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      1 page.title=Application Fundamentals
      2 @jd:body
      3 
      4 <div id="qv-wrapper">
      5 <div id="qv">
      6 
      7 <h2>In this document</h2>
      8 <ol>
      9 <li><a href="#appcomp">Application Components</a>
     10   <ol>
     11     <li><a href="#actcomp">Activating components: intents</a></li>
     12     <li><a href="#endcomp">Shutting down components</a></li>
     13     <li><a href="#manfile">The manifest file</a></li>
     14     <li><a href="#ifilters">Intent filters</a></li>
     15   </ol></li>
     16 <li><a href="#acttask">Activities and Tasks</a>
     17   <ol>
     18     <li><a href="#afftask">Affinities and new tasks</a></li>
     19     <li><a href="#lmodes">Launch modes</a></li>
     20     <li><a href="#clearstack">Clearing the stack</a></li>
     21     <li><a href="#starttask">Starting tasks</a></li>
     22   </ol></li>
     23 <li><a href="#procthread">Processes and Threads</a>
     24   <ol>
     25     <li><a href="#procs">Processes</a></li>
     26     <li><a href="#threads">Threads</a></li>
     27     <li><a href="#rpc">Remote procedure calls</a></li>
     28     <li><a href="#tsafe">Thread-safe methods</a></li>
     29   </ol></li>
     30 <li><a href="#lcycles">Component Lifecycles</a>
     31   <ol>
     32     <li><a href="#actlife">Activity lifecycle</a></li>
     33     <li><a href="#servlife">Service lifecycle</a></li>
     34     <li><a href="#broadlife">Broadcast receiver lifecycle</a></li>
     35     <li><a href="#proclife">Processes and lifecycles</a></li>
     36   </ol></li>
     37 </ol>
     38 
     39 <h2>Key classes</h2>
     40 <ol>
     41 <li>{@link android.app.Activity}</li>
     42 <li>{@link android.app.Service}</li>
     43 <li>{@link android.content.BroadcastReceiver}</li>
     44 <li>{@link android.content.ContentProvider}</li>
     45 <li>{@link android.content.Intent}</li>
     46 </ol>
     47 
     48 </div>
     49 </div>
     50 
     51 <p>
     52 Android applications are written in the Java programming language. 
     53 The compiled Java code &mdash; along with any data and resource 
     54 files required by the application &mdash; is bundled by the 
     55 <a href="{@docRoot}guide/developing/tools/aapt.html"><code>aapt</code> 
     56 tool</a> into an <i>Android package</i>, an archive file 
     57 marked by an {@code .apk} suffix.  This file is the vehicle 
     58 for distributing the application and installing it on mobile devices; 
     59 it's the file users download to their devices.  All the code in a 
     60 single {@code .apk} file is considered to be one <i>application</i>.
     61 </p>
     62 
     63 <p>
     64 In many ways, each Android application lives in its own world:
     65 </p>
     66 
     67 <ul>
     68 <li>By default, every application runs in its own Linux process.
     69 Android starts the process when any of the application's code needs to be 
     70 executed, and shuts down the process when it's no longer needed and system 
     71 resources are required by other applications.</li>
     72 
     73 <li>Each process has its own virtual machine (VM), so application code 
     74 runs in isolation from the code of all other applications.</li>
     75 
     76 <li>By default, each application is assigned a unique Linux user ID.  
     77 Permissions are set so that the application's files are visible only to
     78 that user and only to the application itself &mdash; although there are ways
     79 to export them to other applications as well.</li>
     80 </ul>
     81 
     82 <p>
     83 It's possible to arrange for two applications to share the same user ID, 
     84 in which case they will be able to see each other's files.  To conserve 
     85 system resources, applications with the same ID can also arrange to run 
     86 in the same Linux process, sharing the same VM.
     87 </p>
     88 
     89 
     90 <h2 id="appcomp">Application Components</h2>
     91 
     92 <p>
     93 A central feature of Android is that one application can make use of elements 
     94 of other applications (provided those applications permit it).  For example, 
     95 if your application needs to display a scrolling list of images and another 
     96 application has developed a suitable scroller and made it available to others, 
     97 you can call upon that scroller to do the work, rather than develop your own.  
     98 Your application doesn't incorporate the code of the other application or 
     99 link to it.  Rather, it simply starts up that piece of the other application 
    100 when the need arises.
    101 </p>
    102 
    103 <p>
    104 For this to work, the system must be able to start an application process 
    105 when any part of it is needed, and instantiate the Java objects for that part.  
    106 Therefore, unlike applications on most other systems, Android applications don't 
    107 have a single entry point for everything in the application (no {@code main()} 
    108 function, for example).  Rather, they have essential <i>components</i> that 
    109 the system can instantiate and run as needed.  There are four types of components:
    110 </p>
    111 
    112 <dl>
    113 
    114 <dt><b>Activities</b></dt>
    115 <dd>An <i>activity</i> presents a visual user interface for one focused endeavor 
    116 the user can undertake.  For example, an activity might present a list of 
    117 menu items users can choose from or it might display photographs along
    118 with their captions.  A text messaging application might have one activity 
    119 that shows a list of contacts to send messages to, a second activity to write 
    120 the message to the chosen contact, and other activities to review old messages 
    121 or change settings.  Though they work together to form a cohesive user interface, 
    122 each activity is independent of the others.  
    123 Each one is implemented as a subclass of the {@link android.app.Activity} base class.  
    124 
    125 <p>
    126 An application might consist of just one activity or, like the text messaging
    127 application just mentioned, it may contain several.  
    128 What the activities are, and how many there are depends, of course, on the 
    129 application and its design.  Typically, one of the activities is marked
    130 as the first one that should be presented to the user when the application is 
    131 launched.  Moving from one activity to another is accomplished by having the 
    132 current activity start the next one.  
    133 </p>
    134 
    135 <p>
    136 Each activity is given a default window to draw in.  Typically, the window 
    137 fills the screen, but it might be smaller than the screen and float on top 
    138 of other windows.  An activity can also make use of additional windows &mdash; 
    139 for example, a pop-up dialog that calls for a user response in the midst of 
    140 the activity, or a window that presents users with vital information when they 
    141 select a particular item on-screen.
    142 </p>
    143 
    144 <p>
    145 The visual content of the window is provided by a hierarchy of views &mdash; 
    146 objects derived from the base {@link android.view.View} class.  Each view 
    147 controls a particular rectangular space within the window.  Parent views 
    148 contain and organize the layout of their children.  Leaf views (those at the 
    149 bottom of the hierarchy) draw in the rectangles they control and respond to 
    150 user actions directed at that space.  Thus, views are where the activity's 
    151 interaction with the user takes place.  For example, a view might display 
    152 a small image and initiate an action when the user taps that image.  Android 
    153 has a number of ready-made views that you can use &mdash; including buttons, 
    154 text fields, scroll bars, menu items, check boxes, and more.
    155 </p>
    156 
    157 <p>
    158 A view hierarchy is placed within an activity's window by the 
    159 <code>{@link android.app.Activity#setContentView Activity.setContentView()}</code> 
    160 method.  The <i>content view</i> is the View object at the root of the hierarchy.  
    161 (See the separate <a href="{@docRoot}guide/topics/ui/index.html">User Interface</a> 
    162 document for more information on views and the hierarchy.)
    163 </p>
    164 
    165 <p><dt><b>Services</b></dt>
    166 <dd>A <i>service</i> doesn't have a visual user interface, but rather runs in 
    167 the background for an indefinite period of time.  For example, a service might 
    168 play background music as the user attends to other matters, or it might fetch 
    169 data over the network or calculate something and provide the result to activities 
    170 that need it.  Each service extends the {@link android.app.Service} base class.
    171 
    172 <p>
    173 A prime example is a media player playing songs from a play list.  The player 
    174 application would probably have one or more activities that allow the user to 
    175 choose songs and start playing them.  However, the music playback itself would 
    176 not be handled by an activity because users will expect the music to keep 
    177 playing even after they leave the player and begin something different.  
    178 To keep the music going, the media player activity could start a service to run 
    179 in the background.  The system would then keep the music playback service running 
    180 even after the activity that started it leaves the screen.
    181 </p>
    182 
    183 <p> 
    184 It's possible to connect to (bind to) an ongoing service (and start the service 
    185 if it's not already running).  While connected, you can communicate with the 
    186 service through an interface that the service exposes.  For the music service, 
    187 this interface might allow users to pause, rewind, stop, and restart the playback.
    188 </p>
    189 
    190 <p>
    191 Like activities and the other components, services run in the main thread of 
    192 the application process.  So that they won't block other components or the 
    193 user interface, they often spawn another thread for time-consuming tasks 
    194 (like music playback).  See <a href="#procthread">Processes and Threads</a>, later.
    195 </p></dd>
    196 
    197 <dt><b>Broadcast receivers</b></dt>
    198 <dd>A <i>broadcast receiver</i> is a component that does nothing but 
    199 receive and react to broadcast announcements.  Many broadcasts originate in 
    200 system code &mdash; for example, announcements that the timezone has changed, 
    201 that the battery is low, that a picture has been taken, or that the user 
    202 changed a language preference.  Applications can also initiate broadcasts
    203 &mdash; for example, to let other applications know that some data has been
    204 downloaded to the device and is available for them to use.
    205 
    206 <p>
    207 An application can have any number of broadcast receivers to respond to any 
    208 announcements it considers important.  All receivers extend the {@link 
    209 android.content.BroadcastReceiver} base class.
    210 </p>
    211 
    212 <p>
    213 Broadcast receivers do not display a user interface.  However, they may start
    214 an activity in response to the information they receive, or they may use 
    215 the {@link android.app.NotificationManager} to alert the user.  Notifications 
    216 can get the user's attention in various ways &mdash; flashing 
    217 the backlight, vibrating the device, playing a sound, and so on.  They 
    218 typically place a persistent icon in the status bar, which users can open to 
    219 get the message. 
    220 </p></dd>
    221 
    222 <dt><b>Content providers</b></dt>
    223 <dd>A <i>content provider</i> makes a specific set of the application's data 
    224 available to other applications. The data can be stored in the file system, 
    225 in an SQLite database, or in any other manner that makes sense.  
