel 2 from image
     68                       "uxth       r10, r11                        \n\t"   // extract ptr 6
     69                       "ldrb       r7, [%[srcAddr], r7]            \n\t"   // load pixel 3 from image
     70                       "mov        r11, r11, lsr #16               \n\t"   // extract ptr 7
     71                       "ldrb       r8, [%[srcAddr], r8]            \n\t"   // load pixel 4 from image
     72                       "add        r4, r4, r4                      \n\t"   // double pixel 0 for RGB565 lookup
     73                       "ldrb       r9, [%[srcAddr], r9]            \n\t"   // load pixel 5 from image
     74                       "add        r5, r5, r5                      \n\t"   // double pixel 1 for RGB565 lookup
     75                       "ldrb       r10, [%[srcAddr], r10]          \n\t"   // load pixel 6 from image
     76                       "add        r6, r6, r6                      \n\t"   // double pixel 2 for RGB565 lookup
     77                       "ldrb       r11, [%[srcAddr], r11]          \n\t"   // load pixel 7 from image
     78                       "add        r7, r7, r7                      \n\t"   // double pixel 3 for RGB565 lookup
     79                       "ldrh       r4, [%[table], r4]              \n\t"   // load pixel 0 RGB565 from colmap
     80                       "add        r8, r8, r8                      \n\t"   // double pixel 4 for RGB565 lookup
     81                       "ldrh       r5, [%[table], r5]              \n\t"   // load pixel 1 RGB565 from colmap
     82                       "add        r9, r9, r9                      \n\t"   // double pixel 5 for RGB565 lookup
     83                       "ldrh       r6, [%[table], r6]              \n\t"   // load pixel 2 RGB565 from colmap
     84                       "add        r10, r10, r10                   \n\t"   // double pixel 6 for RGB565 lookup
     85                       "ldrh       r7, [%[table], r7]              \n\t"   // load pixel 3 RGB565 from colmap
     86                       "add        r11, r11, r11                   \n\t"   // double pixel 7 for RGB565 lookup
     87                       "ldrh       r8, [%[table], r8]              \n\t"   // load pixel 4 RGB565 from colmap
     88                       "ldrh       r9, [%[table], r9]              \n\t"   // load pixel 5 RGB565 from colmap
     89                       "ldrh       r10, [%[table], r10]            \n\t"   // load pixel 6 RGB565 from colmap
     90                       "ldrh       r11, [%[table], r11]            \n\t"   // load pixel 7 RGB565 from colmap
     91                       "pkhbt      r5, r4, r5, lsl #16             \n\t"   // pack pixels 0 and 1
     92                       "pkhbt      r6, r6, r7, lsl #16             \n\t"   // pack pixels 2 and 3
     93                       "pkhbt      r8, r8, r9, lsl #16             \n\t"   // pack pixels 4 and 5
     94                       "pkhbt      r10, r10, r11, lsl #16          \n\t"   // pack pixels 6 and 7
     95                       "stmia      %[colors]!, {r5, r6, r8, r10}   \n\t"   // store last 8 pixels
     96                       "bgt        1b                              \n\t"   // loop if counter > 0
     97                       "2:                                             \n\t"
     98                       : [xx] "+r" (xx), [count8] "+r" (count8), [colors] "+r" (colors)
     99                       : [table] "r" (table), [srcAddr] "r" (srcAddr)
    100                       : "memory", "cc", "r4", "r5", "r6", "r7", "r8", "r9", "r10", "r11"
    101                       );
    102 
    103         for (i = (count & 7); i > 0; --i) {
    104             src = srcAddr[*xx++]; *colors++ = table[src];
    105         }
    106     }
    107 
    108     s.fBitmap->getColorTable()->unlock16BitCache();
    109 }
    110 
    111 void SI8_opaque_D32_nofilter_DX_arm(const SkBitmapProcState& s,
    112                                     const uint32_t* SK_RESTRICT xy,
    113                                     int count, SkPMColor* SK_RESTRICT colors) {
    114     SkASSERT(count > 0 && colors != NULL);
    115     SkASSERT(s.fInvType <= (SkMatrix::kTranslate_Mask | SkMatrix::kScale_Mask));
    116     SkASSERT(s.fDoFilter == false);
    117 
    118     const SkPMColor* SK_RESTRICT table = s.fBitmap->getColorTable()->lockColors();
    119     const uint8_t* SK_RESTRICT srcAddr = (const uint8_t*)s.fBitmap->getPixels();
    120 
    121     // buffer is y32, x16, x16, x16, x16, x16
    122     // bump srcAddr to the proper row, since we're told Y never changes
    123     SkASSERT((unsigned)xy[0] < (unsigned)s.fBitmap->height());
    124     srcAddr = (const uint8_t*)((const char*)srcAddr + xy[0] * s.fBitmap->rowBytes());
    125 
    126     if (1 == s.fBitmap->width()) {
    127         uint8_t src = srcAddr[0];
    128         SkPMColor dstValue = table[src];
    129         sk_memset32(colors, dstValue, count);
    130     } else {
    131         const uint16_t* xx = (const uint16_t*)(xy + 1);
    132 
    133         asm volatile (
    134                       "subs       %[count], %[count], #8          \n\t"   // decrement count by 8, set flags
    135                       "blt        2f                              \n\t"   // if count < 0, branch to singles
    136                       "1:                                             \n\t"   // eights loop
    137                       "ldmia      %[xx]!, {r5, r7, r9, r11}       \n\t"   // load ptrs to pixels 0-7
    138                       "uxth       r4, r5                          \n\t"   // extract ptr 0
    139                       "mov        r5, r5, lsr #16                 \n\t"   // extract ptr 1
