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      1 /*
      2  * Copyright (c) 2009, Google Inc. All rights reserved.
      3  *
      4  * Redistribution and use in source and binary forms, with or without
      5  * modification, are permitted provided that the following conditions are
      6  * met:
      7  *
      8  *     * Redistributions of source code must retain the above copyright
      9  * notice, this list of conditions and the following disclaimer.
     10  *     * Redistributions in binary form must reproduce the above
     11  * copyright notice, this list of conditions and the following disclaimer
     12  * in the documentation and/or other materials provided with the
     13  * distribution.
     14  *     * Neither the name of Google Inc. nor the names of its
     15  * contributors may be used to endorse or promote products derived from
     16  * this software without specific prior written permission.
     17  *
     18  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
     19  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
     20  * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
     21  * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
     22  * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
     23  * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
     24  * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
     25  * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
     26  * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
     27  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
     28  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     29  */
     30 
     31 #include "config.h"
     32 
     33 #if ENABLE(SVG)
     34 #include "RenderSVGModelObject.h"
     35 
     36 #include "GraphicsContext.h"
     37 #include "RenderLayer.h"
     38 #include "RenderView.h"
     39 #include "SVGStyledElement.h"
     40 
     41 #if ENABLE(FILTERS)
     42 #include "SVGResourceFilter.h"
     43 #endif
     44 
     45 namespace WebCore {
     46 
     47 RenderSVGModelObject::RenderSVGModelObject(SVGStyledElement* node)
     48     : RenderObject(node)
     49 {
     50 }
     51 
     52 IntRect RenderSVGModelObject::clippedOverflowRectForRepaint(RenderBoxModelObject* repaintContainer)
     53 {
     54     return SVGRenderBase::clippedOverflowRectForRepaint(this, repaintContainer);
     55 }
     56 
     57 void RenderSVGModelObject::computeRectForRepaint(RenderBoxModelObject* repaintContainer, IntRect& repaintRect, bool fixed)
     58 {
     59     SVGRenderBase::computeRectForRepaint(this, repaintContainer, repaintRect, fixed);
     60 }
     61 
     62 void RenderSVGModelObject::mapLocalToContainer(RenderBoxModelObject* repaintContainer, bool fixed , bool useTransforms, TransformState& transformState) const
     63 {
     64     SVGRenderBase::mapLocalToContainer(this, repaintContainer, fixed, useTransforms, transformState);
     65 }
     66 
     67 // Copied from RenderBox, this method likely requires further refactoring to work easily for both SVG and CSS Box Model content.
     68 // FIXME: This may also need to move into SVGRenderBase as the RenderBox version depends
     69 // on borderBoundingBox() which SVG RenderBox subclases (like SVGRenderBlock) do not implement.
     70 IntRect RenderSVGModelObject::outlineBoundsForRepaint(RenderBoxModelObject* repaintContainer) const
     71 {
     72     IntRect box = enclosingIntRect(repaintRectInLocalCoordinates());
     73     adjustRectForOutlineAndShadow(box);
     74 
     75     FloatQuad containerRelativeQuad = localToContainerQuad(FloatRect(box), repaintContainer);
     76     return containerRelativeQuad.enclosingBoundingBox();
     77 }
     78 
     79 void RenderSVGModelObject::absoluteRects(Vector<IntRect>& rects, int, int)
     80 {
     81     rects.append(absoluteClippedOverflowRect());
     82 }
     83 
     84 void RenderSVGModelObject::absoluteQuads(Vector<FloatQuad>& quads)
     85 {
     86     quads.append(absoluteClippedOverflowRect());
     87 }
     88 
     89 bool RenderSVGModelObject::nodeAtPoint(const HitTestRequest&, HitTestResult&, int, int, int, int, HitTestAction)
     90 {
     91     ASSERT_NOT_REACHED();
     92     return false;
     93 }
     94 
     95 } // namespace WebCore
     96 
     97 #endif // ENABLE(SVG)
     98