    226 The content provider extends the {@link android.content.ContentProvider} base 
    227 class to implement a standard set of methods that enable other applications 
    228 to retrieve and store data of the type it controls.  However, applications 
    229 do not call these methods directly.  Rather they use a {@link 
    230 android.content.ContentResolver} object and call its methods instead.  
    231 A ContentResolver can talk to any content provider; it cooperates with the
    232 provider to manage any interprocess communication that's involved. 
    233 
    234 <p>
    235 See the separate 
    236 <a href="{@docRoot}guide/topics/providers/content-providers.html">Content 
    237 Providers</a> document for more information on using content providers.
    238 </p></dd>
    239 
    240 </dl>
    241 
    242 <p>
    243 Whenever there's a request that should be handled by a particular component, 
    244 Android makes sure that the application process of the component is running, 
    245 starting it if necessary, and that an appropriate instance of the component 
    246 is available, creating the instance if necessary.  
    247 </p>
    248 
    249 
    250 <h3 id="actcomp">Activating components: intents</h3> 
    251 
    252 <p>
    253 Content providers are activated when they're targeted by a request from a 
    254 ContentResolver.  The other three components &mdash; activities, services, 
    255 and broadcast receivers &mdash; are activated by asynchronous messages 
    256 called <i>intents</i>.  An intent is an {@link android.content.Intent} 
    257 object that holds the content of the message.  For activities and services,
    258 it names the action being requested and specifies the URI of the data to 
    259 act on, among other things. For example, it might convey a request for 
    260 an activity to present an image to the user or let the user edit some
    261 text.  For broadcast receivers, the Intent object names the action being 
    262 announced.  For example, it might announce to interested parties that the 
    263 camera button has been pressed.
    264 </p>
    265 
    266 <p>
    267 There are separate methods for activating each type of component: 
    268 </p>
    269 
    270 <ul>
    271 
    272 <li>An activity is launched (or given something new to do) by passing an 
    273 Intent object to <code>{@link android.content.Context#startActivity 
    274 Context.startActivity()}</code> or <code>{@link 
    275 android.app.Activity#startActivityForResult 
    276 Activity.startActivityForResult()}</code>.  The responding activity can 
    277 look at the initial intent that caused it to be launched by calling its 
    278 <code>{@link android.app.Activity#getIntent getIntent()}</code> method.  
    279 Android calls the activity's <code>{@link 
    280 android.app.Activity#onNewIntent onNewIntent()}</code> method to pass 
    281 it any subsequent intents.
    282 
    283 <p>
    284 One activity often starts the next one.  If it expects a result back from 
    285 the activity it's starting, it calls {@code startActivityForResult()} 
    286 instead of {@code startActivity()}.  For example, if it starts an activity 
    287 that lets the user pick a photo, it might expect to be returned the chosen 
    288 photo.  The result is returned in an Intent object that's passed to the 
    289 calling activity's <code>{@link android.app.Activity#onActivityResult 
    290 onActivityResult()}</code> method.
    291 </p>
    292 </li>
    293 
    294 <li><p>A service is started (or new instructions are given to an ongoing 
    295 service) by passing an Intent object to <code>{@link 
    296 android.content.Context#startService Context.startService()}</code>.  
    297 Android calls the service's <code>{@link android.app.Service#onStart 
    298 onStart()}</code> method and passes it the Intent object.</p>
    299 
    300 <p>
    301 Similarly, an intent can be passed to <code>{@link 
    302 android.content.Context#bindService Context.bindService()}</code> to 
    303 establish an ongoing connection between the calling component and a 
    304 target service.  The service receives the Intent object in
    305 an <code>{@link android.app.Service#onBind onBind()}</code> call.
    306 (If the service is not already running, {@code bindService()} can
    307 optionally start it.)  For example, an activity might establish a connection 
    308 with the music playback service mentioned earlier so that it can provide 
    309 the user with the means (a user interface) for controlling the playback.  
    310 The activity would call {@code bindService()} to set up that connection, 
    311 and then call methods defined by the service to affect the playback.
    312 </p>
    313 
    314 <p>
    315 A later section, <a href="#rpc">Remote procedure calls</a>, has more details 
    316 about binding to a service.
    317 </p>
    318 </li>
    319 
    320 <li><p>An application can initiate a broadcast by passing an Intent object to 
    321 methods like <code>{@link 
    322 android.content.Context#sendBroadcast(Intent) Context.sendBroadcast()}</code>, 
    323 <code>{@link android.content.Context#sendOrderedBroadcast(Intent, String) 
    324 Context.sendOrderedBroadcast()}</code>, and <code>{@link 
    325 android.content.Context#sendStickyBroadcast Context.sendStickyBroadcast()}</code>
    326 in any of their variations.  Android delivers the intent to all interested 
    327 broadcast receivers by calling their <code>{@link 
    328 android.content.BroadcastReceiver#onReceive onReceive()}</code> methods.</p></li>
    329 
    330 </ul>
    331 
    332 <p>
    333 For more on intent messages, see the separate article, 
    334 <a href="{@docRoot}guide/topics/intents/intents-filters.html">Intents 
    335 and Intent Filters</a>.
    336 </p>
    337 
    338 
    339 <h3 id="endcomp">Shutting down components</h3>
    340 
    341 <p>
    342 A content provider is active only while it's responding to a request from 
    343 a ContentResolver.  And a broadcast receiver is active only while it's 
    344 responding to a broadcast message.  So there's no need to explicitly shut 
    345 down these components.
    346 </p>
    347 
    348 <p>
    349 Activities, on the other hand, provide the user interface.  They're 
    350 in a long-running conversation with the user and may remain active, 
    351 even when idle, as long as the conversation continues.  Similarly, services 
    352 may also remain running for a long time.  So Android has methods to shut 
    353 down activities and services in an orderly way:
    354 </p>
    355 
    356 <ul>
    357 <li>An activity can be shut down by calling its
    358 <code>{@link android.app.Activity#finish finish()}</code> method.  One activity can
    359 shut down another activity (one it started with {@code startActivityForResult()}) by 
    360 calling <code>{@link android.app.Activity#finishActivity finishActivity()}</code>.</li>
    361 
    362 <li>A service can be stopped by calling its
    363 <code>{@link android.app.Service#stopSelf stopSelf()}</code> method, or by calling 
    364 <code>{@link android.content.Context#stopService Context.stopService()}</code>.</li>
    365 </ul>
    366 
    367 <p>
    368 Components might also be shut down by the system when they are no longer being
    369 used or when Android must reclaim memory for more active components.  A later
    370 section, <a href="#lcycles">Component Lifecycles</a>, discusses this
    371 possibility and its ramifications in more detail.
    372 </p>
    373 
    374 
    375 <h3 id="manfile">The manifest file</h3>
    376 
    377 <p>
    378 Before Android can start an application component, it must learn that 
    379 the component exists.  Therefore, applications declare their components 
    380 in a manifest file that's bundled into the Android package, the {@code .apk} 
    381 file that also holds the application's code, files, and resources.  
    382 </p>
    383 
    384 <p>
    385 The manifest is a structured XML file and is always named AndroidManifest.xml 
    386 for all applications.  It does a number of things in addition to declaring the 
    387 application's components, such as naming any libraries the application needs 
    388 to be linked against (besides the default Android library) and identifying 
    389 any permissions the application expects to be granted.
    390 </p>
    391 
    392 <p>
    393 But the principal task of the manifest is to inform Android about the application's 
    394 components.  For example, an activity might be declared as follows:
    395 </p>
    396 
    397 <pre>&lt;?xml version="1.0" encoding="utf-8"?&gt;
    398 &lt;manifest . . . &gt;
    399     &lt;application . . . &gt;
    400         &lt;activity android:name="com.example.project.FreneticActivity"
    401                   android:icon="@drawable/small_pic.png"
    402                   android:label="@string/freneticLabel" 
    403                   . . .  &gt;
    404         &lt;/activity&gt;
    405         . . .
    406     &lt;/application&gt;
    407 &lt;/manifest&gt;</pre>
    408 
    409 <p>
    410 The {@code name} attribute of the 
    411 <code><a href="{@docRoot}guide/topics/manifest/activity-element.html">&lt;activity&gt;</a></code>
    412 element names the {@link android.app.Activity} subclass that implements the 
    413 activity.  The {@code icon} and {@code label} attributes point to 
    414 resource files containing an icon and label that can be displayed 
    415 to users to represent the activity.
    416 </p>
    417 
    418 <p>
    419 The other components are declared in a similar way &mdash; 
    420 <code><a href="{@docRoot}guide/topics/manifest/service-element.html">&lt;service&gt;</a></code>
    421 elements for services,
    422 <code><a href="{@docRoot}guide/topics/manifest/receiver-element.html">&lt;receiver&gt;</a></code>
    423 elements for broadcast receivers, and 
    424 <code><a href="{@docRoot}guide/topics/manifest/provider-element.html">&lt;provider&gt;</a></code>
    425 elements for content providers.  Activities, services, and content providers 
    426 that are not declared in the manifest are not visible to the system and are 
    427 consequently never run.  However, broadcast receivers can either be 
    428 declared in the manifest, or they can be created dynamically in code 
    429 (as {@link android.content.BroadcastReceiver} objects) 
    430 and registered with the system by calling 
    431 <code>{@link android.content.Context#registerReceiver Context.registerReceiver()}</code>.
