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      1 /*
      2  * Copyright (C) 2007-2009 Google Inc. All rights reserved.
      3  *
      4  * Redistribution and use in source and binary forms, with or without
      5  * modification, are permitted provided that the following conditions are
      6  * met:
      7  *
      8  *     * Redistributions of source code must retain the above copyright
      9  * notice, this list of conditions and the following disclaimer.
     10  *     * Redistributions in binary form must reproduce the above
     11  * copyright notice, this list of conditions and the following disclaimer
     12  * in the documentation and/or other materials provided with the
     13  * distribution.
     14  *     * Neither the name of Google Inc. nor the names of its
     15  * contributors may be used to endorse or promote products derived from
     16  * this software without specific prior written permission.
     17  *
     18  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
     19  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
     20  * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
     21  * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
     22  * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
     23  * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
     24  * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
     25  * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
     26  * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
     27  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
     28  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     29  */
     30 
     31 #include "config.h"
     32 #include "V8Document.h"
     33 
     34 #include "CanvasRenderingContext.h"
     35 #include "Document.h"
     36 #include "ExceptionCode.h"
     37 #include "Node.h"
     38 #include "XPathNSResolver.h"
     39 #include "XPathResult.h"
     40 
     41 #include "V8Binding.h"
     42 #include "V8CanvasRenderingContext2D.h"
     43 #include "V8CustomXPathNSResolver.h"
     44 #include "V8DOMImplementation.h"
     45 #include "V8HTMLDocument.h"
     46 #include "V8IsolatedContext.h"
     47 #include "V8Node.h"
     48 #include "V8Proxy.h"
     49 #include "V8SVGDocument.h"
     50 #include "V8WebGLRenderingContext.h"
     51 #include "V8XPathNSResolver.h"
     52 #include "V8XPathResult.h"
     53 
     54 #include <wtf/RefPtr.h>
     55 
     56 namespace WebCore {
     57 
     58 #if ENABLE(XPATH)
     59 v8::Handle<v8::Value> V8Document::evaluateCallback(const v8::Arguments& args)
     60 {
     61     INC_STATS("DOM.Document.evaluate()");
     62 
     63     RefPtr<Document> document = V8Document::toNative(args.Holder());
     64     ExceptionCode ec = 0;
     65     String expression = toWebCoreString(args[0]);
     66     RefPtr<Node> contextNode;
     67     if (V8Node::HasInstance(args[1]))
     68         contextNode = V8Node::toNative(v8::Handle<v8::Object>::Cast(args[1]));
     69 
     70     RefPtr<XPathNSResolver> resolver = V8DOMWrapper::getXPathNSResolver(args[2], V8Proxy::retrieve(V8Proxy::retrieveFrameForCallingContext()));
     71     if (!resolver && !args[2]->IsNull() && !args[2]->IsUndefined())
     72         return throwError(TYPE_MISMATCH_ERR);
     73 
     74     int type = toInt32(args[3]);
     75     RefPtr<XPathResult> inResult;
     76     if (V8XPathResult::HasInstance(args[4]))
     77         inResult = V8XPathResult::toNative(v8::Handle<v8::Object>::Cast(args[4]));
     78 
     79     v8::TryCatch exceptionCatcher;
     80     RefPtr<XPathResult> result = document->evaluate(expression, contextNode.get(), resolver.get(), type, inResult.get(), ec);
     81     if (exceptionCatcher.HasCaught())
     82         return throwError(exceptionCatcher.Exception());
     83 
     84     if (ec)
     85         return throwError(ec);
     86 
     87     return toV8(result.release());
     88 }
     89 #endif
     90 
     91 v8::Handle<v8::Value> V8Document::getCSSCanvasContextCallback(const v8::Arguments& args)
     92 {
     93     INC_STATS("DOM.Document.getCSSCanvasContext");
     94     v8::Handle<v8::Object> holder = args.Holder();
     95     Document* imp = V8Document::toNative(holder);
     96     String contextId = toWebCoreString(args[0]);
     97     String name = toWebCoreString(args[1]);
     98     int width = toInt32(args[2]);
     99     int height = toInt32(args[3]);
    100     CanvasRenderingContext* result = imp->getCSSCanvasContext(contextId, name, width, height);
    101     if (!result)
    102         return v8::Undefined();
    103     if (result->is2d())
    104         return toV8(static_cast<CanvasRenderingContext2D*>(result));
    105 #if ENABLE(3D_CANVAS)
    106     else if (result->is3d())
    107         return toV8(static_cast<WebGLRenderingContext*>(result));
    108 #endif // ENABLE(3D_CANVAS)
    109     ASSERT_NOT_REACHED();
    110     return v8::Undefined();
    111 }
    112 
    113 
    114 // DOMImplementation is a singleton in WebCore. If we use our normal
    115 // mapping from DOM objects to V8 wrappers, the same wrapper will be
    116 // shared for all frames in the same process. This is a major
    117 // security problem. Therefore, we generate a DOMImplementation
    118 // wrapper per document and store it in an internal field of the
    119 // document. Since the DOMImplementation object is a singleton, we do
    120 // not have to do anything to keep the DOMImplementation object alive
    121 // for the lifetime of the wrapper.
    122 v8::Handle<v8::Value> V8Document::implementationAccessorGetter(v8::Local<v8::String> name, const v8::AccessorInfo& info)
    123 {
    124     ASSERT(info.Holder()->InternalFieldCount() >= internalFieldCount);
    125 
    126     // Check if the internal field already contains a wrapper.
    127     v8::Local<v8::Value> implementation = info.Holder()->GetInternalField(V8Document::implementationIndex);
    128     if (!implementation->IsUndefined())
    129         return implementation;
    130 
    131     // Generate a wrapper.
    132     Document* document = V8Document::toNative(info.Holder());
    133     v8::Handle<v8::Value> wrapper = toV8(document->implementation());
    134 
    135     // Store the wrapper in the internal field.
    136     info.Holder()->SetInternalField(implementationIndex, wrapper);
    137 
    138     return wrapper;
    139 }
    140 
    141 v8::Handle<v8::Value> toV8(Document* impl, bool forceNewObject)
    142 {
    143     if (!impl)
    144         return v8::Null();
    145     if (impl->isHTMLDocument())
    146         return toV8(static_cast<HTMLDocument*>(impl), forceNewObject);
    147 #if ENABLE(SVG)
    148     if (impl->isSVGDocument())
    149         return toV8(static_cast<SVGDocument*>(impl), forceNewObject);
    150 #endif
    151     v8::Handle<v8::Object> wrapper = V8Document::wrap(impl, forceNewObject);
    152     if (wrapper.IsEmpty())
    153         return wrapper;
    154     if (!V8IsolatedContext::getEntered()) {
    155         if (V8Proxy* proxy = V8Proxy::retrieve(impl->frame()))
    156             proxy->windowShell()->updateDocumentWrapper(wrapper);
    157     }
    158     return wrapper;
    159 }
    160 
    161 } // namespace WebCore
    162