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      1 page.title=Window Backgrounds & UI Speed
      2 @jd:body
      3 
      4 <p>Some Android applications require to squeeze every bit of performance out of
      5 the UI toolkit and there are many ways to do so. In this article, you will
      6 discover how to speed up the drawing and the <em>perceived</em> startup time of
      7 your activities. Both these techniques rely on a single feature, the window's
      8 background drawable.</p>
      9 
     10 <p>The term <em>window background</em> is a bit misleading, however. When you
     11 setup your user interface by calling <code>setContentView()</code> on an 
     12 {@link android.app.Activity}, Android adds your views to the <code>Activity</code>'s
     13 window. The window however does not contain only your views, but a few others
     14 created for you. The most important one is, in the current implementation used
     15 on the T-Mobile G1, the <code>DecorView</code>, highlighted in the view
     16 hierarchy below:</p>
     17 
     18 <div style="text-align: center;"><img src="images/window_background_root.png" alt="A typical Android view hierarchy"></div>
     19 
     20 <p>The <code>DecorView</code> is the view that actually holds the 
     21 window's background drawable. Calling 
     22 {@link android.view.Window#setBackgroundDrawable(android.graphics.drawable.Drawable) getWindow().setBackgroundDrawable()} 
     23 from your <code>Activity</code> changes the background of the window by changing
     24 the <code>DecorView</code>'s background drawable. As mentioned before, this
     25 setup is very specific to the current implementation of Android and can change
     26 in a future version or even on another device.</p>
     27 
     28 <p>If you are using the standard Android themes, a default background drawable
     29 is set on your activities. The standard theme currently used on the T-Mobile G1
     30 uses for instance a {@link android.graphics.drawable.ColorDrawable}. For most
     31 applications, this background drawable works just fine and can be left alone. It
     32 can however impacts your application's drawing performance. Let's take the
     33 example of an application that always draws a full screen opaque picture:</p>
     34 
     35 <div style="text-align: center;"><img src="images/window_background.png" alt="An opaque user interface doesn't need a window background"></div>
     36 
     37 <p>You can see on this screenshot that the window's background is invisible,
     38 entirely covered by an <code>ImageView</code>. This application is setup to
     39 redraw as fast as it can and draws at about 44 frames per second, or 22
     40 milliseconds per frame (<strong>note:</strong> the number of frames per second
     41 used in this article were obtained on a T-Mobile G1 with my finger on the screen
     42 so as to reduce the drawing speed which would otherwise be capped at 60 fps.) An
     43 easy way to make such an application draw faster is to <em>remove</em> the
     44 background drawable. Since the user interface is entirely opaque, drawing the
     45 background is simply wasteful. Removing the background improves the performance
     46 quite nicely:</p>
     47 
     48 <div style="text-align: center;"><img src="images/window_background_null.png" alt="Remove the background for faster drawing"></div>
     49 
     50 <p>In this new version of the application, the drawing speed went up to 51
     51 frames per second, or 19 milliseconds per frame. The difference of 3
     52 milliseconds per is easily explained by the speed of the memory bus on the
     53 T-Mobile G1: it is exactly the time it takes to move the equivalent of a
     54 screenful of pixels on the bus. The difference could be even greater if the
     55 default background was using a more expensive drawable.</p>
     56 
     57 <p>Removing the window's background can be achieved very easily by using 
     58 a custom theme. To do so, first create a file called 
     59 <code>res/values/theme.xml</code> containing the following:</p>
     60 
     61 <pre class="prettyprint">&lt;resources&gt;
     62     &lt;style name="Theme.NoBackground" parent="android:Theme"&gt;
     63         &lt;item name="android:windowBackground"&gt;@null&lt;/item&gt;
     64     &lt;/style&gt;
     65 &lt;/resources&gt;</pre>
     66 
     67 <p>You then need to apply the theme to your activity by adding the attribute
     68 <code>android:theme="@style/Theme.NoBackground"</code> to your
     69 <code>&lt;activity /&gt;</code> or <code>&lt;application /&gt;</code> tag. This
     70 trick comes in very handy for any app that uses a <code>MapView</code>, a
     71 <code>WebView</code> or any other full screen opaque view.</p>
     72 
     73 <p><strong>Opaque views and Android</strong>: this optimization is currently
     74 necessary because the Android UI toolkit is not smart enough to prevent the
     75 drawing of views hidden by opaque children. The main reason why this
     76 optimization was not implemented is simply because there are usually very few
     77 opaque views in Android applications. This is however something that I
     78 definitely plan on implementing as soon as possible and I can only apologize for
     79 not having been able to do this earlier.</p><p>Using a theme to change the
     80 window's background is also a fantastic way to improve the <em>perceived</em>
     81 startup performance of some of your activities. This particular trick can only
     82 be applied to activities that use a custom background, like a texture or a logo.
     83 The <a href="http://code.google.com/p/shelves">Shelves</a> application is a good
     84 example:</p>
     85 
     86 <div style="text-align: center;"><img src="images/shelves2.png" alt="Textured backgrounds are good candidates for window's background"></div>
     87 
     88 <p>If this application simply set the wooden background in the XML layout or in
     89 <code>onCreate()</code> the user would see the application startup with the
     90 default theme and its dark background. The wooden texture would only appear
     91 after the inflation of the content view and the first layout/drawing pass. This
     92 causes a jarring effect and gives the user the impression that the application
     93 takes time to load (which can actually be the case.) Instead, the application
     94 defines the wooden background in a theme, picked up by the system as soon as the
     95 application starts. The user never sees the default theme and gets the
     96 impression that the application is up and running right away. To limit the
     97 memory and disk usage, the background is a tiled texture defined in
     98 <code>res/drawable/background_shelf.xml</code>:</p>
     99 
    100 <pre class="prettyprint">&lt;bitmap xmlns:android="http://schemas.android.com/apk/res/android"
    101     android:src="@drawable/shelf_panel"
    102     android:tileMode="repeat" /&gt;</pre><p>This drawable is simply referenced by the theme:</p>
    103 
    104 <pre class="prettyprint">&lt;resources&gt;
    105     &lt;style name="Theme.Shelves" parent="android:Theme"&gt;
    106         &lt;item name="android:windowBackground"&gt;@drawable/background_shelf&lt;/item&gt;
    107         &lt;item name="android:windowNoTitle"&gt;true&lt;/item&gt;
    108     &lt;/style&gt;
    109 &lt;/resources&gt;</pre>
    110 
    111 <p>The same exact trick is used in the <em>Google Maps application that ships
    112 with the T-Mobile G1. When the application is launched, the user immediately
    113 sees the loading tiles of <code>MapView</code>. This is only a trick, the theme
    114 is simply using a tiled background that looks exactly like the loading tiles of
    115 <code>MapView</code>.</em></p>
    116 
    117 <p>Sometimes the best tricks are also the simplest, so the next time you create
    118 an activity with an opaque UI or a custom background, remember to change the
    119 window's background.</p>
    120 
    121 <p><a href="http://progx.org/users/Gfx/android/WindowBackground">Download the source code of the first example</a>.</p>
    122 
    123 <p><a href="http://code.google.com/p/shelves/">Download the source code of Shelves</a>.</p>
    124 
    125 
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