1 /* 2 * Copyright (C) 2008 Apple Inc. All rights reserved. 3 * 4 * Redistribution and use in source and binary forms, with or without 5 * modification, are permitted provided that the following conditions 6 * are met: 7 * 8 * 1. Redistributions of source code must retain the above copyright 9 * notice, this list of conditions and the following disclaimer. 10 * 2. Redistributions in binary form must reproduce the above copyright 11 * notice, this list of conditions and the following disclaimer in the 12 * documentation and/or other materials provided with the distribution. 13 * 3. Neither the name of Apple Computer, Inc. ("Apple") nor the names of 14 * its contributors may be used to endorse or promote products derived 15 * from this software without specific prior written permission. 16 * 17 * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY 18 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 19 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 20 * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY 21 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 22 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 23 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 24 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 25 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF 26 * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 27 */ 28 29 #include "config.h" 30 #include "AccessibilityTableCell.h" 31 32 #include "AXObjectCache.h" 33 #include "HTMLNames.h" 34 #include "RenderObject.h" 35 #include "RenderTableCell.h" 36 37 using namespace std; 38 39 namespace WebCore { 40 41 using namespace HTMLNames; 42 43 AccessibilityTableCell::AccessibilityTableCell(RenderObject* renderer) 44 : AccessibilityRenderObject(renderer) 45 { 46 } 47 48 AccessibilityTableCell::~AccessibilityTableCell() 49 { 50 } 51 52 PassRefPtr<AccessibilityTableCell> AccessibilityTableCell::create(RenderObject* renderer) 53 { 54 return adoptRef(new AccessibilityTableCell(renderer)); 55 } 56 57 bool AccessibilityTableCell::accessibilityIsIgnored() const 58 { 59 if (!isTableCell()) 60 return AccessibilityRenderObject::accessibilityIsIgnored(); 61 62 return false; 63 } 64 65 AccessibilityObject* AccessibilityTableCell::parentTable() const 66 { 67 if (!m_renderer || !m_renderer->isTableCell()) 68 return false; 69 70 return axObjectCache()->getOrCreate(toRenderTableCell(m_renderer)->table()); 71 } 72 73 bool AccessibilityTableCell::isTableCell() const 74 { 75 AccessibilityObject* table = parentTable(); 76 if (!table || !table->isDataTable()) 77 return false; 78 79 return true; 80 } 81 82 AccessibilityRole AccessibilityTableCell::roleValue() const 83 { 84 if (!isTableCell()) 85 return AccessibilityRenderObject::roleValue(); 86 87 return CellRole; 88 } 89 90 void AccessibilityTableCell::rowIndexRange(pair<int, int>& rowRange) 91 { 92 if (!m_renderer || !m_renderer->isTableCell()) 93 return; 94 95 RenderTableCell* renderCell = toRenderTableCell(m_renderer); 96 rowRange.first = renderCell->row(); 97 rowRange.second = renderCell->rowSpan(); 98 99 // since our table might have multiple sections, we have to offset our row appropriately 100 RenderTableSection* section = renderCell->section(); 101 RenderTable* table = renderCell->table(); 102 if (!table || !section) 103 return; 104 105 RenderTableSection* tableSection = table->header(); 106 if (!tableSection) 107 tableSection = table->firstBody(); 108 109 unsigned rowOffset = 0; 110 while (tableSection) { 111 if (tableSection == section) 112 break; 113 rowOffset += tableSection->numRows(); 114 tableSection = table->sectionBelow(tableSection, true); 115 } 116 117 rowRange.first += rowOffset; 118 } 119 120 void AccessibilityTableCell::columnIndexRange(pair<int, int>& columnRange) 121 { 122 if (!m_renderer || !m_renderer->isTableCell()) 123 return; 124 125 RenderTableCell* renderCell = toRenderTableCell(m_renderer); 126 columnRange.first = renderCell->col(); 127 columnRange.second = renderCell->colSpan(); 128 } 129 130 AccessibilityObject* AccessibilityTableCell::titleUIElement() const 131 { 132 // Try to find if the first cell in this row is a <th>. If it is, 133 // then it can act as the title ui element. (This is only in the 134 // case when the table is not appearing as an AXTable.) 135 if (isTableCell() || !m_renderer || !m_renderer->isTableCell()) 136 return 0; 137 138 // Table cells that are th cannot have title ui elements, since by definition 139 // they are title ui elements 140 Node* node = m_renderer->node(); 141 if (node && node->hasTagName(thTag)) 142 return 0; 143 144 RenderTableCell* renderCell = toRenderTableCell(m_renderer); 145 146 // If this cell is in the first column, there is no need to continue. 147 int col = renderCell->col(); 148 if (!col) 149 return 0; 150 151 int row = renderCell->row(); 152 153 RenderTableSection* section = renderCell->section(); 154 if (!section) 155 return 0; 156 157 RenderTableCell* headerCell = section->cellAt(row, 0).cell; 158 if (!headerCell || headerCell == renderCell) 159 return 0; 160 161 Node* cellElement = headerCell->node(); 162 if (!cellElement || !cellElement->hasTagName(thTag)) 163 return 0; 164 165 return axObjectCache()->getOrCreate(headerCell); 166 } 167 168 } // namespace WebCore 169