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      1 /*
      2     SDL - Simple DirectMedia Layer
      3     Copyright (C) 1997-2004 Sam Lantinga
      4 
      5     This library is free software; you can redistribute it and/or
      6     modify it under the terms of the GNU Library General Public
      7     License as published by the Free Software Foundation; either
      8     version 2 of the License, or (at your option) any later version.
      9 
     10     This library is distributed in the hope that it will be useful,
     11     but WITHOUT ANY WARRANTY; without even the implied warranty of
     12     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
     13     Library General Public License for more details.
     14 
     15     You should have received a copy of the GNU Library General Public
     16     License along with this library; if not, write to the Free
     17     Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
     18 
     19     Sam Lantinga
     20     slouken (at) libsdl.org
     21 */
     22 
     23 #ifdef SAVE_RCSID
     24 static char rcsid =
     25  "@(#) $Id: SDL_mouse.h,v 1.8 2004/07/18 22:57:40 slouken Exp $";
     26 #endif
     27 
     28 /* Include file for SDL mouse event handling */
     29 
     30 #ifndef _SDL_mouse_h
     31 #define _SDL_mouse_h
     32 
     33 #include "SDL_types.h"
     34 #include "SDL_video.h"
     35 
     36 #include "begin_code.h"
     37 /* Set up for C function definitions, even when using C++ */
     38 #ifdef __cplusplus
     39 extern "C" {
     40 #endif
     41 
     42 typedef struct WMcursor WMcursor;	/* Implementation dependent */
     43 typedef struct SDL_Cursor {
     44 	SDL_Rect area;			/* The area of the mouse cursor */
     45 	Sint16 hot_x, hot_y;		/* The "tip" of the cursor */
     46 	Uint8 *data;			/* B/W cursor data */
     47 	Uint8 *mask;			/* B/W cursor mask */
     48 	Uint8 *save[2];			/* Place to save cursor area */
     49 	WMcursor *wm_cursor;		/* Window-manager cursor */
     50 } SDL_Cursor;
     51 
     52 /* Function prototypes */
     53 /*
     54  * Retrieve the current state of the mouse.
     55  * The current button state is returned as a button bitmask, which can
     56  * be tested using the SDL_BUTTON(X) macros, and x and y are set to the
     57  * current mouse cursor position.  You can pass NULL for either x or y.
     58  */
     59 extern DECLSPEC Uint8 SDLCALL SDL_GetMouseState(int *x, int *y);
     60 
     61 /*
     62  * Retrieve the current state of the mouse.
     63  * The current button state is returned as a button bitmask, which can
     64  * be tested using the SDL_BUTTON(X) macros, and x and y are set to the
     65  * mouse deltas since the last call to SDL_GetRelativeMouseState().
     66  */
     67 extern DECLSPEC Uint8 SDLCALL SDL_GetRelativeMouseState(int *x, int *y);
     68 
     69 /*
     70  * Set the position of the mouse cursor (generates a mouse motion event)
     71  */
     72 extern DECLSPEC void SDLCALL SDL_WarpMouse(Uint16 x, Uint16 y);
     73 
     74 /*
     75  * Create a cursor using the specified data and mask (in MSB format).
     76  * The cursor width must be a multiple of 8 bits.
     77  *
     78  * The cursor is created in black and white according to the following:
     79  * data  mask    resulting pixel on screen
     80  *  0     1       White
     81  *  1     1       Black
     82  *  0     0       Transparent
     83  *  1     0       Inverted color if possible, black if not.
     84  *
     85  * Cursors created with this function must be freed with SDL_FreeCursor().
     86  */
     87 extern DECLSPEC SDL_Cursor * SDLCALL SDL_CreateCursor
     88 		(Uint8 *data, Uint8 *mask, int w, int h, int hot_x, int hot_y);
     89 
     90 /*
     91  * Set the currently active cursor to the specified one.
     92  * If the cursor is currently visible, the change will be immediately
     93  * represented on the display.
     94  */
     95 extern DECLSPEC void SDLCALL SDL_SetCursor(SDL_Cursor *cursor);
     96 
     97 /*
     98  * Returns the currently active cursor.
     99  */
    100 extern DECLSPEC SDL_Cursor * SDLCALL SDL_GetCursor(void);
    101 
    102 /*
    103  * Deallocates a cursor created with SDL_CreateCursor().
    104  */
    105 extern DECLSPEC void SDLCALL SDL_FreeCursor(SDL_Cursor *cursor);
    106 
    107 /*
    108  * Toggle whether or not the cursor is shown on the screen.
    109  * The cursor start off displayed, but can be turned off.
    110  * SDL_ShowCursor() returns 1 if the cursor was being displayed
    111  * before the call, or 0 if it was not.  You can query the current
    112  * state by passing a 'toggle' value of -1.
    113  */
    114 extern DECLSPEC int SDLCALL SDL_ShowCursor(int toggle);
    115 
    116 /* Used as a mask when testing buttons in buttonstate
    117    Button 1:	Left mouse button
    118    Button 2:	Middle mouse button
    119    Button 3:	Right mouse button
    120    Button 4:	Mouse wheel up	 (may also be a real button)
    121    Button 5:	Mouse wheel down (may also be a real button)
    122  */
    123 #define SDL_BUTTON(X)		(SDL_PRESSED<<(X-1))
    124 #define SDL_BUTTON_LEFT		1
    125 #define SDL_BUTTON_MIDDLE	2
    126 #define SDL_BUTTON_RIGHT	3
    127 #define SDL_BUTTON_WHEELUP	4
    128 #define SDL_BUTTON_WHEELDOWN	5
    129 #define SDL_BUTTON_LMASK	SDL_BUTTON(SDL_BUTTON_LEFT)
    130 #define SDL_BUTTON_MMASK	SDL_BUTTON(SDL_BUTTON_MIDDLE)
    131 #define SDL_BUTTON_RMASK	SDL_BUTTON(SDL_BUTTON_RIGHT)
    132 
    133 
    134 /* Ends C function definitions when using C++ */
    135 #ifdef __cplusplus
    136 }
    137 #endif
    138 #include "close_code.h"
    139 
    140 #endif /* _SDL_mouse_h */
    141