    432 </p>
    433 
    434 <p>
    435 For more on how to structure a manifest file for your application, see 
    436 <a href="{@docRoot}guide/topics/manifest/manifest-intro.html">The 
    437 AndroidManifest.xml File</a>.
    438 </p>
    439 
    440 
    441 <h3 id="ifilters">Intent filters</h3>
    442 
    443 <p>
    444 An Intent object can explicitly name a target component.  If it does,
    445 Android finds that component (based on the declarations in the manifest 
    446 file) and activates it.  But if a target is not explicitly named, 
    447 Android must locate the best component to respond to the intent.  
    448 It does so by comparing the Intent object to the <i>intent filters</i> 
    449 of potential targets.  A component's intent filters inform Android of 
    450 the kinds of intents the component is able to handle.  Like other 
    451 essential information about the component, they're declared in the 
    452 manifest file.  Here's an extension of the previous example that adds 
    453 two intent filters to the activity:
    454 </p>
    455 
    456 <pre>&lt;?xml version="1.0" encoding="utf-8"?&gt;
    457 &lt;manifest . . . &gt;
    458     &lt;application . . . &gt;
    459         &lt;activity android:name="com.example.project.FreneticActivity"
    460                   android:icon="@drawable/small_pic.png"
    461                   android:label="@string/freneticLabel" 
    462                   . . .  &gt;
    463             &lt;intent-filter . . . &gt;
    464                 &lt;action android:name="android.intent.action.MAIN" /&gt;
    465                 &lt;category android:name="android.intent.category.LAUNCHER" /&gt;
    466             &lt;/intent-filter&gt;
    467             &lt;intent-filter . . . &gt;
    468                 &lt;action android:name="com.example.project.BOUNCE" /&gt;
    469                 &lt;data android:mimeType="image/jpeg" /&gt;
    470                 &lt;category android:name="android.intent.category.DEFAULT" /&gt;
    471             &lt;/intent-filter&gt;
    472         &lt;/activity&gt;
    473         . . .
    474     &lt;/application&gt;
    475 &lt;/manifest&gt;</pre>
    476 
    477 <p>
    478 The first filter in the example &mdash; the combination of the action
    479 "{@code android.intent.action.MAIN}" and the category
    480 "{@code android.intent.category.LAUNCHER}" &mdash; is a common one.
    481 It marks the activity as one that should be represented in the
    482 application launcher, the screen listing applications users can launch 
    483 on the device.  In other words, the activity is the entry point for 
    484 the application, the initial one users would see when they choose 
    485 the application in the launcher.
    486 </p>
    487 
    488 <p>
    489 The second filter declares an action that the activity can perform on 
    490 a particular type of data.
    491 </p>
    492 
    493 <p>
    494 A component can have any number of intent filters, each one declaring a 
    495 different set of capabilities.  If it doesn't have any filters, it can 
    496 be activated only by intents that explicitly name the component as the 
    497 target.
    498 </p>
    499 
    500 <p>
    501 For a broadcast receiver that's created and registered in code, the
    502 intent filter is instantiated directly as an {@link android.content.IntentFilter}
    503 object.  All other filters are set up in the manifest.
    504 </p>
    505 
    506 <p>
    507 For more on intent filters, see a separate document, 
    508 <a href="{@docRoot}guide/topics/intents/intents-filters.html">Intents 
    509 and Intent Filters</a>.
    510 </p>
    511 
    512 
    513 <h2 id="acttask">Activities and Tasks</h2>
    514 
    515 <p>
    516 As noted earlier,  one activity can start another, including one defined 
    517 in a different application.  Suppose, for example, that you'd like 
    518 to let users display a street map of some location.  There's already an 
    519 activity that can do that, so all your activity needs to do is put together 
    520 an Intent object with the required information and pass it to 
    521 {@code startActivity()}.  The map viewer will display the map.  When the user 
    522 hits the BACK key, your activity will reappear on screen.
    523 </p>
    524 
    525 <p>
    526 To the user, it will seem as if the map viewer is part of the same application 
    527 as your activity, even though it's defined in another application and runs in 
    528 that application's process.  Android maintains this user experience by keeping 
    529 both activities in the same <i>task</i>.  Simply put, a task is what the user 
    530 experiences as an "application."  It's a group of related activities, arranged 
    531 in a stack.  The root activity in the stack is the one that began the task 
    532 &mdash; typically, it's an activity the user selected in the application launcher.  
    533 The activity at the top of the stack is one that's currently running &mdash; 
    534 the one that is the focus for user actions.  When one activity starts another, 
    535 the new activity is pushed on the stack; it becomes the running activity.  
    536 The previous activity remains in the stack.  When the user presses the BACK key, 
    537 the current activity is popped from the stack, and the previous one resumes as 
    538 the running activity.  
    539 </p>
    540 
    541 <p>
    542 The stack contains objects, so if a task has more than one instance of the same 
    543 Activity subclass open &mdash; multiple map viewers, for example &mdash; the 
    544 stack has a separate entry for each instance.  Activities in the stack are never 
    545 rearranged, only pushed and popped.
    546 </p>
    547 
    548 <p>
    549 A task is a stack of activities, not a class or an element in the manifest file. 
    550 So there's no way to set values for a task independently of its activities.  
    551 Values for the task as a whole are set in the root activity.  For example, the 
    552 next section will talk about the "affinity of a task"; that value is read from 
    553 the affinity set for the task's root activity.
    554 </p>
    555 
    556 <p>
    557 All the activities in a task move together as a unit.  The entire task (the entire 
    558 activity stack) can be brought to the foreground or sent to the background.  
    559 Suppose, for instance, that the current task has four activities in its stack 
    560 &mdash; three under the current activity.  The user presses the HOME key, goes 
    561 to the application launcher, and selects a new application (actually, a new <i>task</i>).  
    562 The current task goes into the background and the root activity for the new task is displayed.  
    563 Then, after a short period, the user goes back to the home screen and again selects 
    564 the previous application (the previous task).  That task, with all four 
    565 activities in the stack, comes forward.  When the user presses the BACK 
    566 key, the screen does not display the activity the user just left (the root
    567 activity of the previous task).  Rather, the activity on the top of the stack 
    568 is removed and the previous activity in the same task is displayed. 
    569 </p>
    570 
    571 <p>
    572 The behavior just described is the default behavior for activities and tasks.  
    573 But there are ways to modify almost all aspects of it.  The association of 
    574 activities with tasks, and the behavior of an activity within a task, is 
    575 controlled by the interaction between flags set in the Intent object that
    576 started the activity and attributes set in the activity's 
    577 <code><a href="{@docRoot}guide/topics/manifest/activity-element.html">&lt;activity&gt;</a></code>
    578 element in the manifest.  Both requester and respondent have a say in what happens.
    579 </p>
    580 
    581 <p>
    582 In this regard, the principal Intent flags are:
    583 
    584 <p style="margin-left: 2em">{@code FLAG_ACTIVITY_NEW_TASK}
    585 <br/>{@code FLAG_ACTIVITY_CLEAR_TOP}
    586 <br/>{@code FLAG_ACTIVITY_RESET_TASK_IF_NEEDED}
    587 <br/>{@code FLAG_ACTIVITY_SINGLE_TOP}</p>
    588 
    589 <p>
    590 The principal {@code &lt;activity&gt;} attributes are:
    591   
    592 <p style="margin-left: 2em">{@code taskAffinity}
    593 <br/>{@code launchMode}
    594 <br/>{@code allowTaskReparenting}
    595 <br/>{@code clearTaskOnLaunch}
    596 <br/>{@code alwaysRetainTaskState}
    597 <br/>{@code finishOnTaskLaunch}</p>
    598 
    599 <p>
    600 The following sections describe what some of these flags and attributes do,
    601 how they interact, and what considerations should govern their use.
    602 </p>
    603 
    604 
    605 <h3 id="afftask">Affinities and new tasks</h3>
    606 
    607 <p>
    608 By default, all the activities in an application have an <i>affinity</i> for each 
    609 other &mdash; that is, there's a preference for them all to belong to the 
    610 same task.  However, an individual affinity can be set for each activity 
    611 with the {@code taskAffinity} attribute of the {@code &lt;activity&gt;} element. 
    612 Activities defined in different applications can share an affinity, or activities 
    613 defined in the same application can be assigned different affinities.  
    614 The affinity comes into play in two circumstances:  When the Intent object 
    615 that launches an activity contains the {@code FLAG_ACTIVITY_NEW_TASK} flag, 
    616 and when an activity has its {@code allowTaskReparenting} attribute set 
    617 to "{@code true}". 
    618 </p>
    619 
    620 <dl>
    621 <dt>The <code>{@link android.content.Intent#FLAG_ACTIVITY_NEW_TASK}</code> flag</dt>
    622 <dd>As described earlier, a new activity is, by default, launched into 
    623 the task of the activity that called {@code startActivity()}.  It's pushed
    624  onto the same stack as the caller.  However, if the Intent object passed 
    625 to {@code startActivity()} contains the {@code FLAG_ACTIVITY_NEW_TASK} 
    626 flag, the system looks for a different task to house the new activity.  
    627 Often, as the name of the flag implies, it's a new task.  However, it 
    628 doesn't have to be.  If there's already an existing task with the same 
    629 affinity as the new activity, the activity is launched into that task.  If 
    630 not, it begins a new task.</dd>
    631 
    632 <dt>The <code><a 
    633 href="{@docRoot}guide/topics/manifest/activity-element.html#reparent">allowTaskReparenting</a></code>
    634 attribute</dt>
    635 <dd>If an activity has its {@code allowTaskReparenting} attribute set 
    636 to "{@code true}", it can move from the task it starts in to the task 
    637 it has an affinity for when that task comes to the fore.  For example, 
    638 suppose that an activity that reports weather conditions in selected 
    639 cities is defined as part of a travel application.  It has the same
    640 affinity as other activities in the same application (the default 
    641 affinity) and it allows reparenting.  One of your activities 
    642 starts the weather reporter, so it initially belongs to the same task as 
    643 your activity.  However, when the travel application next comes forward, 
    644 the weather reporter will be reassigned to and displayed with that task.</dd>
    645 </dl>
    646 
    647 <p>
    648 If an {@code .apk} file contains more than one "application"
    649 from the user's point of view, you will probably want to assign different 
    650 affinities to the activities associated with each of them.
    651 </p>
    652 
    653 
    654 <h3 id="lmodes">Launch modes</h3>
    655 
    656 <p>
    657 There are four different launch modes that can be assigned to an {@code
    658 &lt;activity&gt;} element's 
    659 <code><a href="{@docRoot}guide/topics/manifest/activity-element.html#lmode">launchMode</a></code> 
    660 attribute:
    661 </p>
    662 
    663 <p style="margin-left: 2em">"{@code standard}" (the default mode)
    664 <br>"{@code singleTop}"
    665 <br>"{@code singleTask}"
    666 <br>"{@code singleInstance}"</p>
    667 
    668 <p>
    669 The modes differ from each other on these four points:
    670 </p>
    671 
    672 <ul>
    673 
    674 <li><b>Which task will hold the activity that responds to the intent</b>.  
