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      1 /*
      2  * Copyright (C) 2008 Apple Inc. All rights reserved.
      3  * Copyright (C) 2009 Google Inc. All rights reserved.
      4  *
      5  * Redistribution and use in source and binary forms, with or without
      6  * modification, are permitted provided that the following conditions
      7  * are met:
      8  *
      9  * 1.  Redistributions of source code must retain the above copyright
     10  *     notice, this list of conditions and the following disclaimer.
     11  * 2.  Redistributions in binary form must reproduce the above copyright
     12  *     notice, this list of conditions and the following disclaimer in the
     13  *     documentation and/or other materials provided with the distribution.
     14  * 3.  Neither the name of Apple Computer, Inc. ("Apple") nor the names of
     15  *     its contributors may be used to endorse or promote products derived
     16  *     from this software without specific prior written permission.
     17  *
     18  * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
     19  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
     20  * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
     21  * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY
     22  * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
     23  * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
     24  * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
     25  * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
     26  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
     27  * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     28  */
     29 
     30 #ifndef MessageQueue_h
     31 #define MessageQueue_h
     32 
     33 #include <limits>
     34 #include <wtf/Assertions.h>
     35 #include <wtf/Deque.h>
     36 #include <wtf/Noncopyable.h>
     37 #include <wtf/Threading.h>
     38 
     39 namespace WTF {
     40 
     41     enum MessageQueueWaitResult {
     42         MessageQueueTerminated,       // Queue was destroyed while waiting for message.
     43         MessageQueueTimeout,          // Timeout was specified and it expired.
     44         MessageQueueMessageReceived,  // A message was successfully received and returned.
     45     };
     46 
     47     // The queue takes ownership of messages and transfer it to the new owner
     48     // when messages are fetched from the queue.
     49     // Essentially, MessageQueue acts as a queue of OwnPtr<DataType>.
     50     template<typename DataType>
     51     class MessageQueue : public Noncopyable {
     52     public:
     53         MessageQueue() : m_killed(false) { }
     54         ~MessageQueue();
     55 
     56         void append(PassOwnPtr<DataType>);
     57         bool appendAndCheckEmpty(PassOwnPtr<DataType>);
     58         void prepend(PassOwnPtr<DataType>);
     59 
     60         PassOwnPtr<DataType> waitForMessage();
     61         PassOwnPtr<DataType> tryGetMessage();
     62         template<typename Predicate>
     63         PassOwnPtr<DataType> waitForMessageFilteredWithTimeout(MessageQueueWaitResult&, Predicate&, double absoluteTime);
     64 
     65         template<typename Predicate>
     66         void removeIf(Predicate&);
     67 
     68         void kill();
     69         bool killed() const;
     70 
     71         // The result of isEmpty() is only valid if no other thread is manipulating the queue at the same time.
     72         bool isEmpty();
     73 
     74         static double infiniteTime() { return std::numeric_limits<double>::max(); }
     75 
     76     private:
     77         static bool alwaysTruePredicate(DataType*) { return true; }
     78 
     79         mutable Mutex m_mutex;
     80         ThreadCondition m_condition;
     81         Deque<DataType*> m_queue;
     82         bool m_killed;
     83     };
     84 
     85     template<typename DataType>
     86     MessageQueue<DataType>::~MessageQueue()
     87     {
     88         deleteAllValues(m_queue);
     89     }
     90 
     91     template<typename DataType>
     92     inline void MessageQueue<DataType>::append(PassOwnPtr<DataType> message)
     93     {
     94         MutexLocker lock(m_mutex);
     95         m_queue.append(message.release());
     96         m_condition.signal();
     97     }
     98 
     99     // Returns true if the queue was empty before the item was added.
