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      1 page.title=Common Tasks and How to Do Them in Android
      2 parent.title=FAQs, Tips, and How-to
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      4 @jd:body
      5 
      6 <ul>
      7     <li><a href="#neweclipseandroidproject">Creating an Android Application using
      8     the Eclipse plugin</a></li>
      9     <li><a href="#newandroidprojectnoeclipse">Creating an Android Application without
     10     the Eclipse plugin</a></li>
     11     <li><a href="#addexternallibrary">Adding an External Library (.jar) using Eclipse</a></li>
     12     <li><a href="#implementcallbacks">Implementing Activity callbacks</a> (Android
     13         calls your activity at various key moments in its life cycle. You must know
     14         how to handle each of these to draw your screen, initialize class members,
     15         and acquire data.)</li>
     16     <li><a href="#opennewscreen">Opening a new screen</a></li>
     17     <li><a href="#listening">Listening for button clicks </a></li>
     18     <li><a href="#configurewindowproperties">Configuring general window properties </a></li>
     19     <li><a href="#localhostalias">Referring to localhost from the emulated environment</a></li>
     20     <li><a href="#appstate">Storing and retrieving state</a></li>
     21     <li><a href="{@docRoot}guide/topics/data/data-storage.html#preferences">Storing and retrieving preferences</a></li>
     22     <li><a href="#storingandretrieving">Storing and retrieving larger or more complex
     23             persistent data</a> (files and data) </li>
     24     <li><a href="#playback">Playing audio, video, still, or other media files</a></li>
     25     <li><a href="#broadcastreceivers">Listening for and broadcasting global messages
     26         and setting alarms</a></li>
     27     <li><a href="#alerts">Displaying alerts </a></li>
     28     <li><a href="#progressbar">Displaying a progress bar</a> </li>
     29     <li><a href="#addmenuitems">Adding items to the screen menu</a> </li>
     30     <li><a href="#webpage">Display a web page</a> </li>
     31     <li><a href="#binding">Binding to data</a></li>
     32     <li><a href="#handle">Getting a Handle to a Screen Element</a></li>
     33     <li><a href="#captureimages">Capture images from the phone camera </a></li>
     34     <li><a href="#threading">Handling expensive operations in the UI thread</a></li>
     35     <li><a href="#selectingtext">Selecting, highlighting, or styling portions of
     36             text</a></li>
     37     <li><a href="#querymap">Utilizing attributes in a Map query</a></li>
     38     <li><a href="#filelist">List of files for an Android application</a></li>
     39     <li><a href="#logging">Print messages to a log file</a></li>
     40 </ul>
     41 <p>The ApiDemos sample application includes many, many examples of common
     42 tasks and UI features. See the code inside
     43 <code>&lt;sdk&gt;samples/ApiDemos</code> and the other sample applications
     44 under the <code>samples/</code> folder in the SDK.</p>
     45 
     46 
     47 <h2 id="neweclipseandroidproject">Creating an Android Application using the Eclipse Plugin</h2>
     48 
     49 <p>Using the Android Eclipse plugin is the fastest and easiest way
     50 to start creating a new Android application. The plugin automatically generates
     51 the correct project structure for your application, and keeps the resources
     52 compiled for you automatically.</p>
     53 
     54 <p>It is still a good idea to know what is going on though. Take a look at <a
     55 href="{@docRoot}guide/topics/fundamentals.html">Application Fundamentals</a> 
     56 to understand the basics of how an Android application works.</p> 
     57 
     58 <p>You should also take a look at the ApiDemos application and the other sample
     59 applications included in the SDK, in the <code>&lt;sdk&gt;/samples/</code>
     60 folder in the SDK.</p>
     61 
     62 <p>Finally, a great way to started with Android development in Eclipse is to
     63 follow both the <a href="{@docRoot}guide/tutorials/hello-world.html">Hello,
     64 World</a> and <a
     65 href="{@docRoot}guide/tutorials/notepad/index.html">Notepad</a> code
     66 tutorials. In particular, the start of the Hello Android tutorial is an
     67 excellent introduction to creating a new Android application in Eclipse.</p>
     68 
     69 <h2 id="newandroidprojectnoeclipse">Creating an Android Application without the Eclipse Plugin</h2>
     70 
     71 <p>This topic describes the manual steps in creating an Android application.
     72 Before reading this, you should read <a
     73 href="{@docRoot}guide/topics/fundamentals.html">Application Fundamentals</a> 
     74 to understand the basics of how an Android application works. You might also 
     75 want to look at the sample code included with the Android SDK, in the 
     76 <code>&lt;sdk&gt;/samples/</code> directory. </p>
     77 
     78 <p>Here is a list of the basic steps in building an application.</p>
     79 <ol>
     80     <li><strong>Create your required resource files</strong> &nbsp;&nbsp;This includes
     81         the AndroidManifest.xml global description file, string files that your application
     82         needs, and layout files describing your user interface. A full list of optional
     83         and required files and syntax details for each is given in <a href="#filelist">File
     84         List for an Android Application</a>. </li>
     85     <li><strong>Design your user interface</strong> &nbsp;&nbsp;See <a
     86     href="{@docRoot}guide/topics/ui/index.html">User Interface</a> for
     87     details on elements of the Android screen. </li>
     88     <li><strong>Implement your Activity </strong>(this page)<strong>&nbsp;&nbsp; </strong> You
     89         will create one class/file for each screen in your application. Screens will
     90         inherit from an {@link android.app android.app} class, typically {@link android.app.Activity
     91         android.app.Activity} for basic screens, {@link android.app.ListActivity
     92         android.app.ListActivity} for list screens, or {@link android.app.Dialog
     93         android.app.Dialog} for dialog boxes. You will implement the required callbacks
     94         that let you draw your screen, query data, and commit changes, and also perform
     95         any required tasks such as opening additional screens or reading data from
     96         the device. Common tasks, such as opening a new screen or reading data from
     97         the device, are described below.