    675 For the "{@code standard}" and "{@code singleTop}" modes, it's the task that 
    676 originated the intent (and called 
    677 <code>{@link android.content.Context#startActivity startActivity()}</code>) 
    678 &mdash; unless the Intent object contains the 
    679 <code>{@link android.content.Intent#FLAG_ACTIVITY_NEW_TASK}</code> flag.  
    680 In that case, a different task is chosen as described in the previous 
    681 section, <a href="#afftask">Affinities and new tasks</a>.  
    682 
    683 <p>
    684 In contrast, the "{@code singleTask}" and "{@code singleInstance}" modes mark 
    685 activities that are always at the root of a task.  They define a task; they're
    686 never launched into another task.
    687 </p>  
    688 
    689 <li><p><b>Whether there can be multiple instances of the activity</b>.  
    690 A "{@code standard}" or "{@code singleTop}" activity can be instantiated
    691 many times.  They can belong to multiple tasks, and a given task can have 
    692 multiple instances of the same activity.
    693 </p> 
    694 
    695 <p>
    696 In contrast, "{@code singleTask}" and "{@code singleInstance}" activities 
    697 are limited to just one instance.  Since these activities are at the root
    698 of a task, this limitation means that there is never more than a single
    699 instance of the task on the device at one time.
    700 </p>    
    701 
    702 <li><p><b>Whether the instance can have other activities in its task</b>.  
    703 A "{@code singleInstance}" activity stands alone as the only activity in its 
    704 task.  If it starts another activity, that activity will be launched into a 
    705 different task regardless of its launch mode &mdash; as if {@code
    706 FLAG_ACTIVITY_NEW_TASK} was in the intent.  In all other respects, the 
    707 "{@code singleInstance}" mode is identical to "{@code singleTask}".</p>
    708 
    709 <p>
    710 The other three modes permit multiple activities to belong to the task.
    711 A "{@code singleTask}" activity will always be the root activity of the task, 
    712 but it can start other activities that will be assigned to its
    713 task.  Instances of "{@code standard}" and "{@code singleTop}"
    714 activities can appear anywhere in a stack.  
    715 </p></li>
    716 
    717 <li><b>Whether a new instance of the class will be launched 
    718 to handle a new intent</b>.  For the default "{@code standard}" mode, a 
    719 new instance is created to respond to every new intent.  Each instance 
    720 handles just one intent.  For the "{@code singleTop}" mode, an existing 
    721 instance of the class is re-used to handle a new intent if it resides 
    722 at the top of the activity stack of the target task.  If it does not 
    723 reside at the top, it is not re-used.  Instead, a new instance 
    724 is created for the new intent and pushed on the stack.
    725 
    726 <p>
    727 For example, suppose a task's activity stack consists of root activity A with 
    728 activities B, C, and D on top in that order, so the stack is A-B-C-D.  An intent 
    729 arrives for an activity of type D.  If D has the default "{@code standard}" launch 
    730 mode, a new instance of the class is launched and the stack becomes A-B-C-D-D.  
    731 However, if D's launch mode is "{@code singleTop}", the existing instance is 
    732 expected to handle the new intent (since it's at the top of the stack) and the 
    733 stack remains A-B-C-D.  
    734 </p>
    735 
    736 <p>
    737 If, on the other hand, the arriving intent is for an activity of type B, a new 
    738 instance of B would be launched no matter whether B's mode is "{@code standard}" 
    739 or "{@code singleTop}" (since B is not at the top of the stack), so the resulting 
    740 stack would be A-B-C-D-B.
    741 </p>
    742 
    743 <p>
    744 As noted above, there's never more than one instance of a "{@code singleTask}" 
    745 or "{@code singleInstance}" activity, so that instance is expected to handle
    746 all new intents.  A "{@code singleInstance}" activity is always at the top of 
    747 the stack (since it is the only activity in the task), so it is always in 
    748 position to handle the intent.  However, a "{@code singleTask}" activity may 
    749 or may not have other activities above it in the stack.  If it does, it is not 
    750 in position to handle the intent, and the intent is dropped.  (Even though the 
    751 intent is dropped, its arrival would have caused the task to come to the 
    752 foreground, where it would remain.)
    753 </p>
    754 </li>
    755 
    756 </ul>
    757 
    758 <p>
    759 When an existing activity is asked to handle a new intent, the Intent
    760 object is passed to the activity in an 
    761 <code>{@link android.app.Activity#onNewIntent onNewIntent()}</code> call.  
    762 (The intent object that originally started the activity can be retrieved by 
    763 calling <code>{@link android.app.Activity#getIntent getIntent()}</code>.)
    764 </p>
    765 
    766 <p>
    767 Note that when a new instance of an Activity is created to handle a new
    768 intent, the user can always press the BACK key to return to the previous state
    769 (to the previous activity).  But when an existing instance of an 
    770 Activity handles a new intent, the user cannot press the BACK key to 
    771 return to what that instance was doing before the new intent arrived.
    772 </p>
    773 
    774 <p>
    775 For more on launch modes, see the description of the <code><a 
    776 href="{@docRoot}guide/topics/manifest/activity-element.html#lmode">&lt;activity&gt;</a></code>
    777 element.
    778 </p>
    779 
    780 
    781 <h3 id="clearstack">Clearing the stack</h3>
    782 
    783 <p>
    784 If the user leaves a task for a long time, the system clears the task of all
    785 activities except the root activity.  When the user returns to the task again, 
    786 it's as the user left it, except that only the initial activity is present. 
    787 The idea is that, after
    788 a time, users will likely have abandoned what they were doing before and are
    789 returning to the task to begin something new.
    790 </p>
    791 
    792 <p>
    793 That's the default.  There are some activity attributes that can be used to 
    794 control this behavior and modify it:
    795 </p>
    796 
    797 <dl>
    798 <dt>The <code><a 
    799 href="{@docRoot}guide/topics/manifest/activity-element.html#always">alwaysRetainTaskState</a></code>
    800 attribute</dt>
    801 <dd>If this attribute is set to "{@code true}" in the root activity of a task, 
    802 the default behavior just described does not happen.  
    803 The task retains all activities in its stack even after a long period.</dd>
    804 
    805 <dt>The <code><a 
    806 href="{@docRoot}guide/topics/manifest/activity-element.html#clear">clearTaskOnLaunch</a></code>
    807 attribute</dt>
    808 <dd>If this attribute is set to "{@code true}" in the root activity of a task, 
    809 the stack is cleared down to the root activity whenever the user leaves the task 
    810 and returns to it.  In other words, it's the polar opposite of 
    811 {@code alwaysRetainTaskState}.  The user always returns to the task in its
    812 initial state, even after a momentary absence.</dd>
    813 
    814 <dt>The <code><a 
    815 href="{@docRoot}guide/topics/manifest/activity-element.html#finish">finishOnTaskLaunch</a></code>
    816 attribute</dt>
    817 <dd>This attribute is like {@code clearTaskOnLaunch}, but it operates on a 
    818 single activity, not an entire task.  And it can cause any activity to go
    819 away, including the root activity.  When it's set to "{@code true}", the 
    820 activity remains part of the task only for the current session.  If the user 
    821 leaves and then returns to the task, it no longer is present.</dd>
    822 </dl>
    823 
    824 <p>
    825 There's another way to force activities to be removed from the stack.  
    826 If an Intent object includes the <code>{@link 
    827 android.content.Intent#FLAG_ACTIVITY_CLEAR_TOP FLAG_ACTIVITY_CLEAR_TOP}</code> 
    828 flag, and the target task already has an instance of the type of activity that 
    829 should handle the intent in its stack, all activities above that instance 
    830 are cleared away so that it stands at the top of the stack and can respond 
    831 to the intent. 
    832 If the launch mode of the designated activity is "{@code standard}", it too 
    833 will be removed from the stack, and a new instance will be launched to handle 
    834 the incoming intent.  That's because a new instance is always created for 
    835 a new intent when the launch mode is "{@code standard}".
    836 </p>
    837 
    838 <p>
    839 {@code FLAG_ACTIVITY_CLEAR_TOP} is most often used in conjunction
    840 with {@code FLAG_ACTIVITY_NEW_TASK}.  When used together, these flags are
    841 a way of locating an existing activity in another task and putting it in
    842 a position where it can respond to the intent.  
    843 </p>
    844 
    845 
    846 <h3 id="starttask">Starting tasks</h3>
    847 
    848 <p>
    849 An activity is set up as the entry point for a task by giving it 
    850 an intent filter with "{@code android.intent.action.MAIN}" as the 
    851 specified action and "{@code android.intent.category.LAUNCHER}" as 
    852 the specified category.  (There's an example of this type of filter 
    853 in the earlier <a href="#ifilters">Intent Filters</a> section.)  
    854 A filter of this kind causes an icon and label for the activity to be 
    855 displayed in the application launcher, giving users a way both to 
    856 launch the task and to return to it at any time after it has been 
    857 launched.
    858 </p>
    859 
    860 <p>
    861 This second ability is important:  Users must be able to leave a task
    862 and then come back to it later.  For this reason, the two launch modes
    863 that mark activities as always initiating a task, "{@code singleTask}" 
    864 and "{@code singleInstance}", should be used only when the activity has 
    865 a {@code MAIN} and {@code LAUNCHER} filter.  
    866 Imagine, for example, what could happen if the filter is missing:
    867 An intent launches a "{@code singleTask}" activity, initiating a new task, 
    868 and the user spends some time working in that task.  The user then presses 
    869 the HOME key.  The task is now ordered behind and obscured by the home 
    870 screen.  And, because it is not represented in the application launcher, 
    871 the user has no way to return to it.
