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      1 // Copyright 2008 the V8 project authors. All rights reserved.
      2 // Redistribution and use in source and binary forms, with or without
      3 // modification, are permitted provided that the following conditions are
      4 // met:
      5 //
      6 //     * Redistributions of source code must retain the above copyright
      7 //       notice, this list of conditions and the following disclaimer.
      8 //     * Redistributions in binary form must reproduce the above
      9 //       copyright notice, this list of conditions and the following
     10 //       disclaimer in the documentation and/or other materials provided
     11 //       with the distribution.
     12 //     * Neither the name of Google Inc. nor the names of its
     13 //       contributors may be used to endorse or promote products derived
     14 //       from this software without specific prior written permission.
     15 //
     16 // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
     17 // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
     18 // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
     19 // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
     20 // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
     21 // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
     22 // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
     23 // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
     24 // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
     25 // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
     26 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     27 
     28 #ifndef V8_IA32_SIMULATOR_IA32_H_
     29 #define V8_IA32_SIMULATOR_IA32_H_
     30 
     31 #include "allocation.h"
     32 
     33 // Since there is no simulator for the ia32 architecture the only thing we can
     34 // do is to call the entry directly.
     35 #define CALL_GENERATED_CODE(entry, p0, p1, p2, p3, p4) \
     36   entry(p0, p1, p2, p3, p4);
     37 
     38 // The stack limit beyond which we will throw stack overflow errors in
     39 // generated code. Because generated code on ia32 uses the C stack, we
     40 // just use the C stack limit.
     41 class SimulatorStack : public v8::internal::AllStatic {
     42  public:
     43   static inline uintptr_t JsLimitFromCLimit(uintptr_t c_limit) {
     44     return c_limit;
     45   }
     46 
     47   static inline uintptr_t RegisterCTryCatch(uintptr_t try_catch_address) {
     48     return try_catch_address;
     49   }
     50 
     51   static inline void UnregisterCTryCatch() { }
     52 };
     53 
     54 // Call the generated regexp code directly. The entry function pointer should
     55 // expect eight int/pointer sized arguments and return an int.
     56 #define CALL_GENERATED_REGEXP_CODE(entry, p0, p1, p2, p3, p4, p5, p6) \
     57   entry(p0, p1, p2, p3, p4, p5, p6)
     58 
     59 #define TRY_CATCH_FROM_ADDRESS(try_catch_address) \
     60   reinterpret_cast<TryCatch*>(try_catch_address)
     61 
     62 #endif  // V8_IA32_SIMULATOR_IA32_H_
     63