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      1 /*
      2  * Copyright (C) 2009 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 #ifndef ANDROID_RS_PROGRAM_FRAGMENT_H
     18 #define ANDROID_RS_PROGRAM_FRAGMENT_H
     19 
     20 #include "rsProgram.h"
     21 
     22 // ---------------------------------------------------------------------------
     23 namespace android {
     24 namespace renderscript {
     25 
     26 class ProgramFragmentState;
     27 
     28 class ProgramFragment : public Program
     29 {
     30 public:
     31     ProgramFragment(Context *, const uint32_t * params, uint32_t paramLength);
     32     ProgramFragment(Context *rsc, const char * shaderText,
     33                              uint32_t shaderLength, const uint32_t * params,
     34                              uint32_t paramLength);
     35     virtual ~ProgramFragment();
     36 
     37     virtual void setupGL(const Context *, ProgramFragmentState *);
     38     virtual void setupGL2(const Context *, ProgramFragmentState *, ShaderCache *sc);
     39 
     40     virtual void createShader();
     41     virtual void loadShader(Context *rsc);
     42     virtual void init(Context *rsc);
     43 
     44 protected:
     45     // Hacks to create a program for now
     46     uint32_t mTextureFormats[MAX_TEXTURE];
     47     uint32_t mTextureDimensions[MAX_TEXTURE];
     48     RsTexEnvMode mEnvModes[MAX_TEXTURE];
     49     uint32_t mTextureEnableMask;
     50     bool mPointSpriteEnable;
     51 };
     52 
     53 class ProgramFragmentState
     54 {
     55 public:
     56     ProgramFragmentState();
     57     ~ProgramFragmentState();
     58 
     59     ProgramFragment *mPF;
     60     void init(Context *rsc, int32_t w, int32_t h);
     61     void deinit(Context *rsc);
     62 
     63     ObjectBaseRef<Type> mTextureTypes[ProgramFragment::MAX_TEXTURE];
     64     ObjectBaseRef<ProgramFragment> mDefault;
     65     Vector<ProgramFragment *> mPrograms;
     66 
     67     ObjectBaseRef<ProgramFragment> mLast;
     68 };
     69 
     70 
     71 }
     72 }
     73 #endif
     74 
     75 
     76 
     77 
     78