    872 </p>
    873 
    874 <p>
    875 A similar difficulty attends the {@code FLAG_ACTIVITY_NEW_TASK} flag.
    876 If this flag causes an activity to
    877 begin a new task and the user presses the HOME key to leave it, there
    878 must be some way for the user to navigate back to it again.  Some 
    879 entities (such as the notification manager) always start activities 
    880 in an external task, never as part of their own, so they always put 
    881 {@code FLAG_ACTIVITY_NEW_TASK} in the intents they pass to 
    882 {@code startActivity()}.  If you have an activity that can be invoked 
    883 by an external entity that might use this flag, take care that the user 
    884 has a independent way to get back to the task that's started.
    885 </p> 
    886 
    887 <p>
    888 For those cases where you don't want the user to be able to return
    889 to an activity, set the {@code &lt;activity&gt;} element's {@code
    890 finishOnTaskLaunch} to "{@code true}".  
    891 See <a href="#clearstack">Clearing the stack</a>, earlier.
    892 </p>
    893 
    894 
    895 <h2 id="procthread">Processes and Threads</h2>
    896 
    897 <p>
    898 When the first of an application's components needs to be run, Android 
    899 starts a Linux process for it with a single thread of execution.  By default, 
    900 all components of the application run in that process and thread.
    901 </p>
    902 
    903 <p>
    904 However, you can arrange for components to run in other processes, and you 
    905 can spawn additional threads for any process.
    906 </p>
    907 
    908 
    909 <h3 id="procs">Processes</h3>
    910 
    911 <p>
    912 The process where a component runs is controlled by the manifest file.  
    913 The component elements &mdash; {@code &lt;activity&gt;}, 
    914 {@code &lt;service&gt;}, {@code &lt;receiver&gt;}, and {@code &lt;provider&gt;} 
    915 &mdash; each have a {@code process} attribute that can specify a process
    916 where that component should run.  These attributes can be set so that each 
    917 component runs in its own process, or so that some components share a process 
    918 while others do not.  They can also be set so that components of 
    919 different applications run in the same process &mdash; provided that the 
    920 applications share the same Linux user ID and are signed by the same authorities.
    921 The {@code &lt;application&gt;} element also has a {@code process} attribute,
    922 for setting a default value that applies to all components.
    923 </p>
    924 
    925 <p>
    926 All components are instantiated in the main thread of the specified
    927 process, and system calls to the component are dispatched from that
    928 thread.  Separate threads are not created for each instance.  Consequently,
    929 methods that respond to those calls &mdash; methods like 
    930 <code>{@link android.view.View#onKeyDown View.onKeyDown()}</code> that report
    931 user actions and the lifecycle notifications discussed later in the 
    932 <a href="#lcycles">Component Lifecycles</a> section &mdash; always run in the
    933 main thread of the process.  This means
    934 that no component should perform long or blocking operations (such as networking 
    935 operations or computation loops) when called by the system, since this will block
    936 any other components also in the process.  You can spawn separate threads for 
    937 long operations, as discussed under <a href="#threads">Threads</a>, next.
    938 </p>
    939 
    940 <p>
    941 Android may decide to shut down a process at some point, when memory is 
    942 low and required by other processes that are more immediately serving 
    943 the user.  Application components running in the process are consequently 
    944 destroyed.  A process is restarted for those components when there's again
    945 work for them to do.
    946 </p>  
    947 
    948 <p>
    949 When deciding which processes to terminate, Android weighs their relative
    950 importance to the user.  For example, it more readily shuts down a process 
    951 with activities that are no longer visible on screen than a process with
    952 visible activities.
    953 The decision whether to terminate a process, therefore, depends on the state 
    954 of the components running in that process.  Those states are the subject of
    955 a later section, <a href="#lcycles">Component Lifecycles</a>.
    956 </p>
    957 
    958 
    959 <h3 id="threads">Threads</h3>
    960 
    961 <p>
    962 Even though you may confine your application to a single process, there will
    963 likely be times when you will need to spawn a thread to do some background 
    964 work.  Since the user interface must always be quick to respond to user actions, 
    965 the thread that hosts an activity should not also host time-consuming operations 
    966 like network downloads.  Anything that may not be completed quickly should be
    967 assigned to a different thread. 
    968 </p>
    969 
    970 <p>
    971 Threads are created in code using standard Java {@link java.lang.Thread}
    972 objects.  Android provides a number of convenience classes for managing 
    973 threads &mdash; {@link android.os.Looper} for running a message loop within 
    974 a thread, {@link android.os.Handler} for processing messages, and 
    975 {@link android.os.HandlerThread} for setting up a thread with a message loop.
    976 </p>
    977 
    978 
    979 <h3 id="rpc">Remote procedure calls</h3>
    980 
    981 <p>
    982 Android has a lightweight mechanism for remote procedure calls (RPCs) 
    983 &mdash; where a method is called locally, but executed remotely (in another
    984 process), with any result returned back to the caller.
    985 This entails decomposing the method call and all its attendant data to a 
    986 level the operating system can understand, transmitting it from the local 
    987 process and address space to the remote process and address space, and 
    988 reassembling and reenacting the call there.  Return values have to be 
    989 transmitted in the opposite direction.  Android provides all the code 
    990 to do that work, so that you can concentrate on defining and implementing 
    991 the RPC interface itself.
    992 </p>
    993 
    994 <p>
    995 An RPC interface can include only methods. By default,
    996 all methods are executed synchronously (the local method blocks until the
    997 remote method finishes), even if there is no return value.
    998 </p>
    999 
   1000 <p>
   1001 In brief, the mechanism works as follows:  You'd begin by declaring the
   1002 RPC interface you want to implement using a simple IDL (interface definition 
   1003 language).  From that declaration, the 
   1004 <code><a href="{@docRoot}guide/developing/tools/aidl.html">aidl</a></code> 
   1005 tool generates a Java interface definition that must be made available to 
   1006 both the local and the remote process.  It contains two inner class, as shown 
   1007 in the following diagram:
   1008 </p>
   1009 
   1010 <p style="margin-left: 2em">
   1011 <img src="{@docRoot}images/binder_rpc.png" alt="RPC mechanism." />
   1012 </p>
   1013 
   1014 <p>
   1015 The inner classes have all the code needed to administer remote procedure
   1016 calls for the interface you declared with the IDL. 
   1017 Both inner classes implement the {@link android.os.IBinder}
   1018 interface.  One of them is used locally and internally by the system;
   1019 the code you write can ignore it.
   1020 The other, called Stub, extends the {@link android.os.Binder}
   1021 class.  In addition to internal code for effectuating the IPC calls, it 
   1022 contains declarations for the methods in the RPC interface you declared.
   1023 You would subclass Stub to implement those methods, as indicated in the 
   1024 diagram.  
   1025 </p>
   1026 
   1027 <p>
   1028 Typically, the remote process would be managed by a service (because a 
   1029 service can inform the system about the process and its connections to 
   1030 other processes).  It would have both the interface file generated by 
   1031 the {@code aidl} tool and the Stub subclass implementing the 
   1032 RPC methods.  Clients of the service would have only the interface file
   1033 generated by the {@code aidl} tool.
   1034 </p>
   1035 
   1036 <p>
   1037 Here's how a connection between a service and its clients is set up:
   1038 </p>
   1039 
   1040 <ul>
   1041 <li>Clients of the service (on the local side) would implement 
   1042 <code>{@link android.content.ServiceConnection#onServiceConnected
   1043 onServiceConnected()}</code> and 
   1044 <code>{@link android.content.ServiceConnection#onServiceDisconnected
   1045 onServiceDisconnected()}</code> methods so they can be notified 
   1046 when a successful connection to the remote service is established, and 
   1047 when it goes away.  They would then call
   1048 <code>{@link android.content.Context#bindService bindService()}</code>
   1049 to set up the connection.
   1050 </li>  
   1051 
   1052 <li> 
   1053 The service's <code>{@link android.app.Service#onBind onBind()}</code> 
   1054 method would be implemented to either accept or reject the connection, 
   1055 depending on the intent it receives (the intent passed to
   1056 {@code bindService()}).  If the connection is accepted, it returns 
   1057 an instance of the Stub subclass.
   1058 </li>
   1059 
   1060 <li>If the service accepts the connection, Android calls the 
   1061 client's {@code onServiceConnected()} method and passes it an IBinder 
   1062 object, a proxy for the Stub subclass managed by the service.  Through
   1063 the proxy, the client can make calls on the remote service.  
   1064 </li>
   1065 </ul>
   1066 
   1067 <p>
   1068 This brief description omits some details of the RPC mechanism.  For more 
   1069 information, see 
   1070 <a href="{@docRoot}guide/developing/tools/aidl.html">Designing a Remote 
   1071 Interface Using AIDL</a> and the {@link android.os.IBinder IBinder} class 
   1072 description.
   1073 </p>  
   1074 
   1075 
   1076 <h3 id="tsafe">Thread-safe methods</h3>
   1077 
   1078 <p>
   1079 In a few contexts, the methods you implement may be called from more 
   1080 than one thread, and therefore must be written to be thread-safe.
   1081 </p>
   1082 
   1083 <p>
   1084 This is primarily true for methods that can be called remotely &mdash;
   1085 as in the RPC mechanism discussed in the previous section.
   1086 When a call on a method implemented in an IBinder object originates
   1087 in the same process as the IBinder, the method is executed in the
   1088 caller's thread.  However, when the call originates in another process, 
   1089 the method is executed in a thread chosen from a pool of threads that 
   1090 Android maintains in the same process as the IBinder; it's not executed 
   1091 in the main thread of the process.  For example, whereas a service's 
   1092 {@code onBind()} method would be called from the main thread of the 
   1093 service's process, methods implemented in the object that {@code onBind()} 
   1094 returns (for example, a Stub subclass that implements RPC methods) would 
   1095 be called from threads in the pool. 
   1096 Since services can have more than one client, more than one pool thread
   1097 can engage the same IBinder method at the same time.  IBinder methods
   1098 must, therefore, be implemented to be thread-safe.
