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      1 /*
      2  * Copyright (C) 2009 Apple Inc. All rights reserved.
      3  *
      4  * Redistribution and use in source and binary forms, with or without
      5  * modification, are permitted provided that the following conditions
      6  * are met:
      7  * 1. Redistributions of source code must retain the above copyright
      8  *    notice, this list of conditions and the following disclaimer.
      9  * 2. Redistributions in binary form must reproduce the above copyright
     10  *    notice, this list of conditions and the following disclaimer in the
     11  *    documentation and/or other materials provided with the distribution.
     12  *
     13  * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
     14  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
     15  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
     16  * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE COMPUTER, INC. OR
     17  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
     18  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
     19  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
     20  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
     21  * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
     22  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
     23  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     24  */
     25 
     26 #include "config.h"
     27 #include "JSCanvasRenderingContext.h"
     28 
     29 #include "CanvasRenderingContext2D.h"
     30 #include "JSCanvasRenderingContext2D.h"
     31 #if ENABLE(3D_CANVAS)
     32 #include "WebGLRenderingContext.h"
     33 #include "JSWebGLRenderingContext.h"
     34 #endif
     35 
     36 using namespace JSC;
     37 
     38 namespace WebCore {
     39 
     40 JSC::JSValue toJS(JSC::ExecState* exec, JSDOMGlobalObject* globalObject, CanvasRenderingContext* object)
     41 {
     42     if (!object)
     43         return jsUndefined();
     44 
     45 #if ENABLE(3D_CANVAS)
     46     if (object->is3d())
     47         return getDOMObjectWrapper<JSWebGLRenderingContext>(exec, globalObject, static_cast<WebGLRenderingContext*>(object));
     48 #endif
     49     ASSERT(object->is2d());
     50     return getDOMObjectWrapper<JSCanvasRenderingContext2D>(exec, globalObject, static_cast<CanvasRenderingContext2D*>(object));
     51 }
     52 
     53 } // namespace WebCore
     54