     98         The list of files you'll need for your application are described in <a href="#filelist">List
     99         of Files for an Android Application</a>. </li>
    100     <li><strong><a href="{@docRoot}guide/developing/other-ide.html#buildingwithant">Build and install your
    101                 package</a>.</strong> The Android SDK has some nice tools for generating
    102                 projects and debugging code. </li>
    103 </ol>
    104 
    105 <h2 id="addexternallibrary">Adding an External Library (.jar) using Eclipse</h2>
    106 <p>
    107 You can use a third party JAR in your application by adding it to your Eclipse project as follows:
    108 </p>
    109 <ol>
    110 <li>
    111 In the <strong>Package Explorer</strong> panel, right-click on your project and select <strong>Properties</strong>.
    112 <li>
    113 Select <strong>Java Build Path</strong>, then the tab <strong>Libraries</strong>.
    114 <li>
    115 Press the <strong>Add External JARs...</strong> button and select the JAR file.
    116 </ol>
    117 <p>
    118 Alternatively, if you want to include third party JARs with your package, create a new directory for them within your project and select <strong>Add Library...</strong> instead.</p>
    119 <p>
    120 It is not necessary to put external JARs in the assets folder.
    121 </p>
    122 
    123 <a name="implementcallbacks" id="implementcallbacks"></a>
    124 <h2>Implementing Activity Callbacks</h2>
    125 <p>Android calls a number of callbacks to let you draw your screen, store data before
    126     pausing, and refresh data after closing. You must implement at least some of
    127     these methods. See <a href="{@docRoot}guide/topics/fundamentals.html#lcycles">Lifecycles</a>
    128     discussion in Application Fundamentals to learn when and in what order these methods 
    129     are called. Here are some of the standard types of screen classes that Android provides:</p>
    130 <ul>
    131     <li>{@link android.app.Activity android.app.Activity} - This is a standard screen,
    132         with no specialization.</li>
    133     <li>{@link android.app.ListActivity android.app.ListActivity} - This is a screen
    134         that is used to display a list of something. It hosts a ListView object,
    135         and exposes methods to let you identify the selected item, receive callbacks
    136         when the selected item changes, and perform other list-related actions. </li>
    137     <li>{@link android.app.Dialog android.app.Dialog} - This is a small, popup dialog-style
    138         window that isn't intended to remain in the history stack. (It is not resizeable
    139         or moveable by the user.)</li>
    140 </ul>
    141 
    142 <a name="opennewscreen" id="opennewscreen"></a><h2>Opening a New Screen</h2>
    143 <p>Your Activity will often need to open another Activity screen as it progresses.
    144     This new screen can be part of the same application or part of another application,
    145     the new screen can be floating or full screen, it can return a result, and you
    146     can decide whether to close this screen and remove it from the history stack
    147     when you are done with it, or to keep the screen open in history. These next
    148     sections describe all these options. </p>
    149 <h3>Floating or full?<a name="floatingorfull" id="floatingorfull"></a></h3>
    150 <p>When you open a new screen you can decide whether to make it transparent or floating,
    151     or full-screen. The choice of new screen affects the event sequence of events
    152     in the old screen (if the new screen obscures the old screen, a different
    153     series of events is called in the old screen). See <a
    154     href="{@docRoot}guide/topics/fundamentals.html#lcycles">Lifecycles</a> discussion
    155     in Application Fundamentals for details. </p> 
    156 <p>Transparent or floating windows are implemented in three
    157     standard ways: </p>
    158 <ul>
    159     <li>Create an {@link android.app.Dialog app.Dialog} class </li>
    160     <li>Create an {@link android.app.AlertDialog app.AlertDialog} class </li>
    161     <li>Set the {@link android.R.style#Theme_Dialog} <em>theme</em> attribute to <code>&#064;android:style/Theme.Dialog</code>
    162         in your AndroidManifest.xml file. For example:    
    163     <pre>&lt;activity class=&quot;AddRssItem&quot; android:label=&quot;Add an item&quot; android:theme=&quot;&#064;android:style/Theme.Dialog&quot;/&gt;
    164 </pre></li>
    165 </ul>
    166 <p>Calling startActivity() or startActivityForResult() will open a new screen in whatever
    167     way it defines itself (if it uses a floating theme it will be floating,
    168     otherwise it will be full screen). </p>
    169 <h3>Opening a Screen </h3>
    170 <p>When you want to open a new screen, you can either explicitly specify the activity
    171     class to open, or you can let the operating system decide which screen to open,
    172     based upon the data and various parameters you pass in. A screen is opened by
    173     calling {@link android.app.Activity#startActivity(android.content.Intent) startActivity}
    174     and passing in an {@link android.content.Intent Intent} object, which specifies
    175     the criteria for the handling screen. To specify a specific screen, call Intent.setClass
    176     or setClassName with the exact activity class to open. Otherwise, set a variety
    177     of values and data, and let Android decide which screen is appropriate to open.
    178     Android will find one or zero Activities that match the specified requirements;
    179     it will never open multiple activities for a single request. More information
    180     on Intents and how Android resolves them to a specific class is given in the
    181     {@link android.content.Intent Intent} topic. </p>
    182 <a name="intentexamples" id="intentexamples"></a><h3>Some Intent examples </h3>
    183 <p>The following snippet loads the com.android.samples.Animation1 class, and
    184     passes it some arbitrary data.:</p>
    185 <pre>Intent myIntent = new Intent();
    186 myIntent.setClassName(&quot;com.android.samples&quot;, &quot;com.android.samples.Animation1&quot;);
    187 myIntent.putExtra(&quot;com.android.samples.SpecialValue&quot;, &quot;Hello, Joe!&quot;); // key/value pair, where key needs current package prefix.
