Home | History | Annotate | Download | only in js
      1 /*
      2  * Copyright (C) 2009 Apple Inc. All rights reserved.
      3  *
      4  * Redistribution and use in source and binary forms, with or without
      5  * modification, are permitted provided that the following conditions
      6  * are met:
      7  * 1. Redistributions of source code must retain the above copyright
      8  *    notice, this list of conditions and the following disclaimer.
      9  * 2. Redistributions in binary form must reproduce the above copyright
     10  *    notice, this list of conditions and the following disclaimer in the
     11  *    documentation and/or other materials provided with the distribution.
     12  *
     13  * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
     14  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
     15  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
     16  * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE COMPUTER, INC. OR
     17  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
     18  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
     19  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
     20  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
     21  * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
     22  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
     23  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     24  */
     25 
     26 #include "config.h"
     27 
     28 #if ENABLE(3D_CANVAS)
     29 
     30 #include "config.h"
     31 #include "JSWebGLArray.h"
     32 #include "JSWebGLByteArray.h"
     33 #include "JSWebGLUnsignedByteArray.h"
     34 #include "JSWebGLShortArray.h"
     35 #include "JSWebGLUnsignedShortArray.h"
     36 #include "JSWebGLIntArray.h"
     37 #include "JSWebGLUnsignedIntArray.h"
     38 #include "JSWebGLFloatArray.h"
     39 
     40 #include "WebGLArray.h"
     41 
     42 using namespace JSC;
     43 
     44 namespace WebCore {
     45 
     46 JSC::JSValue toJS(JSC::ExecState* exec, JSDOMGlobalObject* globalObject, WebGLArray* object)
     47 {
     48     if (!object)
     49         return jsUndefined();
     50 
     51     if (object) {
     52         if (object->isFloatArray())
     53             return getDOMObjectWrapper<JSWebGLFloatArray>(exec, globalObject, static_cast<WebGLFloatArray*>(object));
     54         if (object->isUnsignedByteArray())
     55             return getDOMObjectWrapper<JSWebGLUnsignedByteArray>(exec, globalObject, static_cast<WebGLUnsignedByteArray*>(object));
     56         if (object->isByteArray())
     57             return getDOMObjectWrapper<JSWebGLByteArray>(exec, globalObject, static_cast<WebGLByteArray*>(object));
     58         if (object->isIntArray())
     59             return getDOMObjectWrapper<JSWebGLIntArray>(exec, globalObject, static_cast<WebGLIntArray*>(object));
     60         if (object->isUnsignedIntArray())
     61             return getDOMObjectWrapper<JSWebGLUnsignedIntArray>(exec, globalObject, static_cast<WebGLUnsignedIntArray*>(object));
     62         if (object->isShortArray())
     63             return getDOMObjectWrapper<JSWebGLShortArray>(exec, globalObject, static_cast<WebGLShortArray*>(object));
     64         if (object->isUnsignedShortArray())
     65             return getDOMObjectWrapper<JSWebGLUnsignedShortArray>(exec, globalObject, static_cast<WebGLUnsignedShortArray*>(object));
     66     }
     67     return jsUndefined();
     68 }
     69 
     70 } // namespace WebCore
     71 
     72 #endif // ENABLE(3D_CANVAS)
     73