1 /* 2 * Copyright (C) 2009 Apple Inc. All rights reserved. 3 * 4 * Redistribution and use in source and binary forms, with or without 5 * modification, are permitted provided that the following conditions 6 * are met: 7 * 1. Redistributions of source code must retain the above copyright 8 * notice, this list of conditions and the following disclaimer. 9 * 2. Redistributions in binary form must reproduce the above copyright 10 * notice, this list of conditions and the following disclaimer in the 11 * documentation and/or other materials provided with the distribution. 12 * 13 * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY 14 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 15 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR 16 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR 17 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, 18 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, 19 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR 20 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY 21 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 23 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 24 */ 25 26 #include "config.h" 27 28 #if ENABLE(3D_CANVAS) 29 30 #include "config.h" 31 #include "JSWebGLArray.h" 32 #include "JSWebGLByteArray.h" 33 #include "JSWebGLUnsignedByteArray.h" 34 #include "JSWebGLShortArray.h" 35 #include "JSWebGLUnsignedShortArray.h" 36 #include "JSWebGLIntArray.h" 37 #include "JSWebGLUnsignedIntArray.h" 38 #include "JSWebGLFloatArray.h" 39 40 #include "WebGLArray.h" 41 42 using namespace JSC; 43 44 namespace WebCore { 45 46 JSC::JSValue toJS(JSC::ExecState* exec, JSDOMGlobalObject* globalObject, WebGLArray* object) 47 { 48 if (!object) 49 return jsUndefined(); 50 51 if (object) { 52 if (object->isFloatArray()) 53 return getDOMObjectWrapper<JSWebGLFloatArray>(exec, globalObject, static_cast<WebGLFloatArray*>(object)); 54 if (object->isUnsignedByteArray()) 55 return getDOMObjectWrapper<JSWebGLUnsignedByteArray>(exec, globalObject, static_cast<WebGLUnsignedByteArray*>(object)); 56 if (object->isByteArray()) 57 return getDOMObjectWrapper<JSWebGLByteArray>(exec, globalObject, static_cast<WebGLByteArray*>(object)); 58 if (object->isIntArray()) 59 return getDOMObjectWrapper<JSWebGLIntArray>(exec, globalObject, static_cast<WebGLIntArray*>(object)); 60 if (object->isUnsignedIntArray()) 61 return getDOMObjectWrapper<JSWebGLUnsignedIntArray>(exec, globalObject, static_cast<WebGLUnsignedIntArray*>(object)); 62 if (object->isShortArray()) 63 return getDOMObjectWrapper<JSWebGLShortArray>(exec, globalObject, static_cast<WebGLShortArray*>(object)); 64 if (object->isUnsignedShortArray()) 65 return getDOMObjectWrapper<JSWebGLUnsignedShortArray>(exec, globalObject, static_cast<WebGLUnsignedShortArray*>(object)); 66 } 67 return jsUndefined(); 68 } 69 70 } // namespace WebCore 71 72 #endif // ENABLE(3D_CANVAS) 73