    188 startActivity(myIntent);    </pre>
    189 <p>The next snippet requests that a Web page be opened by specifying the VIEW action,
    190     and a URI data string starting with &quot;http://"; schema:</p>
    191 <pre>Intent myIntent = new Intent(Intent.VIEW_ACTION, Uri.parse(&quot;http://www.google.com";));</pre>
    192 <p>Here is the intent filter from the AndroidManifest.xml file for com.android.browser:</p>
    193 <pre>&lt;intent-filter&gt;
    194     &lt;action android:name=&quot;android.intent.action.VIEW&quot; /&gt;
    195     &lt;category android:name=&quot;android.intent.category.DEFAULT&quot; /&gt;
    196     &lt;scheme android:name=&quot;http&quot; /&gt;
    197     &lt;scheme android:name=&quot;https&quot; /&gt;
    198     &lt;scheme android:name=&quot;file&quot; /&gt;
    199 &lt;/intent-filter&gt; </pre>
    200 <p>Android defines a number of standard values, for instance the action constants
    201     defined by {@link android.content.Intent}. You can define custom values, but
    202     both the caller and handler must use them. See the &lt;intent-filter&gt;
    203     tag description in <a href="{@docRoot}guide/topics/manifest/manifest-intro.html">The AndroidManifest.xml
    204     File</a> for more information on the manifest syntax for the handling
    205     application. </p>
    206 <a name="returningaresult" id="returningaresult"></a><h3>Returning a Result from a Screen</h3>
    207 <p>A window can return a result after it closes. This result will be passed back
    208     into the calling Activity's {@link android.app.Activity#onActivityResult(int,int,android.content.Intent)
    209     onActivityResult()} method, which can supply an Intent containing arbitrary data, along with
    210     the request code passed to startActivityForResult(). Note that you must call the {@link
    211     android.app.Activity#startActivityForResult(android.content.Intent,int) startActivityForResult()}
    212     method that accepts a request code parameter to get this callback. The following
    213     code demonstrates opening a new screen and retrieving a result. </p>
    214 <pre>// Open the new screen.
    215 public void onClick(View v){
    216     // Start the activity whose result we want to retrieve.  The
    217     // result will come back with request code GET_CODE.
    218     Intent intent = new Intent(this, com.example.app.ChooseYourBoxer.class);
    219     startActivityForResult(intent, CHOOSE_FIGHTER);
    220 }
    221 
    222 // Listen for results.
    223 protected void onActivityResult(int requestCode, int resultCode, Intent data){
    224     // See which child activity is calling us back.
    225     switch (resultCode) {
    226         case CHOOSE_FIGHTER:
    227             // This is the standard resultCode that is sent back if the
    228             // activity crashed or didn't doesn't supply an explicit result.
    229             if (resultCode == RESULT_CANCELED){
    230                 myMessageboxFunction("Fight cancelled");
    231             } 
    232             else {
    233                 myFightFunction(data);
    234             }
    235         default:
    236             break;
    237     }
    238 }
    239 
    240 // Class SentResult
    241 // Temporary screen to let the user choose something.
    242     private OnClickListener mLincolnListener = new OnClickListener(){
    243         public void onClick(View v) {
    244             Bundle stats = new Bundle();
    245             stats.putString("height","6\'4\""); 
    246             stats.putString("weight", "190 lbs");
    247             stats.putString("reach", "74\"");
    248             setResult(RESULT_OK, "Lincoln", stats);
    249             finish();
    250         }
    251     };
    252 
    253     private OnClickListener mWashingtonListener = new OnClickListener() {
    254         public void onClick(View v){
    255             Bundle stats = new Bundle();
    256             stats.putString("height","6\'2\""); 
    257             stats.putString("weight", "190 lbs");
    258             stats.putString("reach", "73\"");
    259             setResult(RESULT_OK, "Washington", Bundle);
    260             finish();
    261         }
    262     };
    263 	</pre>
    264 <h3>Lifetime of the new screen </h3>
    265 <p>An activity can remove itself from the history stack by calling {@link android.app.Activity#finish()
    266     Activity.finish()} on itself, or the activity that opened the screen can call
    267     {@link android.app.Activity#finishActivity(int) Activity.finishActivity()}
    268     on any screens that it opens to close them. </p>
    269 <a name="listening" id="listening"></a><h2>Listening for Button Clicks</h2>
    270 <p>Button click and other UI event capturing are covered in <a href="{@docRoot}guide/topics/ui/ui-events.html">Handling UI Events</a> on the UI Design page.</p>
    271 <a name="configurewindowproperties" id="configurewindowproperties"></a><h2>Configuring General Window Properties</h2>
    272 <p>You can set a number of general window properties, such as whether to display
    273     a title, whether the window is floating, and whether it displays an icon, by
    274     calling methods on the {@link android.view.Window Window} member
    275     of the underlying View object for the window. Examples include calling {@link
    276     android.app.Activity#getWindow() getWindow().requestFeature()} (or the convenience
    277     method {@link android.app.Activity#requestWindowFeature(int) requestWindowFeature(<em>some_feature</em>)})
    278     to hide the title. Here is an example of hiding the title bar:</p>
    279 <pre>//Hide the title bar
    280 requestWindowFeature(Window.FEATURE_NO_TITLE);
    281 </pre>
    282 <p>A better way to achieve the same end is to specify a theme in your Android
    283 Manifest file:</p>
    284 <pre>&lt;application android:icon="@drawable/icon" android:theme="@android:style/Theme.NoTitleBar"&gt;
    285 </pre>
    286 <p>This is preferable because it tells the system not to show a title bar while
    287 your application is starting up. With the explicit method call, your application
    288 will have a title bar visible to the user until <code>onCreate</code> runs.</p>
    289 <p>(Note that this can be applied to either the <code>&lt;application&gt;</code>
    290 tag or to individual <code>&lt;activity&gt;</code> tags.)</p>
    291 <a name="localhostalias" id="localhostalias"></a><h2>Referring to localhost from the emulated environment</h2>
    292 <p>
    293 If you need to refer to your host computer's <em>localhost</em>, such as when you 
    294 want the emulator client to contact a server running on the same host, use the alias 
    295 <code>10.0.2.2</code> to refer to the host computer's loopback interface. 
