1 /* 2 * Copyright (C) 2009 Google Inc. All rights reserved. 3 * 4 * Redistribution and use in source and binary forms, with or without 5 * modification, are permitted provided that the following conditions are 6 * met: 7 * 8 * * Redistributions of source code must retain the above copyright 9 * notice, this list of conditions and the following disclaimer. 10 * * Redistributions in binary form must reproduce the above 11 * copyright notice, this list of conditions and the following disclaimer 12 * in the documentation and/or other materials provided with the 13 * distribution. 14 * * Neither the name of Google Inc. nor the names of its 15 * contributors may be used to endorse or promote products derived from 16 * this software without specific prior written permission. 17 * 18 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 19 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT 20 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR 21 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT 22 * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, 23 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT 24 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, 25 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 29 */ 30 31 #include "config.h" 32 33 #if ENABLE(3D_CANVAS) 34 #include "V8WebGLArray.h" 35 36 #include "V8WebGLByteArray.h" 37 #include "V8WebGLFloatArray.h" 38 #include "V8WebGLIntArray.h" 39 #include "V8WebGLShortArray.h" 40 #include "V8WebGLUnsignedByteArray.h" 41 #include "V8WebGLUnsignedIntArray.h" 42 #include "V8WebGLUnsignedShortArray.h" 43 44 namespace WebCore { 45 46 v8::Handle<v8::Value> toV8(WebGLArray* impl) 47 { 48 if (!impl) 49 return v8::Null(); 50 if (impl->isByteArray()) 51 return toV8(static_cast<WebGLByteArray*>(impl)); 52 if (impl->isFloatArray()) 53 return toV8(static_cast<WebGLFloatArray*>(impl)); 54 if (impl->isIntArray()) 55 return toV8(static_cast<WebGLIntArray*>(impl)); 56 if (impl->isShortArray()) 57 return toV8(static_cast<WebGLShortArray*>(impl)); 58 if (impl->isUnsignedByteArray()) 59 return toV8(static_cast<WebGLUnsignedByteArray*>(impl)); 60 if (impl->isUnsignedIntArray()) 61 return toV8(static_cast<WebGLUnsignedIntArray*>(impl)); 62 if (impl->isUnsignedShortArray()) 63 return toV8(static_cast<WebGLUnsignedShortArray*>(impl)); 64 return v8::Handle<v8::Value>(); 65 } 66 67 } // namespace WebCore 68 69 #endif // ENABLE(3D_CANVAS) 70