1 /* 2 * Copyright (C) 2003, 2006, 2007 Apple Inc. All rights reserved. 3 * Copyright (C) 2005 Nokia. All rights reserved. 4 * 5 * Redistribution and use in source and binary forms, with or without 6 * modification, are permitted provided that the following conditions 7 * are met: 8 * 1. Redistributions of source code must retain the above copyright 9 * notice, this list of conditions and the following disclaimer. 10 * 2. Redistributions in binary form must reproduce the above copyright 11 * notice, this list of conditions and the following disclaimer in the 12 * documentation and/or other materials provided with the distribution. 13 * 14 * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY 15 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 16 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR 17 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR 18 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, 19 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, 20 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR 21 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY 22 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 24 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25 */ 26 27 #include "config.h" 28 #include "FloatRect.h" 29 30 #include "FloatConversion.h" 31 #include "IntRect.h" 32 #include <algorithm> 33 #include <math.h> 34 35 using std::max; 36 using std::min; 37 38 namespace WebCore { 39 40 FloatRect::FloatRect(const IntRect& r) : m_location(r.location()), m_size(r.size()) 41 { 42 } 43 44 FloatRect FloatRect::narrowPrecision(double x, double y, double width, double height) 45 { 46 return FloatRect(narrowPrecisionToFloat(x), narrowPrecisionToFloat(y), narrowPrecisionToFloat(width), narrowPrecisionToFloat(height)); 47 } 48 49 bool FloatRect::intersects(const FloatRect& other) const 50 { 51 // Checking emptiness handles negative widths as well as zero. 52 return !isEmpty() && !other.isEmpty() 53 && x() < other.right() && other.x() < right() 54 && y() < other.bottom() && other.y() < bottom(); 55 } 56 57 bool FloatRect::contains(const FloatRect& other) const 58 { 59 return x() <= other.x() && right() >= other.right() 60 && y() <= other.y() && bottom() >= other.bottom(); 61 } 62 63 void FloatRect::intersect(const FloatRect& other) 64 { 65 float l = max(x(), other.x()); 66 float t = max(y(), other.y()); 67 float r = min(right(), other.right()); 68 float b = min(bottom(), other.bottom()); 69 70 // Return a clean empty rectangle for non-intersecting cases. 71 if (l >= r || t >= b) { 72 l = 0; 73 t = 0; 74 r = 0; 75 b = 0; 76 } 77 78 m_location.setX(l); 79 m_location.setY(t); 80 m_size.setWidth(r - l); 81 m_size.setHeight(b - t); 82 } 83 84 void FloatRect::unite(const FloatRect& other) 85 { 86 // Handle empty special cases first. 87 if (other.isEmpty()) 88 return; 89 if (isEmpty()) { 90 *this = other; 91 return; 92 } 93 94 float l = min(x(), other.x()); 95 float t = min(y(), other.y()); 96 float r = max(right(), other.right()); 97 float b = max(bottom(), other.bottom()); 98 99 m_location.setX(l); 100 m_location.setY(t); 101 m_size.setWidth(r - l); 102 m_size.setHeight(b - t); 103 } 104 105 void FloatRect::scale(float sx, float sy) 106 { 107 m_location.setX(x() * sx); 108 m_location.setY(y() * sy); 109 m_size.setWidth(width() * sx); 110 m_size.setHeight(height() * sy); 111 } 112 113 IntRect enclosingIntRect(const FloatRect& rect) 114 { 115 int l = static_cast<int>(floorf(rect.x())); 116 int t = static_cast<int>(floorf(rect.y())); 117 int r = static_cast<int>(ceilf(rect.right())); 118 int b = static_cast<int>(ceilf(rect.bottom())); 119 return IntRect(l, t, r - l, b - t); 120 } 121 122 FloatRect mapRect(const FloatRect& r, const FloatRect& srcRect, const FloatRect& destRect) 123 { 124 if (srcRect.width() == 0 || srcRect.height() == 0) 125 return FloatRect(); 126 127 float widthScale = destRect.width() / srcRect.width(); 128 float heightScale = destRect.height() / srcRect.height(); 129 return FloatRect(destRect.x() + (r.x() - srcRect.x()) * widthScale, 130 destRect.y() + (r.y() - srcRect.y()) * heightScale, 131 r.width() * widthScale, r.height() * heightScale); 132 } 133 134 } 135