    296 From the emulator's perspective, localhost (<code>127.0.0.1</code>) refers to its own 
    297 loopback interface.
    298 </p>
    299 <a name="appstate" id="appstate"></a><h2>Storing and Retrieving State</h2>
    300 <p>If your application is dumped from memory because of space concerns, it will lose
    301     all user interface state information such as checkbox state and text box values
    302     as well as class member values. Android calls {@link android.app.Activity#onSaveInstanceState(android.os.Bundle)
    303     Activity.onSaveInstanceState} before it pauses the application. This method hands in a {@link
    304     android.os.Bundle Bundle} that can be used to store name/value pairs that will
    305     persist and be handed back to the application even if it is dropped from memory.
    306     Android will pass this Bundle back to you when it calls {@link android.app.Activity#onCreate(android.os.Bundle)
    307     onCreate()}. This Bundle only exists while the application is still in the history
    308     stack (whether or not it has been removed from memory) and will be lost when
    309     the application is finalized. See the topics for {@link android.app.Activity#onSaveInstanceState} and
    310     {@link android.app.Activity#onCreate} for
    311     examples of storing and retrieving state.</p>
    312 <p>Read more about the lifecycle of an application in <a href="{@docRoot}guide/topics/fundamentals.html">Application Fundamentals</a>.</p>
    313 <h3>Storing and Retrieving Larger or More Complex Persistent Data<a name="storingandretrieving" id="storingandretrieving"></a></h3>
    314 <p>Your application can store files or complex collection objects, and reserve them
    315     for private use by itself or other activities in the application, or it can expose
    316     its data to all other applications on the device. See <a href="{@docRoot}guide/topics/data/data-storage.html">Storing,
    317     Retrieving, and Exposing Data</a> to learn how to store and retrieve private data,
    318     how to store and retrieve common data from the device, and how to expose your
    319     private data to other applications.</p>
    320 <a name="playback" id="playback"></a><h2>Playing Media Files</h2>
    321 <p>Please see the document <a href="{@docRoot}guide/topics/media/index.html">Audio and Video</a> for more details.</p>
    322 <a name="broadcastreceivers" id="broadcastreceivers"></a><h2>Listening For and Broadcasting Global Messages, and Setting Alarms</h2>
    323 <p>You can create a listening class that can be notified or even instantiated whenever
    324     a specific type of system message is sent. 
    325 </p>
    326 <p>The listening classes, called broadcast receivers, extend {@link android.content.BroadcastReceiver
    327     BroadcastReceiver}. If you want Android to instantiate the object whenever an appropriate
    328     intent notification is sent, define the receiver with a <code>&lt;receiver&gt;</code> element
    329     in the AndroidManifest.xml file. If the caller is expected to instantiate the
    330     object in preparation to receive a message, this is not required. The receiver
    331     will get a call to their {@link android.content.BroadcastReceiver#onReceive(android.content.Context,android.content.Intent)
    332     BroadcastReceiver.onReceive()} method. A receiver can define an <code>&lt;intent-filter&gt;</code> tag
    333     that describes the types of messages it will receive. Just as Android's IntentResolver
    334     will look for appropriate Activity matches for a startActivity() call, it will
    335     look for any matching Receivers (but it will send the message to all matching
    336     receivers, not to the &quot;best&quot; match). </p>
    337 <p>To send a notification, the caller creates an {@link android.content.Intent Intent}
    338     object and calls {@link android.app.Activity#sendBroadcast(android.content.Intent)
    339     Context.sendBroadcast()} with that Intent. Multiple recipients can receive
    340     the same message. You can broadcast an Intent message to an intent receiver in
    341     any application, not only your own. If the receiving class is not registered
    342     using <code>&lt;receiver&gt;</code> in its manifest, you can dynamically instantiate
    343     and register a receiver by calling {@link android.content.Context#registerReceiver(android.content.BroadcastReceiver,android.content.IntentFilter)
    344     Context.registerReceiver()}. </p>
    345 <p>Receivers can include intent filters to specify what kinds of intents they are
    346     listening for. Alternatively, if you expect a single known caller to contact
    347     a single known receiver, the receiver does not specify an intent filter, and
    348     the caller specifies the receiver's class name in the Intent by calling {@link
    349     android.content.Intent#setClassName(java.lang.String, java.lang.String) Intent.setClassName()}
    350     with the recipient's class name. The recipient receives a {@link android.content.Context
    351     Context} object that refers to its own package, not to the package of the sender.</p>
    352 <p><em><strong>Note:</strong></em>&nbsp;&nbsp;&nbsp;If a receiver or broadcaster
    353     enforces permissions, your application might need to request permission
    354     to send or receive messages from that object. You can request permission by using
    355     the &lt;uses-permission&gt; tag in the manifest. </p>
    356 <p>Here is a code snippet of a sender and receiver. This example does not demonstrate
    357     registering receivers dynamically. For a full code example, see the AlarmService
    358     class in the ApiDemos project.</p>
    359 <h3>Sending the message</h3>
    360 <pre>// We are sending this to a specific recipient, so we will
    361 // only specify the recipient class name. 
    362 Intent intent = new Intent(this, AlarmReceiver.class);
    363 intent.putExtra(&quot;message&quot;,&quot;Wake up.&quot;);
    364 sendBroadcast(intent);
    365 </pre>
    366 <h3>Receiving the message</h3>
    367 <p><strong>Receiver AndroidManifest.xml </strong>(because there is no intent filter
    368     child, this class will only receive a broadcast when the receiver class is specified
    369     by name, as is done in this example):</p>
    370 <pre>
    371 &lt;receiver class=".AlarmReceiver" /&gt;</pre>
    372 <p><strong>Receiver Java code: </strong></p>
    373 <pre>
    374 public class AlarmReceiver extends BroadcastReceiver{
    375     // Display an alert that we've received a message.    
    376     &#064;Override 
    377     public void onReceive(Context context, Intent intent){
    378 	    // Send a text notification to the screen.
