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      1 /*
      2  * Copyright (C) 2009 Google Inc. All rights reserved.
      3  *
      4  * Redistribution and use in source and binary forms, with or without
      5  * modification, are permitted provided that the following conditions are
      6  * met:
      7  *
      8  *     * Redistributions of source code must retain the above copyright
      9  * notice, this list of conditions and the following disclaimer.
     10  *     * Redistributions in binary form must reproduce the above
     11  * copyright notice, this list of conditions and the following disclaimer
     12  * in the documentation and/or other materials provided with the
     13  * distribution.
     14  *     * Neither the name of Google Inc. nor the names of its
     15  * contributors may be used to endorse or promote products derived from
     16  * this software without specific prior written permission.
     17  *
     18  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
     19  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
     20  * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
     21  * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
     22  * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
     23  * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
     24  * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
     25  * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
     26  * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
     27  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
     28  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     29  */
     30 
     31 #include "config.h"
     32 
     33 #if ENABLE(3D_CANVAS)
     34 #include "V8WebGLArray.h"
     35 
     36 #include "V8WebGLByteArray.h"
     37 #include "V8WebGLFloatArray.h"
     38 #include "V8WebGLIntArray.h"
     39 #include "V8WebGLShortArray.h"
     40 #include "V8WebGLUnsignedByteArray.h"
     41 #include "V8WebGLUnsignedIntArray.h"
     42 #include "V8WebGLUnsignedShortArray.h"
     43 
     44 namespace WebCore {
     45 
     46 v8::Handle<v8::Value> toV8(WebGLArray* impl)
     47 {
     48     if (!impl)
     49         return v8::Null();
     50     if (impl->isByteArray())
     51         return toV8(static_cast<WebGLByteArray*>(impl));
     52     if (impl->isFloatArray())
     53         return toV8(static_cast<WebGLFloatArray*>(impl));
     54     if (impl->isIntArray())
     55         return toV8(static_cast<WebGLIntArray*>(impl));
     56     if (impl->isShortArray())
     57         return toV8(static_cast<WebGLShortArray*>(impl));
     58     if (impl->isUnsignedByteArray())
     59         return toV8(static_cast<WebGLUnsignedByteArray*>(impl));
     60     if (impl->isUnsignedIntArray())
     61         return toV8(static_cast<WebGLUnsignedIntArray*>(impl));
     62     if (impl->isUnsignedShortArray())
     63         return toV8(static_cast<WebGLUnsignedShortArray*>(impl));
     64     return v8::Handle<v8::Value>();
     65 }
     66 
     67 } // namespace WebCore
     68 
     69 #endif // ENABLE(3D_CANVAS)
     70