   1099 </p>  
   1100 
   1101 <p>
   1102 Similarly, a content provider can receive data requests that originate in 
   1103 other processes.  Although the ContentResolver and ContentProvider classes 
   1104 hide the details of how the interprocess communication is managed, 
   1105 ContentProvider methods that respond to those requests &mdash; the methods
   1106 <code>{@link android.content.ContentProvider#query query()}</code>, 
   1107 <code>{@link android.content.ContentProvider#insert insert()}</code>, 
   1108 <code>{@link android.content.ContentProvider#delete delete()}</code>, 
   1109 <code>{@link android.content.ContentProvider#update update()}</code>, and
   1110 <code>{@link android.content.ContentProvider#getType getType()}</code>
   1111 &mdash; are called from a pool of threads in the content provider's
   1112 process, not the main thread of the process.  Since these methods
   1113 may be called from any number of threads at the same time, they too must
   1114 be implemented to be thread-safe.
   1115 </p> 
   1116 
   1117 
   1118 <h2 id="lcycles">Component Lifecycles</h2>
   1119 
   1120 <p>
   1121 Application components have a lifecycle &mdash; a beginning when 
   1122 Android instantiates them to respond to intents through to an end when 
   1123 the instances are destroyed.  In between, they may sometimes be active 
   1124 or inactive,or, in the case of activities, visible to the user or
   1125 invisible.  This section discusses the lifecycles of activities,
   1126 services, and broadcast receivers &mdash; including the states that they 
   1127 can be in during their lifetimes, the methods that notify you of transitions
   1128 between states, and the effect of those states on the possibility that
   1129 the process hosting them might be terminated and the instances destroyed.
   1130 </p> 
   1131 
   1132 
   1133 <h3 id="actlife">Activity lifecycle</h3>
   1134 
   1135 <p>An activity has essentially three states:</p>
   1136 
   1137 <ul>
   1138 <li> It is <em>active</em> or <em>running</em> when it is in the foreground of the 
   1139 screen (at the top of the activity stack for the current task).  This is the
   1140 activity that is the focus for the user's actions.</li>
   1141 
   1142 <li><p>It is <em>paused</em> if it has lost focus but is still visible to the user.
   1143 That is, another activity lies on top of it and that activity either is transparent
   1144 or doesn't cover the full screen, so some of the paused activity can show through. 
   1145 A paused activity is completely alive (it maintains all state and member information 
   1146 and remains attached to the window manager), but can be killed by the system in 
   1147 extreme low memory situations.</p></li>
   1148 
   1149 <li><p>It is <em>stopped</em> if it is completely obscured by another activity.
   1150 It still retains all state and member information.  However, it is no longer 
   1151 visible to the user so its window is hidden and it will often be killed by the 
   1152 system when memory is needed elsewhere.</p></li>
   1153 </ul>
   1154 
   1155 <p>
   1156 If an activity is paused or stopped, the system can drop it from memory either 
   1157 by asking it to finish (calling its {@link android.app.Activity#finish finish()}
   1158 method), or simply killing its process.  When it is displayed again 
   1159 to the user, it must be completely restarted and restored to its previous state.
   1160 </p>
   1161 
   1162 <p>
   1163 As an activity transitions from state to state, it is notified of the change 
   1164 by calls to the following protected methods:
   1165 </p>
   1166 
   1167 <p style="margin-left: 2em">{@code void onCreate(Bundle <i>savedInstanceState</i>)}
   1168 <br/>{@code void onStart()}
   1169 <br/>{@code void onRestart()}
   1170 <br/>{@code void onResume()}
   1171 <br/>{@code void onPause()}
   1172 <br/>{@code void onStop()}
   1173 <br/>{@code void onDestroy()}</p>
   1174 
   1175 <p>
   1176 All of these methods are hooks that you can override to do appropriate work 
   1177 when the state changes.  All activities must implement 
   1178 <code>{@link android.app.Activity#onCreate onCreate()}</code> to do the 
   1179 initial setup when the object is first instantiated.  
   1180 Many will also implement <code>{@link android.app.Activity#onPause onPause()}</code> 
   1181 to commit data changes and otherwise prepare to stop interacting with the user.
   1182 </p>
   1183 
   1184 <div class="sidebox-wrapper">
   1185 <div class="sidebox">
   1186 <h2>Calling into the superclass</h2>
   1187 <p>
   1188 An implementation of any activity lifecycle method should always first 
   1189 call the superclass version.  For example:
   1190 </p>
   1191 
   1192 <pre>protected void onPause() {
   1193     super.onPause();
   1194     . . .
   1195 }</pre>
   1196 </div>
   1197 </div> 
   1198 
   1199 
   1200 <p>
   1201 Taken together, these seven methods define the entire lifecycle of an 
   1202 activity.  There are three nested loops that you can monitor by
   1203 implementing them: 
   1204 </p> 
   1205 
   1206 <ul>
   1207 <li>The <b>entire lifetime</b> of an activity happens between the first call
   1208 to <code>{@link android.app.Activity#onCreate onCreate()}</code> through to a 
   1209 single final call to <code>{@link android.app.Activity#onDestroy}</code>.  
   1210 An activity does all its initial setup of "global" state in {@code onCreate()}, 
   1211 and releases all remaining resources in {@code onDestroy()}.  For example, 
   1212 if it has a thread running in the background to download data from the network, 
   1213 it may create that thread in {@code onCreate()} and then stop the thread in 
   1214 {@code onDestroy()}.</li>
   1215 
   1216 <li><p>The <b>visible lifetime</b> of an activity happens between a call to
   1217 <code>{@link android.app.Activity#onStart onStart()}</code> until a 
   1218 corresponding call to <code>{@link android.app.Activity#onStop onStop()}</code>.  
   1219 During this time, the user can see the activity on-screen, though it may not 
   1220 be in the foreground and interacting with the user.  Between these two methods, 
   1221 you can maintain resources that are needed to show the activity to the user.  
   1222 For example, you can register a {@link android.content.BroadcastReceiver} in 
   1223 {@code onStart()} to monitor for changes that impact your UI, and unregister 
   1224 it in {@code onStop()} when the user can no longer see what you are displaying.  
   1225 The {@code onStart()} and {@code onStop()} methods can be called multiple times, 
   1226 as the activity alternates between being visible and hidden to the user.</p></li>
   1227 
   1228 <li><p>The <b>foreground lifetime</b> of an activity happens between a call 
   1229 to <code>{@link android.app.Activity#onResume onResume()}</code> until a 
   1230 corresponding call to <code>{@link android.app.Activity#onPause onPause()}</code>.  
   1231 During this time, the activity is in front of all other activities on screen and 
   1232 is interacting with the user.  An activity can frequently transition between the 
   1233 resumed and paused states &mdash; for example, {@code onPause()} is called when 
   1234 the device goes to sleep or when a new activity is started, {@code onResume()} 
   1235 is called when an activity result or a new intent is delivered.  Therefore, the 
   1236 code in these two methods should be fairly lightweight.</p></li>
   1237 </ul>
   1238 
   1239 <p>
   1240 The following diagram illustrates these loops and the paths an activity
   1241 may take between states.  The colored ovals are major states the activity 
   1242 can be in.  The square rectangles represent the callback methods you can implement 
   1243 to perform operations when the activity transitions between states.
   1244 <p>
   1245 
   1246 <p style="margin-left: 2em"><img src="{@docRoot}images/activity_lifecycle.png"
   1247 alt="State diagram for an Android activity lifecycle." /></p>  
   1248   
   1249 <p>
   1250 The following table describes each of these methods in more detail and 
   1251 locates it within the activity's overall lifecycle:
   1252 </p>
   1253 
   1254 <table border="2" width="85%" frame="hsides" rules="rows">
   1255 <colgroup align="left" span="3"></colgroup>
   1256 <colgroup align="left"></colgroup>
   1257 <colgroup align="center"></colgroup>
   1258 <colgroup align="center"></colgroup>
   1259 
   1260 <thead>
   1261 <tr><th colspan="3">Method</th> <th>Description</th> <th>Killable?</th> <th>Next</th></tr>
   1262 </thead>
   1263 
   1264 <tbody>
   1265 <tr>
   1266   <td colspan="3" align="left"><code>{@link android.app.Activity#onCreate onCreate()}</code></td>
   1267   <td>Called when the activity is first created.
   1268       This is where you should do all of your normal static set up &mdash;
   1269       create views, bind data to lists, and so on.  This method is passed
   1270       a Bundle object containing the activity's previous state, if that 
   1271       state was captured (see <a href="#actstate">Saving Activity State</a>, 
   1272       later).
   1273       <p>Always followed by {@code onStart()}.</p></td>
   1274   <td align="center">No</td>
   1275       <td align="center">{@code onStart()}</td>
   1276 </tr>
   1277 
   1278 <tr>
   1279    <td rowspan="5" style="border-left: none; border-right: none;">&nbsp;&nbsp;&nbsp;&nbsp;</td>
   1280    <td colspan="2" align="left"><code>{@link android.app.Activity#onRestart 
   1281 onRestart()}</code></td>
   1282    <td>Called after the activity has been stopped, just prior to it being
   1283        started again.
   1284        <p>Always followed by {@code onStart()}</p></td>
   1285    <td align="center">No</td>
   1286    <td align="center">{@code onStart()}</td>
   1287 </tr>
   1288 
   1289 <tr>
   1290    <td colspan="2" align="left"><code>{@link android.app.Activity#onStart onStart()}</code></td>
   1291    <td>Called just before the activity becomes visible to the user.
   1292        <p>Followed by {@code onResume()} if the activity comes
   1293        to the foreground, or {@code onStop()} if it becomes hidden.</p></td>
   1294     <td align="center">No</td>
   1295     <td align="center">{@code onResume()} <br/>or<br/> {@code onStop()}</td>
   1296 </tr>
   1297 
   1298 <tr>
   1299    <td rowspan="2" style="border-left: none;">&nbsp;&nbsp;&nbsp;&nbsp;</td>
   1300    <td align="left"><code>{@link android.app.Activity#onResume onResume()}</code></td>
   1301    <td>Called just before the activity starts
   1302        interacting with the user.  At this point the activity is at
   1303        the top of the activity stack, with user input going to it.