    379         NotificationManager nm = (NotificationManager)
    380         context.getSystemService(Context.NOTIFICATION_SERVICE);
    381         nm.notifyWithText(R.id.alarm,
    382                           &quot;Alarm!!!&quot;,
    383                           NotificationManager.LENGTH_SHORT,
    384                           null);
    385    }
    386 }   </pre>
    387 <h3>Other system messages</h3>
    388 <p>You can listen for other system messages sent by Android as well, such as USB
    389     connection/removal messages, SMS arrival messages, and timezone changes. See
    390     {@link android.content.Intent} for a list of broadcast messages to listen for.
    391     Messages are marked &quot;Broadcast Action&quot; in the documentation. </p>
    392 <h3>Listening for phone events<a name="phoneevents" id="phoneevents"></a></h3>
    393 <p>The {@link android.telephony android.telephony} package overview page describes how to
    394     register to listen for phone events. </p>
    395 <a name="alarms" id="alarms"></a><h3>Setting Alarms </h3>
    396 <p>Android provides an {@link android.app.AlarmManager AlarmManager} service that
    397     will let you specify an Intent to send at a designated time. This intent is typically
    398     used to start an application at a preset time. (Note: If you want to send
    399     a notification to a sleeping or running application, use {@link android.os.Handler
    400     Handler} instead.)</p>
    401 <a name="alerts" id="alerts"></a><h2>Displaying Alerts</h2>
    402 <p>There are two major kinds of alerts that you may display to the user:
    403 (1) Normal alerts are displayed in response to a user action, such as
    404 trying to perform an action that is not allowed.  (2) Out-of-band alerts,
    405 called notifications, are
    406 displayed as a result of something happening in the background, such as the
    407 user receiving new e-mail.</p>
    408 
    409 <a name="dialogsandalerts" id="dialogsandalerts"></a><h3>Normal Alerts</h3>
    410 
    411 <p>Android provides a number of ways for you to show popup notifications to your
    412     user as they interact with your application. </p>
    413 <table width="100%" border="1">
    414     <tr>
    415         <th scope="col">Class</th>
    416         <th scope="col">Description</th>
    417     </tr>
    418     <tr>
    419         <td>{@link android.app.Dialog app.Dialog}</td>
    420         <td>A generic floating dialog box with a layout that you design. </td>
    421     </tr>
    422     <tr>
    423         <td><p>{@link android.app.AlertDialog app.AlertDialog}</p></td>
    424         <td>A popup alert dialog with two buttons (typically OK and Cancel) that
    425             take callback handlers. See the section after this table for more details. </td>
    426     </tr>
    427     <tr>
    428         <td>{@link android.app.ProgressDialog ProgressDialog} </td>
    429         <td>A dialog box used to indicate progress of an operation with a known progress
    430             value or an indeterminate length (setProgress(bool)). See <strong>Views</strong> &gt; <strong>Progress Bar</strong> in
    431             ApiDemos for examples. </td>
    432     </tr>
    433     <tr>
    434         <td>Activity</td>
    435         <td>By setting the theme of an activity to
    436             {@link android.R.style#Theme_Dialog 
    437             android:theme=&quot;&#064;android:style/Theme.Dialog&quot;}, 
    438             your activity will take on
    439             the appearance of a normal dialog, floating on top of whatever was
    440             underneath it.  You usually set the theme through the
    441             {@link android.R.attr#theme android:theme} attribute in your AndroidManifest.xml.
    442             The advantage of this
    443             over Dialog and AlertDialog is that Application has a much better managed
    444             life cycle than dialogs: if a dialog goes to the background and is killed,
    445             you cannot recapture state, whereas Application exposes a {@link android.os.Bundle
    446             Bundle} of saved values in <code>onCreate()</code> to help you maintain state.</td>
    447     </tr>
    448 </table>
    449 <h3>AlertDialog</h3>
    450 <p>This is a basic warning dialog box that lets you configure a message, button text,
    451     and callback. You can create one by calling using the {@link 
    452     android.app.AlertDialog.Builder} class, as shown here. </p>
    453 <pre>private Handler mHandler = new Handler() {
    454     public void handleMessage(Message msg) {
    455         switch (msg.what) {
    456             case ACCEPT_CALL:
    457             answer(msg.obj);
    458             break;
    459     
    460             case BOUNCE_TO_VOICEMAIL:
    461             voicemail(msg.obj);
    462             break;
    463     
    464         }
    465     }
    466 };
    467 
    468 
    469 private void IncomingMotherInLawCall(Connection c) {
    470     String Text;
    471     
    472     // &quot;Answer&quot; callback.
    473     Message acceptMsg = Message.obtain();
    474     acceptMsg.target = mHandler;
    475     acceptMsg.what = ACCEPT_CALL;
    476     acceptMsg.obj = c.getCall();
    477     
    478     // &quot;Cancel&quot; callback.
    479     final Message rejectMsg = Message.obtain();
    480     rejectMsg.target = mHandler;
    481     rejectMsg.what = BOUNCE_TO_VOICEMAIL;
    482     rejectMsg.obj = c.getCall();
    483 
    484     new AlertDialog.Builder(this)
    485       .setMessage("Phyllis is calling")
    486       .setPositiveButton("Answer", acceptMsg)
    487       .setOnCancelListener(new OnCancelListener() {
    488         public void onCancel(DialogInterface dialog) {
    489           rejectMsg.sendToTarget();
    490         }});
    491       .show();
    492 }    </pre>
    493 
    494 <h3>Notifications</h3>
    495 
    496 <p>Out-of-band alerts should always be displayed using the
    497 {@link android.app.NotificationManager}, which allows you to tell the user
    498 about something they may be interested in without disrupting what they are
    499 currently doing.  A notification can be anything from a brief pop-up box
    500 informing the user of the new information, through displaying a persistent
    501 icon in the status bar, to vibrating, playing sounds, or flashing lights to
    502 get the user's attention.  In all cases, the user must explicitly shift their
    503 focus to the notification before they can interact with it.</p>
    504 
    505 <p>The following code demonstrates using NotificationManager to display a basic text
    506     popup when a new SMS message arrives in a listening service, and provides the
    507     current message count. You can see several more examples in the ApiDemos application,
    508     under app/ (named <em>notification</em>*.java).</p>
    509 <pre>static void setNewMessageIndicator(Context context, int messageCount){
    510    // Get the static global NotificationManager object.