    100     template<typename DataType>
    101     inline bool MessageQueue<DataType>::appendAndCheckEmpty(PassOwnPtr<DataType> message)
    102     {
    103         MutexLocker lock(m_mutex);
    104         bool wasEmpty = m_queue.isEmpty();
    105         m_queue.append(message.release());
    106         m_condition.signal();
    107         return wasEmpty;
    108     }
    109 
    110     template<typename DataType>
    111     inline void MessageQueue<DataType>::prepend(PassOwnPtr<DataType> message)
    112     {
    113         MutexLocker lock(m_mutex);
    114         m_queue.prepend(message.release());
    115         m_condition.signal();
    116     }
    117 
    118     template<typename DataType>
    119     inline PassOwnPtr<DataType> MessageQueue<DataType>::waitForMessage()
    120     {
    121         MessageQueueWaitResult exitReason;
    122         PassOwnPtr<DataType> result = waitForMessageFilteredWithTimeout(exitReason, MessageQueue<DataType>::alwaysTruePredicate, infiniteTime());
    123         ASSERT(exitReason == MessageQueueTerminated || exitReason == MessageQueueMessageReceived);
    124         return result;
    125     }
    126 
    127     template<typename DataType>
    128     template<typename Predicate>
    129     inline PassOwnPtr<DataType> MessageQueue<DataType>::waitForMessageFilteredWithTimeout(MessageQueueWaitResult& result, Predicate& predicate, double absoluteTime)
    130     {
    131         MutexLocker lock(m_mutex);
    132         bool timedOut = false;
    133 
    134         DequeConstIterator<DataType*> found = m_queue.end();
    135         while (!m_killed && !timedOut && (found = m_queue.findIf(predicate)) == m_queue.end())
    136             timedOut = !m_condition.timedWait(m_mutex, absoluteTime);
    137 
    138         ASSERT(!timedOut || absoluteTime != infiniteTime());
    139 
    140         if (m_killed) {
    141             result = MessageQueueTerminated;
    142             return 0;
    143         }
    144 
    145         if (timedOut) {
    146             result = MessageQueueTimeout;
    147             return 0;
    148         }
    149 
    150         ASSERT(found != m_queue.end());
    151         DataType* message = *found;
    152         m_queue.remove(found);
    153         result = MessageQueueMessageReceived;
    154         return message;
    155     }
    156 
    157     template<typename DataType>
    158     inline PassOwnPtr<DataType> MessageQueue<DataType>::tryGetMessage()
    159     {
    160         MutexLocker lock(m_mutex);
    161         if (m_killed)
    162             return 0;
    163         if (m_queue.isEmpty())
    164             return 0;
    165 
    166         DataType* message = m_queue.first();
    167         m_queue.removeFirst();
    168         return message;
    169     }
    170 
    171     template<typename DataType>
    172     template<typename Predicate>
    173     inline void MessageQueue<DataType>::removeIf(Predicate& predicate)
    174     {
    175         MutexLocker lock(m_mutex);
    176         // See bug 31657 for why this loop looks so weird
    177         while (true) {
    178             DequeConstIterator<DataType*> found = m_queue.findIf(predicate);
    179             if (found == m_queue.end())
    180                 break;
    181 
    182             DataType* message = *found;
    183             m_queue.remove(found);
    184             delete message;
    185        }
    186     }
    187 
    188     template<typename DataType>
    189     inline bool MessageQueue<DataType>::isEmpty()
    190     {
    191         MutexLocker lock(m_mutex);
    192         if (m_killed)
    193             return true;
    194         return m_queue.isEmpty();
    195     }
    196 
    197     template<typename DataType>
    198     inline void MessageQueue<DataType>::kill()
    199     {
    200         MutexLocker lock(m_mutex);
    201         m_killed = true;
    202         m_condition.broadcast();
    203     }
    204 
    205     template<typename DataType>
    206     inline bool MessageQueue<DataType>::killed() const
    207     {
    208         MutexLocker lock(m_mutex);
    209         return m_killed;
    210     }
    211 } // namespace WTF
    212 
    213 using WTF::MessageQueue;
    214 // MessageQueueWaitResult enum and all its values.
    215 using WTF::MessageQueueWaitResult;
    216 using WTF::MessageQueueTerminated;
    217 using WTF::MessageQueueTimeout;
    218 using WTF::MessageQueueMessageReceived;
    219 
    220 #endif // MessageQueue_h
    221