1 /* 2 * This file is part of the WebKit project. 3 * 4 * Copyright (C) 2006 Oliver Hunt <ojh16 (at) student.canterbury.ac.nz> 5 * Copyright (C) 2006 Apple Inc. All rights reserved. 6 * 7 * This library is free software; you can redistribute it and/or 8 * modify it under the terms of the GNU Library General Public 9 * License as published by the Free Software Foundation; either 10 * version 2 of the License, or (at your option) any later version. 11 * 12 * This library is distributed in the hope that it will be useful, 13 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 15 * Library General Public License for more details. 16 * 17 * You should have received a copy of the GNU Library General Public License 18 * along with this library; see the file COPYING.LIB. If not, write to 19 * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, 20 * Boston, MA 02110-1301, USA. 21 * 22 */ 23 24 #include "config.h" 25 26 #if ENABLE(SVG) 27 #include "RenderSVGInline.h" 28 29 #include "FloatQuad.h" 30 #include "RenderBlock.h" 31 #include "SVGInlineFlowBox.h" 32 #include "SVGInlineTextBox.h" 33 #include "SVGRootInlineBox.h" 34 35 namespace WebCore { 36 37 RenderSVGInline::RenderSVGInline(Node* n) 38 : RenderInline(n) 39 { 40 } 41 42 InlineFlowBox* RenderSVGInline::createInlineFlowBox() 43 { 44 InlineFlowBox* box = new (renderArena()) SVGInlineFlowBox(this); 45 box->setHasVirtualHeight(); 46 return box; 47 } 48 49 void RenderSVGInline::absoluteRects(Vector<IntRect>& rects, int, int) 50 { 51 InlineRunBox* firstBox = firstLineBox(); 52 53 SVGRootInlineBox* rootBox = firstBox ? static_cast<SVGInlineTextBox*>(firstBox)->svgRootInlineBox() : 0; 54 RenderBox* object = rootBox ? rootBox->block() : 0; 55 56 if (!object) 57 return; 58 59 int xRef = object->x(); 60 int yRef = object->y(); 61 62 for (InlineRunBox* curr = firstBox; curr; curr = curr->nextLineBox()) { 63 FloatRect rect(xRef + curr->x(), yRef + curr->y(), curr->width(), curr->height()); 64 rects.append(enclosingIntRect(localToAbsoluteQuad(rect).boundingBox())); 65 } 66 } 67 68 void RenderSVGInline::absoluteQuads(Vector<FloatQuad>& quads) 69 { 70 InlineRunBox* firstBox = firstLineBox(); 71 72 SVGRootInlineBox* rootBox = firstBox ? static_cast<SVGInlineTextBox*>(firstBox)->svgRootInlineBox() : 0; 73 RenderBox* object = rootBox ? rootBox->block() : 0; 74 75 if (!object) 76 return; 77 78 int xRef = object->x(); 79 int yRef = object->y(); 80 81 for (InlineRunBox* curr = firstBox; curr; curr = curr->nextLineBox()) { 82 FloatRect rect(xRef + curr->x(), yRef + curr->y(), curr->width(), curr->height()); 83 quads.append(localToAbsoluteQuad(rect)); 84 } 85 } 86 87 } 88 89 #endif // ENABLE(SVG) 90