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      1 /*
      2  * Copyright (C) 2003, 2006, 2007 Apple Inc.  All rights reserved.
      3  * Copyright (C) 2005 Nokia.  All rights reserved.
      4  *
      5  * Redistribution and use in source and binary forms, with or without
      6  * modification, are permitted provided that the following conditions
      7  * are met:
      8  * 1. Redistributions of source code must retain the above copyright
      9  *    notice, this list of conditions and the following disclaimer.
     10  * 2. Redistributions in binary form must reproduce the above copyright
     11  *    notice, this list of conditions and the following disclaimer in the
     12  *    documentation and/or other materials provided with the distribution.
     13  *
     14  * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
     15  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
     16  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
     17  * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE COMPUTER, INC. OR
     18  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
     19  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
     20  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
     21  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
     22  * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
     23  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
     24  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     25  */
     26 
     27 #include "config.h"
     28 #include "FloatRect.h"
     29 
     30 #include "FloatConversion.h"
     31 #include "IntRect.h"
     32 #include <algorithm>
     33 #include <math.h>
     34 
     35 using std::max;
     36 using std::min;
     37 
     38 namespace WebCore {
     39 
     40 FloatRect::FloatRect(const IntRect& r) : m_location(r.location()), m_size(r.size())
     41 {
     42 }
     43 
     44 FloatRect FloatRect::narrowPrecision(double x, double y, double width, double height)
     45 {
     46     return FloatRect(narrowPrecisionToFloat(x), narrowPrecisionToFloat(y), narrowPrecisionToFloat(width), narrowPrecisionToFloat(height));
     47 }
     48 
     49 bool FloatRect::intersects(const FloatRect& other) const
     50 {
     51     // Checking emptiness handles negative widths as well as zero.
     52     return !isEmpty() && !other.isEmpty()
     53         && x() < other.right() && other.x() < right()
     54         && y() < other.bottom() && other.y() < bottom();
     55 }
     56 
     57 bool FloatRect::contains(const FloatRect& other) const
     58 {
     59     return x() <= other.x() && right() >= other.right()
     60         && y() <= other.y() && bottom() >= other.bottom();
     61 }
     62 
     63 void FloatRect::intersect(const FloatRect& other)
     64 {
     65     float l = max(x(), other.x());
     66     float t = max(y(), other.y());
     67     float r = min(right(), other.right());
     68     float b = min(bottom(), other.bottom());
     69 
     70     // Return a clean empty rectangle for non-intersecting cases.
     71     if (l >= r || t >= b) {
     72         l = 0;
     73         t = 0;
     74         r = 0;
     75         b = 0;
     76     }
     77 
     78     m_location.setX(l);
     79     m_location.setY(t);
     80     m_size.setWidth(r - l);
     81     m_size.setHeight(b - t);
     82 }
     83 
     84 void FloatRect::unite(const FloatRect& other)
     85 {
     86     // Handle empty special cases first.
     87     if (other.isEmpty())
     88         return;
     89     if (isEmpty()) {
     90         *this = other;
     91         return;
     92     }
     93 
     94     float l = min(x(), other.x());
     95     float t = min(y(), other.y());
     96     float r = max(right(), other.right());
     97     float b = max(bottom(), other.bottom());
     98 
     99     m_location.setX(l);
    100     m_location.setY(t);
    101     m_size.setWidth(r - l);
    102     m_size.setHeight(b - t);
    103 }
    104 
    105 void FloatRect::scale(float sx, float sy)
    106 {
    107     m_location.setX(x() * sx);
    108     m_location.setY(y() * sy);
    109     m_size.setWidth(width() * sx);
    110     m_size.setHeight(height() * sy);
    111 }
    112 
    113 IntRect enclosingIntRect(const FloatRect& rect)
    114 {
    115     int l = static_cast<int>(floorf(rect.x()));
    116     int t = static_cast<int>(floorf(rect.y()));
    117     int r = static_cast<int>(ceilf(rect.right()));
    118     int b = static_cast<int>(ceilf(rect.bottom()));
    119     return IntRect(l, t, r - l, b - t);
    120 }
    121 
    122 FloatRect mapRect(const FloatRect& r, const FloatRect& srcRect, const FloatRect& destRect)
    123 {
    124     if (srcRect.width() == 0 || srcRect.height() == 0)
    125         return FloatRect();
    126 
    127     float widthScale = destRect.width() / srcRect.width();
    128     float heightScale = destRect.height() / srcRect.height();
    129     return FloatRect(destRect.x() + (r.x() - srcRect.x()) * widthScale,
    130                      destRect.y() + (r.y() - srcRect.y()) * heightScale,
    131                      r.width() * widthScale, r.height() * heightScale);
    132 }
    133 
    134 }
    135