    511    NotificationManager nm = NotificationManager.getDefault();</p>
    512 
    513    // If we're being called because a new message has been received, 
    514    // then display an icon and a count. Otherwise, delete the persistent
    515    // message.
    516    if (messageCount &gt; 0) {
    517       nm.notifyWithText(myApp.NOTIFICATION_GUID,      // ID for this notification.
    518                 messageCount + &quot; new message&quot; + messageCount &gt; 1 ? &quot;s&quot;:&quot;&quot;, // Text to display.
    519                 NotificationManager.LENGTH_SHORT); // Show it for a short time only.
    520    }
    521 }</pre>
    522 <p>To display a notification in the status bar and have it launch an intent when
    523     the user selects it (such as the new text message notification does), call {@link
    524     android.app.NotificationManager#notify(int, android.app.Notification) NotificationManager.notify()},
    525     and pass in vibration patterns, status bar icons, or Intents to associate with
    526     the notification. </p>
    527 <a name="progressbar" id="progressbar"></a><h2>Displaying a Progress Bar</h2>
    528 <p>An activity can display a progress bar to notify the user that something is happening.
    529     To display a progress bar in a screen, call {@link android.app.Activity#requestWindowFeature(int)
    530     Activity.requestWindowFeature(Window.FEATURE_PROGRESS)}. To set the value
    531     of the progress bar, call {@link android.view.Window#setFeatureInt(int,int)
    532     Activity.getWindow().setFeatureInt(Window.FEATURE_PROGRESS, <em>level</em>)}.
    533     Progress bar values are from 0 to 9,999, or set the value to 10,000 to make the
    534     progress bar invisible. </p>
    535 <p>You can also use the {@link android.app.ProgressDialog ProgressDialog} class,
    536     which enables a  dialog box with an embedded progress bar to send a &quot;I'm working
    537     on it&quot; notification to the user. </p>
    538 <a name="addmenuitems" id="addmenuitems"></a><h2>Adding Items to the Screen Menu</h2>
    539 <p>See <a href="{@docRoot}guide/topics/ui/menus.html">Creating Menus</a>.</p>
    540 
    541 <a name="webpage" id="webpage"></a><h2>Display a Web Page</h2>
    542 <p>Use the {@link android.webkit.WebView webkit.WebView} object. </p>
    543 <a name="binding" id="binding"></a><h2>Binding to Data</h2>
    544 <p>You can bind a ListView to a set of underlying data by using a shim class called
    545     {@link android.widget.ListAdapter ListAdapter} (or a subclass). ListAdapter subclasses
    546     bind to a variety of data sources, and expose a common set of methods such as
    547     getItem() and getView(), and uses them to pick View items to display in its list.
    548     You can extend ListAdapter and override getView() to create your own custom list
    549     items. There are essentially only two steps you need to perform to bind to data: </p>
    550 <ol>
    551     <li>Create a ListAdapter object and specify its data source</li>
    552     <li>Give the ListAdapter to your ListView object.</li>
    553 </ol>
    554 <p>That's it!</p>
    555 <p>Here's an example of binding a ListActivity screen to the results from a cursor
    556     query. (Note that the setListAdapter() method shown is a convenience method that
    557     gets the page's ListView object and calls setAdapter() on it.)</p>
    558 <pre>// Run a query and get a Cursor pointing to the results.
    559 Cursor c = People.query(this.getContentResolver(), null);
    560 startManagingCursor(c);
    561 
    562 // Create the ListAdapter. A SimpleCursorAdapter lets you specify two interesting things:
    563 // an XML template for your list item, and
    564 // The column to map to a specific item, by ID, in your template.
    565 ListAdapter adapter = new SimpleCursorAdapter(this,  
    566                 android.R.layout.simple_list_item_1,  // Use a template that displays a text view
    567                 c,                                    // Give the cursor to the list adapter
    568                 new String[] {People.NAME} ,          // Map the NAME column in the people database to...