   1304        <p>Always followed by {@code onPause()}.</p></td>
   1305    <td align="center">No</td>
   1306    <td align="center">{@code onPause()}</td>
   1307 </tr>
   1308 
   1309 <tr>
   1310    <td align="left"><code>{@link android.app.Activity#onPause onPause()}</code></td>
   1311    <td>Called when the system is about to start resuming another
   1312        activity.  This method is typically used to commit unsaved changes to
   1313        persistent data, stop animations and other things that may be consuming
   1314        CPU, and so on.  It should do whatever it does very quickly, because
   1315        the next activity will not be resumed until it returns.
   1316        <p>Followed either by {@code onResume()} if the activity
   1317        returns back to the front, or by {@code onStop()} if it becomes
   1318        invisible to the user.</td>
   1319    <td align="center"><strong style="color:#800000">Yes</strong></td>
   1320    <td align="center">{@code onResume()} <br/>or<br/> {@code onStop()}</td>
   1321 </tr>
   1322 
   1323 <tr>
   1324    <td colspan="2" align="left"><code>{@link android.app.Activity#onStop onStop()}</code></td>
   1325    <td>Called when the activity is no longer visible to the user.  This
   1326        may happen because it is being destroyed, or because another activity 
   1327        (either an existing one or a new one) has been resumed and is covering it. 
   1328        <p>Followed either by {@code onRestart()} if
   1329        the activity is coming back to interact with the user, or by
   1330        {@code onDestroy()} if this activity is going away.</p></td>
   1331    <td align="center"><strong style="color:#800000">Yes</strong></td>
   1332    <td align="center">{@code onRestart()} <br/>or<br/> {@code onDestroy()}</td>
   1333 </tr>
   1334 
   1335 <tr>
   1336    <td colspan="3" align="left"><code>{@link android.app.Activity#onDestroy 
   1337 onDestroy()}</code></td>
   1338    <td>Called before the activity is destroyed.  This is the final call 
   1339        that the activity will receive.  It could be called either because the
   1340        activity is finishing (someone called <code>{@link android.app.Activity#finish 
   1341        finish()}</code> on it), or because the system is temporarily destroying this
   1342        instance of the activity to save space.  You can distinguish
   1343        between these two scenarios with the <code>{@link
   1344        android.app.Activity#isFinishing isFinishing()}</code> method.</td>
   1345    <td align="center"><strong style="color:#800000">Yes</strong></td>
   1346    <td align="center"><em>nothing</em></td>
   1347 </tr>
   1348 </tbody>
   1349 </table>
   1350 
   1351 <p>
   1352 Note the <b>Killable</b> column in the table above.  It indicates
   1353 whether or not the system can kill the process hosting the activity 
   1354 <em>at any time after the method returns, without executing another
   1355 line of the activity's code</em>.  Three methods ({@code onPause()},
   1356 {@code onStop()}, and {@code onDestroy()}) are marked "Yes."  Because
   1357 {@code onPause()} is the first of the three, it's the only one that's
   1358 guaranteed to be called before the process is killed &mdash; 
   1359 {@code onStop()} and {@code onDestroy()} may not be.  Therefore, you 
   1360 should use {@code onPause()} to write any persistent data (such as user 
   1361 edits) to storage.
   1362 </p>
   1363 
   1364 <p>
   1365 Methods that are marked "No" in the <b>Killable</b> column protect the
   1366 process hosting the activity from being killed from the moment they are 
   1367 called.  Thus an activity is in a killable state, for example, from the 
   1368 time {@code onPause()} returns to the time {@code onResume()} is called.
   1369 It will not again be killable until {@code onPause()} again returns.
   1370 </p>
   1371 
   1372 <p>
   1373 As noted in a later section, <a href="#proclife">Processes and lifecycle</a>,
   1374 an activity that's not technically "killable" by this definition might
   1375 still be killed by the system &mdash; but that would happen only in
   1376 extreme and dire circumstances when there is no other recourse.
   1377 </p>
   1378 
   1379 
   1380 <h4 id="actstate">Saving activity state</h4>
   1381 
   1382 <p>
   1383 When the system, rather than the user, shuts down an activity to conserve 
   1384 memory, the user may expect to return to the activity and find it in its 
   1385 previous state.
   1386 </p>
   1387 
   1388 <p>
   1389 To capture that state before the activity is killed, you can implement
   1390 an <code>{@link android.app.Activity#onSaveInstanceState 
   1391 onSaveInstanceState()}</code> method for the activity.  Android calls this 
   1392 method before making the activity vulnerable to being destroyed &mdash;
   1393 that is, before {@code onPause()} is called.  It
   1394 passes the method a {@link android.os.Bundle} object where you can record 
   1395 the dynamic state of the activity as name-value pairs.  When the activity is 
   1396 again started, the Bundle is passed both to {@code onCreate()} and to a
   1397 method that's called after {@code onStart()}, <code>{@link 
   1398 android.app.Activity#onRestoreInstanceState onRestoreInstanceState()}</code>, 
   1399 so that either or both of them can recreate the captured state.
   1400 </p>
   1401 
   1402 <p>
   1403 Unlike {@code onPause()} and the other methods discussed earlier,
   1404 {@code onSaveInstanceState()} and {@code onRestoreInstanceState()} are
   1405 not lifecycle methods.  They are not always called.  For example, Android
   1406 calls {@code onSaveInstanceState()} before the activity becomes 
   1407 vulnerable to being destroyed by the system, but does not bother
   1408 calling it when the instance is actually being destroyed by a user action
   1409 (such as pressing the BACK key).  In that case, the user won't expect to
   1410 return to the activity, so there's no reason to save its state.
   1411 </p>
   1412 
   1413 <p>
   1414 Because {@code onSaveInstanceState()} is not always called, you should 
   1415 use it only to record the transient state of the activity, not to store 
   1416 persistent data.  Use {@code onPause()} for that purpose instead.
   1417 </p>
   1418 
   1419 
   1420 <h4 id="coordact">Coordinating activities</h4>
   1421 
   1422 <p>
   1423 When one activity starts another, they both experience lifecycle
   1424 transitions.  One pauses and may stop, while the other starts up.
   1425 On occasion, you may need to coordinate these activities, one with
   1426 the other.
   1427 </p>
   1428 
   1429 <p>
   1430 The order of lifecycle callbacks is well defined,
   1431 particularly when the two activities are in the same process:
   1432 </p>
   1433 
   1434 <ol>
   1435 <li>The current activity's {@code onPause()} method is called.</li>
   1436 
   1437 <li>Next, the starting activity's {@code onCreate()}, {@code onStart()},
   1438 and {@code onResume()} methods are called in sequence.</li>
   1439 
   1440 <li>Then, if the starting activity is no longer visible
   1441 on screen, its {@code onStop()} method is called.</li>
   1442 </ol>
   1443 
   1444 
   1445 <h3 id="servlife">Service lifecycle</h3>
   1446 
   1447 <p>
   1448 A service can be used in two ways:
   1449 </p>
   1450 
   1451 <ul>
   1452 <li>It can be started and allowed to run until someone stops it or
   1453 it stops itself.  In this mode, it's started by calling 
   1454 <code>{@link android.content.Context#startService Context.startService()}</code>
   1455 and stopped by calling 
   1456 <code>{@link android.content.Context#stopService Context.stopService()}</code>.
   1457 It can stop itself by calling 
   1458 <code>{@link android.app.Service#stopSelf() Service.stopSelf()}</code> or
   1459 <code>{@link android.app.Service#stopSelfResult Service.stopSelfResult()}</code>.  
   1460 Only one {@code stopService()} call is needed to stop the service, no matter how 
   1461 many times {@code startService()} was called.</li>
   1462 
   1463 <li><p>It can be operated programmatically using an interface that
   1464 it defines and exports.  Clients establish a connection to the Service 
   1465 object and use that connection to call into the service.  The connection is 
   1466 established by calling  
   1467 <code>{@link android.content.Context#bindService Context.bindService()}</code>,
   1468 and is closed by calling
   1469 <code>{@link android.content.Context#unbindService Context.unbindService()}</code>.
   1470 Multiple clients can bind to the same service.
   1471 If the service has not already been launched, {@code bindService()} can optionally
   1472 launch it.
   1473 </p></li>
   1474 </ul>
   1475 
   1476 <p>
   1477 The two modes are not entirely separate.  You can bind to a service that 
   1478 was started with {@code startService()}.  For example, a background music
   1479 service could be started by calling {@code startService()} with an Intent
   1480 object that identifies the music to play.  Only later, possibly when the 
   1481 user wants to exercise some control over the player or get information 
   1482 about the current song, would an activity
   1483 establish a connection to the service by calling {@code bindService()}.  
   1484 In cases like this, {@code stopService()} 
   1485 will not actually stop the service until the last binding is closed.
   1486 </p>
   1487 
   1488 <p>
   1489 Like an activity, a service has lifecycle methods that you can implement
   1490 to monitor changes in its state.  But they are fewer than the activity 
   1491 methods &mdash; only three &mdash; and they are public, not protected:
   1492 </p>
   1493 
   1494 <p style="margin-left: 2em">{@code void onCreate()}
   1495 <br/>{@code void onStart(Intent <i>intent</i>)}
   1496 <br/>{@code void onDestroy()}</p>
   1497 
   1498 <p>
   1499 By implementing these methods, you can monitor two nested loops of the
   1500 service's lifecycle:
   1501 </p>
   1502 
   1503 <ul>
   1504 <li>The <b>entire lifetime</b> of a service happens between the time
   1505 <code>{@link android.app.Service#onCreate onCreate()}</code> is called and
   1506 the time <code>{@link android.app.Service#onDestroy}</code> returns.  
   1507 Like an activity, a service does its initial setup in {@code onCreate()}, 
   1508 and releases all remaining resources in {@code onDestroy()}.  For example, 
   1509 a music playback service could create the thread where the music will be played  
   1510 in {@code onCreate()}, and then stop the thread in {@code onDestroy()}.</li>
   1511 
   1512 <li><p>The <b>active lifetime</b> of a service begins with a call to 
   1513 <code>{@link android.app.Service#onStart onStart()}</code>.  This method 
   1514 is handed the Intent object that was passed to {@code startService()}.
