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      1 /*
      2  * Copyright (C) 2009 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 #include "rsMatrix.h"
     18 
     19 #include "stdlib.h"
     20 #include "string.h"
     21 #include "math.h"
     22 
     23 using namespace android;
     24 using namespace android::renderscript;
     25 
     26 
     27 
     28 void Matrix::loadIdentity()
     29 {
     30     set(0, 0, 1);
     31     set(1, 0, 0);
     32     set(2, 0, 0);
     33     set(3, 0, 0);
     34 
     35     set(0, 1, 0);
     36     set(1, 1, 1);
     37     set(2, 1, 0);
     38     set(3, 1, 0);
     39 
     40     set(0, 2, 0);
     41     set(1, 2, 0);
     42     set(2, 2, 1);
     43     set(3, 2, 0);
     44 
     45     set(0, 3, 0);
     46     set(1, 3, 0);
     47     set(2, 3, 0);
     48     set(3, 3, 1);
     49 }
     50 
     51 void Matrix::load(const float *v)
     52 {
     53     memcpy(m, v, sizeof(m));
     54 }
     55 
     56 void Matrix::load(const Matrix *v)
     57 {
     58     memcpy(m, v->m, sizeof(m));
     59 }
     60 
     61 void Matrix::loadRotate(float rot, float x, float y, float z)
     62 {
     63     float c, s;
     64     m[3] = 0;
     65     m[7] = 0;
     66     m[11]= 0;
     67     m[12]= 0;
     68     m[13]= 0;
     69     m[14]= 0;
     70     m[15]= 1;
     71     rot *= float(M_PI / 180.0f);
     72     c = cosf(rot);
     73     s = sinf(rot);
     74 
     75     const float len = sqrtf(x*x + y*y + z*z);
     76     if (!(len != 1)) {
     77         const float recipLen = 1.f / len;
     78         x *= recipLen;
     79         y *= recipLen;
     80         z *= recipLen;
     81     }
     82     const float nc = 1.0f - c;
     83     const float xy = x * y;
     84     const float yz = y * z;
     85     const float zx = z * x;
     86     const float xs = x * s;
     87     const float ys = y * s;
     88     const float zs = z * s;
     89     m[ 0] = x*x*nc +  c;
     90     m[ 4] =  xy*nc - zs;
     91     m[ 8] =  zx*nc + ys;
     92     m[ 1] =  xy*nc + zs;
     93     m[ 5] = y*y*nc +  c;
     94     m[ 9] =  yz*nc - xs;
     95     m[ 2] =  zx*nc - ys;
     96     m[ 6] =  yz*nc + xs;
     97     m[10] = z*z*nc +  c;
     98 }
     99 
    100 void Matrix::loadScale(float x, float y, float z)
    101 {
    102     loadIdentity();
    103     m[0] = x;
    104     m[5] = y;
    105     m[10] = z;
    106 }
    107 
    108 void Matrix::loadTranslate(float x, float y, float z)
    109 {
    110     loadIdentity();
    111     m[12] = x;
    112     m[13] = y;
    113     m[14] = z;
    114 }
    115 
    116 void Matrix::loadMultiply(const Matrix *lhs, const Matrix *rhs)
    117 {
    118     for (int i=0 ; i<4 ; i++) {
    119         float ri0 = 0;
    120         float ri1 = 0;
    121         float ri2 = 0;
    122         float ri3 = 0;
    123         for (int j=0 ; j<4 ; j++) {
    124             const float rhs_ij = rhs->get(i,j);
    125             ri0 += lhs->get(j,0) * rhs_ij;
    126             ri1 += lhs->get(j,1) * rhs_ij;
    127             ri2 += lhs->get(j,2) * rhs_ij;
    128             ri3 += lhs->get(j,3) * rhs_ij;
    129         }
    130         set(i,0, ri0);
    131         set(i,1, ri1);
    132         set(i,2, ri2);
    133         set(i,3, ri3);
    134     }
    135 }
    136 
    137 void Matrix::loadOrtho(float l, float r, float b, float t, float n, float f) {
    138     loadIdentity();
    139     m[0] = 2 / (r - l);
    140     m[5] = 2 / (t - b);
    141     m[10]= -2 / (f - n);
    142     m[12]= -(r + l) / (r - l);
    143     m[13]= -(t + b) / (t - b);
    144     m[14]= -(f + n) / (f - n);
    145 }
    146 
    147 void Matrix::loadFrustum(float l, float r, float b, float t, float n, float f) {
    148     loadIdentity();
    149     m[0] = 2 * n / (r - l);
    150     m[5] = 2 * n / (t - b);
    151     m[8] = (r + l) / (r - l);
    152     m[9] = (t + b) / (t - b);
    153     m[10]= -(f + n) / (f - n);
    154     m[11]= -1;
    155     m[14]= -2*f*n / (f - n);
    156     m[15]= 0;
    157 }
    158 
    159 void Matrix::vectorMultiply(float *out, const float *in) const {
    160     out[0] = (m[0] * in[0]) + (m[4] * in[1]) + (m[8] * in[2]) + m[12];
    161     out[1] = (m[1] * in[0]) + (m[5] * in[1]) + (m[9] * in[2]) + m[13];
    162     out[2] = (m[2] * in[0]) + (m[6] * in[1]) + (m[10] * in[2]) + m[14];
    163     out[3] = (m[3] * in[0]) + (m[7] * in[1]) + (m[11] * in[2]) + m[15];
    164 }
    165