    569                 new String[] {"text1"});              // The "text1" view defined in the XML template
    570 setListAdapter(adapter);</pre>
    571 <p>See view/List4 in the ApiDemos project for an example of extending ListAdapter
    572     for a new data type. </p>
    573 
    574 <a name="handle"></a>
    575 
    576 <h2>Getting a Handle to a Screen Element</h2>
    577 <p>You can get a handle to a screen element by calling {@link
    578 android.app.Activity#findViewById(int) Activity.findViewById}. You can then use
    579 the handle to set or retrieve any values exposed by the object. </p>
    580 <a name="captureimages" id="captureimages"></a><h2>Capture Images from the Phone Camera</h2>
    581 <p>You can hook into the device's camera onto your own Canvas object by using the
    582     {@link android.hardware.Camera Camera} class. See that class's documentation,
    583     and the ApiDemos project's Camera Preview application (Graphics/Camera Preview)
    584     for example code. </p>
    585 
    586 
    587 <a name="threading" id="threading"></a><h2>Handling Expensive Operations in the UI Thread</h2>
    588 <p>Avoid performing long-running operations (such as network I/O) directly in the UI thread &mdash; 
    589 the main thread of an application where the UI is run &mdash; or your application may be blocked 
    590 and become unresponsive. Here is a brief summary of the recommended approach for handling expensive operations:</p>
    591 <ol>
    592 <li>Create a Handler object in your UI thread</li>
    593 <li>Spawn off worker threads to perform any required expensive operations</li>
    594 <li>Post results from a worker thread back to the UI thread's handler either through a Runnable or a {@link android.os.Message}</li>
    595 <li>Update the views on the UI thread as needed</li>
    596 </ol>
    597 
    598 <p>The following outline illustrates a typical implementation:</p>
    599 
    600 <pre>
    601 public class MyActivity extends Activity {
    602 
    603     [ . . . ]
    604     // Need handler for callbacks to the UI thread
    605     final Handler mHandler = new Handler();
    606 
    607     // Create runnable for posting
    608     final Runnable mUpdateResults = new Runnable() {
    609         public void run() {
    610             updateResultsInUi();
    611         }
    612     };
    613 
    614     &#64;Override
    615     protected void onCreate(Bundle savedInstanceState) {
    616         super.onCreate(savedInstanceState);
    617 
    618         [ . . . ]
    619     }
    620 
    621     protected void startLongRunningOperation() {
    622 
    623         // Fire off a thread to do some work that we shouldn't do directly in the UI thread
    624         Thread t = new Thread() {
    625             public void run() {
    626                 mResults = doSomethingExpensive();
    627                 mHandler.post(mUpdateResults);
    628             }
    629         };
    630         t.start();
    631     }
    632 
    633     private void updateResultsInUi() {
    634 
    635         // Back in the UI thread -- update our UI elements based on the data in mResults
    636         [ . . . ]
    637     }
    638 }
    639 </pre>
    640 
    641 <p>For further discussions on this topic, see 
    642 <a href="{@docRoot}guide/practices/design/responsiveness.html">Designing for Responsiveness</a> 
    643 and the {@link android.os.Handler} documentation.</p>
    644 
    645 <a name="selectingtext" id="selectingtext"></a><h2>Selecting, Highlighting, or Styling Portions of Text</h2>
    646 <p>You can highlight or style the formatting of strings or substrings of text in
    647     a TextView object. There are two ways to do this:</p>
    648 <ul>
    649     <li>If you use a <a href="{@docRoot}guide/topics/resources/available-resources.html#stringresources">string resource</a>,
    650         you can add some simple styling, such as bold or italic using HTML notation.
    651         The currently supported tags are: <code>B</code> (bold),
    652         <code>I</code> (italic), <code>U</code> (underline),
    653         <code>TT</code> (monospace), <code>BIG</code>, <code>SMALL</code>,
    654         <code>SUP</code> (superscript), <code>SUB</code> (subscript),
    655         and <code>STRIKE</code> (strikethrough).
    656         So, for example, in res/values/strings.xml you could declare this:<br />
    657         <code>&lt;resource&gt;<br />
    658         &nbsp;&nbsp;&nbsp;&nbsp;&lt;string&gt;id=&quot;@+id/styled_welcome_message&quot;&gt;We
    659         are &lt;b&gt;&lt;i&gt;so&lt;/i&gt;&lt;/b&gt; glad to see you.&lt;/string&gt;<br />
    660         &lt;/resources&gt;</code></li>
    661     <li>To style text on the fly, or to add highlighting or more complex styling,
    662         you must use the Spannable object as described next. </li>
    663 </ul>
    664 <p>To style text on the fly, you must make sure the TextView is using {@link android.text.Spannable}
    665     storage for the text (this will always be true if the TextView is an EditText),
    666     retrieve its text with {@link android.widget.TextView#getText}, and call {@link
    667     android.text.Spannable#setSpan}, passing in a new style class from the {@link
    668     android.text.style} package and the selection range. </p>
    669 <p>The following code snippet demonstrates creating a string with a highlighted section,
    670     italic section, and bold section, and adding it to an EditText object. </p>
    671 <pre>// Get our EditText object.
    672 EditText vw = (EditText)findViewById(R.id.text);
    673 
    674 // Set the EditText's text.
    675 vw.setText("Italic, highlighted, bold.");
    676 
    677 // If this were just a TextView, we could do:
    678 // vw.setText("Italic, highlighted, bold.", TextView.BufferType.SPANNABLE);
    679 // to force it to use Spannable storage so styles can be attached.
    680 // Or we could specify that in the XML.
    681 
    682 // Get the EditText's internal text storage
    683 Spannable str = vw.getText();
    684 
    685 // Create our span sections, and assign a format to each.
    686 str.setSpan(new StyleSpan(android.graphics.Typeface.ITALIC), 0, 7, Spannable.SPAN_EXCLUSIVE_EXCLUSIVE);
    687 str.setSpan(new BackgroundColorSpan(0xFFFFFF00), 8, 19, Spannable.SPAN_EXCLUSIVE_EXCLUSIVE);
    688 str.setSpan(new StyleSpan(android.graphics.Typeface.BOLD), 21, str.length() - 1, Spannable.SPAN_EXCLUSIVE_EXCLUSIVE);
    689 </pre>
    690 
    691 <a name="querymap" id="querymap"></a><h2>Utilizing attributes in a Map query</h2>
    692 <p>
    693 When using a search intent to ask the Maps activity to search for something, the Maps activity responds to the following attributes in the optional context bundle:
    694 </p>
    695 <pre>
    696                float "centerLatitude" default 0.0f
    697                float "centerLongitude" default 0.0f
    698                float "latitudeSpan" default 0.0f
    699                float "longitudeSpan" default 0.0f
    700                int "zoomLevel" default 10
    701 </pre>
    702 <p>
    703 This context information is used to center the search result in a particular area, and is equivalent to adjusting the Map activity to the described location and zoom level before issuing the query.
    704 </p>
    705 <p>
    706 If the latitudeSpan, longitudeSpan, and zoomLevel attributes are not consistent, then it is undefined which one takes precedence.
    707 </p>
    708 
    709 <a name="filelist" id="filelist"></a><h2>List of Files for an Android Application</h2>
    710 <p>The following list describes the structure and files of an Android application.