   1515 The music service would open the Intent to discover which music to 
   1516 play, and begin the playback.</p>
   1517 
   1518 <p>
   1519 There's no equivalent callback for when the service stops &mdash; no
   1520 {@code onStop()} method.
   1521 </p></li>
   1522 </ul>
   1523 
   1524 <p>
   1525 The {@code onCreate()} and {@code onDestroy()} methods are called for all
   1526 services, whether they're started by 
   1527 <code>{@link android.content.Context#startService Context.startService()}</code>
   1528 or 
   1529 <code>{@link android.content.Context#bindService Context.bindService()}</code>.
   1530 However, {@code onStart()} is called only for services started by {@code
   1531 startService()}.
   1532 </p>
   1533 
   1534 <p>
   1535 If a service permits others to
   1536 bind to it, there are additional callback methods for it to implement:
   1537 </p>
   1538 
   1539 <p style="margin-left: 2em">{@code IBinder onBind(Intent <i>intent</i>)}
   1540 <br/>{@code boolean onUnbind(Intent <i>intent</i>)}
   1541 <br/>{@code void onRebind(Intent <i>intent</i>)}</p>
   1542 
   1543 <p>
   1544 The <code>{@link android.app.Service#onBind onBind()}</code> callback is passed 
   1545 the Intent object that was passed to {@code bindService} and 
   1546 <code>{@link android.app.Service#onUnbind onUnbind()}</code> is handed
   1547 the intent that was passed to {@code unbindService()}.   
   1548 If the service permits the binding, {@code onBind()} 
   1549 returns the communications channel that clients use to interact with the service. 
   1550 The {@code onUnbind()} method can ask for 
   1551 <code>{@link android.app.Service#onRebind onRebind()}</code>
   1552 to be called if a new client connects to the service.
   1553 </p>
   1554 
   1555 <p>
   1556 The following diagram illustrates the callback methods for a service.  
   1557 Although, it separates services that are created via {@code startService}
   1558 from those created by {@code bindService()}, keep in mind that any service,
   1559 no matter how it's started, can potentially allow clients to bind to it,
   1560 so any service may receive {@code onBind()} and {@code onUnbind()} calls.
   1561 </p>
   1562 
   1563 <p style="margin-left: 2em"><img src="{@docRoot}images/service_lifecycle.png"
   1564 alt="State diagram for Service callbacks." /></p>
   1565 
   1566 
   1567 <h3 id="broadlife">Broadcast receiver lifecycle</h3>
   1568 
   1569 <p>
   1570 A broadcast receiver has single callback method:
   1571 </p>
   1572 
   1573 <p style="margin-left: 2em">{@code void onReceive(Context <i>curContext</i>, Intent <i>broadcastMsg</i>)}</p>
   1574 
   1575 <p>
   1576 When a broadcast message arrives for the receiver, Android calls its 
   1577 <code>{@link android.content.BroadcastReceiver#onReceive onReceive()}</code> 
   1578 method and passes it the Intent object containing the message.  The broadcast 
   1579 receiver is considered to be active only while it is executing this method.  
   1580 When {@code onReceive()} returns, it is inactive.
   1581 </p>
   1582 
   1583 <p>
   1584 A process with an active broadcast receiver is protected from being killed. 
   1585 But a process with only inactive components can be killed by the system at 
   1586 any time, when the memory it consumes is needed by other processes.
   1587 </p>
   1588 
   1589 <p>
   1590 This presents a problem when the response to a broadcast message is time 
   1591 consuming and, therefore, something that should be done in a separate thread, 
   1592 away from the main thread where other components of the user interface run.
   1593 If {@code onReceive()} spawns the thread and then returns, the entire process,
   1594 including the new thread, is judged to be inactive (unless other application 
   1595 components are active in the process), putting it in jeopardy of being killed.  
   1596 The solution to this problem is for {@code onReceive()} to start a service 
   1597 and let the service do the job, so the
   1598 system knows that there is still active work being done in the process.
   1599 </p>
   1600 
   1601 <p>
   1602 The next section has more on the vulnerability of processes to being killed.
   1603 </p>
   1604 
   1605 
   1606 <h3 id="proclife">Processes and lifecycles</h3>
   1607 
   1608 <p>The Android system tries to maintain an application process for as
   1609 long as possible, but eventually it will need to remove old processes when
   1610 memory runs low.  To determine which processes to keep and which to kill, 
   1611 Android places each process into an "importance hierarchy" based on the 
   1612 components running in it and the state of those components.  Processes 
   1613 with the lowest importance are eliminated first, then those with the next
   1614 lowest, and so on.  There are five levels in the hierarchy.  The following 
   1615 list presents them in order of importance:
   1616 </p>
   1617 
   1618 <ol>
   1619 
   1620 <li>A <b>foreground process</b> is one that is required for
   1621 what the user is currently doing.  A process is considered to be 
   1622 in the foreground if any of the following conditions hold:
   1623 
   1624 <ul>
   1625 <li>It is running an activity that the user is interacting with 
   1626 (the Activity object's <code>{@link android.app.Activity#onResume 
   1627 onResume()}</code> method has been called).</li>
   1628 
   1629 <li><p>It hosts a service that's bound 
   1630 to the activity that the user is interacting with.</p></li>
   1631 
   1632 <li><p>It has a {@link android.app.Service} object that's executing
   1633 one of its lifecycle callbacks (<code>{@link android.app.Service#onCreate 
   1634 onCreate()}</code>, <code>{@link android.app.Service#onStart onStart()}</code>, 
   1635 or <code>{@link android.app.Service#onDestroy onDestroy()}</code>).</p></li>
   1636 
   1637 <li><p>It has a {@link android.content.BroadcastReceiver} object that's 
   1638 executing its <code>{@link android.content.BroadcastReceiver#onReceive 
   1639 onReceive()}</code> method.</p></li>
   1640 </ul>
   1641 
   1642 <p>
   1643 Only a few foreground processes will exist at any given time.  They 
   1644 are killed only as a last resort &mdash; if memory is so low that 
   1645 they cannot all continue to run.  Generally, at that point, the device has
   1646 reached a memory paging state, so killing some foreground processes is 
   1647 required to keep the user interface responsive.
   1648 </p></li>
   1649 
   1650 <li><p>A <b>visible process</b> is one that doesn't have any foreground
   1651 components, but still can affect what the user sees on screen.  
   1652 A process is considered to be visible if either of the following conditions 
   1653 holds:</p>
   1654 
   1655 <ul>
   1656 <li>It hosts an activity that is not in the foreground, but is still visible 
   1657 to the user (its <code>{@link android.app.Activity#onPause onPause()}</code> 
   1658 method has been called).  This may occur, for example, if the foreground 
   1659 activity is a dialog that allows the previous activity to be seen behind it.</li>
   1660 
   1661 <li><p>It hosts a service that's bound to a visible activity.</p></li>
   1662 </ul>
   1663 
   1664 <p>
   1665 A visible process is considered extremely important and will not be killed 
   1666 unless doing so is required to keep all foreground processes running.
   1667 </p></li>
   1668 
   1669 <li><p>A <b>service process</b> is one that is running a service that 
   1670 has been started with the 
   1671 <code>{@link android.content.Context#startService startService()}</code>
   1672 method and that does not fall into either of the two higher categories.  
   1673 Although service processes are not directly tied to anything the 
   1674 user sees, they are generally doing things that the user cares about (such 
   1675 as playing an mp3 in the background or downloading  data on the network), 
   1676 so the system keeps them running unless there's not enough 
   1677 memory to retain them along with all foreground and visible processes.  
   1678 </p></li>
   1679 
   1680 <li><p>A <b>background process</b> is one holding an activity
   1681 that's not currently visible to the user  (the Activity object's
   1682 <code>{@link android.app.Activity#onStop onStop()}</code> method has been called).  
   1683 These processes have no direct impact on the user experience, and can be killed 
   1684 at any time to reclaim memory for a foreground, visible, or service process.  
   1685 Usually there are many background processes running, so they are kept in an 
   1686 LRU (least recently used) list to ensure that the process with the activity that 
   1687 was most recently seen by the user is the last to be killed.
   1688 If an activity implements its lifecycle methods correctly, and captures its current 
   1689 state, killing its process will not have a deleterious effect on the user experience. 
   1690 </p></li>
   1691 
   1692 <li><p>An <b>empty process</b> is one that doesn't hold any active application
   1693 components.  The only reason to keep such a process around is as a cache to
   1694 improve startup time the next time a component needs to run in it.  The system 
   1695 often kills these processes in order to balance overall system resources between 
   1696 process caches and the underlying kernel caches.</p></li>
   1697 
   1698 </ol>
   1699 
   1700 <p>
   1701 Android ranks a process at the highest level it can, based upon the
   1702 importance of the components currently active in the process.  For example, 
   1703 if a process hosts a service and a visible activity, the process will be 
   1704 ranked as a visible process, not a service process.
   1705 </p>
   1706 
   1707 <p>
   1708 In addition, a process's ranking may be increased because other processes are
   1709 dependent on it.  A process that is serving another process can never be 
   1710 ranked lower than the process it is serving.  For example, if a content 
   1711 provider in process A is serving a client in process B, or if a service in 
   1712 process A is bound to a component in process B, process A will always be 
   1713 considered at least as important as process B.
   1714 </p> 
   1715 
   1716 <p>
   1717 Because a process running a service is ranked higher than one with background
   1718 activities, an activity that initiates a long-running operation might do
   1719 well to start a service for that operation, rather than simply spawn a thread
   1720 &mdash; particularly if the operation will likely outlast the activity.  
   1721 Examples of this are playing music in the background 
   1722 and uploading a picture taken by the camera to a web site.  Using a service
   1723 guarantees that the operation will have at least "service process" priority,
   1724 regardless of what happens to the activity.  As noted in the 
   1725 <a href="#broadlife">Broadcast receiver lifecycle</a> section earlier, this
   1726 is the same reason that broadcast receivers should employ services rather
   1727 than simply put time-consuming operations in a thread.
   1728 </p>
   1729