    140                       "uxth       r6, r7                          \n\t"   // extract ptr 2
    141                       "mov        r7, r7, lsr #16                 \n\t"   // extract ptr 3
    142                       "ldrb       r4, [%[srcAddr], r4]            \n\t"   // load pixel 0 from image
    143                       "uxth       r8, r9                          \n\t"   // extract ptr 4
    144                       "ldrb       r5, [%[srcAddr], r5]            \n\t"   // load pixel 1 from image
    145                       "mov        r9, r9, lsr #16                 \n\t"   // extract ptr 5
    146                       "ldrb       r6, [%[srcAddr], r6]            \n\t"   // load pixel 2 from image
    147                       "uxth       r10, r11                        \n\t"   // extract ptr 6
    148                       "ldrb       r7, [%[srcAddr], r7]            \n\t"   // load pixel 3 from image
    149                       "mov        r11, r11, lsr #16               \n\t"   // extract ptr 7
    150                       "ldrb       r8, [%[srcAddr], r8]            \n\t"   // load pixel 4 from image
    151                       "ldrb       r9, [%[srcAddr], r9]            \n\t"   // load pixel 5 from image
    152                       "ldrb       r10, [%[srcAddr], r10]          \n\t"   // load pixel 6 from image
    153                       "ldrb       r11, [%[srcAddr], r11]          \n\t"   // load pixel 7 from image
    154                       "ldr        r4, [%[table], r4, lsl #2]      \n\t"   // load pixel 0 SkPMColor from colmap
    155                       "ldr        r5, [%[table], r5, lsl #2]      \n\t"   // load pixel 1 SkPMColor from colmap
    156                       "ldr        r6, [%[table], r6, lsl #2]      \n\t"   // load pixel 2 SkPMColor from colmap
    157                       "ldr        r7, [%[table], r7, lsl #2]      \n\t"   // load pixel 3 SkPMColor from colmap
    158                       "ldr        r8, [%[table], r8, lsl #2]      \n\t"   // load pixel 4 SkPMColor from colmap
    159                       "ldr        r9, [%[table], r9, lsl #2]      \n\t"   // load pixel 5 SkPMColor from colmap
    160                       "ldr        r10, [%[table], r10, lsl #2]    \n\t"   // load pixel 6 SkPMColor from colmap
    161                       "ldr        r11, [%[table], r11, lsl #2]    \n\t"   // load pixel 7 SkPMColor from colmap
    162                       "subs       %[count], %[count], #8          \n\t"   // decrement loop counter
    163                       "stmia      %[colors]!, {r4-r11}            \n\t"   // store 8 pixels
    164                       "bge        1b                              \n\t"   // loop if counter >= 0
    165                       "2:                                             \n\t"
    166                       "adds       %[count], %[count], #8          \n\t"   // fix up counter, set flags
    167                       "beq        4f                              \n\t"   // if count == 0, branch to exit
    168                       "3:                                             \n\t"   // singles loop
    169                       "ldrh       r4, [%[xx]], #2                 \n\t"   // load pixel ptr
    170                       "subs       %[count], %[count], #1          \n\t"   // decrement loop counter
    171                       "ldrb       r5, [%[srcAddr], r4]            \n\t"   // load pixel from image
    172                       "ldr        r6, [%[table], r5, lsl #2]      \n\t"   // load SkPMColor from colmap
    173                       "str        r6, [%[colors]], #4             \n\t"   // store pixel, update ptr
    174                       "bne        3b                              \n\t"   // loop if counter != 0
    175                       "4:                                             \n\t"   // exit
    176                       : [xx] "+r" (xx), [count] "+r" (count), [colors] "+r" (colors)
    177                       : [table] "r" (table), [srcAddr] "r" (srcAddr)
    178                       : "memory", "cc", "r4", "r5", "r6", "r7", "r8", "r9", "r10", "r11"
    179                       );
    180     }
    181 
    182     s.fBitmap->getColorTable()->unlockColors(false);
    183 }
    184 #endif //__ARM_ARCH__ >= 6 && !defined(SK_CPU_BENDIAN)
    185 
    186 ///////////////////////////////////////////////////////////////////////////////
    187 
    188 /*  If we replace a sampleproc, then we null-out the associated shaderproc,
    189     otherwise the shader won't even look at the matrix/sampler
    190  */
    191 void SkBitmapProcState::platformProcs() {
    192     bool doFilter = fDoFilter;
    193     bool isOpaque = 256 == fAlphaScale;
    194     bool justDx = false;
    195 
    196     if (fInvType <= (SkMatrix::kTranslate_Mask | SkMatrix::kScale_Mask)) {
    197         justDx = true;
    198     }
    199 
    200     switch (fBitmap->config()) {
    201         case SkBitmap::kIndex8_Config:
    202 #if __ARM_ARCH__ >= 6 && !defined(SK_CPU_BENDIAN)
    203             if (justDx && !doFilter) {
    204 #if 0   /* crashing on android device */
    205                 fSampleProc16 = SI8_D16_nofilter_DX_arm;
    206                 fShaderProc16 = NULL;
    207 #endif
    208                 if (isOpaque) {
    209                     // this one is only very slighty faster than the C version
    210                     fSampleProc32 = SI8_opaque_D32_nofilter_DX_arm;
    211                     fShaderProc32 = NULL;
    212                 }
    213             }
    214 #endif
    215             break;
    216         default:
    217             break;
    218     }
    219 }
    220 
    221