    711     Many of these files can be built for you (or stubbed out) by the android tool
    712     shipped in the tools/ menu of the SDK. </p>
    713 <table width="100%" border="0">
    714     <tr>
    715         <td width="28%" valign="top">MyApp/<br /></td>
    716         <td width="72%" valign="top">&nbsp;</td>
    717     </tr>
    718     <tr>
    719         <td valign="top">&nbsp;&nbsp;&nbsp;&nbsp;AndroidManifest.xml</td>
    720         <td valign="top">(<em>required</em>) Advertises the screens that this application provides,
    721             where they can be launched (from the main program menu or elsewhere),
    722             any content providers it implements and what kind of data they handle,
    723             where the implementation classes are, and other application-wide
    724             information. Syntax details for this file are described in <a href="{@docRoot}guide/topics/manifest/manifest-intro.html">The AndroidManifest.xml File</a>.</td>
    725     </tr>
    726     <tr>
    727         <td valign="top">&nbsp;&nbsp;&nbsp;&nbsp;src/<br />
    728         &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;/<em>myPackagePath</em>/.../<em>MyClass</em>.java</td>
    729         <td valign="top">(<em>required</em>) This folder holds all the source code files for your
    730             application, inside the appropriate package subfolders. </td>
    731     </tr>
    732     <tr>
    733         <td valign="top">&nbsp;&nbsp;&nbsp;&nbsp;res/</td>
    734         <td valign="top">(<em>required</em>) This folder holds all the <em>resources</em> for
    735             your application. Resources are external data files or description files
    736             that are compiled into your code at build time. Files in different folders
    737             are compiled differently, so you must put the proper resource into the
    738             proper folder. (See <a href="{@docRoot}guide/topics/resources/resources-i18n.html">Resources</a> for details.)</td>
    739     </tr>
    740     <tr>
    741         <td valign="top">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;anim/<br />
    742             &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<em>animation1</em>.xml<br />
    743         &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<em>...</em></td>
    744         <td valign="top">(<em>optional</em>) Holds any animation XML description files that the
    745             application uses. The format of these files is described in <a href="{@docRoot}guide/topics/resources/resources-i18n.html">Resources</a>. </td>
    746     </tr>
    747     <tr>
    748         <td valign="top">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;drawable/<br />
    749             &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<em>some_picture</em>.png<br />
    750             &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<em>some_stretchable</em>.9.png<br />
    751             &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<em>some_background</em>.xml<br />
    752         &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;...</td>
    753         <td valign="top">(<em>optional</em>) Zero or more files that will be compiled to {@link
    754             android.graphics.drawable android.graphics.drawable} resources. Files
    755             can be image files (png, gif, or other) or XML files describing other
    756             graphics such as bitmaps, stretchable bitmaps, or gradients. Supported
    757             bitmap file formats are PNG (preferred), JPG, and GIF (discouraged),
    758             as well as the custom 9-patch stretchable bitmap format. These formats
    759             are described in <a href="{@docRoot}guide/topics/resources/resources-i18n.html">Resources</a>. </td>
    760     </tr>
    761     <tr>
    762         <td valign="top">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;layout/<br />
    763             &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<em>screen_1_layout</em>.xml<br />
    764         &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;...<br /></td>
    765         <td valign="top">(<em>optional</em>) Holds all the XML files describing screens or parts
    766             of screens. Although you could create a screen in Java, defining them
    767             in XML files is typically easier. A layout file is similar in concept
    768             to an HTML file that describes the screen layout and components. See <a href="{@docRoot}guide/topics/ui/index.html">User Interface</a> for more information about designing screens, and <a href="{@docRoot}guide/topics/resources/available-resources.html#layoutresources">Available Resource Types</a> for the syntax of these files.</td>
    769     </tr>
    770     <tr>
    771         <td valign="top">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;values/<br />
    772             &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;arrays<br />
    773   &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;          &nbsp;classes.xml<br />
    774             &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;colors.xml<br />
    775             &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;dimens.xml<br />
    776 &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;            strings.xml<br />
    777         &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;styles.xml<br />
    778         &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;values.xml<br /></td>
    779         <td valign="top"><p>(<em>optional</em>) XML files describing additional resources
    780                 such as strings, colors, and styles. The naming, quantity, and number
    781                 of these files are not enforced--any XML file is compiled, but these
    782                 are the standard names given to these files. However, the syntax
    783                 of these files is prescribed by Android, and described in <a href="{@docRoot}guide/topics/resources/resources-i18n.html">Resources</a>. </p>
    784         </td>
    785     </tr>
    786     <tr>
    787         <td valign="top">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;xml/</td>
    788         <td valign="top">(<em>optional</em>) XML files that can be read at run time on the device. </td>
    789     </tr>
    790     <tr>
    791         <td valign="top">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;raw/</td>
    792         <td valign="top">(<em>optional</em>) Any files to be copied directly to the device. </td>
    793     </tr>
    794 </table>
    795 
    796 
    797 <a name="logging" ></a>
    798 <h2>Print Messages to a Log File</h2>
    799 
    800 <p>To write log messages from your application:</p>
    801 <ol><li>Import <code>android.util.Log</code>.</li>
    802     <li>Use <code>Log.v()</code>, <code>Log.d()</code>, <code>Log.i()</code>,
    803     <code>Log.w()</code>, or <code>Log.e()</code> to log messages.
    804     (See the {@link android.util.Log} class.)<br/> E.g., 
    805     <code>Log.e(this.toString(), "error: " + err.toString())</code></li>
    806     <li>Launch <a href="{@docRoot}guide/developing/tools/ddms.html">DDMS</a> from a terminal
    807     by executing <code>ddms</code> in your Android SDK <code>/tools</code> path.</li>
    808     <li>Run your application in the Android emulator.</li>
    809     <li>From the DDMS application, select the emulator 
    810     (e.g., "emulator-5554") and click <b>Device > Run logcat...</b>
    811     to view all the log data.</li>
    812 </ol>
    813 <p class="note"><strong>Note:</strong> If you are running Eclipse and 
    814 encounter a warning about the VM debug port when opening DDMS, you can ignore it
    815 if you're only interested in logs. However, if you want to further inspect and
    816 control your processes from DDMS, then you should close Eclipse before launching DDMS so that 
    817 it may use the VM debugging port.</p>
    818 
    819 
    820